src/work/marci/graph_concept.h
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     1 // -*- c++ -*-
       
     2 #ifndef HUGO_GRAPH_H
       
     3 #define HUGO_GRAPH_H
       
     4 
       
     5 ///\file
       
     6 ///\brief Declaration of GraphSkeleton.
       
     7 
       
     8 #include <invalid.h>
       
     9 
       
    10 /// The namespace of HugoLib
       
    11 namespace hugo {
       
    12 
       
    13   // @defgroup empty_graph The GraphSkeleton class
       
    14   // @{
       
    15 
       
    16   /// An empty graph class.
       
    17   
       
    18   /// This class provides all the common features of a graph structure,
       
    19   /// however completely without implementations and real data structures
       
    20   /// behind the interface.
       
    21   /// All graph algorithms should compile with this class, but it will not
       
    22   /// run properly, of course.
       
    23   ///
       
    24   /// It can be used for checking the interface compatibility,
       
    25   /// or it can serve as a skeleton of a new graph structure.
       
    26   /// 
       
    27   /// Also, you will find here the full documentation of a certain graph
       
    28   /// feature, the documentation of a real graph imlementation
       
    29   /// like @ref ListGraph or
       
    30   /// @ref SmartGraph will just refer to this structure.
       
    31   class GraphSkeleton
       
    32   {
       
    33   public:
       
    34     /// Defalult constructor.
       
    35     GraphSkeleton() {}
       
    36     ///Copy consructor.
       
    37 
       
    38     ///\todo It is not clear, what we expect from a copy constructor.
       
    39     ///E.g. How to assign the nodes/edges to each other? What about maps?
       
    40     GraphSkeleton(const GraphSkeleton &G) {}
       
    41 
       
    42     /// The base type of the node iterators.
       
    43 
       
    44     /// This is the base type of each node iterators,
       
    45     /// thus each kind of node iterator will convert to this.
       
    46     class Node {
       
    47     public:
       
    48       /// @warning The default constructor sets the iterator
       
    49       /// to an undefined value.
       
    50       Node() {}   //FIXME
       
    51       /// Invalid constructor \& conversion.
       
    52 
       
    53       /// This constructor initializes the iterator to be invalid.
       
    54       /// \sa Invalid for more details.
       
    55 
       
    56       Node(Invalid) {}
       
    57       //Node(const Node &) {}
       
    58 
       
    59       /// Two iterators are equal if and only if they point to the
       
    60       /// same object or both are invalid.
       
    61       bool operator==(Node n) const { return true; }
       
    62 
       
    63       /// \sa \ref operator==(Node n)
       
    64       ///
       
    65       bool operator!=(Node n) const { return true; }
       
    66 
       
    67       bool operator<(Node n) const { return true; }
       
    68     };
       
    69     
       
    70     /// This iterator goes through each node.
       
    71 
       
    72     /// This iterator goes through each node.
       
    73     /// Its usage is quite simple, for example you can count the number
       
    74     /// of nodes in graph \c G of type \c Graph like this:
       
    75     /// \code
       
    76     ///int count=0;
       
    77     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
       
    78     /// \endcode
       
    79     class NodeIt : public Node {
       
    80     public:
       
    81       /// @warning The default constructor sets the iterator
       
    82       /// to an undefined value.
       
    83       NodeIt() {} //FIXME
       
    84       /// Invalid constructor \& conversion.
       
    85 
       
    86       /// Initialize the iterator to be invalid
       
    87       /// \sa Invalid for more details.
       
    88       NodeIt(Invalid) {}
       
    89       /// Sets the iterator to the first node of \c G.
       
    90       NodeIt(const GraphSkeleton &G) {}
       
    91       /// @warning The default constructor sets the iterator
       
    92       /// to an undefined value.
       
    93       NodeIt(const NodeIt &) {}
       
    94     };
       
    95     
       
    96     
       
    97     /// The base type of the edge iterators.
       
    98     class Edge {
       
    99     public:
       
   100       /// @warning The default constructor sets the iterator
       
   101       /// to an undefined value.
       
   102       Edge() {}   //FIXME
       
   103       /// Initialize the iterator to be invalid
       
   104       Edge(Invalid) {}
       
   105       /// Two iterators are equal if and only if they point to the
       
   106       /// same object or both are invalid.
       
