src/hugo/skeletons/graph.h
author alpar
Mon, 30 Aug 2004 12:01:47 +0000
changeset 774 4297098d9677
parent 732 33cbc0635e92
child 794 d9ec436d11fe
permissions -rw-r--r--
Merge back the whole branches/hugo++ to trunk.
     1 // -*- c++ -*-
     2 #ifndef HUGO_SKELETON_GRAPH_H
     3 #define HUGO_SKELETON_GRAPH_H
     4 
     5 ///\file
     6 ///\brief Declaration of GraphSkeleton.
     7 
     8 #include <hugo/invalid.h>
     9 #include <hugo/skeletons/maps.h>
    10 
    11 /// The namespace of HugoLib
    12 namespace hugo {
    13   namespace skeleton {
    14     
    15     // @defgroup empty_graph The GraphSkeleton class
    16     // @{
    17 
    18     /// An empty static graph class.
    19   
    20     /// This class provides all the common features of a graph structure,
    21     /// however completely without implementations and real data structures
    22     /// behind the interface.
    23     /// All graph algorithms should compile with this class, but it will not
    24     /// run properly, of course.
    25     ///
    26     /// It can be used for checking the interface compatibility,
    27     /// or it can serve as a skeleton of a new graph structure.
    28     /// 
    29     /// Also, you will find here the full documentation of a certain graph
    30     /// feature, the documentation of a real graph imlementation
    31     /// like @ref ListGraph or
    32     /// @ref SmartGraph will just refer to this structure.
    33     class StaticGraphSkeleton
    34     {
    35     public:
    36       /// Defalult constructor.
    37       StaticGraphSkeleton() { }
    38       ///Copy consructor.
    39 
    40       ///\todo It is not clear, what we expect from a copy constructor.
    41       ///E.g. How to assign the nodes/edges to each other? What about maps?
    42       StaticGraphSkeleton(const StaticGraphSkeleton& g) { }
    43 
    44       /// The base type of node iterators, 
    45       /// or in other words, the trivial node iterator.
    46 
    47       /// This is the base type of each node iterator,
    48       /// thus each kind of node iterator converts to this.
    49       /// More precisely each kind of node iterator have to be inherited 
    50       /// from the trivial node iterator.
    51       class Node {
    52       public:
    53 	/// @warning The default constructor sets the iterator
    54 	/// to an undefined value.
    55 	Node() { }
    56 	/// Copy constructor.
    57 	Node(const Node&) { }
    58 	/// Invalid constructor \& conversion.
    59 
    60 	/// This constructor initializes the iterator to be invalid.
    61 	/// \sa Invalid for more details.
    62 	Node(Invalid) { }
    63 	/// Two iterators are equal if and only if they point to the
    64 	/// same object or both are invalid.
    65 	bool operator==(Node) const { return true; }
    66 
    67 	/// \sa \ref operator==(Node n)
    68 	///
    69 	bool operator!=(Node) const { return true; }
    70 
    71 	bool operator<(Node) const { return true; }
    72       };
    73     
    74       /// This iterator goes through each node.
    75 
    76       /// This iterator goes through each node.
    77       /// Its usage is quite simple, for example you can count the number
    78       /// of nodes in graph \c g of type \c Graph like this:
    79       /// \code
    80       /// int count=0;
    81       /// for (Graph::NodeIt n(g); g.valid(n); ++n) ++count;
    82       /// \endcode
    83       class NodeIt : public Node {
    84       public:
    85 	/// @warning The default constructor sets the iterator
    86 	/// to an undefined value.
    87 	NodeIt() { }
    88 	/// Copy constructor.
    89 	NodeIt(const NodeIt&) { }
    90 	/// Invalid constructor \& conversion.
    91 
    92 	/// Initialize the iterator to be invalid.
    93 	/// \sa Invalid for more details.
    94 	NodeIt(Invalid) { }
    95 	/// Sets the iterator to the first node of \c g.
