lemon/concept/path.h
changeset 1435 8e85e6bbefdf
parent 1367 a490662291b9
child 1624 61cc647dac99
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/lemon/concept/path.h	Mon May 23 04:48:14 2005 +0000
     1.3 @@ -0,0 +1,236 @@
     1.4 +/* -*- C++ -*-
     1.5 + * lemon/concept/path.h - Part of LEMON, a generic C++ optimization library
     1.6 + *
     1.7 + * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     1.8 + * (Egervary Research Group on Combinatorial Optimization, EGRES).
     1.9 + *
    1.10 + * Permission to use, modify and distribute this software is granted
    1.11 + * provided that this copyright notice appears in all copies. For
    1.12 + * precise terms see the accompanying LICENSE file.
    1.13 + *
    1.14 + * This software is provided "AS IS" with no warranty of any kind,
    1.15 + * express or implied, and with no claim as to its suitability for any
    1.16 + * purpose.
    1.17 + *
    1.18 + */
    1.19 +
    1.20 +///\ingroup concept
    1.21 +///\file
    1.22 +///\brief Classes for representing paths in graphs.
    1.23 +///
    1.24 +///\todo Iterators have obsolete style
    1.25 +
    1.26 +#ifndef LEMON_CONCEPT_PATH_H
    1.27 +#define LEMON_CONCEPT_PATH_H
    1.28 +
    1.29 +#include <lemon/invalid.h>
    1.30 +
    1.31 +namespace lemon {
    1.32 +  namespace concept {
    1.33 +    /// \addtogroup concept
    1.34 +    /// @{
    1.35 +
    1.36 +
    1.37 +    //! \brief A skeleton structure for representing directed paths in a graph.
    1.38 +    //!
    1.39 +    //! A skeleton structure for representing directed paths in a graph.
    1.40 +    //! \param GR The graph type in which the path is.
    1.41 +    //!
    1.42 +    //! In a sense, the path can be treated as a graph, for it has \c NodeIt
    1.43 +    //! and \c EdgeIt with the same usage. These types converts to the \c Node
    1.44 +    //! and \c Edge of the original graph.
    1.45 +    template<typename GR>
    1.46 +    class Path {
    1.47 +    public:
    1.48 +
    1.49 +      /// Type of the underlying graph.
    1.50 +      typedef /*typename*/ GR Graph;
    1.51 +      /// Edge type of the underlying graph.
    1.52 +      typedef typename Graph::Edge GraphEdge;
    1.53 +      /// Node type of the underlying graph.
    1.54 +     typedef typename Graph::Node GraphNode;
    1.55 +      class NodeIt;
    1.56 +      class EdgeIt;
    1.57 +
    1.58 +      /// \param _G The graph in which the path is.
    1.59 +      ///
    1.60 +      Path(const Graph &) {}
    1.61 +
    1.62 +      /// Length of the path.
    1.63 +      int length() const {return 0;}
    1.64 +      /// Returns whether the path is empty.
    1.65 +      bool empty() const { return true;}
    1.66 +
    1.67 +      /// Resets the path to an empty path.
    1.68 +      void clear() {}
    1.69 +
    1.70 +      /// \brief Starting point of the path.
    1.71 +      ///
    1.72 +      /// Starting point of the path.
    1.73 +      /// Returns INVALID if the path is empty.
    1.74 +      GraphNode/*It*/ target() const {return INVALID;}
    1.75 +      /// \brief End point of the path.
    1.76 +      ///
    1.77 +      /// End point of the path.
    1.78 +      /// Returns INVALID if the path is empty.
    1.79 +      GraphNode/*It*/ source() const {return INVALID;}
    1.80 +
    1.81 +      /// \brief First NodeIt/EdgeIt.
    1.82 +      ///
    1.83 +      /// Initializes node or edge iterator to point to the first
    1.84 +      /// node or edge.
    1.85 +      template<typename It>
    1.86 +      It& first(It &i) const { return i=It(*this); }
    1.87 +
    1.88 +      /// \brief The target of an edge.
    1.89 +      ///
    1.90 +      /// Returns node iterator pointing to the target node of the
    1.91 +      /// given edge iterator.
    1.92 +      NodeIt target(const EdgeIt&) const {return INVALID;}
    1.93 +
    1.94 +      /// \brief The source of an edge.
    1.95 +      ///
    1.96 +      /// Returns node iterator pointing to the source node of the
    1.97 +      /// given edge iterator.
    1.98 +      NodeIt source(const EdgeIt&) const {return INVALID;}
    1.99 +
   1.100 +
   1.101 +      /* Iterator classes */
   1.102 +
   1.103 +      /**
   1.104 +       * \brief Iterator class to iterate on the edges of the paths
   1.105 +       *
   1.106 +       * This class is used to iterate on the edges of the paths
   1.107 +       *
   1.108 +       * Of course it converts to Graph::Edge
   1.109 +       *
   1.110 +       */
   1.111 +      class EdgeIt {
   1.112 +      public:
   1.113 +	/// Default constructor
   1.114 +	EdgeIt() {}
   1.115 +	/// Invalid constructor
   1.116 +	EdgeIt(Invalid) {}
   1.117 +	/// Constructor with starting point
   1.118 +	EdgeIt(const Path &) {}
   1.119 +
   1.120 +	operator GraphEdge () const {}
   1.121 +
   1.122 +	/// Next edge
   1.123 +	EdgeIt& operator++() {return *this;}
   1.124 +
   1.125 +	/// Comparison operator
   1.126 +	bool operator==(const EdgeIt&) const {return true;}
   1.127 +	/// Comparison operator
   1.128 +	bool operator!=(const EdgeIt&) const {return true;}
   1.129 +// 	/// Comparison operator
   1.130 +//      /// \todo It is not clear what is the "natural" ordering.
