lemon/concepts/graph.h
changeset 2260 4274224f8a7d
child 2391 14a343be7a5a
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/lemon/concepts/graph.h	Tue Oct 24 17:19:16 2006 +0000
     1.3 @@ -0,0 +1,455 @@
     1.4 +/* -*- C++ -*-
     1.5 + *
     1.6 + * This file is a part of LEMON, a generic C++ optimization library
     1.7 + *
     1.8 + * Copyright (C) 2003-2006
     1.9 + * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
    1.10 + * (Egervary Research Group on Combinatorial Optimization, EGRES).
    1.11 + *
    1.12 + * Permission to use, modify and distribute this software is granted
    1.13 + * provided that this copyright notice appears in all copies. For
    1.14 + * precise terms see the accompanying LICENSE file.
    1.15 + *
    1.16 + * This software is provided "AS IS" with no warranty of any kind,
    1.17 + * express or implied, and with no claim as to its suitability for any
    1.18 + * purpose.
    1.19 + *
    1.20 + */
    1.21 +
    1.22 +#ifndef LEMON_CONCEPT_GRAPH_H
    1.23 +#define LEMON_CONCEPT_GRAPH_H
    1.24 +
    1.25 +///\ingroup graph_concepts
    1.26 +///\file
    1.27 +///\brief Declaration of Graph.
    1.28 +
    1.29 +#include <lemon/bits/invalid.h>
    1.30 +#include <lemon/bits/utility.h>
    1.31 +#include <lemon/concepts/maps.h>
    1.32 +#include <lemon/concept_check.h>
    1.33 +#include <lemon/concepts/graph_components.h>
    1.34 +
    1.35 +namespace lemon {
    1.36 +  namespace concepts {
    1.37 +
    1.38 +    /// \addtogroup graph_concepts
    1.39 +    /// @{
    1.40 +
    1.41 +    /// The directed graph concept
    1.42 +
    1.43 +    /// This class describes the \ref concept "concept" of the
    1.44 +    /// immutable directed graphs.
    1.45 +    ///
    1.46 +    /// Note that actual graph implementation like @ref ListGraph or
    1.47 +    /// @ref SmartGraph may have several additional functionality.
    1.48 +    ///
    1.49 +    /// \sa concept
    1.50 +    class Graph {
    1.51 +    private:
    1.52 +      ///Graphs are \e not copy constructible. Use GraphCopy() instead.
    1.53 +      
    1.54 +      ///Graphs are \e not copy constructible. Use GraphCopy() instead.
    1.55 +      ///
    1.56 +      Graph(const Graph &) {};
    1.57 +      ///\brief Assignment of \ref Graph "Graph"s to another ones are
    1.58 +      ///\e not allowed. Use GraphCopy() instead.
    1.59 +      
    1.60 +      ///Assignment of \ref Graph "Graph"s to another ones are
    1.61 +      ///\e not allowed.  Use GraphCopy() instead.
    1.62 +
    1.63 +      void operator=(const Graph &) {}
    1.64 +    public:
    1.65 +      ///\e
    1.66 +
    1.67 +      /// Defalult constructor.
    1.68 +
    1.69 +      /// Defalult constructor.
    1.70 +      ///
    1.71 +      Graph() { }
    1.72 +      /// Class for identifying a node of the graph
    1.73 +
    1.74 +      /// This class identifies a node of the graph. It also serves
    1.75 +      /// as a base class of the node iterators,
    1.76 +      /// thus they will convert to this type.
    1.77 +      class Node {
    1.78 +      public:
    1.79 +        /// Default constructor
    1.80 +
    1.81 +        /// @warning The default constructor sets the iterator
    1.82 +        /// to an undefined value.
    1.83 +        Node() { }
    1.84 +        /// Copy constructor.
    1.85 +
    1.86 +        /// Copy constructor.
    1.87 +        ///
    1.88 +        Node(const Node&) { }
    1.89 +
    1.90 +        /// Invalid constructor \& conversion.
