Shape keeping movement is implemented, at last. Many thanks to Alpar.
1.1 --- a/gui/broken_edge.cc Thu Oct 06 10:28:45 2005 +0000
1.2 +++ b/gui/broken_edge.cc Thu Oct 06 12:32:06 2005 +0000
1.3 @@ -46,194 +46,66 @@
1.4 {
1.5 //arrow keeps its position-left button
1.6
1.7 - if(p.size()==2)
1.8 - {
1.9 - Gnome::Canvas::Points points;
1.10 - my_points[0]=p[0];
1.11 - my_points[2]=p[1];
1.12 - for(int i=0;i<3;i++)
1.13 - {
1.14 - points.push_back(my_points[i]);
1.15 - }
1.16 - property_points().set_value(points);
1.17 - }
1.18 +// if(p.size()==2)
1.19 +// {
1.20 +// Gnome::Canvas::Points points;
1.21 +// my_points[0]=p[0];
1.22 +// my_points[2]=p[1];
1.23 +// for(int i=0;i<3;i++)
1.24 +// {
1.25 +// points.push_back(my_points[i]);
1.26 +// }
1.27 +// property_points().set_value(points);
1.28 +// }
1.29 set_arrow=true;
1.30
1.31 //////////////////////////////////////////////////////////////////////////////////////////////////////
1.32 - /////////// kepps shape-with angles
1.33 + /////////// keeps shape-with scalar multiplication - version 2.
1.34 //////////////////////////////////////////////////////////////////////////////////////////////////////
1.35
1.36 + if(p.size()==2)
1.37 + {
1.38 + //old vector from one to the other node - a
1.39 + xy<double> a_v(my_points[2].get_x()-my_points[0].get_x(),my_points[2].get_y()-my_points[0].get_y());
1.40 + //new vector from one to the other node - b
1.41 + xy<double> b_v(p[1].get_x()-p[0].get_x(),p[1].get_y()-p[0].get_y());
1.42
1.43 -// //old vector from one to the other node
1.44 -// xy<double> o_p2p(my_points[2].get_x()-my_points[0].get_x(),my_points[2].get_y()-my_points[0].get_y());
1.45 -// //projection of the old vector to positive x axis
1.46 -// xy<double> o_x_p2p(fabs(o_p2p.x),0);
1.47 -// //length of p2p vector
1.48 -// double o_l_p2p=sqrt( o_p2p.normSquare() );
1.49 -// if(o_p2p.x<0)
1.50 -// {
1.51 -// o_l_p2p*=-1;
1.52 -// }
1.53 -// //length of projection of p2p vector
1.54 -// double o_l_x_p2p=sqrt( o_x_p2p.normSquare() );
1.55 -// //old angle of p2p vector to the x axis
1.56 -// double o_a_p2p=acos(o_l_x_p2p/o_l_p2p);
1.57 -// if(o_p2p.y>0)
1.58 -// {
1.59 -// o_a_p2p=2*M_PI-o_a_p2p;
1.60 -// }
1.61 + double absa=sqrt(a_v.normSquare());
1.62 + double absb=sqrt(b_v.normSquare());
1.63
1.64 -// //old vector from first node to the breakpoint
1.65 -// xy<double> o_1b((my_points[1].get_x()-my_points[0].get_x()),(my_points[1].get_y()-my_points[0].get_y()));
1.66 -// //projection of the old node-breakpoint vector to positive x axis
1.67 -// xy<double> o_x_1b(fabs(o_1b.x),0);
1.68 -// //length of 1b vector
1.69 -// double o_l_1b=sqrt( o_1b.normSquare() );
1.70 -// if(o_1b.x<0)
1.71 -// {
1.72 -// o_l_1b*=-1;
1.73 -// }
1.74 -// //length of projection of 1b vector
1.75 -// double o_l_x_1b=sqrt( o_x_1b.normSquare() );
1.76 -// //old angle of 1b vector to the x axis
1.77 -// double o_a_1b=acos(o_l_x_1b/o_l_1b);
1.78 -// if(o_1b.y>0)
1.79 -// {
1.80 -// o_a_1b=2*M_PI-o_a_1b;
1.81 -// }
1.82 + //old vector from one node to the breakpoint - c
1.83 + xy<double> c_v(my_points[1].get_x()-my_points[0].get_x(),my_points[1].get_y()-my_points[0].get_y());
1.84
1.85 -// if(p.size()==2)
1.86 -// {
1.87 -// set_arrow=true;
1.88 + //unit vector with the same direction to a_v
