kiserletezek a concept-leirassal, skeleton kereteben, ha kesz lesz majd szolok
authormarci
Wed, 14 Apr 2004 20:57:58 +0000
changeset 3255fe27632f9ac
parent 324 c8b0ad782bda
child 326 e2f00e438c31
kiserletezek a concept-leirassal, skeleton kereteben, ha kesz lesz majd szolok
doc/Doxyfile
src/work/marci/graph_concept.h
     1.1 --- a/doc/Doxyfile	Wed Apr 14 16:16:40 2004 +0000
     1.2 +++ b/doc/Doxyfile	Wed Apr 14 20:57:58 2004 +0000
     1.3 @@ -400,6 +400,7 @@
     1.4                           ../src/include/fib_heap.h \
     1.5                           ../src/work/athos/xy/xy.h \
     1.6                           ../src/work/athos/minlengthpaths.h \
     1.7 +			 ../src/work/marci/graph_concept.h \	
     1.8                           maps.dox
     1.9  
    1.10  # If the value of the INPUT tag contains directories, you can use the 
     2.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.2 +++ b/src/work/marci/graph_concept.h	Wed Apr 14 20:57:58 2004 +0000
     2.3 @@ -0,0 +1,422 @@
     2.4 +// -*- c++ -*-
     2.5 +#ifndef HUGO_GRAPH_H
     2.6 +#define HUGO_GRAPH_H
     2.7 +
     2.8 +///\file
     2.9 +///\brief Declaration of GraphSkeleton.
    2.10 +
    2.11 +#include <invalid.h>
    2.12 +
    2.13 +/// The namespace of HugoLib
    2.14 +namespace hugo {
    2.15 +
    2.16 +  // @defgroup empty_graph The GraphSkeleton class
    2.17 +  // @{
    2.18 +
    2.19 +  /// An empty graph class.
    2.20 +  
    2.21 +  /// This class provides all the common features of a graph structure,
    2.22 +  /// however completely without implementations and real data structures
    2.23 +  /// behind the interface.
    2.24 +  /// All graph algorithms should compile with this class, but it will not
    2.25 +  /// run properly, of course.
    2.26 +  ///
    2.27 +  /// It can be used for checking the interface compatibility,
    2.28 +  /// or it can serve as a skeleton of a new graph structure.
    2.29 +  /// 
    2.30 +  /// Also, you will find here the full documentation of a certain graph
    2.31 +  /// feature, the documentation of a real graph imlementation
    2.32 +  /// like @ref ListGraph or
    2.33 +  /// @ref SmartGraph will just refer to this structure.
    2.34 +  class GraphSkeleton
    2.35 +  {
    2.36 +  public:
    2.37 +    /// Defalult constructor.
    2.38 +    GraphSkeleton() {}
    2.39 +    ///Copy consructor.
    2.40 +
    2.41 +    ///\todo It is not clear, what we expect from a copy constructor.
    2.42 +    ///E.g. How to assign the nodes/edges to each other? What about maps?
    2.43 +    GraphSkeleton(const GraphSkeleton &G) {}
    2.44 +
    2.45 +    /// The base type of the node iterators.
    2.46 +
    2.47 +    /// This is the base type of each node iterators,
    2.48 +    /// thus each kind of node iterator will convert to this.
    2.49 +    class Node {
    2.50 +    public:
    2.51 +      /// @warning The default constructor sets the iterator
    2.52 +      /// to an undefined value.
    2.53 +      Node() {}   //FIXME
    2.54 +      /// Invalid constructor \& conversion.
    2.55 +
    2.56 +      /// This constructor initializes the iterator to be invalid.
    2.57 +      /// \sa Invalid for more details.
    2.58 +
    2.59 +      Node(Invalid) {}
    2.60 +      //Node(const Node &) {}
    2.61 +
    2.62 +      /// Two iterators are equal if and only if they point to the
    2.63 +      /// same object or both are invalid.