    1.91 +
    1.92 +        /// This constructor initializes the iterator to be invalid.
    1.93 +        /// \sa Invalid for more details.
    1.94 +        Node(Invalid) { }
    1.95 +        /// Equality operator
    1.96 +
    1.97 +        /// Two iterators are equal if and only if they point to the
    1.98 +        /// same object or both are invalid.
    1.99 +        bool operator==(Node) const { return true; }
   1.100 +
   1.101 +        /// Inequality operator
   1.102 +        
   1.103 +        /// \sa operator==(Node n)
   1.104 +        ///
   1.105 +        bool operator!=(Node) const { return true; }
   1.106 +
   1.107 +	/// Artificial ordering operator.
   1.108 +	
   1.109 +	/// To allow the use of graph descriptors as key type in std::map or
   1.110 +	/// similar associative container we require this.
   1.111 +	///
   1.112 +	/// \note This operator only have to define some strict ordering of
   1.113 +	/// the items; this order has nothing to do with the iteration
   1.114 +	/// ordering of the items.
   1.115 +	bool operator<(Node) const { return false; }
   1.116 +
   1.117 +      };
   1.118 +    
   1.119 +      /// This iterator goes through each node.
   1.120 +
   1.121 +      /// This iterator goes through each node.
   1.122 +      /// Its usage is quite simple, for example you can count the number
   1.123 +      /// of nodes in graph \c g of type \c Graph like this:
   1.124 +      ///\code
   1.125 +      /// int count=0;
   1.126 +      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   1.127 +      ///\endcode
   1.128 +      class NodeIt : public Node {
   1.129 +      public:
   1.130 +        /// Default constructor
   1.131 +
   1.132 +        /// @warning The default constructor sets the iterator
   1.133 +        /// to an undefined value.
   1.134 +        NodeIt() { }
   1.135 +        /// Copy constructor.
   1.136 +        
   1.137 +        /// Copy constructor.
   1.138 +        ///
   1.139 +        NodeIt(const NodeIt& n) : Node(n) { }
   1.140 +        /// Invalid constructor \& conversion.
   1.141 +
   1.142 +        /// Initialize the iterator to be invalid.
   1.143 +        /// \sa Invalid for more details.
   1.144 +        NodeIt(Invalid) { }
   1.145 +        /// Sets the iterator to the first node.
   1.146 +
   1.147 +        /// Sets the iterator to the first node of \c g.
   1.148 +        ///
   1.149 +        NodeIt(const Graph&) { }
   1.150 +        /// Node -> NodeIt conversion.
   1.151 +
   1.152 +        /// Sets the iterator to the node of \c the graph pointed by 
   1.153 +	/// the trivial iterator.
   1.154 +        /// This feature necessitates that each time we 
   1.155 +        /// iterate the edge-set, the iteration order is the same.
   1.156 +        NodeIt(const Graph&, const Node&) { }
   1.157 +        /// Next node.
   1.158 +
   1.159 +        /// Assign the iterator to the next node.
   1.160 +        ///
   1.161 +        NodeIt& operator++() { return *this; }
   1.162 +      };
   1.163 +    
   1.164 +    
   1.165 +      /// Class for identifying an edge of the graph
   1.166 +
   1.167 +      /// This class identifies an edge of the graph. It also serves
   1.168 +      /// as a base class of the edge iterators,
   1.169 +      /// thus they will convert to this type.
   1.170 +      class Edge {
   1.171 +      public:
   1.172 +        /// Default constructor
   1.173 +
   1.174 +        /// @warning The default constructor sets the iterator
   1.175 +        /// to an undefined value.
   1.176 +        Edge() { }
   1.177 +        /// Copy constructor.
   1.178 +
   1.179 +        /// Copy constructor.
   1.180 +        ///
   1.181 +        Edge(const Edge&) { }
   1.182 +        /// Initialize the iterator to be invalid.
   1.183 +
   1.184 +        /// Initialize the iterator to be invalid.
