A remark added.
2 #ifndef HUGO_SKELETON_GRAPH_H
3 #define HUGO_SKELETON_GRAPH_H
6 ///\brief Declaration of GraphSkeleton.
8 #include <hugo/invalid.h>
9 #include <hugo/skeletons/maps.h>
11 /// The namespace of HugoLib
15 // @defgroup empty_graph The GraphSkeleton class
18 /// An empty static graph class.
20 /// This class provides all the common features of a graph structure,
21 /// however completely without implementations and real data structures
22 /// behind the interface.
23 /// All graph algorithms should compile with this class, but it will not
24 /// run properly, of course.
26 /// It can be used for checking the interface compatibility,
27 /// or it can serve as a skeleton of a new graph structure.
29 /// Also, you will find here the full documentation of a certain graph
30 /// feature, the documentation of a real graph imlementation
31 /// like @ref ListGraph or
32 /// @ref SmartGraph will just refer to this structure.
33 class StaticGraphSkeleton
36 /// Defalult constructor.
37 StaticGraphSkeleton() {}
40 ///\todo It is not clear, what we expect from a copy constructor.
41 ///E.g. How to assign the nodes/edges to each other? What about maps?
42 StaticGraphSkeleton(const StaticGraphSkeleton &G) {}
44 /// The base type of the node iterators.
46 /// This is the base type of each node iterators,
47 /// thus each kind of node iterator will convert to this.
50 /// @warning The default constructor sets the iterator
51 /// to an undefined value.
53 /// Invalid constructor \& conversion.
55 /// This constructor initializes the iterator to be invalid.
56 /// \sa Invalid for more details.
59 //Node(const Node &) {}
61 /// Two iterators are equal if and only if they point to the
62 /// same object or both are invalid.
63 bool operator==(Node) const { return true; }
65 /// \sa \ref operator==(Node n)
67 bool operator!=(Node) const { return true; }
69 bool operator<(Node) const { return true; }
72 /// This iterator goes through each node.
74 /// This iterator goes through each node.
75 /// Its usage is quite simple, for example you can count the number
76 /// of nodes in graph \c G of type \c Graph like this:
79 ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
81 class NodeIt : public Node {
83 /// @warning The default constructor sets the iterator
84 /// to an undefined value.
86 /// Invalid constructor \& conversion.
88 /// Initialize the iterator to be invalid
89 /// \sa Invalid for more details.
91 /// Sets the iterator to the first node of \c G.
92 NodeIt(const StaticGraphSkeleton &) {}
93 /// @warning The default constructor sets the iterator
94 /// to an undefined value.
95 NodeIt(const NodeIt &n) : Node(n) {}
99 /// The base type of the edge iterators.
102 /// @warning The default constructor sets the iterator
103 /// to an undefined value.
105 /// Initialize the iterator to be invalid
107 /// Two iterators are equal if and only if they point to the
108 /// same object or both are invalid.
109 bool operator==(Edge) const { return true; }
110 bool operator!=(Edge) const { return true; }
111 bool operator<(Edge) const { return true; }
114 /// This iterator goes trough the outgoing edges of a node.
116 /// This iterator goes trough the \e outgoing edges of a certain node
118 /// Its usage is quite simple, for example you can count the number
119 /// of outgoing edges of a node \c n
120 /// in graph \c G of type \c Graph as follows.
123 ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
126 class OutEdgeIt : public Edge {
128 /// @warning The default constructor sets the iterator
129 /// to an undefined value.
131 /// Initialize the iterator to be invalid
132 OutEdgeIt(Invalid) {}
133 /// This constructor sets the iterator to first outgoing edge.
135 /// This constructor set the iterator to the first outgoing edge of
138 ///@param G the graph
139 OutEdgeIt(const StaticGraphSkeleton &, Node) {}
142 /// This iterator goes trough the incoming edges of a node.
144 /// This iterator goes trough the \e incoming edges of a certain node
146 /// Its usage is quite simple, for example you can count the number
147 /// of outgoing edges of a node \c n
148 /// in graph \c G of type \c Graph as follows.
151 ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
154 class InEdgeIt : public Edge {
156 /// @warning The default constructor sets the iterator
157 /// to an undefined value.
159 /// Initialize the iterator to be invalid
161 InEdgeIt(const StaticGraphSkeleton &, Node) {}
163 // class SymEdgeIt : public Edge {};
165 /// This iterator goes through each edge.
167 /// This iterator goes through each edge of a graph.
168 /// Its usage is quite simple, for example you can count the number
169 /// of edges in a graph \c G of type \c Graph as follows:
172 ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
174 class EdgeIt : public Edge {
176 /// @warning The default constructor sets the iterator
177 /// to an undefined value.
179 /// Initialize the iterator to be invalid
181 EdgeIt(const StaticGraphSkeleton &) {}
184 /// First node of the graph.
186 /// \retval i the first node.
187 /// \return the first node.
189 NodeIt &first(NodeIt &i) const { return i;}
191 /// The first incoming edge.
192 InEdgeIt &first(InEdgeIt &i, Node) const { return i;}
193 /// The first outgoing edge.
194 OutEdgeIt &first(OutEdgeIt &i, Node) const { return i;}
195 // SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
196 /// The first edge of the Graph.