1.89 + xy<double> a_v_u(a_v.x/absa,a_v.y/absa);
1.90
1.91 -// my_points[0]=p[0];
1.92 -// my_points[2]=p[1];
1.93 + //normal vector of unit vector with the same direction to a_v
1.94 + xy<double> a_v_u_n(((-1)*a_v_u.y),a_v_u.x);
1.95
1.96 -// //new vector from one to the other node
1.97 -// xy<double> n_p2p(my_points[2].get_x()-my_points[0].get_x(),my_points[2].get_y()-my_points[0].get_y());
1.98 -// //projection of the new vector to positive x axis
1.99 -// xy<double> n_x_p2p(fabs(n_p2p.x),0);
1.100 -// //length of p2p vector
1.101 -// double n_l_p2p=sqrt( n_p2p.normSquare() );
1.102 -// if(n_p2p.x<0)
1.103 -// {
1.104 -// n_l_p2p*=-1;
1.105 -// }
1.106 -// //length of projection of p2p vector
1.107 -// double n_l_x_p2p=sqrt( n_x_p2p.normSquare() );
1.108 -// //new angle of p2p vector to the x axis
1.109 -// double n_a_p2p=acos(n_l_x_p2p/n_l_p2p);
1.110 -// if(n_p2p.y>0)
1.111 -// {
1.112 -// n_a_p2p=2*M_PI-n_a_p2p;
1.113 -// }
1.114 + //unit vector with the same direction to b_v
1.115 + xy<double> b_v_u(b_v.x/absb,b_v.y/absb);
1.116
1.117 -// //new angle of 1b vector to the x axis
1.118 -// double n_a_1b=o_a_1b+n_a_p2p-o_a_p2p;
1.119 + //normal vector of unit vector with the same direction to b_v
1.120 + xy<double> b_v_u_n(((-1)*b_v_u.y),b_v_u.x);
1.121
1.122 -// std::cout << " p2p regi: " << o_a_p2p/M_PI*180 << " uj: " << n_a_p2p/M_PI*180-(int)n_a_p2p/M_PI*180 << std::endl;
1.123 -// std::cout << " 1b regi: " << o_a_1b/M_PI*180 << " uj: " << n_a_1b/M_PI*180-(int)n_a_1b/M_PI*180 << std::endl;
1.124 + //vector c in a_v_u and a_v_u_n co-ordinate system
1.125 + xy<double> c_a(c_v*a_v_u,c_v*a_v_u_n);
1.126
1.127 -// // std::cout << o_p2p << " " << n_p2p << std::endl;
1.128 + //new vector from one node to the breakpoint - d - we have to calculate this one
1.129 + xy<double> d_v=absb/absa*(c_a.x*b_v_u+c_a.y*b_v_u_n);
1.130
1.131 -// if((n_a_1b>M_PI*3/2)||(n_a_1b<M_PI/2))
1.132 -// {
1.133 -// std::cout << "jobb terfel" << std::endl;
1.134 -// my_points[1]=Gnome::Art::Point(p[0].get_x()+cos(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p,p[0].get_y()-sin(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p);
1.135 -// }
1.136 -// else if((n_a_1b<M_PI*3/2)&&(n_a_1b>M_PI/2))
1.137 -// {
1.138 -// std::cout << "bal terfel" << std::endl;
1.139 -// my_points[1]=Gnome::Art::Point(p[0].get_x()-cos(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p,p[0].get_y()+sin(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p);
1.140 -// }
1.141 -// else
1.142 -// {
1.143 -// std::cout << "y tengely" << std::endl;
1.144 -// double new_y=my_points[1].get_y();
1.145 -// my_points[1]=Gnome::Art::Point(p[0].get_x()-cos(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p,new_y);
1.146 -// }
1.147 + my_points[1]=Gnome::Art::Point(d_v.x+p[0].get_x(),d_v.y+p[0].get_y());
1.148
1.149 -// std::cout << "alap: " << p[0] << " eredeti hossz: " << o_l_1b << " nagy uj: " << n_l_p2p << " nagy regi: " << o_l_p2p << " a*b/c " << o_l_1b*n_l_p2p/o_l_p2p << " eredmeny: " << my_points[1] << std::endl;
1.150 + my_points[0]=p[0];
1.151 + my_points[2]=p[1];
1.152
1.153 -
1.154 -// // if(o_1b.x*o_1b.y>0)
1.155 -// // {
1.156 -// // if(n_p2p.x>0)
1.157 -// // {
1.158 -// // my_points[1]=Gnome::Art::Point(p[0].get_x()+cos(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p,p[0].get_y()+sin(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p);
