lemon/list_bpugraph.h
changeset 2116 b6a68c15a6a3
parent 2114 677ea6c8169a
equal deleted inserted replaced
0:f5a68b98da3d -1:000000000000
     1 /* -*- C++ -*-
       
     2  *
       
     3  * This file is a part of LEMON, a generic C++ optimization library
       
     4  *
       
     5  * Copyright (C) 2003-2006
       
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
       
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
       
     8  *
       
     9  * Permission to use, modify and distribute this software is granted
       
    10  * provided that this copyright notice appears in all copies. For
       
    11  * precise terms see the accompanying LICENSE file.
       
    12  *
       
    13  * This software is provided "AS IS" with no warranty of any kind,
       
    14  * express or implied, and with no claim as to its suitability for any
       
    15  * purpose.
       
    16  *
       
    17  */
       
    18 
       
    19 #ifndef LEMON_LIST_BPUGRAPH_H
       
    20 #define LEMON_LIST_BPUGRAPH_H
       
    21 
       
    22 ///\ingroup graphs
       
    23 ///\file
       
    24 ///\brief ListBpUGraph classes.
       
    25 
       
    26 #include <lemon/bits/bpugraph_extender.h>
       
    27 
       
    28 #include <lemon/error.h>
       
    29 
       
    30 #include <vector>
       
    31 #include <list>
       
    32 
       
    33 namespace lemon {
       
    34 
       
    35   class ListBpUGraphBase {
       
    36   public:
       
    37 
       
    38     class NodeSetError : public LogicError {
       
    39       virtual const char* exceptionName() const { 
       
    40 	return "lemon::ListBpUGraph::NodeSetError";
       
    41       }
       
    42     };
       
    43 
       
    44   protected:
       
    45 
       
    46     struct NodeT {
       
    47       int first_edge, prev, next;
       
    48     };
       
    49 
       
    50     struct UEdgeT {
       
    51       int aNode, prev_out, next_out;
       
    52       int bNode, prev_in, next_in;
       
    53     };
       
    54 
       
    55     std::vector<NodeT> aNodes;
       
    56     std::vector<NodeT> bNodes;
       
    57 
       
    58     std::vector<UEdgeT> edges;
       
    59 
       
    60     int first_anode;
       
    61     int first_free_anode;
       
    62 
       
    63     int first_bnode;
       
    64     int first_free_bnode;
       
    65 
       
    66     int first_free_edge;
       
    67 
       
    68   public:
       
    69   
       
    70     class Node {
       
    71       friend class ListBpUGraphBase;
       
    72     protected:
       
    73       int id;
       
    74 
       
    75       explicit Node(int _id) : id(_id) {}
       
    76     public:
       
    77       Node() {}
       
    78       Node(Invalid) { id = -1; }
       
    79       bool operator==(const Node i) const {return id==i.id;}
       
    80       bool operator!=(const Node i) const {return id!=i.id;}
       
    81       bool operator<(const Node i) const {return id<i.id;}
       
    82     };
       
    83 
       
    84     class UEdge {
       
    85       friend class ListBpUGraphBase;
       
    86     protected:
       
    87       int id;
       
    88 
       
    89       explicit UEdge(int _id) { id = _id;}
       
    90     public:
       
    91       UEdge() {}
       
    92       UEdge (Invalid) { id = -1; }
       
    93       bool operator==(const UEdge i) const {return id==i.id;}
       
    94       bool operator!=(const UEdge i) const {return id!=i.id;}
       
    95       bool operator<(const UEdge i) const {return id<i.id;}
       
    96     };
       
    97 
       
    98     ListBpUGraphBase()
       
    99       : first_anode(-1), first_free_anode(-1),
       
   100         first_bnode(-1), first_free_bnode(-1),
       
   101         first_free_edge(-1) {}
       
   102 
       
   103     void firstANode(Node& node) const {
       
   104       node.id = first_anode != -1 ? (first_anode << 1) : -1;
       
   105     }
       
   106     void nextANode(Node& node) const {
       
   107       node.id = aNodes[node.id >> 1].next;
       
   108     }
       
   109 
       
   110     void firstBNode(Node& node) const {
       
   111       node.id = first_bnode != -1 ? (first_bnode << 1) + 1 : -1;
       
