src/include/skeletons/graph.h
changeset 539 fb261e3a9a0f
parent 503 769f31e9f7b0
equal deleted inserted replaced
7:4100629a6210 -1:000000000000
     1 // -*- c++ -*-
       
     2 #ifndef HUGO_SKELETON_GRAPH_H
       
     3 #define HUGO_SKELETON_GRAPH_H
       
     4 
       
     5 ///\file
       
     6 ///\brief Declaration of GraphSkeleton.
       
     7 
       
     8 #include <invalid.h>
       
     9 
       
    10 /// The namespace of HugoLib
       
    11 namespace hugo {
       
    12 
       
    13   // @defgroup empty_graph The GraphSkeleton class
       
    14   // @{
       
    15 
       
    16   /// An empty graph class.
       
    17   
       
    18   /// This class provides all the common features of a graph structure,
       
    19   /// however completely without implementations and real data structures
       
    20   /// behind the interface.
       
    21   /// All graph algorithms should compile with this class, but it will not
       
    22   /// run properly, of course.
       
    23   ///
       
    24   /// It can be used for checking the interface compatibility,
       
    25   /// or it can serve as a skeleton of a new graph structure.
       
    26   /// 
       
    27   /// Also, you will find here the full documentation of a certain graph
       
    28   /// feature, the documentation of a real graph imlementation
       
    29   /// like @ref ListGraph or
       
    30   /// @ref SmartGraph will just refer to this structure.
       
    31   class GraphSkeleton
       
    32   {
       
    33   public:
       
    34     /// Defalult constructor.
       
    35     GraphSkeleton() {}
       
    36     ///Copy consructor.
       
    37 
       
    38     ///\todo It is not clear, what we expect from a copy constructor.
       
    39     ///E.g. How to assign the nodes/edges to each other? What about maps?
       
    40     GraphSkeleton(const GraphSkeleton &G) {}
       
    41 
       
    42     /// The base type of the node iterators.
       
    43 
       
    44     /// This is the base type of each node iterators,
       
    45     /// thus each kind of node iterator will convert to this.
       
    46     class Node {
       
    47     public:
       
    48       /// @warning The default constructor sets the iterator
       
    49       /// to an undefined value.
       
    50       Node() {}   //FIXME
       
    51       /// Invalid constructor \& conversion.
       
    52 
       
    53       /// This constructor initializes the iterator to be invalid.
       
    54       /// \sa Invalid for more details.
       
    55 
       
    56       Node(Invalid) {}
       
    57       //Node(const Node &) {}
       
    58 
       
    59       /// Two iterators are equal if and only if they point to the
       
    60       /// same object or both are invalid.
       
    61       bool operator==(Node) const { return true; }
       
    62 
       
    63       /// \sa \ref operator==(Node n)
       
    64       ///
       
    65       bool operator!=(Node) const { return true; }
       
    66 
       
    67       bool operator<(Node) const { return true; }
       
    68     };
       
    69     
       
    70     /// This iterator goes through each node.
       
    71 
       
    72     /// This iterator goes through each node.
       
    73     /// Its usage is quite simple, for example you can count the number
       
    74     /// of nodes in graph \c G of type \c Graph like this:
       
    75     /// \code
       
    76     ///int count=0;
       
    77     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
       
    78     /// \endcode
       
    79     class NodeIt : public Node {
       
    80     public:
       
    81       /// @warning The default constructor sets the iterator
       
    82       /// to an undefined value.
       
    83       NodeIt() {} //FIXME
       
    84       /// Invalid constructor \& conversion.
       
    85 
       
    86       /// Initialize the iterator to be invalid
       
    87       /// \sa Invalid for more details.
       
    88       NodeIt(Invalid) {}
       
    89       /// Sets the iterator to the first node of \c G.
       
    90       NodeIt(const GraphSkeleton &) {}
       
    91       /// @warning The default constructor sets the iterator
       
    92       /// to an undefined value.
       
    93       NodeIt(const NodeIt &n) : Node(n) {}
       
    94     };
       
    95     
       
    96     
       
    97     /// The base type of the edge iterators.
       
    98     class Edge {
       
    99     public:
       
   100       /// @warning The default constructor sets the iterator
       
   101       /// to an undefined value.
       
