lemon/concept/path.h
author ladanyi
Mon, 23 May 2005 04:48:14 +0000
changeset 1435 8e85e6bbefdf
parent 1367 src/lemon/concept/path.h@a490662291b9
child 1624 61cc647dac99
permissions -rw-r--r--
trunk/src/* move to trunk/
     1 /* -*- C++ -*-
     2  * lemon/concept/path.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 ///\ingroup concept
    18 ///\file
    19 ///\brief Classes for representing paths in graphs.
    20 ///
    21 ///\todo Iterators have obsolete style
    22 
    23 #ifndef LEMON_CONCEPT_PATH_H
    24 #define LEMON_CONCEPT_PATH_H
    25 
    26 #include <lemon/invalid.h>
    27 
    28 namespace lemon {
    29   namespace concept {
    30     /// \addtogroup concept
    31     /// @{
    32 
    33 
    34     //! \brief A skeleton structure for representing directed paths in a graph.
    35     //!
    36     //! A skeleton structure for representing directed paths in a graph.
    37     //! \param GR The graph type in which the path is.
    38     //!
    39     //! In a sense, the path can be treated as a graph, for it has \c NodeIt
    40     //! and \c EdgeIt with the same usage. These types converts to the \c Node
    41     //! and \c Edge of the original graph.
    42     template<typename GR>
    43     class Path {
    44     public:
    45 
    46       /// Type of the underlying graph.
    47       typedef /*typename*/ GR Graph;
    48       /// Edge type of the underlying graph.
    49       typedef typename Graph::Edge GraphEdge;
    50       /// Node type of the underlying graph.
    51      typedef typename Graph::Node GraphNode;
    52       class NodeIt;
    53       class EdgeIt;
    54 
    55       /// \param _G The graph in which the path is.
    56       ///
    57       Path(const Graph &) {}
    58 
    59       /// Length of the path.
    60       int length() const {return 0;}
    61       /// Returns whether the path is empty.
    62       bool empty() const { return true;}
    63 
    64       /// Resets the path to an empty path.
    65       void clear() {}
    66 
    67       /// \brief Starting point of the path.
    68       ///
    69       /// Starting point of the path.
    70       /// Returns INVALID if the path is empty.
    71       GraphNode/*It*/ target() const {return INVALID;}
    72       /// \brief End point of the path.
    73       ///
    74       /// End point of the path.
    75       /// Returns INVALID if the path is empty.
    76       GraphNode/*It*/ source() const {return INVALID;}
    77 
    78       /// \brief First NodeIt/EdgeIt.
    79       ///
    80       /// Initializes node or edge iterator to point to the first
    81       /// node or edge.
    82       template<typename It>
    83       It& first(It &i) const { return i=It(*this); }
    84 
    85       /// \brief The target of an edge.
    86       ///
    87       /// Returns node iterator pointing to the target node of the
    88       /// given edge iterator.
    89       NodeIt target(const EdgeIt&) const {return INVALID;}
    90 
    91       /// \brief The source of an edge.
    92       ///
    93       /// Returns node iterator pointing to the source node of the
    94       /// given edge iterator.
    95       NodeIt source(const EdgeIt&) const {return INVALID;}
    96 
    97 
    98       /* Iterator classes */
    99 
   100       /**
   101        * \brief Iterator class to iterate on the edges of the paths
   102        *
   103        * This class is used to iterate on the edges of the paths
   104        *
   105        * Of course it converts to Graph::Edge
   106        *
   107        */
   108       class EdgeIt {
   109       public:
   110 	/// Default constructor
   111 	EdgeIt() {}
   112 	/// Invalid constructor
   113 	EdgeIt(Invalid) {}
   114 	/// Constructor with starting point
   115 	EdgeIt(const Path &) {}
   116 
   117 	operator GraphEdge () const {}
   118 
   119 	/// Next edge
   120 	EdgeIt& operator++() {return *this;}
   121 
   122 	/// Comparison operator
   123 	bool operator==(const EdgeIt&) const {return true;}
   124 	/// Comparison operator
   125 	bool operator!=(const EdgeIt&) const {return true;}
   126 // 	/// Comparison operator
   127 //      /// \todo It is not clear what is the "natural" ordering.