   112     }
       
   113     void nextBNode(Node& node) const {
       
   114       node.id = bNodes[node.id >> 1].next;
       
   115     }
       
   116 
       
   117     void first(Node& node) const {
       
   118       if (first_anode != -1) {
       
   119         node.id = (first_anode << 1);
       
   120       } else if (first_bnode != -1) {
       
   121         node.id = (first_bnode << 1) + 1;
       
   122       } else {
       
   123         node.id = -1;
       
   124       }
       
   125     }
       
   126     void next(Node& node) const {
       
   127       if (aNode(node)) {
       
   128         node.id = aNodes[node.id >> 1].next;
       
   129         if (node.id == -1) {
       
   130           if (first_bnode != -1) {
       
   131             node.id = (first_bnode << 1) + 1;
       
   132           }
       
   133         }
       
   134       } else {
       
   135         node.id = bNodes[node.id >> 1].next;
       
   136       }
       
   137     }
       
   138   
       
   139     void first(UEdge& edge) const {
       
   140       int aNodeId = first_anode;
       
   141       while (aNodeId != -1 && aNodes[aNodeId].first_edge == -1) {
       
   142         aNodeId = aNodes[aNodeId].next != -1 ? 
       
   143           aNodes[aNodeId].next >> 1 : -1;
       
   144       }
       
   145       if (aNodeId != -1) {
       
   146         edge.id = aNodes[aNodeId].first_edge;
       
   147       } else {
       
   148         edge.id = -1;
       
   149       }
       
   150     }
       
   151     void next(UEdge& edge) const {
       
   152       int aNodeId = edges[edge.id].aNode >> 1;
       
   153       edge.id = edges[edge.id].next_out;
       
   154       if (edge.id == -1) {
       
   155         aNodeId = aNodes[aNodeId].next != -1 ? 
       
   156           aNodes[aNodeId].next >> 1 : -1;
       
   157         while (aNodeId != -1 && aNodes[aNodeId].first_edge == -1) {
       
   158           aNodeId = aNodes[aNodeId].next != -1 ? 
       
   159           aNodes[aNodeId].next >> 1 : -1;
       
   160         }
       
   161         if (aNodeId != -1) {
       
   162           edge.id = aNodes[aNodeId].first_edge;
       
   163         } else {
       
   164           edge.id = -1;
       
   165         }
       
   166       }
       
   167     }
       
   168 
       
   169     void firstFromANode(UEdge& edge, const Node& node) const {
       
   170       LEMON_ASSERT((node.id & 1) == 0, NodeSetError());
       
   171       edge.id = aNodes[node.id >> 1].first_edge;
       
   172     }
       
   173     void nextFromANode(UEdge& edge) const {
       
   174       edge.id = edges[edge.id].next_out;
       
   175     }
       
   176 
       
   177     void firstFromBNode(UEdge& edge, const Node& node) const {
       
   178       LEMON_ASSERT((node.id & 1) == 1, NodeSetError());
       
   179       edge.id = bNodes[node.id >> 1].first_edge;
       
   180     }
       
   181     void nextFromBNode(UEdge& edge) const {
       
   182       edge.id = edges[edge.id].next_in;
       
   183     }
       
   184 
       
   185     static int id(const Node& node) {
       
   186       return node.id;
       
   187     }
       
   188     static Node nodeFromId(int id) {
       
   189       return Node(id);
       
   190     }
       
   191     int maxNodeId() const {
       
   192       return aNodes.size() > bNodes.size() ?
       
   193 	aNodes.size() * 2 - 2 : bNodes.size() * 2 - 1;
       
   194     }
       
   195   
       
   196     static int id(const UEdge& edge) {
       
   197       return edge.id;
       
   198     }
       
   199     static UEdge uEdgeFromId(int id) {
       
   200       return UEdge(id);
       
   201     }
       
   202     int maxUEdgeId() const {
       
   203       return edges.size();
       
   204     }
       
   205   
       
   206     static int aNodeId(const Node& node) {
       
   207       return node.id >> 1;
       
   208     }
       
   209     static Node fromANodeId(int id) {
       
   210       return Node(id << 1);
       
   211     }
       
   212     int maxANodeId() const {
       
   213       return aNodes.size();
       
