src/include/skeletons/graph.h
changeset 539 fb261e3a9a0f
parent 538 d8863141824d
child 540 405ccc3105e1
     1.1 --- a/src/include/skeletons/graph.h	Thu May 06 09:26:23 2004 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,399 +0,0 @@
     1.4 -// -*- c++ -*-
     1.5 -#ifndef HUGO_SKELETON_GRAPH_H
     1.6 -#define HUGO_SKELETON_GRAPH_H
     1.7 -
     1.8 -///\file
     1.9 -///\brief Declaration of GraphSkeleton.
    1.10 -
    1.11 -#include <invalid.h>
    1.12 -
    1.13 -/// The namespace of HugoLib
    1.14 -namespace hugo {
    1.15 -
    1.16 -  // @defgroup empty_graph The GraphSkeleton class
    1.17 -  // @{
    1.18 -
    1.19 -  /// An empty graph class.
    1.20 -  
    1.21 -  /// This class provides all the common features of a graph structure,
    1.22 -  /// however completely without implementations and real data structures
    1.23 -  /// behind the interface.
    1.24 -  /// All graph algorithms should compile with this class, but it will not
    1.25 -  /// run properly, of course.
    1.26 -  ///
    1.27 -  /// It can be used for checking the interface compatibility,
    1.28 -  /// or it can serve as a skeleton of a new graph structure.
    1.29 -  /// 
    1.30 -  /// Also, you will find here the full documentation of a certain graph
    1.31 -  /// feature, the documentation of a real graph imlementation
    1.32 -  /// like @ref ListGraph or
    1.33 -  /// @ref SmartGraph will just refer to this structure.
    1.34 -  class GraphSkeleton
    1.35 -  {
    1.36 -  public:
    1.37 -    /// Defalult constructor.
    1.38 -    GraphSkeleton() {}
    1.39 -    ///Copy consructor.
    1.40 -
    1.41 -    ///\todo It is not clear, what we expect from a copy constructor.
    1.42 -    ///E.g. How to assign the nodes/edges to each other? What about maps?
    1.43 -    GraphSkeleton(const GraphSkeleton &G) {}
    1.44 -
    1.45 -    /// The base type of the node iterators.
    1.46 -
    1.47 -    /// This is the base type of each node iterators,
    1.48 -    /// thus each kind of node iterator will convert to this.
    1.49 -    class Node {
    1.50 -    public:
    1.51 -      /// @warning The default constructor sets the iterator
    1.52 -      /// to an undefined value.
    1.53 -      Node() {}   //FIXME
    1.54 -      /// Invalid constructor \& conversion.
    1.55 -
    1.56 -      /// This constructor initializes the iterator to be invalid.
    1.57 -      /// \sa Invalid for more details.
    1.58 -
    1.59 -      Node(Invalid) {}
    1.60 -      //Node(const Node &) {}
    1.61 -
    1.62 -      /// Two iterators are equal if and only if they point to the
    1.63 -      /// same object or both are invalid.
    1.64 -      bool operator==(Node) const { return true; }
    1.65 -
    1.66 -      /// \sa \ref operator==(Node n)
    1.67 -      ///
    1.68 -      bool operator!=(Node) const { return true; }
    1.69 -
    1.70 -      bool operator<(Node) const { return true; }
    1.71 -    };
    1.72 -    
    1.73 -    /// This iterator goes through each node.
    1.74 -
    1.75 -    /// This iterator goes through each node.
    1.76 -    /// Its usage is quite simple, for example you can count the number
    1.77 -    /// of nodes in graph \c G of type \c Graph like this:
    1.78 -    /// \code
    1.79 -    ///int count=0;
    1.80 -    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
    1.81 -    /// \endcode
    1.82 -    class NodeIt : public Node {
    1.83 -    public:
    1.84 -      /// @warning The default constructor sets the iterator
    1.85 -      /// to an undefined value.
    1.86 -      NodeIt() {} //FIXME
    1.87 -      /// Invalid constructor \& conversion.
    1.88 -
    1.89 -      /// Initialize the iterator to be invalid
    1.90 -      /// \sa Invalid for more details.
    1.91 -      NodeIt(Invalid) {}
    1.92 -      /// Sets the iterator to the first node of \c G.
    1.93 -      NodeIt(const GraphSkeleton &) {}
    1.94 -      /// @warning The default constructor sets the iterator
    1.95 -      /// to an undefined value.
    1.96 -      NodeIt(const NodeIt &n) : Node(n) {}
    1.97 -    };
    1.98 -    
    1.99 -    
   1.100 -    /// The base type of the edge iterators.
