lemon/concept/graph.h
author hegyi
Mon, 21 Nov 2005 18:03:20 +0000
changeset 1823 cb082cdf3667
parent 1643 9285f3777553
child 1875 98698b69a902
permissions -rw-r--r--
NewMapWin has become Dialog instead of Window. Therefore it is created dynamically, when there is need for it, instead of keeping one instance in memory. This solution is slower, but more correct than before.
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/* -*- C++ -*-
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 * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_CONCEPT_GRAPH_H
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#define LEMON_CONCEPT_GRAPH_H
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///\ingroup graph_concepts
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///\file
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///\brief Declaration of Graph.
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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#include <lemon/concept/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/graph_component.h>
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namespace lemon {
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  namespace concept {
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    /**************** The full-featured graph concepts ****************/
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    // \brief Modular static graph class.
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    //     
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    // It should be the same as the \c StaticGraph class.
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    class _StaticGraph 
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      :  virtual public BaseGraphComponent,
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         public IterableGraphComponent, public MappableGraphComponent {
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    public:
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      typedef False UndirTag;
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<IterableGraphComponent, _Graph>();
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          checkConcept<MappableGraphComponent, _Graph>();
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        }
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      };
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    };
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    // \brief Modular extendable graph class.
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    //     
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    // It should be the same as the \c ExtendableGraph class.
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    class _ExtendableGraph 
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      :  virtual public BaseGraphComponent, public _StaticGraph,
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         public ExtendableGraphComponent, public ClearableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<_StaticGraph, _Graph >();
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          checkConcept<ExtendableGraphComponent, _Graph >();
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          checkConcept<ClearableGraphComponent, _Graph >();
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        }
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      };
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    };
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    // \brief Modular erasable graph class.
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    //     
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    // It should be the same as the \c ErasableGraph class.
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    class _ErasableGraph 
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      :  virtual public BaseGraphComponent, public _ExtendableGraph,
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         public ErasableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<_ExtendableGraph, _Graph >();
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          checkConcept<ErasableGraphComponent, _Graph >();
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        }
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      };
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    };
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    /// \addtogroup graph_concepts
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    /// @{
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    /// An empty static graph class.
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    /// This class provides all the common features of a graph structure,
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    /// however completely without implementations and real data structures
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    /// behind the interface.
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    /// All graph algorithms should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// It can be used for checking the interface compatibility,
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    /// or it can serve as a skeleton of a new graph structure.
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    /// 
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    /// Also, you will find here the full documentation of a certain graph
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    /// feature, the documentation of a real graph imlementation
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    /// like @ref ListGraph or
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    /// @ref SmartGraph will just refer to this structure.
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    ///
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    /// \todo A pages describing the concept of concept description would
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    /// be nice.
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    class StaticGraph
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    {
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    public:
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      ///\e
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      ///\todo undocumented
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      ///
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      typedef False UndirTag;
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      /// Defalult constructor.
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      /// Defalult constructor.
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      ///
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      StaticGraph() { }
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      ///Copy consructor.
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//       ///\todo It is not clear, what we expect from a copy constructor.
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//       ///E.g. How to assign the nodes/edges to each other? What about maps?
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//       StaticGraph(const StaticGraph& g) { }
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      /// The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Node) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      /// \code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      /// \endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const StaticGraph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const StaticGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the edge iterators.
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      /// The base type of the edge iterators.
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      ///
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      class Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Edge n)
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        ///
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        bool operator!=(Edge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Edge) const { return false; }
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      };
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      /// This iterator goes trough the outgoing edges of a node.
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      /// This iterator goes trough the \e outgoing edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class OutEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        OutEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        OutEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first outgoing edge.
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        /// This constructor sets the iterator to the first outgoing edge of
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        /// the node.
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        OutEdgeIt(const StaticGraph&, const Node&) { }
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        /// Edge -> OutEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator.
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	/// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        OutEdgeIt(const StaticGraph&, const Edge&) { }
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        ///Next outgoing edge
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        /// Assign the iterator to the next 
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        /// outgoing edge of the corresponding node.
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        OutEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the incoming edges of a node.
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      /// This iterator goes trough the \e incoming edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class InEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        InEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        InEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to first incoming edge.
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        /// This constructor set the iterator to the first incoming edge of
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        /// the node.
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        InEdgeIt(const StaticGraph&, const Node&) { }
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        /// Edge -> InEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        InEdgeIt(const StaticGraph&, const Edge&) { }
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        /// Next incoming edge
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        /// Assign the iterator to the next inedge of the corresponding node.
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        ///
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        InEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      /// \code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class EdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        EdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        EdgeIt(const EdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        EdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first edge.
deba@1136
   401
    