   102       Edge() {}   //FIXME
       
   103       /// Initialize the iterator to be invalid
       
   104       Edge(Invalid) {}
       
   105       /// Two iterators are equal if and only if they point to the
       
   106       /// same object or both are invalid.
       
   107       bool operator==(Edge) const { return true; }
       
   108       bool operator!=(Edge) const { return true; }
       
   109       bool operator<(Edge) const { return true; }
       
   110     };
       
   111     
       
   112     /// This iterator goes trough the outgoing edges of a node.
       
   113 
       
   114     /// This iterator goes trough the \e outgoing edges of a certain node
       
   115     /// of a graph.
       
   116     /// Its usage is quite simple, for example you can count the number
       
   117     /// of outgoing edges of a node \c n
       
   118     /// in graph \c G of type \c Graph as follows.
       
   119     /// \code
       
   120     ///int count=0;
       
   121     ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
       
   122     /// \endcode
       
   123     
       
   124     class OutEdgeIt : public Edge {
       
   125     public:
       
   126       /// @warning The default constructor sets the iterator
       
   127       /// to an undefined value.
       
   128       OutEdgeIt() {}
       
   129       /// Initialize the iterator to be invalid
       
   130       OutEdgeIt(Invalid) {}
       
   131       /// This constructor sets the iterator to first outgoing edge.
       
   132     
       
   133       /// This constructor set the iterator to the first outgoing edge of
       
   134       /// node
       
   135       ///@param n the node
       
   136       ///@param G the graph
       
   137       OutEdgeIt(const GraphSkeleton &, Node) {}
       
   138     };
       
   139 
       
   140     /// This iterator goes trough the incoming edges of a node.
       
   141 
       
   142     /// This iterator goes trough the \e incoming edges of a certain node
       
   143     /// of a graph.
       
   144     /// Its usage is quite simple, for example you can count the number
       
   145     /// of outgoing edges of a node \c n
       
   146     /// in graph \c G of type \c Graph as follows.
       
   147     /// \code
       
   148     ///int count=0;
       
   149     ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
       
   150     /// \endcode
       
   151 
       
   152     class InEdgeIt : public Edge {
       
   153     public:
       
   154       /// @warning The default constructor sets the iterator
       
   155       /// to an undefined value.
       
   156       InEdgeIt() {}
       
   157       /// Initialize the iterator to be invalid
       
   158       InEdgeIt(Invalid) {}
       
   159       InEdgeIt(const GraphSkeleton &, Node) {}    
       
   160     };
       
   161     //  class SymEdgeIt : public Edge {};
       
   162 
       
   163     /// This iterator goes through each edge.
       
   164 
       
   165     /// This iterator goes through each edge of a graph.
       
   166     /// Its usage is quite simple, for example you can count the number
       
   167     /// of edges in a graph \c G of type \c Graph as follows:
       
   168     /// \code
       
   169     ///int count=0;
       
   170     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
       
   171     /// \endcode
       
   172     class EdgeIt : public Edge {
       
   173     public:
       
   174       /// @warning The default constructor sets the iterator
       
   175       /// to an undefined value.
       
   176       EdgeIt() {}
       
   177       /// Initialize the iterator to be invalid
       
   178       EdgeIt(Invalid) {}
       
   179       EdgeIt(const GraphSkeleton &) {}
       
   180     };
       
   181 
       
   182     /// First node of the graph.
       
   183 
       
   184     /// \retval i the first node.
       
   185     /// \return the first node.
       
   186     ///
       
   187     NodeIt &first(NodeIt &i) const { return i;}
       
   188 
       
   189     /// The first incoming edge.
       
   190     InEdgeIt &first(InEdgeIt &i, Node) const { return i;}
       
   191     /// The first outgoing edge.
       
   192     OutEdgeIt &first(OutEdgeIt &i, Node) const { return i;}
       
   193     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
       
   194     /// The first edge of the Graph.
       