    2.64 +      bool operator==(Node n) const { return true; }
    2.65 +
    2.66 +      /// \sa \ref operator==(Node n)
    2.67 +      ///
    2.68 +      bool operator!=(Node n) const { return true; }
    2.69 +
    2.70 +      bool operator<(Node n) const { return true; }
    2.71 +    };
    2.72 +    
    2.73 +    /// This iterator goes through each node.
    2.74 +
    2.75 +    /// This iterator goes through each node.
    2.76 +    /// Its usage is quite simple, for example you can count the number
    2.77 +    /// of nodes in graph \c G of type \c Graph like this:
    2.78 +    /// \code
    2.79 +    ///int count=0;
    2.80 +    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
    2.81 +    /// \endcode
    2.82 +    class NodeIt : public Node {
    2.83 +    public:
    2.84 +      /// @warning The default constructor sets the iterator
    2.85 +      /// to an undefined value.
    2.86 +      NodeIt() {} //FIXME
    2.87 +      /// Invalid constructor \& conversion.
    2.88 +
    2.89 +      /// Initialize the iterator to be invalid
    2.90 +      /// \sa Invalid for more details.
    2.91 +      NodeIt(Invalid) {}
    2.92 +      /// Sets the iterator to the first node of \c G.
    2.93 +      NodeIt(const GraphSkeleton &G) {}
    2.94 +      /// @warning The default constructor sets the iterator
    2.95 +      /// to an undefined value.
    2.96 +      NodeIt(const NodeIt &) {}
    2.97 +    };
    2.98 +    
    2.99 +    
   2.100 +    /// The base type of the edge iterators.
   2.101 +    class Edge {
   2.102 +    public:
   2.103 +      /// @warning The default constructor sets the iterator
   2.104 +      /// to an undefined value.
   2.105 +      Edge() {}   //FIXME
   2.106 +      /// Initialize the iterator to be invalid
   2.107 +      Edge(Invalid) {}
   2.108 +      /// Two iterators are equal if and only if they point to the
   2.109 +      /// same object or both are invalid.
   2.110 +      bool operator==(Edge n) const { return true; }
   2.111 +      bool operator!=(Edge n) const { return true; }
   2.112 +      bool operator<(Edge n) const { return true; }
   2.113 +    };
   2.114 +    
   2.115 +    /// This iterator goes trough the outgoing edges of a node.
   2.116 +
   2.117 +    /// This iterator goes trough the \e outgoing edges of a certain node
   2.118 +    /// of a graph.
   2.119 +    /// Its usage is quite simple, for example you can count the number
   2.120 +    /// of outgoing edges of a node \c n
   2.121 +    /// in graph \c G of type \c Graph as follows.
   2.122 +    /// \code
   2.123 +    ///int count=0;
   2.124 +    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   2.125 +    /// \endcode
   2.126 +    
   2.127 +    class OutEdgeIt : public Edge {
   2.128 +    public:
   2.129 +      /// @warning The default constructor sets the iterator
   2.130 +      /// to an undefined value.
   2.131 +      OutEdgeIt() {}
   2.132 +      /// Initialize the iterator to be invalid
   2.133 +      OutEdgeIt(Invalid) {}
   2.134 +      /// This constructor sets the iterator to first outgoing edge.
   2.135 +    
   2.136 +      /// This constructor set the iterator to the first outgoing edge of
   2.137 +      /// node
   2.138 +      ///@param n the node
   2.139 +      ///@param G the graph
   2.140 +      OutEdgeIt(const GraphSkeleton & G, Node n) {}
   2.141 +    };
   2.142 +
   2.143 +    /// This iterator goes trough the incoming edges of a node.
   2.144 +
   2.145 +    /// This iterator goes trough the \e incoming edges of a certain node
   2.146 +    /// of a graph.
   2.147 +    /// Its usage is quite simple, for example you can count the number
   2.148 +    /// of outgoing edges of a node \c n
   2.149 +    /// in graph \c G of type \c Graph as follows.
   2.150 +    /// \code
   2.151 +    ///int count=0;
   2.152 +    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   2.153 +    /// \endcode
   2.154 +
   2.155 +    class InEdgeIt : public Edge {
   2.156 +    public:
   2.157 +      /// @warning The default constructor sets the iterator
   2.158 +      /// to an undefined value.