   1.101 -    class Edge {
   1.102 -    public:
   1.103 -      /// @warning The default constructor sets the iterator
   1.104 -      /// to an undefined value.
   1.105 -      Edge() {}   //FIXME
   1.106 -      /// Initialize the iterator to be invalid
   1.107 -      Edge(Invalid) {}
   1.108 -      /// Two iterators are equal if and only if they point to the
   1.109 -      /// same object or both are invalid.
   1.110 -      bool operator==(Edge) const { return true; }
   1.111 -      bool operator!=(Edge) const { return true; }
   1.112 -      bool operator<(Edge) const { return true; }
   1.113 -    };
   1.114 -    
   1.115 -    /// This iterator goes trough the outgoing edges of a node.
   1.116 -
   1.117 -    /// This iterator goes trough the \e outgoing edges of a certain node
   1.118 -    /// of a graph.
   1.119 -    /// Its usage is quite simple, for example you can count the number
   1.120 -    /// of outgoing edges of a node \c n
   1.121 -    /// in graph \c G of type \c Graph as follows.
   1.122 -    /// \code
   1.123 -    ///int count=0;
   1.124 -    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   1.125 -    /// \endcode
   1.126 -    
   1.127 -    class OutEdgeIt : public Edge {
   1.128 -    public:
   1.129 -      /// @warning The default constructor sets the iterator
   1.130 -      /// to an undefined value.
   1.131 -      OutEdgeIt() {}
   1.132 -      /// Initialize the iterator to be invalid
   1.133 -      OutEdgeIt(Invalid) {}
   1.134 -      /// This constructor sets the iterator to first outgoing edge.
   1.135 -    
   1.136 -      /// This constructor set the iterator to the first outgoing edge of
   1.137 -      /// node
   1.138 -      ///@param n the node
   1.139 -      ///@param G the graph
   1.140 -      OutEdgeIt(const GraphSkeleton &, Node) {}
   1.141 -    };
   1.142 -
   1.143 -    /// This iterator goes trough the incoming edges of a node.
   1.144 -
   1.145 -    /// This iterator goes trough the \e incoming edges of a certain node
   1.146 -    /// of a graph.
   1.147 -    /// Its usage is quite simple, for example you can count the number
   1.148 -    /// of outgoing edges of a node \c n
   1.149 -    /// in graph \c G of type \c Graph as follows.
   1.150 -    /// \code
   1.151 -    ///int count=0;
   1.152 -    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   1.153 -    /// \endcode
   1.154 -
   1.155 -    class InEdgeIt : public Edge {
   1.156 -    public:
   1.157 -      /// @warning The default constructor sets the iterator
   1.158 -      /// to an undefined value.
   1.159 -      InEdgeIt() {}
   1.160 -      /// Initialize the iterator to be invalid
   1.161 -      InEdgeIt(Invalid) {}
   1.162 -      InEdgeIt(const GraphSkeleton &, Node) {}    
   1.163 -    };
   1.164 -    //  class SymEdgeIt : public Edge {};
   1.165 -
   1.166 -    /// This iterator goes through each edge.
   1.167 -
   1.168 -    /// This iterator goes through each edge of a graph.
   1.169 -    /// Its usage is quite simple, for example you can count the number
   1.170 -    /// of edges in a graph \c G of type \c Graph as follows:
   1.171 -    /// \code
   1.172 -    ///int count=0;
   1.173 -    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
   1.174 -    /// \endcode
   1.175 -    class EdgeIt : public Edge {
   1.176 -    public:
   1.177 -      /// @warning The default constructor sets the iterator
   1.178 -      /// to an undefined value.
   1.179 -      EdgeIt() {}
   1.180 -      /// Initialize the iterator to be invalid
   1.181 -      EdgeIt(Invalid) {}
   1.182 -      EdgeIt(const GraphSkeleton &) {}
   1.183 -    };
   1.184 -
   1.185 -    /// First node of the graph.
   1.186 -
   1.187 -    /// \retval i the first node.
   1.188 -    /// \return the first node.
   1.189 -    ///
   1.190 -    NodeIt &first(NodeIt &i) const { return i;}
   1.191 -
   1.192 -    /// The first incoming edge.
   1.193 -    InEdgeIt &first(InEdgeIt &i, Node) const { return i;}
   1.194 -    /// The first outgoing edge.
   1.195 -    OutEdgeIt &first(OutEdgeIt &i, Node) const { return i;}
   1.196 -    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
   1.197 -    /// The first edge of the Graph.