1.159 -// // }
1.160 -// // else
1.161 -// // {
1.162 -// // my_points[1]=Gnome::Art::Point(p[0].get_x()-cos(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p,p[0].get_y()-sin(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p);
1.163 -// // }
1.164 -// // }
1.165 -// // else if(o_1b.x*o_1b.y<0)
1.166 -// // {
1.167 -// // if(n_p2p.x>0)
1.168 -// // {
1.169 -// // my_points[1]=Gnome::Art::Point(p[0].get_x()+cos(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p,p[0].get_y()-sin(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p);
1.170 -// // }
1.171 -// // else
1.172 -// // {
1.173 -// // my_points[1]=Gnome::Art::Point(p[0].get_x()-cos(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p,p[0].get_y()+sin(n_a_1b)*o_l_1b*n_l_p2p/o_l_p2p);
1.174 -// // }
1.175 -// // }
1.176 -// // else
1.177 -// // {
1.178 -// // }
1.179 -
1.180 - //////////////////////////////////////////////////////////////////////////////////////////////////////
1.181 - /////////// kepps shape-with scalar multiplication
1.182 - //////////////////////////////////////////////////////////////////////////////////////////////////////
1.183 -
1.184 -// if(p.size()==2)
1.185 -// {
1.186 -// //old vector from one to the other node - a
1.187 -// xy<double> a_v(my_points[2].get_x()-my_points[0].get_x(),my_points[2].get_y()-my_points[0].get_y());
1.188 -// //new vector from one to the other node - b
1.189 -// xy<double> b_v(p[1].get_x()-p[0].get_x(),p[1].get_y()-p[0].get_y());
1.190 -
1.191 -// //old vector from one node to the breakpoint - c
1.192 -// xy<double> c_v(my_points[1].get_x()-my_points[0].get_x(),my_points[1].get_y()-my_points[0].get_y());
1.193 -
1.194 -// //new vector from one node to the breakpoint - d - we have to calculate this one
1.195 -// xy<double> d_v;
1.196 -
1.197 -// //scalar product of a and b (old and new vector from first point to the other)
1.198 -// double sab=a_v*b_v;
1.199 -// //scalar product of c and d (old and new vector from first point to breakpoint)
1.200 -// double scd=sab*c_v.normSquare()/a_v.normSquare();
1.201 -
1.202 -// std::cout<<" a " << a_v<<" b " <<b_v<<" c " <<c_v<<" sab " <<sab<<" scd "<<scd<<std::endl;
1.203 -
1.204 -// double a=c_v.normSquare();
1.205 -// double b=2*scd*c_v.y;
1.206 -// double c=scd*scd-b_v.normSquare()/a_v.normSquare()*c_v.normSquare()*c_v.x*c_v.x;
1.207 -
1.208 -// std::cout<<" a " << a<<" b " <<b<<" c " <<c<<std::endl;
1.209 -
1.210 -// d_v.y=(-b-sqrt(b*b-4*a*c))/2/a;
1.211 -
1.212 -// if(c_v.x!=0)
1.213 -// {
1.214 -// d_v.x=(scd-c_v.y*d_v.y)/c_v.x;
1.215 -// }
1.216 -// else
1.217 -// {
1.218 -// d_v.x=my_points[1].get_x();
1.219 -// }
1.220 -
1.221 -// std::cout<<" d " << d_v<<std::endl;
1.222 -
1.223 -// my_points[1]=Gnome::Art::Point(d_v.x+p[0].get_x(),d_v.y+p[0].get_y());
1.224 -
1.225 -// Gnome::Canvas::Points points;
1.226 -// for(int i=0;i<3;i++)
1.227 -// {
1.228 -// points.push_back(my_points[i]);
1.229 -// }
1.230 -// property_points().set_value(points);
1.231 -// }
1.232 + Gnome::Canvas::Points points;
1.233 + for(int i=0;i<3;i++)
1.234 + {
1.235 + points.push_back(my_points[i]);
1.236 + }
1.237 + property_points().set_value(points);
1.238 + }
1.239 }
1.240 if(set_arrow)
1.241 {