   195     EdgeIt &first(EdgeIt &i) const { return i;}
       
   196 
       
   197 //     Node getNext(Node) const {}
       
   198 //     InEdgeIt getNext(InEdgeIt) const {}
       
   199 //     OutEdgeIt getNext(OutEdgeIt) const {}
       
   200 //     //SymEdgeIt getNext(SymEdgeIt) const {}
       
   201 //     EdgeIt getNext(EdgeIt) const {}
       
   202 
       
   203     /// Go to the next node.
       
   204     NodeIt &next(NodeIt &i) const { return i;}
       
   205     /// Go to the next incoming edge.
       
   206     InEdgeIt &next(InEdgeIt &i) const { return i;}
       
   207     /// Go to the next outgoing edge.
       
   208     OutEdgeIt &next(OutEdgeIt &i) const { return i;}
       
   209     //SymEdgeIt &next(SymEdgeIt &) const {}
       
   210     /// Go to the next edge.
       
   211     EdgeIt &next(EdgeIt &i) const { return i;}
       
   212 
       
   213     ///Gives back the head node of an edge.
       
   214     Node head(Edge) const { return INVALID; }
       
   215     ///Gives back the tail node of an edge.
       
   216     Node tail(Edge) const { return INVALID; }
       
   217   
       
   218     //   Node aNode(InEdgeIt) const {}
       
   219     //   Node aNode(OutEdgeIt) const {}
       
   220     //   Node aNode(SymEdgeIt) const {}
       
   221 
       
   222     //   Node bNode(InEdgeIt) const {}
       
   223     //   Node bNode(OutEdgeIt) const {}
       
   224     //   Node bNode(SymEdgeIt) const {}
       
   225 
       
   226     /// Checks if a node iterator is valid
       
   227 
       
   228     ///\todo Maybe, it would be better if iterator converted to
       
   229     ///bool directly, as Jacint prefers.
       
   230     bool valid(const Node&) const { return true;}
       
   231     /// Checks if an edge iterator is valid
       
   232 
       
   233     ///\todo Maybe, it would be better if iterator converted to
       
   234     ///bool directly, as Jacint prefers.
       
   235     bool valid(const Edge&) const { return true;}
       
   236 
       
   237     ///Gives back the \e id of a node.
       
   238 
       
   239     ///\warning Not all graph structures provide this feature.
       
   240     ///
       
   241     int id(const Node&) const { return 0;}
       
   242     ///Gives back the \e id of an edge.
       
   243 
       
   244     ///\warning Not all graph structures provide this feature.
       
   245     ///
       
   246     int id(const Edge&) const { return 0;}
       
   247 
       
   248     //void setInvalid(Node &) const {};
       
   249     //void setInvalid(Edge &) const {};
       
   250   
       
   251     ///Add a new node to the graph.
       
   252 
       
   253     /// \return the new node.
       
   254     ///
       
   255     Node addNode() { return INVALID;}
       
   256     ///Add a new edge to the graph.
       
   257 
       
   258     ///Add a new edge to the graph with tail node \c tail
       
   259     ///and head node \c head.
       
   260     ///\return the new edge.
       
   261     Edge addEdge(Node, Node) { return INVALID;}
       
   262     
       
   263     /// Resets the graph.
       
   264 
       
   265     /// This function deletes all edges and nodes of the graph.
       
   266     /// It also frees the memory allocated to store them.
       
   267     void clear() {}
       
   268 
       
   269     int nodeNum() const { return 0;}
       
   270     int edgeNum() const { return 0;}
       
   271 
       
   272     ///Read/write/reference map of the nodes to type \c T.
       
   273 
       
   274     ///Read/write/reference map of the nodes to type \c T.
       
   275     /// \sa MemoryMapSkeleton
       
   276     /// \todo We may need copy constructor
       
   277     /// \todo We may need conversion from other nodetype
       
   278     /// \todo We may need operator=
       
   279     /// \warning Making maps that can handle bool type (NodeMap<bool>)
       
   280     /// needs extra attention!
       
   281 
       
   282     template<class T> class NodeMap
       
   283     {
       
   284     public:
       
   285       typedef T ValueType;
       
   286       typedef Node KeyType;
       
   287 
       
   288       NodeMap(const GraphSkeleton &) {}
       
   289       NodeMap(const GraphSkeleton &, T) {}
       
   290 
       
   291       template<typename TT> NodeMap(const NodeMap<TT> &) {}
       
   292 
       
   293       /// Sets the value of a node.
       