   1.198 -    EdgeIt &first(EdgeIt &i) const { return i;}
   1.199 -
   1.200 -//     Node getNext(Node) const {}
   1.201 -//     InEdgeIt getNext(InEdgeIt) const {}
   1.202 -//     OutEdgeIt getNext(OutEdgeIt) const {}
   1.203 -//     //SymEdgeIt getNext(SymEdgeIt) const {}
   1.204 -//     EdgeIt getNext(EdgeIt) const {}
   1.205 -
   1.206 -    /// Go to the next node.
   1.207 -    NodeIt &next(NodeIt &i) const { return i;}
   1.208 -    /// Go to the next incoming edge.
   1.209 -    InEdgeIt &next(InEdgeIt &i) const { return i;}
   1.210 -    /// Go to the next outgoing edge.
   1.211 -    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
   1.212 -    //SymEdgeIt &next(SymEdgeIt &) const {}
   1.213 -    /// Go to the next edge.
   1.214 -    EdgeIt &next(EdgeIt &i) const { return i;}
   1.215 -
   1.216 -    ///Gives back the head node of an edge.
   1.217 -    Node head(Edge) const { return INVALID; }
   1.218 -    ///Gives back the tail node of an edge.
   1.219 -    Node tail(Edge) const { return INVALID; }
   1.220 -  
   1.221 -    //   Node aNode(InEdgeIt) const {}
   1.222 -    //   Node aNode(OutEdgeIt) const {}
   1.223 -    //   Node aNode(SymEdgeIt) const {}
   1.224 -
   1.225 -    //   Node bNode(InEdgeIt) const {}
   1.226 -    //   Node bNode(OutEdgeIt) const {}
   1.227 -    //   Node bNode(SymEdgeIt) const {}
   1.228 -
   1.229 -    /// Checks if a node iterator is valid
   1.230 -
   1.231 -    ///\todo Maybe, it would be better if iterator converted to
   1.232 -    ///bool directly, as Jacint prefers.
   1.233 -    bool valid(const Node&) const { return true;}
   1.234 -    /// Checks if an edge iterator is valid
   1.235 -
   1.236 -    ///\todo Maybe, it would be better if iterator converted to
   1.237 -    ///bool directly, as Jacint prefers.
   1.238 -    bool valid(const Edge&) const { return true;}
   1.239 -
   1.240 -    ///Gives back the \e id of a node.
   1.241 -
   1.242 -    ///\warning Not all graph structures provide this feature.
   1.243 -    ///
   1.244 -    int id(const Node&) const { return 0;}
   1.245 -    ///Gives back the \e id of an edge.
   1.246 -
   1.247 -    ///\warning Not all graph structures provide this feature.
   1.248 -    ///
   1.249 -    int id(const Edge&) const { return 0;}
   1.250 -
   1.251 -    //void setInvalid(Node &) const {};
   1.252 -    //void setInvalid(Edge &) const {};
   1.253 -  
   1.254 -    ///Add a new node to the graph.
   1.255 -
   1.256 -    /// \return the new node.
   1.257 -    ///
   1.258 -    Node addNode() { return INVALID;}
   1.259 -    ///Add a new edge to the graph.
   1.260 -
   1.261 -    ///Add a new edge to the graph with tail node \c tail
   1.262 -    ///and head node \c head.
   1.263 -    ///\return the new edge.
   1.264 -    Edge addEdge(Node, Node) { return INVALID;}
   1.265 -    
   1.266 -    /// Resets the graph.
   1.267 -
   1.268 -    /// This function deletes all edges and nodes of the graph.
   1.269 -    /// It also frees the memory allocated to store them.
   1.270 -    void clear() {}
   1.271 -
   1.272 -    int nodeNum() const { return 0;}
   1.273 -    int edgeNum() const { return 0;}
   1.274 -
   1.275 -    ///Read/write/reference map of the nodes to type \c T.
   1.276 -
   1.277 -    ///Read/write/reference map of the nodes to type \c T.
   1.278 -    /// \sa MemoryMapSkeleton
   1.279 -    /// \todo We may need copy constructor
   1.280 -    /// \todo We may need conversion from other nodetype
   1.281 -    /// \todo We may need operator=
   1.282 -    /// \warning Making maps that can handle bool type (NodeMap<bool>)
   1.283 -    /// needs extra attention!
   1.284 -
   1.285 -    template<class T> class NodeMap
   1.286 -    {
   1.287 -    public:
   1.288 -      typedef T ValueType;
   1.289 -      typedef Node KeyType;
   1.290 -
   1.291 -      NodeMap(const GraphSkeleton &) {}
   1.292 -      NodeMap(const GraphSkeleton &, T) {}
   1.293 -
   1.294 -      template<typename TT> NodeMap(const NodeMap<TT> &) {}
   1.295 -
   1.296 -      /// Sets the value of a node.