   2.159 +      InEdgeIt() {}
   2.160 +      /// Initialize the iterator to be invalid
   2.161 +      InEdgeIt(Invalid) {}
   2.162 +      InEdgeIt(const GraphSkeleton &, Node) {}    
   2.163 +    };
   2.164 +    //  class SymEdgeIt : public Edge {};
   2.165 +
   2.166 +    /// This iterator goes through each edge.
   2.167 +
   2.168 +    /// This iterator goes through each edge of a graph.
   2.169 +    /// Its usage is quite simple, for example you can count the number
   2.170 +    /// of edges in a graph \c G of type \c Graph as follows:
   2.171 +    /// \code
   2.172 +    ///int count=0;
   2.173 +    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
   2.174 +    /// \endcode
   2.175 +    class EdgeIt : public Edge {
   2.176 +    public:
   2.177 +      /// @warning The default constructor sets the iterator
   2.178 +      /// to an undefined value.
   2.179 +      EdgeIt() {}
   2.180 +      /// Initialize the iterator to be invalid
   2.181 +      EdgeIt(Invalid) {}
   2.182 +      EdgeIt(const GraphSkeleton &) {}
   2.183 +    };
   2.184 +
   2.185 +    /// First node of the graph.
   2.186 +
   2.187 +    /// \post \c i and the return value will be the first node.
   2.188 +    ///
   2.189 +    NodeIt &first(NodeIt &i) const { return i;}
   2.190 +
   2.191 +    /// The first incoming edge.
   2.192 +    InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
   2.193 +    /// The first outgoing edge.
   2.194 +    OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
   2.195 +    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
   2.196 +    /// The first edge of the Graph.
   2.197 +    EdgeIt &first(EdgeIt &i) const { return i;}
   2.198 +
   2.199 +//     Node getNext(Node) const {}
   2.200 +//     InEdgeIt getNext(InEdgeIt) const {}
   2.201 +//     OutEdgeIt getNext(OutEdgeIt) const {}
   2.202 +//     //SymEdgeIt getNext(SymEdgeIt) const {}
   2.203 +//     EdgeIt getNext(EdgeIt) const {}
   2.204 +
   2.205 +    /// Go to the next node.
   2.206 +    NodeIt &next(NodeIt &i) const { return i;}
   2.207 +    /// Go to the next incoming edge.
   2.208 +    InEdgeIt &next(InEdgeIt &i) const { return i;}
   2.209 +    /// Go to the next outgoing edge.
   2.210 +    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
   2.211 +    //SymEdgeIt &next(SymEdgeIt &) const {}
   2.212 +    /// Go to the next edge.
   2.213 +    EdgeIt &next(EdgeIt &i) const { return i;}
   2.214 +
   2.215 +    ///Gives back the head node of an edge.
   2.216 +    Node head(Edge) const { return INVALID; }
   2.217 +    ///Gives back the tail node of an edge.
   2.218 +    Node tail(Edge) const { return INVALID; }
   2.219 +  
   2.220 +    //   Node aNode(InEdgeIt) const {}
   2.221 +    //   Node aNode(OutEdgeIt) const {}
   2.222 +    //   Node aNode(SymEdgeIt) const {}
   2.223 +
   2.224 +    //   Node bNode(InEdgeIt) const {}
   2.225 +    //   Node bNode(OutEdgeIt) const {}
   2.226 +    //   Node bNode(SymEdgeIt) const {}
   2.227 +
   2.228 +    /// Checks if a node iterator is valid
   2.229 +
   2.230 +    ///\todo Maybe, it would be better if iterator converted to
   2.231 +    ///bool directly, as Jacint prefers.
   2.232 +    bool valid(const Node&) const { return true;}
   2.233 +    /// Checks if an edge iterator is valid
   2.234 +
   2.235 +    ///\todo Maybe, it would be better if iterator converted to
   2.236 +    ///bool directly, as Jacint prefers.
   2.237 +    bool valid(const Edge&) const { return true;}
   2.238 +
   2.239 +    ///Gives back the \e id of a node.
   2.240 +
   2.241 +    ///\warning Not all graph structures provide this feature.