ladanyi@1426
   402
        /// This constructor sets the iterator to the first edge of \c g.
ladanyi@1426
   403
        ///@param g the graph
alpar@1643
   404
        EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
ladanyi@1426
   405
        /// Edge -> EdgeIt conversion
deba@1136
   406
ladanyi@1426
   407
        /// Sets the iterator to the value of the trivial iterator \c e.
ladanyi@1426
   408
        /// This feature necessitates that each time we 
ladanyi@1426
   409
        /// iterate the edge-set, the iteration order is the same.
ladanyi@1426
   410
        EdgeIt(const StaticGraph&, const Edge&) { } 
ladanyi@1426
   411
        ///Next edge
ladanyi@1426
   412
        
ladanyi@1426
   413
        /// Assign the iterator to the next edge.
ladanyi@1426
   414
        EdgeIt& operator++() { return *this; }
deba@1136
   415
      };
deba@1136
   416
      ///Gives back the target node of an edge.
deba@1136
   417
deba@1136
   418
      ///Gives back the target node of an edge.
deba@1136
   419
      ///
deba@1136
   420
      Node target(Edge) const { return INVALID; }
deba@1136
   421
      ///Gives back the source node of an edge.
deba@1136
   422
deba@1136
   423
      ///Gives back the source node of an edge.
deba@1136
   424
      ///
deba@1136
   425
      Node source(Edge) const { return INVALID; }
deba@1563
   426
alpar@1630
   427
//       /// Gives back the first Node in the iterating order.
deba@1563
   428
      
alpar@1630
   429
//       /// Gives back the first Node in the iterating order.
alpar@1630
   430
//       ///     
deba@1563
   431
      void first(Node&) const {}
deba@1563
   432
alpar@1630
   433
//       /// Gives back the next Node in the iterating order.
deba@1563
   434
      
alpar@1630
   435
//       /// Gives back the next Node in the iterating order.
alpar@1630
   436
//       ///     
deba@1563
   437
      void next(Node&) const {}
deba@1563
   438
alpar@1630
   439
//       /// Gives back the first Edge in the iterating order.
deba@1563
   440
      
alpar@1630
   441
//       /// Gives back the first Edge in the iterating order.
alpar@1630
   442
//       ///     
deba@1563
   443
      void first(Edge&) const {}
alpar@1630
   444
//       /// Gives back the next Edge in the iterating order.
deba@1563
   445
      
alpar@1630
   446
//       /// Gives back the next Edge in the iterating order.
alpar@1630
   447
//       ///     
deba@1563
   448
      void next(Edge&) const {}
deba@1563
   449
deba@1563
   450
alpar@1630
   451
//       /// Gives back the first of the Edges point to the given Node.
deba@1563
   452
      
alpar@1630
   453
//       /// Gives back the first of the Edges point to the given Node.
alpar@1630
   454
//       ///     
deba@1563
   455
      void firstIn(Edge&, const Node&) const {}
deba@1563
   456
alpar@1630
   457
//       /// Gives back the next of the Edges points to the given Node.
deba@1563
   458
deba@1563
   459
alpar@1630
   460
//       /// Gives back the next of the Edges points to the given Node.
alpar@1630
   461
//       ///
deba@1563
   462
      void nextIn(Edge&) const {}
deba@1563
   463
alpar@1630
   464
//       /// Gives back the first of the Edges start from the given Node.
deba@1563
   465
      
