lemon/concept/graph.h
author hegyi
Mon, 21 Nov 2005 18:03:20 +0000
changeset 1823 cb082cdf3667
parent 1643 9285f3777553
child 1875 98698b69a902
permissions -rw-r--r--
NewMapWin has become Dialog instead of Window. Therefore it is created dynamically, when there is need for it, instead of keeping one instance in memory. This solution is slower, but more correct than before.
     1 /* -*- C++ -*-
     2  * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
     3  *
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     6  *
     7  * Permission to use, modify and distribute this software is granted
     8  * provided that this copyright notice appears in all copies. For
     9  * precise terms see the accompanying LICENSE file.
    10  *
    11  * This software is provided "AS IS" with no warranty of any kind,
    12  * express or implied, and with no claim as to its suitability for any
    13  * purpose.
    14  *
    15  */
    16 
    17 #ifndef LEMON_CONCEPT_GRAPH_H
    18 #define LEMON_CONCEPT_GRAPH_H
    19 
    20 ///\ingroup graph_concepts
    21 ///\file
    22 ///\brief Declaration of Graph.
    23 
    24 #include <lemon/invalid.h>
    25 #include <lemon/utility.h>
    26 #include <lemon/concept/maps.h>
    27 #include <lemon/concept_check.h>
    28 #include <lemon/concept/graph_component.h>
    29 
    30 namespace lemon {
    31   namespace concept {
    32 
    33     
    34     /**************** The full-featured graph concepts ****************/
    35 
    36 
    37     // \brief Modular static graph class.
    38     //     
    39     // It should be the same as the \c StaticGraph class.
    40     class _StaticGraph 
    41       :  virtual public BaseGraphComponent,
    42          public IterableGraphComponent, public MappableGraphComponent {
    43     public:
    44 
    45       typedef False UndirTag;
    46       
    47       typedef BaseGraphComponent::Node Node;
    48       typedef BaseGraphComponent::Edge Edge;
    49 
    50       template <typename _Graph>
    51       struct Constraints {
    52         void constraints() {
    53           checkConcept<IterableGraphComponent, _Graph>();
    54           checkConcept<MappableGraphComponent, _Graph>();
    55         }
    56       };
    57     };
    58 
    59     // \brief Modular extendable graph class.
    60     //     
    61     // It should be the same as the \c ExtendableGraph class.
    62     class _ExtendableGraph 
    63       :  virtual public BaseGraphComponent, public _StaticGraph,
    64          public ExtendableGraphComponent, public ClearableGraphComponent {
    65     public:
    66       typedef BaseGraphComponent::Node Node;
    67       typedef BaseGraphComponent::Edge Edge;
    68 
    69       template <typename _Graph>
    70       struct Constraints {
    71         void constraints() {
    72           checkConcept<_StaticGraph, _Graph >();
    73           checkConcept<ExtendableGraphComponent, _Graph >();
    74           checkConcept<ClearableGraphComponent, _Graph >();
    75         }
    76       };
    77     };
    78 
    79     // \brief Modular erasable graph class.
    80     //     
    81     // It should be the same as the \c ErasableGraph class.
    82     class _ErasableGraph 
    83       :  virtual public BaseGraphComponent, public _ExtendableGraph,
    84          public ErasableGraphComponent {
    85     public:
    86       typedef BaseGraphComponent::Node Node;
    87       typedef BaseGraphComponent::Edge Edge;
    88 
    89       template <typename _Graph>
    90       struct Constraints {
    91         void constraints() {
    92           checkConcept<_ExtendableGraph, _Graph >();
    93           checkConcept<ErasableGraphComponent, _Graph >();
    94         }
    95       };
    96     };
    97 
    98     /// \addtogroup graph_concepts
    99     /// @{
   100 
   101     /// An empty static graph class.
   102   
   103     /// This class provides all the common features of a graph structure,
   104     /// however completely without implementations and real data structures
   105     /// behind the interface.
   106     /// All graph algorithms should compile with this class, but it will not
   107     /// run properly, of course.
   108     ///
   109     /// It can be used for checking the interface compatibility,
   110     /// or it can serve as a skeleton of a new graph structure.
   111     /// 
   112     /// Also, you will find here the full documentation of a certain graph
   113     /// feature, the documentation of a real graph imlementation
   114     /// like @ref ListGraph or
   115     /// @ref SmartGraph will just refer to this structure.