   1.297 -
   1.298 -      /// Sets the value associated with node \c i to the value \c t.
   1.299 -      ///
   1.300 -      void set(Node, T) {}
   1.301 -      // Gets the value of a node.
   1.302 -      //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary?
   1.303 -      T &operator[](Node) {return *(T*)0;}
   1.304 -      const T &operator[](Node) const {return *(T*)0;}
   1.305 -
   1.306 -      /// Updates the map if the graph has been changed
   1.307 -
   1.308 -      /// \todo Do we need this?
   1.309 -      ///
   1.310 -      void update() {}
   1.311 -      void update(T a) {}   //FIXME: Is it necessary
   1.312 -    };
   1.313 -
   1.314 -    ///Read/write/reference map of the edges to type \c T.
   1.315 -
   1.316 -    ///Read/write/reference map of the edges to type \c T.
   1.317 -    ///It behaves exactly in the same way as \ref NodeMap.
   1.318 -    /// \sa NodeMap
   1.319 -    /// \sa MemoryMapSkeleton
   1.320 -    /// \todo We may need copy constructor
   1.321 -    /// \todo We may need conversion from other edgetype
   1.322 -    /// \todo We may need operator=
   1.323 -    template<class T> class EdgeMap
   1.324 -    {
   1.325 -    public:
   1.326 -      typedef T ValueType;
   1.327 -      typedef Edge KeyType;
   1.328 -
   1.329 -      EdgeMap(const GraphSkeleton &) {}
   1.330 -      EdgeMap(const GraphSkeleton &, T ) {}
   1.331 -    
   1.332 -      ///\todo It can copy between different types.
   1.333 -      ///
   1.334 -      template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
   1.335 -
   1.336 -      void set(Edge, T) {}
   1.337 -      //T get(Edge) const {return *(T*)0;}
   1.338 -      T &operator[](Edge) {return *(T*)0;}
   1.339 -      const T &operator[](Edge) const {return *(T*)0;}
   1.340 -    
   1.341 -      void update() {}
   1.342 -      void update(T a) {}   //FIXME: Is it necessary
   1.343 -    };
   1.344 -  };
   1.345 -
   1.346 -  /// An empty eraseable graph class.
   1.347 -  
   1.348 -  /// This class provides all the common features of an \e eraseable graph
   1.349 -  /// structure,
   1.350 -  /// however completely without implementations and real data structures
   1.351 -  /// behind the interface.
   1.352 -  /// All graph algorithms should compile with this class, but it will not
   1.353 -  /// run properly, of course.
   1.354 -  ///
   1.355 -  /// \todo This blabla could be replaced by a sepatate description about
   1.356 -  /// Skeletons.
   1.357 -  ///
   1.358 -  /// It can be used for checking the interface compatibility,
   1.359 -  /// or it can serve as a skeleton of a new graph structure.
   1.360 -  /// 
   1.361 -  /// Also, you will find here the full documentation of a certain graph
   1.362 -  /// feature, the documentation of a real graph imlementation
   1.363 -  /// like @ref ListGraph or
   1.364 -  /// @ref SmartGraph will just refer to this structure.
   1.365 -  class EraseableGraphSkeleton : public GraphSkeleton
   1.366 -  {
   1.367 -  public:
   1.368 -    /// Deletes a node.
   1.369 -    void erase(Node n) {}
   1.370 -    /// Deletes an edge.
   1.371 -    void erase(Edge e) {}
   1.372 -
   1.373 -    /// Defalult constructor.
   1.374 -    EraseableGraphSkeleton() {}
   1.375 -    ///Copy consructor.
   1.376 -    EraseableGraphSkeleton(const GraphSkeleton &G) {}
   1.377 -  };
   1.378 -
   1.379 -  
   1.380 -  // @}
   1.381 -
   1.382 -} //namespace hugo
   1.383 -
   1.384 -
   1.385 -
   1.386 -// class EmptyBipGraph : public Graph Skeleton
   1.387 -// {
   1.388 -//   class ANode {};
   1.389 -//   class BNode {};
   1.390 -
   1.391 -//   ANode &next(ANode &) {}
   1.392 -//   BNode &next(BNode &) {}
   1.393 -
   1.394 -//   ANode &getFirst(ANode &) const {}
   1.395 -//   BNode &getFirst(BNode &) const {}
   1.396 -
   1.397 -//   enum NodeClass { A = 0, B = 1 };
   1.398 -//   NodeClass getClass(Node n) {}
   1.399 -
   1.400 -// }
   1.401 -
   1.402 -#endif // HUGO_SKELETON_GRAPH_H