   1.185 +        ///
   1.186 +        Edge(Invalid) { }
   1.187 +        /// Equality operator
   1.188 +
   1.189 +        /// Two iterators are equal if and only if they point to the
   1.190 +        /// same object or both are invalid.
   1.191 +        bool operator==(Edge) const { return true; }
   1.192 +        /// Inequality operator
   1.193 +
   1.194 +        /// \sa operator==(Edge n)
   1.195 +        ///
   1.196 +        bool operator!=(Edge) const { return true; }
   1.197 +
   1.198 +	/// Artificial ordering operator.
   1.199 +	
   1.200 +	/// To allow the use of graph descriptors as key type in std::map or
   1.201 +	/// similar associative container we require this.
   1.202 +	///
   1.203 +	/// \note This operator only have to define some strict ordering of
   1.204 +	/// the items; this order has nothing to do with the iteration
   1.205 +	/// ordering of the items.
   1.206 +	bool operator<(Edge) const { return false; }
   1.207 +      };
   1.208 +    
   1.209 +      /// This iterator goes trough the outgoing edges of a node.
   1.210 +
   1.211 +      /// This iterator goes trough the \e outgoing edges of a certain node
   1.212 +      /// of a graph.
   1.213 +      /// Its usage is quite simple, for example you can count the number
   1.214 +      /// of outgoing edges of a node \c n
   1.215 +      /// in graph \c g of type \c Graph as follows.
   1.216 +      ///\code
   1.217 +      /// int count=0;
   1.218 +      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.219 +      ///\endcode
   1.220 +    
   1.221 +      class OutEdgeIt : public Edge {
   1.222 +      public:
   1.223 +        /// Default constructor
   1.224 +
   1.225 +        /// @warning The default constructor sets the iterator
   1.226 +        /// to an undefined value.
   1.227 +        OutEdgeIt() { }
   1.228 +        /// Copy constructor.
   1.229 +
   1.230 +        /// Copy constructor.
   1.231 +        ///
   1.232 +        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
   1.233 +        /// Initialize the iterator to be invalid.
   1.234 +
   1.235 +        /// Initialize the iterator to be invalid.
   1.236 +        ///
   1.237 +        OutEdgeIt(Invalid) { }
   1.238 +        /// This constructor sets the iterator to the first outgoing edge.
   1.239 +    
   1.240 +        /// This constructor sets the iterator to the first outgoing edge of
   1.241 +        /// the node.
   1.242 +        OutEdgeIt(const Graph&, const Node&) { }
   1.243 +        /// Edge -> OutEdgeIt conversion
   1.244 +
   1.245 +        /// Sets the iterator to the value of the trivial iterator.
   1.246 +	/// This feature necessitates that each time we 
   1.247 +        /// iterate the edge-set, the iteration order is the same.
   1.248 +        OutEdgeIt(const Graph&, const Edge&) { }
   1.249 +        ///Next outgoing edge
   1.250 +        
   1.251 +        /// Assign the iterator to the next 
   1.252 +        /// outgoing edge of the corresponding node.
   1.253 +        OutEdgeIt& operator++() { return *this; }
   1.254 +      };
   1.255 +
   1.256 +      /// This iterator goes trough the incoming edges of a node.
   1.257 +
   1.258 +      /// This iterator goes trough the \e incoming edges of a certain node
   1.259 +      /// of a graph.
   1.260 +      /// Its usage is quite simple, for example you can count the number
   1.261 +      /// of outgoing edges of a node \c n
   1.262 +      /// in graph \c g of type \c Graph as follows.
   1.263 +      ///\code
   1.264 +      /// int count=0;
   1.265 +      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.266 +      ///\endcode
   1.267 +
   1.268 +      class InEdgeIt : public Edge {
   1.269 +      public:
   1.270 +        /// Default constructor
   1.271 +
   1.272 +        /// @warning The default constructor sets the iterator
   1.273 +        /// to an undefined value.
   1.274 +        InEdgeIt() { }
   1.275 +        /// Copy constructor.
   1.276 +
   1.277 +        /// Copy constructor.