   107       bool operator==(Edge n) const { return true; }
       
   108       bool operator!=(Edge n) const { return true; }
       
   109       bool operator<(Edge n) const { return true; }
       
   110     };
       
   111     
       
   112     /// This iterator goes trough the outgoing edges of a node.
       
   113 
       
   114     /// This iterator goes trough the \e outgoing edges of a certain node
       
   115     /// of a graph.
       
   116     /// Its usage is quite simple, for example you can count the number
       
   117     /// of outgoing edges of a node \c n
       
   118     /// in graph \c G of type \c Graph as follows.
       
   119     /// \code
       
   120     ///int count=0;
       
   121     ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
       
   122     /// \endcode
       
   123     
       
   124     class OutEdgeIt : public Edge {
       
   125     public:
       
   126       /// @warning The default constructor sets the iterator
       
   127       /// to an undefined value.
       
   128       OutEdgeIt() {}
       
   129       /// Initialize the iterator to be invalid
       
   130       OutEdgeIt(Invalid) {}
       
   131       /// This constructor sets the iterator to first outgoing edge.
       
   132     
       
   133       /// This constructor set the iterator to the first outgoing edge of
       
   134       /// node
       
   135       ///@param n the node
       
   136       ///@param G the graph
       
   137       OutEdgeIt(const GraphSkeleton & G, Node n) {}
       
   138     };
       
   139 
       
   140     /// This iterator goes trough the incoming edges of a node.
       
   141 
       
   142     /// This iterator goes trough the \e incoming edges of a certain node
       
   143     /// of a graph.
       
   144     /// Its usage is quite simple, for example you can count the number
       
   145     /// of outgoing edges of a node \c n
       
   146     /// in graph \c G of type \c Graph as follows.
       
   147     /// \code
       
   148     ///int count=0;
       
   149     ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
       
   150     /// \endcode
       
   151 
       
   152     class InEdgeIt : public Edge {
       
   153     public:
       
   154       /// @warning The default constructor sets the iterator
       
   155       /// to an undefined value.
       
   156       InEdgeIt() {}
       
   157       /// Initialize the iterator to be invalid
       
   158       InEdgeIt(Invalid) {}
       
   159       InEdgeIt(const GraphSkeleton &, Node) {}    
       
   160     };
       
   161     //  class SymEdgeIt : public Edge {};
       
   162 
       
   163     /// This iterator goes through each edge.
       
   164 
       
   165     /// This iterator goes through each edge of a graph.
       
   166     /// Its usage is quite simple, for example you can count the number
       
   167     /// of edges in a graph \c G of type \c Graph as follows:
       
   168     /// \code
       
   169     ///int count=0;
       
   170     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
       
   171     /// \endcode
       
   172     class EdgeIt : public Edge {
       
   173     public:
       
   174       /// @warning The default constructor sets the iterator
       
   175       /// to an undefined value.
       
   176       EdgeIt() {}
       
   177       /// Initialize the iterator to be invalid
       
   178       EdgeIt(Invalid) {}
       
   179       EdgeIt(const GraphSkeleton &) {}
       
   180     };
       
   181 
       
   182     /// First node of the graph.
       
   183 
       
   184     /// \post \c i and the return value will be the first node.
       
   185     ///
       
   186     NodeIt &first(NodeIt &i) const { return i;}
       
   187 
       
   188     /// The first incoming edge.
       
   189     InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
       
   190     /// The first outgoing edge.
       
   191     OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
       
   192     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
       
   193     /// The first edge of the Graph.
       
   194     EdgeIt &first(EdgeIt &i) const { return i;}
       
   195 
       
   196 //     Node getNext(Node) const {}
       
   197 //     InEdgeIt getNext(InEdgeIt) const {}
       
   198 //     OutEdgeIt getNext(OutEdgeIt) const {}
       
   199 //     //SymEdgeIt getNext(SymEdgeIt) const {}
       
   200 //     EdgeIt getNext(EdgeIt) const {}
       
   201 
       
   202     /// Go to the next node.
       
   203     NodeIt &next(NodeIt &i) const { return i;}
       
   204     /// Go to the next incoming edge.
       
   205     InEdgeIt &next(InEdgeIt &i) const { return i;}
       
   206     /// Go to the next outgoing edge.
       
   207     OutEdgeIt &next(OutEdgeIt &i) const { return i;}
       
   208     //SymEdgeIt &next(SymEdgeIt &) const {}
       
   209     /// Go to the next edge.
       