alpar@1630
   466
//       /// Gives back the first of the Edges start from the given Node.
alpar@1630
   467
//       ///     
deba@1563
   468
      void firstOut(Edge&, const Node&) const {}
deba@1563
   469
alpar@1630
   470
//       /// Gives back the next of the Edges start from the given Node.
deba@1563
   471
      
alpar@1630
   472
//       /// Gives back the next of the Edges start from the given Node.
alpar@1630
   473
//       ///     
deba@1563
   474
      void nextOut(Edge&) const {}
deba@1563
   475
deba@1563
   476
      /// \brief The base node of the iterator.
deba@1563
   477
      ///
deba@1563
   478
      /// Gives back the base node of the iterator.
deba@1627
   479
      /// It is always the target of the pointed edge.
deba@1563
   480
      Node baseNode(const InEdgeIt&) const { return INVALID; }
deba@1563
   481
deba@1563
   482
      /// \brief The running node of the iterator.
deba@1563
   483
      ///
deba@1563
   484
      /// Gives back the running node of the iterator.
deba@1627
   485
      /// It is always the source of the pointed edge.
deba@1563
   486
      Node runningNode(const InEdgeIt&) const { return INVALID; }
deba@1563
   487
deba@1563
   488
      /// \brief The base node of the iterator.
deba@1563
   489
      ///
deba@1563
   490
      /// Gives back the base node of the iterator.
deba@1627
   491
      /// It is always the source of the pointed edge.
deba@1563
   492
      Node baseNode(const OutEdgeIt&) const { return INVALID; }
deba@1563
   493
deba@1563
   494
      /// \brief The running node of the iterator.
deba@1563
   495
      ///
deba@1563
   496
      /// Gives back the running node of the iterator.
deba@1627
   497
      /// It is always the target of the pointed edge.
deba@1563
   498
      Node runningNode(const OutEdgeIt&) const { return INVALID; }
deba@1136
   499
deba@1627
   500
      /// \brief The opposite node on the given edge.
deba@1627
   501
      ///
deba@1627
   502
      /// Gives back the opposite node on the given edge.
deba@1627
   503
      Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
deba@1627
   504
deba@1627
   505
      /// \brief Read write map of the nodes to type \c T.
deba@1627
   506
      /// 
deba@1136
   507
      /// ReadWrite map of the nodes to type \c T.
deba@1136
   508
      /// \sa Reference
deba@1136
   509
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1136
   510
      /// needs some extra attention!
alpar@1630
   511
      /// \todo Wrong documentation
deba@1136
   512
      template<class T> 
deba@1136
   513
      class NodeMap : public ReadWriteMap< Node, T >
deba@1136
   514
      {
deba@1136
   515
      public:
deba@1136
   516
ladanyi@1426
   517
        ///\e
ladanyi@1426
   518
        NodeMap(const StaticGraph&) { }
ladanyi@1426
   519
        ///\e
ladanyi@1426
   520
        NodeMap(const StaticGraph&, T) { }
deba@1136
   521
ladanyi@1426
   522
        ///Copy constructor
ladanyi@1426
   523
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
ladanyi@1426
   524
        ///Assignment operator
ladanyi@1426
   525
        NodeMap& operator=(const NodeMap&) { return *this; }
ladanyi@1426
   526
        // \todo fix this concept
deba@1136
   527
      };
deba@1136
   528
deba@1627
   529
      /// \brief Read write map of the edges to type \c T.
deba@1627
   530
      ///
deba@1627
   531
      /// Reference map of the edges to type \c T.
deba@1136
   532
      /// \sa Reference
deba@1136
   533
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@1136
   534
      /// needs some extra attention!
alpar@1630
   535
      /// \todo Wrong documentation
deba@1136
   536
      template<class T> 
deba@1136
   537
      class EdgeMap : public ReadWriteMap<Edge,T>
deba@1136
   538
      {
deba@1136
   539
      public:
deba@1136
   540
ladanyi@1426
   541
        ///\e
ladanyi@1426
   542
        EdgeMap(const StaticGraph&) { }
ladanyi@1426
   543
        ///\e
ladanyi@1426
   544
        EdgeMap(const StaticGraph&, T) { }
ladanyi@1426
   545
        ///Copy constructor
ladanyi@1426
   546
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
ladanyi@1426
   547
        ///Assignment operator
ladanyi@1426
   548
        EdgeMap& operator=(const EdgeMap&) { return *this; }
ladanyi@1426
   549
        // \todo fix this concept    
deba@1136
   550
      };
deba@1136
   551
deba@1136
   552
      template <typename _Graph>
deba@1136
   553
      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
deba@1136
   554
deba@1136
   555
    };
deba@1136
   556
deba@1136
   557
    /// An empty non-static graph class.
deba@1136
   558
    