197 EdgeIt &first(EdgeIt &i) const { return i;}
199 // Node getNext(Node) const {}
200 // InEdgeIt getNext(InEdgeIt) const {}
201 // OutEdgeIt getNext(OutEdgeIt) const {}
202 // //SymEdgeIt getNext(SymEdgeIt) const {}
203 // EdgeIt getNext(EdgeIt) const {}
205 /// Go to the next node.
206 NodeIt &next(NodeIt &i) const { return i;}
207 /// Go to the next incoming edge.
208 InEdgeIt &next(InEdgeIt &i) const { return i;}
209 /// Go to the next outgoing edge.
210 OutEdgeIt &next(OutEdgeIt &i) const { return i;}
211 //SymEdgeIt &next(SymEdgeIt &) const {}
212 /// Go to the next edge.
213 EdgeIt &next(EdgeIt &i) const { return i;}
215 ///Gives back the head node of an edge.
216 Node head(Edge) const { return INVALID; }
217 ///Gives back the tail node of an edge.
218 Node tail(Edge) const { return INVALID; }
220 // Node aNode(InEdgeIt) const {}
221 // Node aNode(OutEdgeIt) const {}
222 // Node aNode(SymEdgeIt) const {}
224 // Node bNode(InEdgeIt) const {}
225 // Node bNode(OutEdgeIt) const {}
226 // Node bNode(SymEdgeIt) const {}
228 /// Checks if a node iterator is valid
230 ///\todo Maybe, it would be better if iterator converted to
231 ///bool directly, as Jacint prefers.
232 bool valid(const Node&) const { return true;}
233 /// Checks if an edge iterator is valid
235 ///\todo Maybe, it would be better if iterator converted to
236 ///bool directly, as Jacint prefers.
237 bool valid(const Edge&) const { return true;}
239 ///Gives back the \e id of a node.
241 ///\warning Not all graph structures provide this feature.
243 int id(const Node&) const { return 0;}
244 ///Gives back the \e id of an edge.
246 ///\warning Not all graph structures provide this feature.
248 int id(const Edge&) const { return 0;}
250 /// Resets the graph.
252 /// This function deletes all edges and nodes of the graph.
253 /// It also frees the memory allocated to store them.
256 int nodeNum() const { return 0;}
257 int edgeNum() const { return 0;}
261 ///Reference map of the nodes to type \c T.
263 ///Reference map of the nodes to type \c T.
264 /// \sa ReferenceSkeleton
265 /// \warning Making maps that can handle bool type (NodeMap<bool>)
266 /// needs extra attention!
268 template<class T> class NodeMap
269 : public ReferenceMap< Node, T >
273 class ReferenceMap<Node,T>;
275 NodeMap(const StaticGraphSkeleton &) {}
276 NodeMap(const StaticGraphSkeleton &, T) {}
279 template<typename TT> NodeMap(const NodeMap<TT> &) {}
280 ///Assignment operator
281 template<typename TT> NodeMap &operator=(const NodeMap<TT> &)
285 ///Reference map of the edges to type \c T.
287 ///Reference map of the edges to type \c T.
288 /// \sa ReferenceSkeleton
289 /// \warning Making maps that can handle bool type (EdgeMap<bool>)
290 /// needs extra attention!
291 template<class T> class EdgeMap
292 : public ReferenceMap<Edge,T>
296 typedef Edge KeyType;
298 EdgeMap(const StaticGraphSkeleton &) {}
299 EdgeMap(const StaticGraphSkeleton &, T ) {}
302 template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
303 ///Assignment operator
304 template<typename TT> EdgeMap &operator=(const EdgeMap<TT> &)
311 /// An empty graph class.
313 /// This class provides everything that \c StaticGraphSkeleton
314 /// with additional functionality which enables to build a
315 /// graph from scratch.
316 class GraphSkeleton : public StaticGraphSkeleton
319 /// Defalult constructor.
323 ///\todo It is not clear, what we expect from a copy constructor.
324 ///E.g. How to assign the nodes/edges to each other? What about maps?
325 GraphSkeleton(const GraphSkeleton &G) {}
327 ///Add a new node to the graph.
329 /// \return the new node.
331 Node addNode() { return INVALID;}
332 ///Add a new edge to the graph.
334 ///Add a new edge to the graph with tail node \c tail
335 ///and head node \c head.
336 ///\return the new edge.
337 Edge addEdge(Node, Node) { return INVALID;}
339 /// Resets the graph.
341 /// This function deletes all edges and nodes of the graph.
342 /// It also frees the memory allocated to store them.
343 /// \todo It might belong to \c EraseableGraphSkeleton.
347 /// An empty eraseable graph class.
349 /// This class is an extension of \c GraphSkeleton. It also makes it
350 /// possible to erase edges or nodes.
351 class EraseableGraphSkeleton : public GraphSkeleton
355 void erase(Node n) {}
357 void erase(Edge e) {}
359 /// Defalult constructor.
360 EraseableGraphSkeleton() {}
362 EraseableGraphSkeleton(const GraphSkeleton &G) {}
366 } //namespace skeleton
372 // class EmptyBipGraph : public Graph Skeleton
377 // ANode &next(ANode &) {}
378 // BNode &next(BNode &) {}
380 // ANode &getFirst(ANode &) const {}
381 // BNode &getFirst(BNode &) const {}
383 // enum NodeClass { A = 0, B = 1 };
384 // NodeClass getClass(Node n) {}
388 #endif // HUGO_SKELETON_GRAPH_H