   210     EdgeIt &next(EdgeIt &i) const { return i;}
       
   211 
       
   212     ///Gives back the head node of an edge.
       
   213     Node head(Edge) const { return INVALID; }
       
   214     ///Gives back the tail node of an edge.
       
   215     Node tail(Edge) const { return INVALID; }
       
   216   
       
   217     //   Node aNode(InEdgeIt) const {}
       
   218     //   Node aNode(OutEdgeIt) const {}
       
   219     //   Node aNode(SymEdgeIt) const {}
       
   220 
       
   221     //   Node bNode(InEdgeIt) const {}
       
   222     //   Node bNode(OutEdgeIt) const {}
       
   223     //   Node bNode(SymEdgeIt) const {}
       
   224 
       
   225     /// Checks if a node iterator is valid
       
   226 
       
   227     ///\todo Maybe, it would be better if iterator converted to
       
   228     ///bool directly, as Jacint prefers.
       
   229     bool valid(const Node&) const { return true;}
       
   230     /// Checks if an edge iterator is valid
       
   231 
       
   232     ///\todo Maybe, it would be better if iterator converted to
       
   233     ///bool directly, as Jacint prefers.
       
   234     bool valid(const Edge&) const { return true;}
       
   235 
       
   236     ///Gives back the \e id of a node.
       
   237 
       
   238     ///\warning Not all graph structures provide this feature.
       
   239     ///
       
   240     int id(const Node&) const { return 0;}
       
   241     ///Gives back the \e id of an edge.
       
   242 
       
   243     ///\warning Not all graph structures provide this feature.
       
   244     ///
       
   245     int id(const Edge&) const { return 0;}
       
   246 
       
   247     //void setInvalid(Node &) const {};
       
   248     //void setInvalid(Edge &) const {};
       
   249   
       
   250     ///Add a new node to the graph.
       
   251 
       
   252     /// \return the new node.
       
   253     ///
       
   254     Node addNode() { return INVALID;}
       
   255     ///Add a new edge to the graph.
       
   256 
       
   257     ///Add a new edge to the graph with tail node \c tail
       
   258     ///and head node \c head.
       
   259     ///\return the new edge.
       
   260     Edge addEdge(Node tail, Node head) { return INVALID;}
       
   261     
       
   262     /// Resets the graph.
       
   263 
       
   264     /// This function deletes all edges and nodes of the graph.
       
   265     /// It also frees the memory allocated to store them.
       
   266     void clear() {}
       
   267 
       
   268     ///Read/write/reference map of the nodes to type \c T.
       
   269 
       
   270     ///Read/write/reference map of the nodes to type \c T.
       
   271     /// \sa MemoryMapSkeleton
       
   272     /// \todo We may need copy constructor
       
   273     /// \todo We may need conversion from other nodetype
       
   274     /// \todo We may need operator=
       
   275     /// \warning Making maps that can handle bool type (NodeMap<bool>)
       
   276     /// needs extra attention!
       
   277 
       
   278     template<class T> class NodeMap
       
   279     {
       
   280     public:
       
   281       typedef T ValueType;
       
   282       typedef Node KeyType;
       
   283 
       
   284       NodeMap(const GraphSkeleton &G) {}
       
   285       NodeMap(const GraphSkeleton &G, T t) {}
       
   286 
       
   287       template<typename TT> NodeMap(const NodeMap<TT> &m) {}
       
   288 
       
   289       /// Sets the value of a node.
       
   290 
       
   291       /// Sets the value associated with node \c i to the value \c t.
       
   292       ///
       
   293       void set(Node i, T t) {}
       
   294       /// Gets the value of a node.
       
   295       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
       
   296       T &operator[](Node i) {return *(T*)0;}
       
   297       const T &operator[](Node i) const {return *(T*)0;}
       
   298 
       
   299       /// Updates the map if the graph has been changed
       
   300 
       
   301       /// \todo Do we need this?
       
   302       ///
       
   303       void update() {}
       
   304       void update(T a) {}   //FIXME: Is it necessary
       
   305     };
       
   306 
       
   307     ///Read/write/reference map of the edges to type \c T.
       
   308 
       
   309     ///Read/write/reference map of the edges to type \c T.
       
   310     ///It behaves exactly in the same way as \ref NodeMap.
       