   116     ///
   117     /// \todo A pages describing the concept of concept description would
   118     /// be nice.
   119     class StaticGraph
   120     {
   121     public:
   122       ///\e
   123 
   124       ///\todo undocumented
   125       ///
   126       typedef False UndirTag;
   127 
   128       /// Defalult constructor.
   129 
   130       /// Defalult constructor.
   131       ///
   132       StaticGraph() { }
   133       ///Copy consructor.
   134 
   135 //       ///\todo It is not clear, what we expect from a copy constructor.
   136 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
   137 //       StaticGraph(const StaticGraph& g) { }
   138 
   139       /// The base type of node iterators, 
   140       /// or in other words, the trivial node iterator.
   141 
   142       /// This is the base type of each node iterator,
   143       /// thus each kind of node iterator converts to this.
   144       /// More precisely each kind of node iterator should be inherited 
   145       /// from the trivial node iterator.
   146       class Node {
   147       public:
   148         /// Default constructor
   149 
   150         /// @warning The default constructor sets the iterator
   151         /// to an undefined value.
   152         Node() { }
   153         /// Copy constructor.
   154 
   155         /// Copy constructor.
   156         ///
   157         Node(const Node&) { }
   158 
   159         /// Invalid constructor \& conversion.
   160 
   161         /// This constructor initializes the iterator to be invalid.
   162         /// \sa Invalid for more details.
   163         Node(Invalid) { }
   164         /// Equality operator
   165 
   166         /// Two iterators are equal if and only if they point to the
   167         /// same object or both are invalid.
   168         bool operator==(Node) const { return true; }
   169 
   170         /// Inequality operator
   171         
   172         /// \sa operator==(Node n)
   173         ///
   174         bool operator!=(Node) const { return true; }
   175 
   176 	/// Artificial ordering operator.
   177 	
   178 	/// To allow the use of graph descriptors as key type in std::map or
   179 	/// similar associative container we require this.
   180 	///
   181 	/// \note This operator only have to define some strict ordering of
   182 	/// the items; this order has nothing to do with the iteration
   183 	/// ordering of the items.
   184 	///
   185 	/// \bug This is a technical requirement. Do we really need this?
   186 	bool operator<(Node) const { return false; }
   187 
   188       };
   189     
   190       /// This iterator goes through each node.
   191 
   192       /// This iterator goes through each node.
   193       /// Its usage is quite simple, for example you can count the number
   194       /// of nodes in graph \c g of type \c Graph like this:
   195       /// \code
   196       /// int count=0;
   197       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
   198       /// \endcode
   199       class NodeIt : public Node {
   200       public:
   201         /// Default constructor
   202 
   203         /// @warning The default constructor sets the iterator
   204         /// to an undefined value.
   205         NodeIt() { }
   206         /// Copy constructor.
   207         
   208         /// Copy constructor.
   209         ///
   210         NodeIt(const NodeIt& n) : Node(n) { }
   211         /// Invalid constructor \& conversion.
   212 
   213         /// Initialize the iterator to be invalid.
   214         /// \sa Invalid for more details.
   215         NodeIt(Invalid) { }
   216         /// Sets the iterator to the first node.
   217 
   218         /// Sets the iterator to the first node of \c g.
   219         ///
   220         NodeIt(const StaticGraph&) { }
   221         /// Node -> NodeIt conversion.
   222 
   223         /// Sets the iterator to the node of \c the graph pointed by 
   224 	/// the trivial iterator.
   225         /// This feature necessitates that each time we 
   226         /// iterate the edge-set, the iteration order is the same.
   227         NodeIt(const StaticGraph&, const Node&) { }
   228         /// Next node.
   229 
   230         /// Assign the iterator to the next node.
   231         ///
   232         NodeIt& operator++() { return *this; }
   233       };
   234     
   235     
   236       /// The base type of the edge iterators.
   237 
   238       /// The base type of the edge iterators.
   239       ///
   240       class Edge {
   241       public:
   242         /// Default constructor
   243 
   244         /// @warning The default constructor sets the iterator
   245         /// to an undefined value.
   246         Edge() { }
   247         /// Copy constructor.
   248 
   249         /// Copy constructor.