    96 	NodeIt(const StaticGraphSkeleton& g) { }
    97 	/// Sets the iterator to the node of \c g pointed by the trivial 
    98 	/// iterator n. This feature necessitates that each time we 
    99 	/// iterate the node-set, the iteration order is the same.
   100 	NodeIt(const StaticGraphSkeleton& g, const Node& n) { }
   101 	/// Assign the iterator to the next node.
   102 	NodeIt& operator++() { return *this; }
   103       };
   104     
   105     
   106       /// The base type of the edge iterators.
   107       class Edge {
   108       public:
   109 	/// @warning The default constructor sets the iterator
   110 	/// to an undefined value.
   111 	Edge() { }
   112 	/// Copy constructor.
   113 	Edge(const Edge&) { }
   114 	/// Initialize the iterator to be invalid.
   115 	Edge(Invalid) { }
   116 	/// Two iterators are equal if and only if they point to the
   117 	/// same object or both are invalid.
   118 	bool operator==(Edge) const { return true; }
   119 	bool operator!=(Edge) const { return true; }
   120 	bool operator<(Edge) const { return true; }
   121       };
   122     
   123       /// This iterator goes trough the outgoing edges of a node.
   124 
   125       /// This iterator goes trough the \e outgoing edges of a certain node
   126       /// of a graph.
   127       /// Its usage is quite simple, for example you can count the number
   128       /// of outgoing edges of a node \c n
   129       /// in graph \c g of type \c Graph as follows.
   130       /// \code
   131       /// int count=0;
   132       /// for (Graph::OutEdgeIt e(g, n); g.valid(e); ++e) ++count;
   133       /// \endcode
   134     
   135       class OutEdgeIt : public Edge {
   136       public:
   137 	/// @warning The default constructor sets the iterator
   138 	/// to an undefined value.
   139 	OutEdgeIt() { }
   140 	/// Copy constructor.
   141 	OutEdgeIt(const OutEdgeIt&) { }
   142 	/// Initialize the iterator to be invalid.
   143 	OutEdgeIt(Invalid) { }
   144 	/// This constructor sets the iterator to first outgoing edge.
   145     
   146 	/// This constructor set the iterator to the first outgoing edge of
   147 	/// node
   148 	///@param n the node
   149 	///@param g the graph
   150 	OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
   151 	/// Sets the iterator to the value of the trivial iterator \c e.
   152 	/// This feature necessitates that each time we 
   153 	/// iterate the edge-set, the iteration order is the same.
   154 	OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { }
   155 	/// Assign the iterator to the next outedge of the corresponding node.
   156 	OutEdgeIt& operator++() { return *this; }
   157       };
   158 
   159       /// This iterator goes trough the incoming edges of a node.
   160 
   161       /// This iterator goes trough the \e incoming edges of a certain node
   162       /// of a graph.
   163       /// Its usage is quite simple, for example you can count the number
   164       /// of outgoing edges of a node \c n
   165       /// in graph \c g of type \c Graph as follows.
   166       /// \code
   167       /// int count=0;
   168       /// for(Graph::InEdgeIt e(g, n); g.valid(e); ++) ++count;
   169       /// \endcode
   170 
   171       class InEdgeIt : public Edge {
   172       public:
   173 	/// @warning The default constructor sets the iterator
   174 	/// to an undefined value.
   175 	InEdgeIt() { }
   176 	/// Copy constructor.
   177 	InEdgeIt(const InEdgeIt&) { }
   178 	/// Initialize the iterator to be invalid.
   179 	InEdgeIt(Invalid) { }
   180 	/// .
   181 	InEdgeIt(const StaticGraphSkeleton&, const Node&) { }
   182 	/// .
   183 	InEdgeIt(const StaticGraphSkeleton&, const Edge&) { }
   184 	/// Assign the iterator to the next inedge of the corresponding node.
   185 	InEdgeIt& operator++() { return *this; }
   186       };
   187       //  class SymEdgeIt : public Edge {};
   188 
   189       /// This iterator goes through each edge.
   190 
   191       /// This iterator goes through each edge of a graph.
