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kpeter (Peter Kovacs)
kpeter@inf.elte.hu
Improvements in dim2::BoundingBox (ticket #126) - Rename the private varibles to start with underscore. - Doc improvements.
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1 file changed with 66 insertions and 64 deletions:
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Ignore white space 12 line context
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@@ -17,13 +17,12 @@
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 */
18 18

	
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#ifndef LEMON_DIM2_H
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#define LEMON_DIM2_H
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#include <iostream>
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#include <lemon/core.h>
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///\ingroup misc
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///\file
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///\brief A simple two dimensional vector and a bounding box implementation
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///
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/// The class \ref lemon::dim2::Point "dim2::Point" implements
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@@ -42,15 +41,15 @@
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  ///tools for handling two dimensional coordinates
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  namespace dim2 {
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  /// \addtogroup misc
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  /// @{
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  /// A simple two dimensional vector (plainvector) implementation
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  /// A simple two dimensional vector (plain vector) implementation
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  /// A simple two dimensional vector (plainvector) implementation
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  /// A simple two dimensional vector (plain vector) implementation
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  /// with the usual vector operations.
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  template<typename T>
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    class Point {
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    public:
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@@ -183,15 +182,15 @@
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  ///Return a vector multiplied by a scalar.
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  ///\relates Point
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  template<typename T> Point<T> operator*(const T &u,const Point<T> &x) {
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    return x*u;
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  }
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  ///Read a plainvector from a stream
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  ///Read a plain vector from a stream
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  ///Read a plainvector from a stream.
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  ///Read a plain vector from a stream.
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  ///\relates Point
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  ///
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  template<typename T>
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  inline std::istream& operator>>(std::istream &is, Point<T> &z) {
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    char c;
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    if (is >> c) {
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@@ -211,15 +210,15 @@
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    } else {
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      is.clear();
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    }
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    return is;
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  }
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  ///Write a plainvector to a stream
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  ///Write a plain vector to a stream
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  ///Write a plainvector to a stream.
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  ///Write a plain vector to a stream.
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  ///\relates Point
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  ///
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  template<typename T>
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  inline std::ostream& operator<<(std::ostream &os, const Point<T>& z)
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  {
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    os << "(" << z.x << ", " << z.y << ")";
... ...
@@ -258,39 +257,42 @@
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  {
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    return Point<T>(z.y,-z.x);
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  }
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  /// A class to calculate or store the bounding box of plainvectors.
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    /// A class to calculate or store the bounding box of plain vectors.
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  /// A class to calculate or store the bounding box of plainvectors.
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  ///
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    /// A class to calculate or store the bounding box of plain vectors.
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    ///
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    template<typename T>
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    class BoundingBox {
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      Point<T> bottom_left, top_right;
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      Point<T> _bottom_left, _top_right;
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      bool _empty;
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    public:
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      ///Default constructor: creates an empty bounding box
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      BoundingBox() { _empty = true; }
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      ///Construct an instance from one point
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      BoundingBox(Point<T> a) { bottom_left=top_right=a; _empty = false; }
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      BoundingBox(Point<T> a) {
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        _bottom_left = _top_right = a;
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        _empty = false;
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      }
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      ///Construct an instance from two points
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      ///Construct an instance from two points.
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      ///\param a The bottom left corner.
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      ///\param b The top right corner.
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      ///\warning The coordinates of the bottom left corner must be no more
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      ///than those of the top right one.
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      BoundingBox(Point<T> a,Point<T> b)
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      {
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        bottom_left=a;
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        top_right=b;
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        _bottom_left = a;
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        _top_right = b;
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        _empty = false;
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      }
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      ///Construct an instance from four numbers
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      ///Construct an instance from four numbers.
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@@ -299,14 +301,14 @@
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      ///\param r The right side of the box.
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      ///\param t The top of the box.
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      ///\warning The left side must be no more than the right side and
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      ///bottom must be no more than the top.
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      BoundingBox(T l,T b,T r,T t)
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      {
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        bottom_left=Point<T>(l,b);
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        top_right=Point<T>(r,t);
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        _bottom_left=Point<T>(l,b);
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        _top_right=Point<T>(r,t);
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        _empty = false;
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      }
309 311

	
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      ///Return \c true if the bounding box is empty.
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      ///Return \c true if the bounding box is empty (i.e. return \c false
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@@ -317,216 +319,216 @@
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      bool empty() const {
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        return _empty;
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      }
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      ///Make the BoundingBox empty
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      void clear() {
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        _empty=1;
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        _empty = true;
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      }
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      ///Give back the bottom left corner of the box
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      ///Give back the bottom left corner of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> bottomLeft() const {
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        return bottom_left;
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        return _bottom_left;
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      }
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      ///Set the bottom left corner of the box
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      ///Set the bottom left corner of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void bottomLeft(Point<T> p) {
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        bottom_left = p;
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        _bottom_left = p;
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      }
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      ///Give back the top right corner of the box
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      ///Give back the top right corner of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> topRight() const {
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        return top_right;
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        return _top_right;
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      }
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      ///Set the top right corner of the box
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      ///Set the top right corner of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void topRight(Point<T> p) {
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        top_right = p;
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        _top_right = p;
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      }
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      ///Give back the bottom right corner of the box
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      ///Give back the bottom right corner of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> bottomRight() const {
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        return Point<T>(top_right.x,bottom_left.y);
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        return Point<T>(_top_right.x,_bottom_left.y);
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      }
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      ///Set the bottom right corner of the box
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      ///Set the bottom right corner of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void bottomRight(Point<T> p) {
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        top_right.x = p.x;
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        bottom_left.y = p.y;
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        _top_right.x = p.x;
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        _bottom_left.y = p.y;
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      }
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      ///Give back the top left corner of the box
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      ///Give back the top left corner of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> topLeft() const {
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        return Point<T>(bottom_left.x,top_right.y);
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        return Point<T>(_bottom_left.x,_top_right.y);
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      }
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      ///Set the top left corner of the box
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      ///Set the top left corner of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void topLeft(Point<T> p) {
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        top_right.y = p.y;
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        bottom_left.x = p.x;
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        _top_right.y = p.y;
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        _bottom_left.x = p.x;
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      }
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      ///Give back the bottom of the box
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      ///Give back the bottom of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T bottom() const {
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        return bottom_left.y;
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        return _bottom_left.y;
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      }
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      ///Set the bottom of the box
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      ///Set the bottom of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void bottom(T t) {
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        bottom_left.y = t;
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        _bottom_left.y = t;
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      }
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      ///Give back the top of the box
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      ///Give back the top of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T top() const {
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        return top_right.y;
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        return _top_right.y;
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      }
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      ///Set the top of the box
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      ///Set the top of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void top(T t) {
421
        top_right.y = t;
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        _top_right.y = t;
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      }
423 425