   250         ///
   251         Edge(const Edge&) { }
   252         /// Initialize the iterator to be invalid.
   253 
   254         /// Initialize the iterator to be invalid.
   255         ///
   256         Edge(Invalid) { }
   257         /// Equality operator
   258 
   259         /// Two iterators are equal if and only if they point to the
   260         /// same object or both are invalid.
   261         bool operator==(Edge) const { return true; }
   262         /// Inequality operator
   263 
   264         /// \sa operator==(Edge n)
   265         ///
   266         bool operator!=(Edge) const { return true; }
   267 
   268 	/// Artificial ordering operator.
   269 	
   270 	/// To allow the use of graph descriptors as key type in std::map or
   271 	/// similar associative container we require this.
   272 	///
   273 	/// \note This operator only have to define some strict ordering of
   274 	/// the items; this order has nothing to do with the iteration
   275 	/// ordering of the items.
   276 	///
   277 	/// \bug This is a technical requirement. Do we really need this?
   278 	bool operator<(Edge) const { return false; }
   279       };
   280     
   281       /// This iterator goes trough the outgoing edges of a node.
   282 
   283       /// This iterator goes trough the \e outgoing edges of a certain node
   284       /// of a graph.
   285       /// Its usage is quite simple, for example you can count the number
   286       /// of outgoing edges of a node \c n
   287       /// in graph \c g of type \c Graph as follows.
   288       /// \code
   289       /// int count=0;
   290       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   291       /// \endcode
   292     
   293       class OutEdgeIt : public Edge {
   294       public:
   295         /// Default constructor
   296 
   297         /// @warning The default constructor sets the iterator
   298         /// to an undefined value.
   299         OutEdgeIt() { }
   300         /// Copy constructor.
   301 
   302         /// Copy constructor.
   303         ///
   304         OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
   305         /// Initialize the iterator to be invalid.
   306 
   307         /// Initialize the iterator to be invalid.
   308         ///
   309         OutEdgeIt(Invalid) { }
   310         /// This constructor sets the iterator to the first outgoing edge.
   311     
   312         /// This constructor sets the iterator to the first outgoing edge of
   313         /// the node.
   314         OutEdgeIt(const StaticGraph&, const Node&) { }
   315         /// Edge -> OutEdgeIt conversion
   316 
   317         /// Sets the iterator to the value of the trivial iterator.
   318 	/// This feature necessitates that each time we 
   319         /// iterate the edge-set, the iteration order is the same.
   320         OutEdgeIt(const StaticGraph&, const Edge&) { }
   321         ///Next outgoing edge
   322         
   323         /// Assign the iterator to the next 
   324         /// outgoing edge of the corresponding node.
   325         OutEdgeIt& operator++() { return *this; }
   326       };
   327 
   328       /// This iterator goes trough the incoming edges of a node.
   329 
   330       /// This iterator goes trough the \e incoming edges of a certain node
   331       /// of a graph.
   332       /// Its usage is quite simple, for example you can count the number
   333       /// of outgoing edges of a node \c n
   334       /// in graph \c g of type \c Graph as follows.
   335       /// \code
   336       /// int count=0;
   337       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   338       /// \endcode
   339 
   340       class InEdgeIt : public Edge {
   341       public:
   342         /// Default constructor
   343 
   344         /// @warning The default constructor sets the iterator
   345         /// to an undefined value.
   346         InEdgeIt() { }
   347         /// Copy constructor.
   348 
   349         /// Copy constructor.
   350         ///
   351         InEdgeIt(const InEdgeIt& e) : Edge(e) { }
   352         /// Initialize the iterator to be invalid.
   353 
   354         /// Initialize the iterator to be invalid.
   355         ///
   356         InEdgeIt(Invalid) { }
   357         /// This constructor sets the iterator to first incoming edge.
   358     
   359         /// This constructor set the iterator to the first incoming edge of
   360         /// the node.
   361         InEdgeIt(const StaticGraph&, const Node&) { }
   362         /// Edge -> InEdgeIt conversion
   363 
   364         /// Sets the iterator to the value of the trivial iterator \c e.
   365         /// This feature necessitates that each time we 
   366         /// iterate the edge-set, the iteration order is the same.