   1.131 +// 	bool operator<(const EdgeIt& e) const {}
   1.132 +
   1.133 +      };
   1.134 +
   1.135 +      /**
   1.136 +       * \brief Iterator class to iterate on the nodes of the paths
   1.137 +       *
   1.138 +       * This class is used to iterate on the nodes of the paths
   1.139 +       *
   1.140 +       * Of course it converts to Graph::Node.
   1.141 +       *
   1.142 +       */
   1.143 +      class NodeIt {
   1.144 +      public:
   1.145 +	/// Default constructor
   1.146 +	NodeIt() {}
   1.147 +	/// Invalid constructor
   1.148 +	NodeIt(Invalid) {}
   1.149 +	/// Constructor with starting point
   1.150 +	NodeIt(const Path &) {}
   1.151 +
   1.152 +	///Conversion to Graph::Node
   1.153 +	operator const GraphNode& () const {}
   1.154 +	/// Next node
   1.155 +	NodeIt& operator++() {return *this;}
   1.156 +
   1.157 +	/// Comparison operator
   1.158 +	bool operator==(const NodeIt&) const {return true;}
   1.159 +	/// Comparison operator
   1.160 +	bool operator!=(const NodeIt&) const {return true;}
   1.161 +// 	/// Comparison operator
   1.162 +//      /// \todo It is not clear what is the "natural" ordering.
   1.163 +// 	bool operator<(const NodeIt& e) const {}
   1.164 +
   1.165 +      };
   1.166 +
   1.167 +      friend class Builder;
   1.168 +
   1.169 +      /**
   1.170 +       * \brief Class to build paths
   1.171 +       *
   1.172 +       * This class is used to fill a path with edges.
   1.173 +       *
   1.174 +       * You can push new edges to the front and to the back of the path in
   1.175 +       * arbitrary order then you should commit these changes to the graph.
   1.176 +       *
   1.177 +       * While the builder is active (after the first modifying
   1.178 +       * operation and until the call of \ref commit()) the
   1.179 +       * underlining Path is in a "transitional" state (operations on
   1.180 +       * it have undefined result).
   1.181 +       */
   1.182 +      class Builder {
   1.183 +      public:
   1.184 +
   1.185 +        Path &P;
   1.186 +
   1.187 +	///\param _P the path you want to fill in.
   1.188 +	///
   1.189 +
   1.190 +	Builder(Path &_p) : P(_p) {}
   1.191 +
   1.192 +	/// Sets the starting node of the path.
   1.193 +
   1.194 +	/// Sets the starting node of the path. Edge added to the path
   1.195 +	/// afterwards have to be incident to this node.
   1.196 +	/// You \em must start building an empty path with these functions.
   1.197 +	/// (And you \em must \em not use it later).
   1.198 +	/// \sa pushFront()
   1.199 +	/// \sa pushBack()
   1.200 +	void setStartNode(const GraphNode &) {}
   1.201 +
   1.202 +	///Push a new edge to the front of the path
   1.203 +
   1.204 +	///Push a new edge to the front of the path.
   1.205 +	///If the path is empty, you \em must call \ref setStartNode() before
   1.206 +	///the first use of \ref pushFront().
   1.207 +	void pushFront(const GraphEdge&) {}
   1.208 +
   1.209 +	///Push a new edge to the back of the path
   1.210 +
   1.211 +	///Push a new edge to the back of the path.
   1.212 +	///If the path is empty, you \em must call \ref setStartNode() before
   1.213 +	///the first use of \ref pushBack().
   1.214 +	void pushBack(const GraphEdge&) {}
   1.215 +
   1.216 +	///Commit the changes to the path.
   1.217 +	void commit() {}
   1.218 +
   1.219 +	///Reserve (front) storage for the builder in advance.
   1.220 +
   1.221 +	///If you know a reasonable upper bound on the number of the edges
   1.222 +	///to add to the front of the path,
   1.223 +	///using this function you may speed up the building.
   1.224 +	void reserveFront(size_t) {}
   1.225 +	///Reserve (back) storage for the builder in advance.
   1.226 +
   1.227 +	///If you know a reasonable upper bound on the number of the edges
   1.228 +	///to add to the back of the path,
   1.229 +	///using this function you may speed up the building.
   1.230 +	void reserveBack(size_t) {}
   1.231 +      };
   1.232 +    };
   1.233 +
   1.234 +  ///@}
   1.235 +  }
   1.236 +
   1.237 +} // namespace lemon
   1.238 +
   1.239 +#endif // LEMON_CONCEPT_PATH_H