   311     /// \sa NodeMap
       
   312     /// \sa MemoryMapSkeleton
       
   313     /// \todo We may need copy constructor
       
   314     /// \todo We may need conversion from other edgetype
       
   315     /// \todo We may need operator=
       
   316     template<class T> class EdgeMap
       
   317     {
       
   318     public:
       
   319       typedef T ValueType;
       
   320       typedef Edge KeyType;
       
   321 
       
   322       EdgeMap(const GraphSkeleton &G) {}
       
   323       EdgeMap(const GraphSkeleton &G, T t) {}
       
   324     
       
   325       void set(Edge i, T t) {}
       
   326       T get(Edge i) const {return *(T*)0;}
       
   327       T &operator[](Edge i) {return *(T*)0;}
       
   328     
       
   329       void update() {}
       
   330       void update(T a) {}   //FIXME: Is it necessary
       
   331     };
       
   332   };
       
   333 
       
   334   /// An empty eraseable graph class.
       
   335   
       
   336   /// This class provides all the common features of an \e eraseable graph
       
   337   /// structure,
       
   338   /// however completely without implementations and real data structures
       
   339   /// behind the interface.
       
   340   /// All graph algorithms should compile with this class, but it will not
       
   341   /// run properly, of course.
       
   342   ///
       
   343   /// \todo This blabla could be replaced by a sepatate description about
       
   344   /// Skeletons.
       
   345   ///
       
   346   /// It can be used for checking the interface compatibility,
       
   347   /// or it can serve as a skeleton of a new graph structure.
       
   348   /// 
       
   349   /// Also, you will find here the full documentation of a certain graph
       
   350   /// feature, the documentation of a real graph imlementation
       
   351   /// like @ref ListGraph or
       
   352   /// @ref SmartGraph will just refer to this structure.
       
   353   class EraseableGraphSkeleton : public GraphSkeleton
       
   354   {
       
   355   public:
       
   356     /// Deletes a node.
       
   357     void erase(Node n) {}
       
   358     /// Deletes an edge.
       
   359     void erase(Edge e) {}
       
   360 
       
   361     /// Defalult constructor.
       
   362     GraphSkeleton() {}
       
   363     ///Copy consructor.
       
   364     GraphSkeleton(const GraphSkeleton &G) {}
       
   365   };
       
   366 
       
   367   
       
   368   // @}
       
   369 
       
   370 
       
   371   /// An empty graph class which provides a function to get the number 
       
   372   /// of its nodes.
       
   373   
       
   374   /// This graph class provides a function for getting the number of its 
       
   375   /// nodes. 
       
   376   /// Clearly, for physical graph structures it can be expected to have such a 
       
   377   /// function. For wrappers or graphs which are given in an implicit way, 
       
   378   /// the implementation can be circumstantial, that is why this composes a 
       
   379   /// separate concept.
       
   380   class NodeCountingGraphSkeleton 
       
   381   {
       
   382   public:
       
   383     /// Returns the number of nodes.
       
   384     int nodeNum() const { return 0;}
       
   385   };
       
   386 
       
   387   /// An empty graph class which provides a function to get the number of its 
       
   388   /// edges.
       
   389   
       
   390   /// This graph class provides a function for getting the number of its 
       
   391   /// edges. 
       
   392   /// Clearly, for physical graph structures it can be expected to have such a 
       
   393   /// function. For wrappers or graphs which are given in an implicit way, 
       
   394   /// the implementation can be circumstantial, that is why this composes a 
       
   395   /// separate concept.
       
   396   class EdgeCountingGraphSkeleton 
       
   397   {
       
   398   public:
       
   399     /// Returns the number of edges.
       
   400     int edgeNum() const { return 0;}
       
   401   };
       
   402 
       
   403 } //namespace hugo
       
   404 
       
   405 
       
   406 // class EmptyBipGraph : public Graph Skeleton
       
   407 // {
       
   408 //   class ANode {};
       
   409 //   class BNode {};
       
   410 
       
   411 //   ANode &next(ANode &) {}
       
   412 //   BNode &next(BNode &) {}
       
   413 
       
   414 //   ANode &getFirst(ANode &) const {}
       
   415 //   BNode &getFirst(BNode &) const {}
       
   416 
       
   417 //   enum NodeClass { A = 0, B = 1 };
       
   418 //   NodeClass getClass(Node n) {}
       
   419 
       
   420 // }
       
   421 
       
   422 #endif // HUGO_GRAPH_H