   1.278 +        ///
   1.279 +        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
   1.280 +        /// Initialize the iterator to be invalid.
   1.281 +
   1.282 +        /// Initialize the iterator to be invalid.
   1.283 +        ///
   1.284 +        InEdgeIt(Invalid) { }
   1.285 +        /// This constructor sets the iterator to first incoming edge.
   1.286 +    
   1.287 +        /// This constructor set the iterator to the first incoming edge of
   1.288 +        /// the node.
   1.289 +        InEdgeIt(const Graph&, const Node&) { }
   1.290 +        /// Edge -> InEdgeIt conversion
   1.291 +
   1.292 +        /// Sets the iterator to the value of the trivial iterator \c e.
   1.293 +        /// This feature necessitates that each time we 
   1.294 +        /// iterate the edge-set, the iteration order is the same.
   1.295 +        InEdgeIt(const Graph&, const Edge&) { }
   1.296 +        /// Next incoming edge
   1.297 +
   1.298 +        /// Assign the iterator to the next inedge of the corresponding node.
   1.299 +        ///
   1.300 +        InEdgeIt& operator++() { return *this; }
   1.301 +      };
   1.302 +      /// This iterator goes through each edge.
   1.303 +
   1.304 +      /// This iterator goes through each edge of a graph.
   1.305 +      /// Its usage is quite simple, for example you can count the number
   1.306 +      /// of edges in a graph \c g of type \c Graph as follows:
   1.307 +      ///\code
   1.308 +      /// int count=0;
   1.309 +      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   1.310 +      ///\endcode
   1.311 +      class EdgeIt : public Edge {
   1.312 +      public:
   1.313 +        /// Default constructor
   1.314 +
   1.315 +        /// @warning The default constructor sets the iterator
   1.316 +        /// to an undefined value.
   1.317 +        EdgeIt() { }
   1.318 +        /// Copy constructor.
   1.319 +
   1.320 +        /// Copy constructor.
   1.321 +        ///
   1.322 +        EdgeIt(const EdgeIt& e) : Edge(e) { }
   1.323 +        /// Initialize the iterator to be invalid.
   1.324 +
   1.325 +        /// Initialize the iterator to be invalid.
   1.326 +        ///
   1.327 +        EdgeIt(Invalid) { }
   1.328 +        /// This constructor sets the iterator to the first edge.
   1.329 +    
   1.330 +        /// This constructor sets the iterator to the first edge of \c g.
   1.331 +        ///@param g the graph
   1.332 +        EdgeIt(const Graph& g) { ignore_unused_variable_warning(g); }
   1.333 +        /// Edge -> EdgeIt conversion
   1.334 +
   1.335 +        /// Sets the iterator to the value of the trivial iterator \c e.
   1.336 +        /// This feature necessitates that each time we 
   1.337 +        /// iterate the edge-set, the iteration order is the same.
   1.338 +        EdgeIt(const Graph&, const Edge&) { } 
   1.339 +        ///Next edge
   1.340 +        
   1.341 +        /// Assign the iterator to the next edge.
   1.342 +        EdgeIt& operator++() { return *this; }
   1.343 +      };
   1.344 +      ///Gives back the target node of an edge.
   1.345 +
   1.346 +      ///Gives back the target node of an edge.
   1.347 +      ///
   1.348 +      Node target(Edge) const { return INVALID; }
   1.349 +      ///Gives back the source node of an edge.
   1.350 +
   1.351 +      ///Gives back the source node of an edge.
   1.352 +      ///
   1.353 +      Node source(Edge) const { return INVALID; }
   1.354 +
   1.355 +      void first(Node&) const {}
   1.356 +      void next(Node&) const {}
   1.357 +
   1.358 +      void first(Edge&) const {}
   1.359 +      void next(Edge&) const {}
   1.360 +
   1.361 +
   1.362 +      void firstIn(Edge&, const Node&) const {}
   1.363 +      void nextIn(Edge&) const {}
   1.364 +
   1.365 +      void firstOut(Edge&, const Node&) const {}
   1.366 +      void nextOut(Edge&) const {}
   1.367 +
   1.368 +      /// \brief The base node of the iterator.