   367         InEdgeIt(const StaticGraph&, const Edge&) { }
   368         /// Next incoming edge
   369 
   370         /// Assign the iterator to the next inedge of the corresponding node.
   371         ///
   372         InEdgeIt& operator++() { return *this; }
   373       };
   374       /// This iterator goes through each edge.
   375 
   376       /// This iterator goes through each edge of a graph.
   377       /// Its usage is quite simple, for example you can count the number
   378       /// of edges in a graph \c g of type \c Graph as follows:
   379       /// \code
   380       /// int count=0;
   381       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   382       /// \endcode
   383       class EdgeIt : public Edge {
   384       public:
   385         /// Default constructor
   386 
   387         /// @warning The default constructor sets the iterator
   388         /// to an undefined value.
   389         EdgeIt() { }
   390         /// Copy constructor.
   391 
   392         /// Copy constructor.
   393         ///
   394         EdgeIt(const EdgeIt& e) : Edge(e) { }
   395         /// Initialize the iterator to be invalid.
   396 
   397         /// Initialize the iterator to be invalid.
   398         ///
   399         EdgeIt(Invalid) { }
   400         /// This constructor sets the iterator to the first edge.
   401     
   402         /// This constructor sets the iterator to the first edge of \c g.
   403         ///@param g the graph
   404         EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
   405         /// Edge -> EdgeIt conversion
   406 
   407         /// Sets the iterator to the value of the trivial iterator \c e.
   408         /// This feature necessitates that each time we 
   409         /// iterate the edge-set, the iteration order is the same.
   410         EdgeIt(const StaticGraph&, const Edge&) { } 
   411         ///Next edge
   412         
   413         /// Assign the iterator to the next edge.
   414         EdgeIt& operator++() { return *this; }
   415       };
   416       ///Gives back the target node of an edge.
   417 
   418       ///Gives back the target node of an edge.
   419       ///
   420       Node target(Edge) const { return INVALID; }
   421       ///Gives back the source node of an edge.
   422 
   423       ///Gives back the source node of an edge.
   424       ///
   425       Node source(Edge) const { return INVALID; }
   426 
   427 //       /// Gives back the first Node in the iterating order.
   428       
   429 //       /// Gives back the first Node in the iterating order.
   430 //       ///     
   431       void first(Node&) const {}
   432 
   433 //       /// Gives back the next Node in the iterating order.
   434       
   435 //       /// Gives back the next Node in the iterating order.
   436 //       ///     
   437       void next(Node&) const {}
   438 
   439 //       /// Gives back the first Edge in the iterating order.
   440       
   441 //       /// Gives back the first Edge in the iterating order.
   442 //       ///     
   443       void first(Edge&) const {}
   444 //       /// Gives back the next Edge in the iterating order.
   445       
   446 //       /// Gives back the next Edge in the iterating order.
   447 //       ///     
   448       void next(Edge&) const {}
   449 
   450 
   451 //       /// Gives back the first of the Edges point to the given Node.
   452       
   453 //       /// Gives back the first of the Edges point to the given Node.
   454 //       ///     
   455       void firstIn(Edge&, const Node&) const {}
   456 
   457 //       /// Gives back the next of the Edges points to the given Node.
   458 
   459 
   460 //       /// Gives back the next of the Edges points to the given Node.
   461 //       ///
   462       void nextIn(Edge&) const {}
   463 
   464 //       /// Gives back the first of the Edges start from the given Node.
   465       
   466 //       /// Gives back the first of the Edges start from the given Node.
   467 //       ///     
   468       void firstOut(Edge&, const Node&) const {}
   469 
   470 //       /// Gives back the next of the Edges start from the given Node.
   471       
   472 //       /// Gives back the next of the Edges start from the given Node.
   473 //       ///     
   474       void nextOut(Edge&) const {}
   475 
   476       /// \brief The base node of the iterator.
   477       ///
   478       /// Gives back the base node of the iterator.
   479       /// It is always the target of the pointed edge.
   480       Node baseNode(const InEdgeIt&) const { return INVALID; }
   481 
   482       /// \brief The running node of the iterator.
   483       ///
   484       /// Gives back the running node of the iterator.
   485       /// It is always the source of the pointed edge.
   486       Node runningNode(const InEdgeIt&) const { return INVALID; }
   487 
   488       /// \brief The base node of the iterator.