ladanyi@1426
   559
    /// This class provides everything that \ref StaticGraph does.
ladanyi@1426
   560
    /// Additionally it enables building graphs from scratch.
deba@1136
   561
    class ExtendableGraph : public StaticGraph
deba@1136
   562
    {
deba@1136
   563
    public:
deba@1136
   564
      /// Defalult constructor.
deba@1136
   565
deba@1136
   566
      /// Defalult constructor.
deba@1136
   567
      ///
deba@1136
   568
      ExtendableGraph() { }
deba@1136
   569
      ///Add a new node to the graph.
deba@1136
   570
deba@1136
   571
      /// \return the new node.
deba@1136
   572
      ///
deba@1136
   573
      Node addNode() { return INVALID; }
deba@1136
   574
      ///Add a new edge to the graph.
deba@1136
   575
deba@1136
   576
      ///Add a new edge to the graph with source node \c s
deba@1136
   577
      ///and target node \c t.
deba@1136
   578
      ///\return the new edge.
alpar@1367
   579
      Edge addEdge(Node, Node) { return INVALID; }
deba@1136
   580
    
deba@1136
   581
      /// Resets the graph.
deba@1136
   582
deba@1136
   583
      /// This function deletes all edges and nodes of the graph.
deba@1136
   584
      /// It also frees the memory allocated to store them.
deba@1136
   585
      /// \todo It might belong to \ref ErasableGraph.
deba@1136
   586
      void clear() { }
deba@1136
   587
deba@1136
   588
      template <typename _Graph>
deba@1136
   589
      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
deba@1136
   590
deba@1136
   591
    };
deba@1136
   592
deba@1136
   593
    /// An empty erasable graph class.
deba@1136
   594
  
ladanyi@1426
   595
    /// This class is an extension of \ref ExtendableGraph. It makes it
deba@1136
   596
    /// possible to erase edges or nodes.
deba@1136
   597
    class ErasableGraph : public ExtendableGraph
deba@1136
   598
    {
deba@1136
   599
    public:
deba@1136
   600
      /// Defalult constructor.
deba@1136
   601
deba@1136
   602
      /// Defalult constructor.
deba@1136
   603
      ///
deba@1136
   604
      ErasableGraph() { }
deba@1136
   605
      /// Deletes a node.
deba@1136
   606
deba@1136
   607
      /// Deletes node \c n node.
deba@1136
   608
      ///
alpar@1367
   609
      void erase(Node) { }
deba@1136
   610
      /// Deletes an edge.
deba@1136
   611
deba@1136
   612
      /// Deletes edge \c e edge.
deba@1136
   613
      ///
alpar@1367
   614
      void erase(Edge) { }
deba@1136
   615
deba@1136
   616
      template <typename _Graph>
deba@1136
   617
      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
deba@1136
   618
deba@1136
   619
    };
deba@1136
   620
    
klao@959
   621
    // @}
klao@959
   622
  } //namespace concept  
klao@959
   623
} //namespace lemon
klao@959
   624
klao@959
   625
klao@959
   626
klao@959
   627
#endif // LEMON_CONCEPT_GRAPH_H