   128 // 	bool operator<(const EdgeIt& e) const {}
   129 
   130       };
   131 
   132       /**
   133        * \brief Iterator class to iterate on the nodes of the paths
   134        *
   135        * This class is used to iterate on the nodes of the paths
   136        *
   137        * Of course it converts to Graph::Node.
   138        *
   139        */
   140       class NodeIt {
   141       public:
   142 	/// Default constructor
   143 	NodeIt() {}
   144 	/// Invalid constructor
   145 	NodeIt(Invalid) {}
   146 	/// Constructor with starting point
   147 	NodeIt(const Path &) {}
   148 
   149 	///Conversion to Graph::Node
   150 	operator const GraphNode& () const {}
   151 	/// Next node
   152 	NodeIt& operator++() {return *this;}
   153 
   154 	/// Comparison operator
   155 	bool operator==(const NodeIt&) const {return true;}
   156 	/// Comparison operator
   157 	bool operator!=(const NodeIt&) const {return true;}
   158 // 	/// Comparison operator
   159 //      /// \todo It is not clear what is the "natural" ordering.
   160 // 	bool operator<(const NodeIt& e) const {}
   161 
   162       };
   163 
   164       friend class Builder;
   165 
   166       /**
   167        * \brief Class to build paths
   168        *
   169        * This class is used to fill a path with edges.
   170        *
   171        * You can push new edges to the front and to the back of the path in
   172        * arbitrary order then you should commit these changes to the graph.
   173        *
   174        * While the builder is active (after the first modifying
   175        * operation and until the call of \ref commit()) the
   176        * underlining Path is in a "transitional" state (operations on
   177        * it have undefined result).
   178        */
   179       class Builder {
   180       public:
   181 
   182         Path &P;
   183 
   184 	///\param _P the path you want to fill in.
   185 	///
   186 
   187 	Builder(Path &_p) : P(_p) {}
   188 
   189 	/// Sets the starting node of the path.
   190 
   191 	/// Sets the starting node of the path. Edge added to the path
   192 	/// afterwards have to be incident to this node.
   193 	/// You \em must start building an empty path with these functions.
   194 	/// (And you \em must \em not use it later).
   195 	/// \sa pushFront()
   196 	/// \sa pushBack()
   197 	void setStartNode(const GraphNode &) {}
   198 
   199 	///Push a new edge to the front of the path
   200 
   201 	///Push a new edge to the front of the path.
   202 	///If the path is empty, you \em must call \ref setStartNode() before
   203 	///the first use of \ref pushFront().
   204 	void pushFront(const GraphEdge&) {}
   205 
   206 	///Push a new edge to the back of the path
   207 
   208 	///Push a new edge to the back of the path.
   209 	///If the path is empty, you \em must call \ref setStartNode() before
   210 	///the first use of \ref pushBack().
   211 	void pushBack(const GraphEdge&) {}
   212 
   213 	///Commit the changes to the path.
   214 	void commit() {}
   215 
   216 	///Reserve (front) storage for the builder in advance.
   217 
   218 	///If you know a reasonable upper bound on the number of the edges
   219 	///to add to the front of the path,
   220 	///using this function you may speed up the building.
   221 	void reserveFront(size_t) {}
   222 	///Reserve (back) storage for the builder in advance.
   223 
   224 	///If you know a reasonable upper bound on the number of the edges
   225 	///to add to the back of the path,
   226 	///using this function you may speed up the building.
   227 	void reserveBack(size_t) {}
   228       };
   229     };
   230 
   231   ///@}
   232   }
   233 
   234 } // namespace lemon
   235 
   236 #endif // LEMON_CONCEPT_PATH_H