   192       /// Its usage is quite simple, for example you can count the number
   193       /// of edges in a graph \c g of type \c Graph as follows:
   194       /// \code
   195       /// int count=0;
   196       /// for(Graph::EdgeIt e(g); g.valid(e); ++e) ++count;
   197       /// \endcode
   198       class EdgeIt : public Edge {
   199       public:
   200 	/// @warning The default constructor sets the iterator
   201 	/// to an undefined value.
   202 	EdgeIt() { }
   203 	/// Copy constructor.
   204 	EdgeIt(const EdgeIt&) { }
   205 	/// Initialize the iterator to be invalid.
   206 	EdgeIt(Invalid) { }
   207 	/// .
   208 	EdgeIt(const StaticGraphSkeleton&) { }
   209 	/// .
   210 	EdgeIt(const StaticGraphSkeleton&, const Edge&) { } 
   211 	EdgeIt& operator++() { return *this; }
   212       };
   213 
   214       /// First node of the graph.
   215 
   216       /// \retval i the first node.
   217       /// \return the first node.
   218       ///
   219       NodeIt& first(NodeIt& i) const { return i; }
   220 
   221       /// The first incoming edge.
   222       InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
   223       /// The first outgoing edge.
   224       OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
   225       //  SymEdgeIt& first(SymEdgeIt&, Node) const { return i; }
   226       /// The first edge of the Graph.
   227       EdgeIt& first(EdgeIt& i) const { return i; }
   228 
   229       //     Node getNext(Node) const {}
   230       //     InEdgeIt getNext(InEdgeIt) const {}
   231       //     OutEdgeIt getNext(OutEdgeIt) const {}
   232       //     //SymEdgeIt getNext(SymEdgeIt) const {}
   233       //     EdgeIt getNext(EdgeIt) const {}
   234 
   235       /// Go to the next node.
   236       NodeIt& next(NodeIt& i) const { return i; }
   237       /// Go to the next incoming edge.
   238       InEdgeIt& next(InEdgeIt& i) const { return i; }
   239       /// Go to the next outgoing edge.
   240       OutEdgeIt& next(OutEdgeIt& i) const { return i; }
   241       //SymEdgeIt& next(SymEdgeIt&) const { }
   242       /// Go to the next edge.
   243       EdgeIt& next(EdgeIt& i) const { return i; }
   244 
   245       ///Gives back the head node of an edge.
   246       Node head(Edge) const { return INVALID; }
   247       ///Gives back the tail node of an edge.
   248       Node tail(Edge) const { return INVALID; }
   249   
   250       //   Node aNode(InEdgeIt) const {}
   251       //   Node aNode(OutEdgeIt) const {}
   252       //   Node aNode(SymEdgeIt) const {}
   253 
   254       //   Node bNode(InEdgeIt) const {}
   255       //   Node bNode(OutEdgeIt) const {}
   256       //   Node bNode(SymEdgeIt) const {}
   257 
   258       /// Checks if a node iterator is valid
   259 
   260       ///\todo Maybe, it would be better if iterator converted to
   261       ///bool directly, as Jacint prefers.
   262       bool valid(const Node&) const { return true; }
   263       /// Checks if an edge iterator is valid
   264 
   265       ///\todo Maybe, it would be better if iterator converted to
   266       ///bool directly, as Jacint prefers.
   267       bool valid(const Edge&) const { return true; }
   268 
   269       ///Gives back the \e id of a node.
   270 
   271       ///\warning Not all graph structures provide this feature.
   272       ///
   273       int id(const Node&) const { return 0; }
   274       ///Gives back the \e id of an edge.
   275 
   276       ///\warning Not all graph structures provide this feature.
   277       ///
   278       int id(const Edge&) const { return 0; }
   279 
   280       /// Resets the graph.
   281 
   282       /// This function deletes all edges and nodes of the graph.
   283       /// It also frees the memory allocated to store them.
   284       void clear() { }
   285 
   286       int nodeNum() const { return 0; }
   287       int edgeNum() const { return 0; }
   288 
   289 
   290       ///Reference map of the nodes to type \c T.
   291 
   292       ///Reference map of the nodes to type \c T.