   489       ///
   490       /// Gives back the base node of the iterator.
   491       /// It is always the source of the pointed edge.
   492       Node baseNode(const OutEdgeIt&) const { return INVALID; }
   493 
   494       /// \brief The running node of the iterator.
   495       ///
   496       /// Gives back the running node of the iterator.
   497       /// It is always the target of the pointed edge.
   498       Node runningNode(const OutEdgeIt&) const { return INVALID; }
   499 
   500       /// \brief The opposite node on the given edge.
   501       ///
   502       /// Gives back the opposite node on the given edge.
   503       Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
   504 
   505       /// \brief Read write map of the nodes to type \c T.
   506       /// 
   507       /// ReadWrite map of the nodes to type \c T.
   508       /// \sa Reference
   509       /// \warning Making maps that can handle bool type (NodeMap<bool>)
   510       /// needs some extra attention!
   511       /// \todo Wrong documentation
   512       template<class T> 
   513       class NodeMap : public ReadWriteMap< Node, T >
   514       {
   515       public:
   516 
   517         ///\e
   518         NodeMap(const StaticGraph&) { }
   519         ///\e
   520         NodeMap(const StaticGraph&, T) { }
   521 
   522         ///Copy constructor
   523         NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
   524         ///Assignment operator
   525         NodeMap& operator=(const NodeMap&) { return *this; }
   526         // \todo fix this concept
   527       };
   528 
   529       /// \brief Read write map of the edges to type \c T.
   530       ///
   531       /// Reference map of the edges to type \c T.
   532       /// \sa Reference
   533       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   534       /// needs some extra attention!
   535       /// \todo Wrong documentation
   536       template<class T> 
   537       class EdgeMap : public ReadWriteMap<Edge,T>
   538       {
   539       public:
   540 
   541         ///\e
   542         EdgeMap(const StaticGraph&) { }
   543         ///\e
   544         EdgeMap(const StaticGraph&, T) { }
   545         ///Copy constructor
   546         EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
   547         ///Assignment operator
   548         EdgeMap& operator=(const EdgeMap&) { return *this; }
   549         // \todo fix this concept    
   550       };
   551 
   552       template <typename _Graph>
   553       struct Constraints : public _StaticGraph::Constraints<_Graph> {};
   554 
   555     };
   556 
   557     /// An empty non-static graph class.
   558     
   559     /// This class provides everything that \ref StaticGraph does.
   560     /// Additionally it enables building graphs from scratch.
   561     class ExtendableGraph : public StaticGraph
   562     {
   563     public:
   564       /// Defalult constructor.
   565 
   566       /// Defalult constructor.
   567       ///
   568       ExtendableGraph() { }
   569       ///Add a new node to the graph.
   570 
   571       /// \return the new node.
   572       ///
   573       Node addNode() { return INVALID; }
   574       ///Add a new edge to the graph.
   575 
   576       ///Add a new edge to the graph with source node \c s
   577       ///and target node \c t.
   578       ///\return the new edge.
   579       Edge addEdge(Node, Node) { return INVALID; }
   580     
   581       /// Resets the graph.
   582 
   583       /// This function deletes all edges and nodes of the graph.
   584       /// It also frees the memory allocated to store them.
   585       /// \todo It might belong to \ref ErasableGraph.
   586       void clear() { }
   587 
   588       template <typename _Graph>
   589       struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
   590 
   591     };
   592 
   593     /// An empty erasable graph class.
   594   
   595     /// This class is an extension of \ref ExtendableGraph. It makes it
   596     /// possible to erase edges or nodes.
   597     class ErasableGraph : public ExtendableGraph
   598     {
   599     public:
   600       /// Defalult constructor.
   601 
   602       /// Defalult constructor.
   603       ///
   604       ErasableGraph() { }
   605       /// Deletes a node.
   606 
   607       /// Deletes node \c n node.
   608       ///
   609       void erase(Node) { }
   610       /// Deletes an edge.
   611 
   612       /// Deletes edge \c e edge.
   613       ///
   614       void erase(Edge) { }
   615 
   616       template <typename _Graph>
   617       struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
   618 
   619     };
   620     
   621     // @}
   622   } //namespace concept  
   623 } //namespace lemon
   624 
   625 
   626 
   627 #endif // LEMON_CONCEPT_GRAPH_H