   214     }
       
   215 
       
   216     static int bNodeId(const Node& node) {
       
   217       return node.id >> 1;
       
   218     }
       
   219     static Node fromBNodeId(int id) {
       
   220       return Node((id << 1) + 1);
       
   221     }
       
   222     int maxBNodeId() const {
       
   223       return bNodes.size();
       
   224     }
       
   225 
       
   226     Node aNode(const UEdge& edge) const {
       
   227       return Node(edges[edge.id].aNode);
       
   228     }
       
   229     Node bNode(const UEdge& edge) const {
       
   230       return Node(edges[edge.id].bNode);
       
   231     }
       
   232 
       
   233     static bool aNode(const Node& node) {
       
   234       return (node.id & 1) == 0;
       
   235     }
       
   236 
       
   237     static bool bNode(const Node& node) {
       
   238       return (node.id & 1) == 1;
       
   239     }
       
   240 
       
   241     Node addANode() {
       
   242       int aNodeId;
       
   243       if (first_free_anode == -1) {
       
   244         aNodeId = aNodes.size();
       
   245         aNodes.push_back(NodeT());
       
   246       } else {
       
   247         aNodeId = first_free_anode;
       
   248         first_free_anode = aNodes[first_free_anode].next;
       
   249       }
       
   250       if (first_anode != -1) {
       
   251         aNodes[aNodeId].next = first_anode << 1;
       
   252         aNodes[first_anode].prev = aNodeId << 1;
       
   253       } else {
       
   254         aNodes[aNodeId].next = -1;
       
   255       }
       
   256       aNodes[aNodeId].prev = -1;
       
   257       first_anode = aNodeId;
       
   258       aNodes[aNodeId].first_edge = -1;
       
   259       return Node(aNodeId << 1);
       
   260     }
       
   261 
       
   262     Node addBNode() {
       
   263       int bNodeId;
       
   264       if (first_free_bnode == -1) {
       
   265         bNodeId = bNodes.size();
       
   266         bNodes.push_back(NodeT());
       
   267       } else {
       
   268         bNodeId = first_free_bnode;
       
   269         first_free_bnode = bNodes[first_free_bnode].next;
       
   270       }
       
   271       if (first_bnode != -1) {
       
   272         bNodes[bNodeId].next = (first_bnode << 1) + 1;
       
   273         bNodes[first_bnode].prev = (bNodeId << 1) + 1;
       
   274       } else {
       
   275         bNodes[bNodeId].next = -1;
       
   276       }
       
   277       first_bnode = bNodeId;
       
   278       bNodes[bNodeId].first_edge = -1;
       
   279       return Node((bNodeId << 1) + 1);
       
   280     }
       
   281 
       
   282     UEdge addEdge(const Node& source, const Node& target) {
       
   283       LEMON_ASSERT(((source.id ^ target.id) & 1) == 1, NodeSetError());
       
   284       int edgeId;
       
   285       if (first_free_edge != -1) {
       
   286         edgeId = first_free_edge;
       
   287         first_free_edge = edges[edgeId].next_out;
       
   288       } else {
       
   289         edgeId = edges.size();
       
   290         edges.push_back(UEdgeT());
       
   291       }
       
   292       if ((source.id & 1) == 0) {
       
   293 	edges[edgeId].aNode = source.id;
       
   294 	edges[edgeId].bNode = target.id;
       
   295       } else {
       
   296 	edges[edgeId].aNode = target.id;
       
   297 	edges[edgeId].bNode = source.id;
       
   298       }
       
   299       edges[edgeId].next_out = aNodes[edges[edgeId].aNode >> 1].first_edge;
       
   300       edges[edgeId].prev_out = -1;
       
   301       if (aNodes[edges[edgeId].aNode >> 1].first_edge != -1) {
       
   302         edges[aNodes[edges[edgeId].aNode >> 1].first_edge].prev_out = edgeId;
       
   303       }
       
   304       aNodes[edges[edgeId].aNode >> 1].first_edge = edgeId;
       
   305       edges[edgeId].next_in = bNodes[edges[edgeId].bNode >> 1].first_edge;
       
   306       edges[edgeId].prev_in = -1;
       