   294 
       
   295       /// Sets the value associated with node \c i to the value \c t.
       
   296       ///
       
   297       void set(Node, T) {}
       
   298       // Gets the value of a node.
       
   299       //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary?
       
   300       T &operator[](Node) {return *(T*)0;}
       
   301       const T &operator[](Node) const {return *(T*)0;}
       
   302 
       
   303       /// Updates the map if the graph has been changed
       
   304 
       
   305       /// \todo Do we need this?
       
   306       ///
       
   307       void update() {}
       
   308       void update(T a) {}   //FIXME: Is it necessary
       
   309     };
       
   310 
       
   311     ///Read/write/reference map of the edges to type \c T.
       
   312 
       
   313     ///Read/write/reference map of the edges to type \c T.
       
   314     ///It behaves exactly in the same way as \ref NodeMap.
       
   315     /// \sa NodeMap
       
   316     /// \sa MemoryMapSkeleton
       
   317     /// \todo We may need copy constructor
       
   318     /// \todo We may need conversion from other edgetype
       
   319     /// \todo We may need operator=
       
   320     template<class T> class EdgeMap
       
   321     {
       
   322     public:
       
   323       typedef T ValueType;
       
   324       typedef Edge KeyType;
       
   325 
       
   326       EdgeMap(const GraphSkeleton &) {}
       
   327       EdgeMap(const GraphSkeleton &, T ) {}
       
   328     
       
   329       ///\todo It can copy between different types.
       
   330       ///
       
   331       template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
       
   332 
       
   333       void set(Edge, T) {}
       
   334       //T get(Edge) const {return *(T*)0;}
       
   335       T &operator[](Edge) {return *(T*)0;}
       
   336       const T &operator[](Edge) const {return *(T*)0;}
       
   337     
       
   338       void update() {}
       
   339       void update(T a) {}   //FIXME: Is it necessary
       
   340     };
       
   341   };
       
   342 
       
   343   /// An empty eraseable graph class.
       
   344   
       
   345   /// This class provides all the common features of an \e eraseable graph
       
   346   /// structure,
       
   347   /// however completely without implementations and real data structures
       
   348   /// behind the interface.
       
   349   /// All graph algorithms should compile with this class, but it will not
       
   350   /// run properly, of course.
       
   351   ///
       
   352   /// \todo This blabla could be replaced by a sepatate description about
       
   353   /// Skeletons.
       
   354   ///
       
   355   /// It can be used for checking the interface compatibility,
       
   356   /// or it can serve as a skeleton of a new graph structure.
       
   357   /// 
       
   358   /// Also, you will find here the full documentation of a certain graph
       
   359   /// feature, the documentation of a real graph imlementation
       
   360   /// like @ref ListGraph or
       
   361   /// @ref SmartGraph will just refer to this structure.
       
   362   class EraseableGraphSkeleton : public GraphSkeleton
       
   363   {
       
   364   public:
       
   365     /// Deletes a node.
       
   366     void erase(Node n) {}
       
   367     /// Deletes an edge.
       
   368     void erase(Edge e) {}
       
   369 
       
   370     /// Defalult constructor.
       
   371     EraseableGraphSkeleton() {}
       
   372     ///Copy consructor.
       
   373     EraseableGraphSkeleton(const GraphSkeleton &G) {}
       
   374   };
       
   375 
       
   376   
       
   377   // @}
       
   378 
       
   379 } //namespace hugo
       
   380 
       
   381 
       
   382 
       
   383 // class EmptyBipGraph : public Graph Skeleton
       
   384 // {
       
   385 //   class ANode {};
       
   386 //   class BNode {};
       
   387 
       
   388 //   ANode &next(ANode &) {}
       
   389 //   BNode &next(BNode &) {}
       
   390 
       
   391 //   ANode &getFirst(ANode &) const {}
       
   392 //   BNode &getFirst(BNode &) const {}
       
   393 
       
   394 //   enum NodeClass { A = 0, B = 1 };
       
   395 //   NodeClass getClass(Node n) {}
       
   396 
       
   397 // }
       
   398 
       
   399 #endif // HUGO_SKELETON_GRAPH_H