   1.369 +      ///
   1.370 +      /// Gives back the base node of the iterator.
   1.371 +      /// It is always the target of the pointed edge.
   1.372 +      Node baseNode(const InEdgeIt&) const { return INVALID; }
   1.373 +
   1.374 +      /// \brief The running node of the iterator.
   1.375 +      ///
   1.376 +      /// Gives back the running node of the iterator.
   1.377 +      /// It is always the source of the pointed edge.
   1.378 +      Node runningNode(const InEdgeIt&) const { return INVALID; }
   1.379 +
   1.380 +      /// \brief The base node of the iterator.
   1.381 +      ///
   1.382 +      /// Gives back the base node of the iterator.
   1.383 +      /// It is always the source of the pointed edge.
   1.384 +      Node baseNode(const OutEdgeIt&) const { return INVALID; }
   1.385 +
   1.386 +      /// \brief The running node of the iterator.
   1.387 +      ///
   1.388 +      /// Gives back the running node of the iterator.
   1.389 +      /// It is always the target of the pointed edge.
   1.390 +      Node runningNode(const OutEdgeIt&) const { return INVALID; }
   1.391 +
   1.392 +      /// \brief The opposite node on the given edge.
   1.393 +      ///
   1.394 +      /// Gives back the opposite node on the given edge.
   1.395 +      Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
   1.396 +
   1.397 +      /// \brief Read write map of the nodes to type \c T.
   1.398 +      /// 
   1.399 +      /// ReadWrite map of the nodes to type \c T.
   1.400 +      /// \sa Reference
   1.401 +      template<class T> 
   1.402 +      class NodeMap : public ReadWriteMap< Node, T > {
   1.403 +      public:
   1.404 +
   1.405 +        ///\e
   1.406 +        NodeMap(const Graph&) { }
   1.407 +        ///\e
   1.408 +        NodeMap(const Graph&, T) { }
   1.409 +
   1.410 +        ///Copy constructor
   1.411 +        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
   1.412 +        ///Assignment operator
   1.413 +        template <typename CMap>
   1.414 +        NodeMap& operator=(const CMap&) { 
   1.415 +          checkConcept<ReadMap<Node, T>, CMap>();
   1.416 +          return *this; 
   1.417 +        }
   1.418 +      };
   1.419 +
   1.420 +      /// \brief Read write map of the edges to type \c T.
   1.421 +      ///
   1.422 +      /// Reference map of the edges to type \c T.
   1.423 +      /// \sa Reference
   1.424 +      template<class T> 
   1.425 +      class EdgeMap : public ReadWriteMap<Edge,T> {
   1.426 +      public:
   1.427 +
   1.428 +        ///\e
   1.429 +        EdgeMap(const Graph&) { }
   1.430 +        ///\e
   1.431 +        EdgeMap(const Graph&, T) { }
   1.432 +        ///Copy constructor
   1.433 +        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
   1.434 +        ///Assignment operator
   1.435 +        template <typename CMap>
   1.436 +        EdgeMap& operator=(const CMap&) { 
   1.437 +          checkConcept<ReadMap<Edge, T>, CMap>();
   1.438 +          return *this; 
   1.439 +        }
   1.440 +      };
   1.441 +
   1.442 +      template <typename RGraph>
   1.443 +      struct Constraints {
   1.444 +        void constraints() {
   1.445 +          checkConcept<IterableGraphComponent<>, Graph>();
   1.446 +          checkConcept<MappableGraphComponent<>, Graph>();
   1.447 +        }
   1.448 +      };
   1.449 +
   1.450 +    };
   1.451 +    
   1.452 +    // @}
   1.453 +  } //namespace concepts  
   1.454 +} //namespace lemon
   1.455 +
   1.456 +
   1.457 +
   1.458 +#endif // LEMON_CONCEPT_GRAPH_H