   307       if (bNodes[edges[edgeId].bNode >> 1].first_edge != -1) {
       
   308         edges[bNodes[edges[edgeId].bNode >> 1].first_edge].prev_in = edgeId;
       
   309       }
       
   310       bNodes[edges[edgeId].bNode >> 1].first_edge = edgeId;
       
   311       return UEdge(edgeId);
       
   312     }
       
   313 
       
   314     void erase(const Node& node) {
       
   315       if (aNode(node)) {
       
   316         int aNodeId = node.id >> 1;
       
   317         if (aNodes[aNodeId].prev != -1) {
       
   318           aNodes[aNodes[aNodeId].prev >> 1].next = aNodes[aNodeId].next;
       
   319         } else {
       
   320           first_anode = aNodes[aNodeId].next >> 1;
       
   321         }
       
   322         if (aNodes[aNodeId].next != -1) {
       
   323           aNodes[aNodes[aNodeId].next >> 1].prev = aNodes[aNodeId].prev;
       
   324         }
       
   325         aNodes[aNodeId].next = first_free_anode;
       
   326         first_free_anode = aNodeId;
       
   327       } else {
       
   328         int bNodeId = node.id >> 1;
       
   329         if (bNodes[bNodeId].prev != -1) {
       
   330           bNodes[bNodes[bNodeId].prev >> 1].next = bNodes[bNodeId].next;
       
   331         } else {
       
   332           first_bnode = bNodes[bNodeId].next >> 1;
       
   333         }
       
   334         if (bNodes[bNodeId].next != -1) {
       
   335           bNodes[bNodes[bNodeId].next >> 1].prev = bNodes[bNodeId].prev;
       
   336         }
       
   337         bNodes[bNodeId].next = first_free_bnode;
       
   338         first_free_bnode = bNodeId;
       
   339       }
       
   340     }
       
   341 
       
   342     void erase(const UEdge& edge) {
       
   343 
       
   344       if (edges[edge.id].prev_out != -1) {
       
   345         edges[edges[edge.id].prev_out].next_out = edges[edge.id].next_out;
       
   346       } else {
       
   347         aNodes[edges[edge.id].aNode >> 1].first_edge = edges[edge.id].next_out;
       
   348       }
       
   349       if (edges[edge.id].next_out != -1) {
       
   350         edges[edges[edge.id].next_out].prev_out = edges[edge.id].prev_out;
       
   351       }
       
   352 
       
   353       if (edges[edge.id].prev_in != -1) {
       
   354         edges[edges[edge.id].prev_in].next_in = edges[edge.id].next_in;
       
   355       } else {
       
   356         bNodes[edges[edge.id].bNode >> 1].first_edge = edges[edge.id].next_in;
       
   357       }
       
   358       if (edges[edge.id].next_in != -1) {
       
   359         edges[edges[edge.id].next_in].prev_in = edges[edge.id].prev_in;
       
   360       }
       
   361 
       
   362       edges[edge.id].next_out = first_free_edge;
       
   363       first_free_edge = edge.id;
       
   364     }
       
   365 
       
   366     void clear() {
       
   367       aNodes.clear();
       
   368       bNodes.clear();
       
   369       edges.clear();
       
   370       first_anode = -1;
       
   371       first_free_anode = -1;
       
   372       first_bnode = -1;
       
   373       first_free_bnode = -1;
       
   374       first_free_edge = -1;
       
   375     }
       
   376 
       
   377   };
       
   378 
       
   379 
       
   380   typedef BpUGraphExtender< ListBpUGraphBase > ExtendedListBpUGraphBase;
       
   381 
       
   382   /// \ingroup graphs
       
   383   ///
       
   384   /// \brief A smart bipartite undirected graph class.
       
   385   ///
       
   386   /// This is a bipartite undirected graph implementation.
       
   387   /// It is conforms to the \ref concept::ErasableBpUGraph "ErasableBpUGraph" 
       
   388   /// concept.
       
   389   /// \sa concept::BpUGraph.
       
   390   ///
       
   391   class ListBpUGraph : public ExtendedListBpUGraphBase {};
       
   392 
       
   393   
       
   394   /// @}  
       
   395 } //namespace lemon
       
   396   
       
   397 
       
   398 #endif