	
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      ///Give back the left side of the box
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      ///Give back the left side of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T left() const {
429
        return bottom_left.x;
431
        return _bottom_left.x;
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      }
431 433

	
432 434
      ///Set the left side of the box
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      ///Set the left side of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void left(T t) {
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        bottom_left.x = t;
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        _bottom_left.x = t;
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      }
439 441

	
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      /// Give back the right side of the box
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      /// Give back the right side of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T right() const {
445
        return top_right.x;
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        return _top_right.x;
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      }
447 449

	
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      ///Set the right side of the box
449 451

	
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      ///Set the right side of the box.
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      ///It should only be used for non-empty box.
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      ///\pre The box must not be empty.
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      void right(T t) {
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        top_right.x = t;
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        _top_right.x = t;
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      }
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      ///Give back the height of the box
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      ///Give back the height of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T height() const {
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        return top_right.y-bottom_left.y;
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        return _top_right.y-_bottom_left.y;
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      }
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      ///Give back the width of the box
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      ///Give back the width of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T width() const {
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        return top_right.x-bottom_left.x;
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        return _top_right.x-_bottom_left.x;
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      }
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      ///Checks whether a point is inside a bounding box
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      bool inside(const Point<T>& u) const {
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        if (_empty)
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          return false;
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        else{
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          return ((u.x-bottom_left.x)*(top_right.x-u.x) >= 0 &&
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              (u.y-bottom_left.y)*(top_right.y-u.y) >= 0 );
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        else {
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          return ( (u.x-_bottom_left.x)*(_top_right.x-u.x) >= 0 &&
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                   (u.y-_bottom_left.y)*(_top_right.y-u.y) >= 0 );
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        }
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      }
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      ///Increments a bounding box with a point
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      ///Increments a bounding box with a point.
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      ///
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      BoundingBox& add(const Point<T>& u){
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        if (_empty){
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          bottom_left=top_right=u;
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        if (_empty) {
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          _bottom_left = _top_right = u;
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          _empty = false;
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        }
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        else{
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          if (bottom_left.x > u.x) bottom_left.x = u.x;
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          if (bottom_left.y > u.y) bottom_left.y = u.y;
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          if (top_right.x < u.x) top_right.x = u.x;
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          if (top_right.y < u.y) top_right.y = u.y;
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        else {
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          if (_bottom_left.x > u.x) _bottom_left.x = u.x;
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          if (_bottom_left.y > u.y) _bottom_left.y = u.y;
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          if (_top_right.x < u.x) _top_right.x = u.x;
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          if (_top_right.y < u.y) _top_right.y = u.y;
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        }
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        return *this;
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      }
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      ///Increments a bounding box to contain another bounding box
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      ///Increments a bounding box to contain another bounding box.
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      ///
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      BoundingBox& add(const BoundingBox &u){
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        if ( !u.empty() ){
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          this->add(u.bottomLeft());
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          this->add(u.topRight());
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          add(u._bottom_left);
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          add(u._top_right);
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        }
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        return *this;
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      }
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      ///Intersection of two bounding boxes
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      ///Intersection of two bounding boxes.
515 517
      ///
516 518
      BoundingBox operator&(const BoundingBox& u) const {
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        BoundingBox b;
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        if (this->_empty || u._empty) {
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        if (_empty || u._empty) {
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          b._empty = true;
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        } else {
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          b.bottom_left.x = std::max(this->bottom_left.x,u.bottom_left.x);
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          b.bottom_left.y = std::max(this->bottom_left.y,u.bottom_left.y);
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          b.top_right.x = std::min(this->top_right.x,u.top_right.x);
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          b.top_right.y = std::min(this->top_right.y,u.top_right.y);
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          b._empty = b.bottom_left.x > b.top_right.x ||
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                     b.bottom_left.y > b.top_right.y;
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          b._bottom_left.x = std::max(_bottom_left.x, u._bottom_left.x);
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          b._bottom_left.y = std::max(_bottom_left.y, u._bottom_left.y);
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          b._top_right.x = std::min(_top_right.x, u._top_right.x);
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          b._top_right.y = std::min(_top_right.y, u._top_right.y);
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          b._empty = b._bottom_left.x > b._top_right.x ||
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                     b._bottom_left.y > b._top_right.y;
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        }
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        return b;
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      }
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    };//class Boundingbox
532 534

	
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