   2.242 +    ///
   2.243 +    int id(const Node&) const { return 0;}
   2.244 +    ///Gives back the \e id of an edge.
   2.245 +
   2.246 +    ///\warning Not all graph structures provide this feature.
   2.247 +    ///
   2.248 +    int id(const Edge&) const { return 0;}
   2.249 +
   2.250 +    //void setInvalid(Node &) const {};
   2.251 +    //void setInvalid(Edge &) const {};
   2.252 +  
   2.253 +    ///Add a new node to the graph.
   2.254 +
   2.255 +    /// \return the new node.
   2.256 +    ///
   2.257 +    Node addNode() { return INVALID;}
   2.258 +    ///Add a new edge to the graph.
   2.259 +
   2.260 +    ///Add a new edge to the graph with tail node \c tail
   2.261 +    ///and head node \c head.
   2.262 +    ///\return the new edge.
   2.263 +    Edge addEdge(Node tail, Node head) { return INVALID;}
   2.264 +    
   2.265 +    /// Resets the graph.
   2.266 +
   2.267 +    /// This function deletes all edges and nodes of the graph.
   2.268 +    /// It also frees the memory allocated to store them.
   2.269 +    void clear() {}
   2.270 +
   2.271 +    ///Read/write/reference map of the nodes to type \c T.
   2.272 +
   2.273 +    ///Read/write/reference map of the nodes to type \c T.
   2.274 +    /// \sa MemoryMapSkeleton
   2.275 +    /// \todo We may need copy constructor
   2.276 +    /// \todo We may need conversion from other nodetype
   2.277 +    /// \todo We may need operator=
   2.278 +    /// \warning Making maps that can handle bool type (NodeMap<bool>)
   2.279 +    /// needs extra attention!
   2.280 +
   2.281 +    template<class T> class NodeMap
   2.282 +    {
   2.283 +    public:
   2.284 +      typedef T ValueType;
   2.285 +      typedef Node KeyType;
   2.286 +
   2.287 +      NodeMap(const GraphSkeleton &G) {}
   2.288 +      NodeMap(const GraphSkeleton &G, T t) {}
   2.289 +
   2.290 +      template<typename TT> NodeMap(const NodeMap<TT> &m) {}
   2.291 +
   2.292 +      /// Sets the value of a node.
   2.293 +
   2.294 +      /// Sets the value associated with node \c i to the value \c t.
   2.295 +      ///
   2.296 +      void set(Node i, T t) {}
   2.297 +      /// Gets the value of a node.
   2.298 +      T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
   2.299 +      T &operator[](Node i) {return *(T*)0;}
   2.300 +      const T &operator[](Node i) const {return *(T*)0;}
   2.301 +
   2.302 +      /// Updates the map if the graph has been changed
   2.303 +
   2.304 +      /// \todo Do we need this?
   2.305 +      ///
   2.306 +      void update() {}
   2.307 +      void update(T a) {}   //FIXME: Is it necessary
   2.308 +    };
   2.309 +
   2.310 +    ///Read/write/reference map of the edges to type \c T.
   2.311 +
   2.312 +    ///Read/write/reference map of the edges to type \c T.
   2.313 +    ///It behaves exactly in the same way as \ref NodeMap.
   2.314 +    /// \sa NodeMap
   2.315 +    /// \sa MemoryMapSkeleton
   2.316 +    /// \todo We may need copy constructor
   2.317 +    /// \todo We may need conversion from other edgetype
   2.318 +    /// \todo We may need operator=
   2.319 +    template<class T> class EdgeMap
   2.320 +    {
   2.321 +    public:
   2.322 +      typedef T ValueType;
   2.323 +      typedef Edge KeyType;
   2.324 +
   2.325 +      EdgeMap(const GraphSkeleton &G) {}
   2.326 +      EdgeMap(const GraphSkeleton &G, T t) {}
   2.327 +    
   2.328 +      void set(Edge i, T t) {}
   2.329 +      T get(Edge i) const {return *(T*)0;}
   2.330 +      T &operator[](Edge i) {return *(T*)0;}
   2.331 +    
   2.332 +      void update() {}
   2.333 +      void update(T a) {}   //FIXME: Is it necessary
   2.334 +    };
   2.335 +  };
   2.336 +
   2.337 +  /// An empty eraseable graph class.