   293       /// \sa ReferenceSkeleton
   294       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   295       /// needs extra attention!
   296 
   297       template<class T> class NodeMap
   298 	: public ReferenceMap< Node, T >
   299       {
   300       public:
   301 
   302 	NodeMap(const StaticGraphSkeleton&) { }
   303 	NodeMap(const StaticGraphSkeleton&, T) { }
   304 
   305 	///Copy constructor
   306 	template<typename TT> NodeMap(const NodeMap<TT>&) { }
   307 	///Assignment operator
   308 	template<typename TT> NodeMap& operator=(const NodeMap<TT>&)
   309 	{ return *this; }
   310       };
   311 
   312       ///Reference map of the edges to type \c T.
   313 
   314       ///Reference map of the edges to type \c T.
   315       /// \sa ReferenceSkeleton
   316       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   317       /// needs extra attention!
   318       template<class T> class EdgeMap
   319 	: public ReferenceMap<Edge,T>
   320       {
   321       public:
   322 	typedef T ValueType;
   323 	typedef Edge KeyType;
   324 
   325 	EdgeMap(const StaticGraphSkeleton&) { }
   326 	EdgeMap(const StaticGraphSkeleton&, T) { }
   327     
   328 	///Copy constructor
   329 	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
   330 	///Assignment operator
   331 	template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&)
   332 	{ return *this; }
   333       };
   334     };
   335 
   336 
   337   
   338     /// An empty graph class.
   339 
   340     /// This class provides everything that \c StaticGraphSkeleton
   341     /// with additional functionality which enables to build a
   342     /// graph from scratch.
   343     class GraphSkeleton : public StaticGraphSkeleton
   344     {
   345     public:
   346       /// Defalult constructor.
   347       GraphSkeleton() { }
   348       ///Copy consructor.
   349 
   350       ///\todo It is not clear, what we expect from a copy constructor.
   351       ///E.g. How to assign the nodes/edges to each other? What about maps?
   352       GraphSkeleton(const GraphSkeleton&) { }
   353 
   354       ///Add a new node to the graph.
   355 
   356       /// \return the new node.
   357       ///
   358       Node addNode() { return INVALID; }
   359       ///Add a new edge to the graph.
   360 
   361       ///Add a new edge to the graph with tail node \c tail
   362       ///and head node \c head.
   363       ///\return the new edge.
   364       Edge addEdge(Node, Node) { return INVALID; }
   365     
   366       /// Resets the graph.
   367 
   368       /// This function deletes all edges and nodes of the graph.
   369       /// It also frees the memory allocated to store them.
   370       /// \todo It might belong to \c EraseableGraphSkeleton.
   371       void clear() { }
   372     };
   373 
   374     /// An empty eraseable graph class.
   375   
   376     /// This class is an extension of \c GraphSkeleton. It also makes it
   377     /// possible to erase edges or nodes.
   378     class EraseableGraphSkeleton : public GraphSkeleton
   379     {
   380     public:
   381       /// Deletes a node.
   382       void erase(Node n) { }
   383       /// Deletes an edge.
   384       void erase(Edge e) { }
   385 
   386       /// Defalult constructor.
   387       EraseableGraphSkeleton() { }
   388       ///Copy consructor.
   389       EraseableGraphSkeleton(const GraphSkeleton&) { }
   390     };
   391 
   392     // @}
   393   } //namespace skeleton
   394   
   395 } //namespace hugo
   396 
   397 
   398 
   399 // class EmptyBipGraph : public Graph Skeleton
   400 // {
   401 //   class ANode {};
   402 //   class BNode {};
   403 
   404 //   ANode &next(ANode &) {}
   405 //   BNode &next(BNode &) {}
   406 
   407 //   ANode &getFirst(ANode &) const {}
   408 //   BNode &getFirst(BNode &) const {}
   409 
   410 //   enum NodeClass { A = 0, B = 1 };
   411 //   NodeClass getClass(Node n) {}
   412 
   413 // }
   414 
   415 #endif // HUGO_SKELETON_GRAPH_H