   2.338 +  
   2.339 +  /// This class provides all the common features of an \e eraseable graph
   2.340 +  /// structure,
   2.341 +  /// however completely without implementations and real data structures
   2.342 +  /// behind the interface.
   2.343 +  /// All graph algorithms should compile with this class, but it will not
   2.344 +  /// run properly, of course.
   2.345 +  ///
   2.346 +  /// \todo This blabla could be replaced by a sepatate description about
   2.347 +  /// Skeletons.
   2.348 +  ///
   2.349 +  /// It can be used for checking the interface compatibility,
   2.350 +  /// or it can serve as a skeleton of a new graph structure.
   2.351 +  /// 
   2.352 +  /// Also, you will find here the full documentation of a certain graph
   2.353 +  /// feature, the documentation of a real graph imlementation
   2.354 +  /// like @ref ListGraph or
   2.355 +  /// @ref SmartGraph will just refer to this structure.
   2.356 +  class EraseableGraphSkeleton : public GraphSkeleton
   2.357 +  {
   2.358 +  public:
   2.359 +    /// Deletes a node.
   2.360 +    void erase(Node n) {}
   2.361 +    /// Deletes an edge.
   2.362 +    void erase(Edge e) {}
   2.363 +
   2.364 +    /// Defalult constructor.
   2.365 +    GraphSkeleton() {}
   2.366 +    ///Copy consructor.
   2.367 +    GraphSkeleton(const GraphSkeleton &G) {}
   2.368 +  };
   2.369 +
   2.370 +  
   2.371 +  // @}
   2.372 +
   2.373 +
   2.374 +  /// An empty graph class which provides a function to get the number 
   2.375 +  /// of its nodes.
   2.376 +  
   2.377 +  /// This graph class provides a function for getting the number of its 
   2.378 +  /// nodes. 
   2.379 +  /// Clearly, for physical graph structures it can be expected to have such a 
   2.380 +  /// function. For wrappers or graphs which are given in an implicit way, 
   2.381 +  /// the implementation can be circumstantial, that is why this composes a 
   2.382 +  /// separate concept.
   2.383 +  class NodeCountingGraphSkeleton 
   2.384 +  {
   2.385 +  public:
   2.386 +    /// Returns the number of nodes.
   2.387 +    int nodeNum() const { return 0;}
   2.388 +  };
   2.389 +
   2.390 +  /// An empty graph class which provides a function to get the number of its 
   2.391 +  /// edges.
   2.392 +  
   2.393 +  /// This graph class provides a function for getting the number of its 
   2.394 +  /// edges. 
   2.395 +  /// Clearly, for physical graph structures it can be expected to have such a 
   2.396 +  /// function. For wrappers or graphs which are given in an implicit way, 
   2.397 +  /// the implementation can be circumstantial, that is why this composes a 
   2.398 +  /// separate concept.
   2.399 +  class EdgeCountingGraphSkeleton 
   2.400 +  {
   2.401 +  public:
   2.402 +    /// Returns the number of edges.
   2.403 +    int edgeNum() const { return 0;}
   2.404 +  };
   2.405 +
   2.406 +} //namespace hugo
   2.407 +
   2.408 +
   2.409 +// class EmptyBipGraph : public Graph Skeleton
   2.410 +// {
   2.411 +//   class ANode {};
   2.412 +//   class BNode {};
   2.413 +
   2.414 +//   ANode &next(ANode &) {}
   2.415 +//   BNode &next(BNode &) {}
   2.416 +
   2.417 +//   ANode &getFirst(ANode &) const {}
   2.418 +//   BNode &getFirst(BNode &) const {}
   2.419 +
   2.420 +//   enum NodeClass { A = 0, B = 1 };
   2.421 +//   NodeClass getClass(Node n) {}
   2.422 +
   2.423 +// }
   2.424 +
   2.425 +#endif // HUGO_GRAPH_H