Location: LEMON/LEMON-main/lemon/bits/base_extender.h

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kpeter (Peter Kovacs)
Fix and uniform the usage of Graph and Parent typedefs (#268) - Rename Graph typedefs to GraphType in the implementation of graph maps and MapExtender to prevent conflicts (especially using VS). They are not public. - Make Parent typedefs private in all classes. - Replace Digraph with Graph in some places (fix faulty renamings of the script). - Use Graph and Digraph typedefs (more) consequently.
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2009
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_BITS_BASE_EXTENDER_H
#define LEMON_BITS_BASE_EXTENDER_H
#include <lemon/core.h>
#include <lemon/error.h>
#include <lemon/bits/map_extender.h>
#include <lemon/bits/default_map.h>
#include <lemon/concept_check.h>
#include <lemon/concepts/maps.h>
//\ingroup digraphbits
//\file
//\brief Extenders for the graph types
namespace lemon {
// \ingroup digraphbits
//
// \brief BaseDigraph to BaseGraph extender
template <typename Base>
class UndirDigraphExtender : public Base {
typedef Base Parent;
public:
typedef typename Parent::Arc Edge;
typedef typename Parent::Node Node;
typedef True UndirectedTag;
class Arc : public Edge {
friend class UndirDigraphExtender;
protected:
bool forward;
Arc(const Edge &ue, bool _forward) :
Edge(ue), forward(_forward) {}
public:
Arc() {}
// Invalid arc constructor
Arc(Invalid i) : Edge(i), forward(true) {}
bool operator==(const Arc &that) const {
return forward==that.forward && Edge(*this)==Edge(that);
}
bool operator!=(const Arc &that) const {
return forward!=that.forward || Edge(*this)!=Edge(that);
}
bool operator<(const Arc &that) const {
return forward<that.forward ||
(!(that.forward<forward) && Edge(*this)<Edge(that));
}
};
// First node of the edge
Node u(const Edge &e) const {
return Parent::source(e);
}
// Source of the given arc
Node source(const Arc &e) const {
return e.forward ? Parent::source(e) : Parent::target(e);
}
// Second node of the edge
Node v(const Edge &e) const {
return Parent::target(e);
}
// Target of the given arc
Node target(const Arc &e) const {
return e.forward ? Parent::target(e) : Parent::source(e);
}
// \brief Directed arc from an edge.
//
// Returns a directed arc corresponding to the specified edge.
// If the given bool is true, the first node of the given edge and
// the source node of the returned arc are the same.
static Arc direct(const Edge &e, bool d) {
return Arc(e, d);
}
// Returns whether the given directed arc has the same orientation
// as the corresponding edge.
static bool direction(const Arc &a) { return a.forward; }
using Parent::first;
using Parent::next;
void first(Arc &e) const {
Parent::first(e);
e.forward=true;
}
void next(Arc &e) const {
if( e.forward ) {
e.forward = false;
}
else {
Parent::next(e);
e.forward = true;
}
}
void firstOut(Arc &e, const Node &n) const {
Parent::firstIn(e,n);
if( Edge(e) != INVALID ) {
e.forward = false;
}
else {
Parent::firstOut(e,n);
e.forward = true;
}
}
void nextOut(Arc &e) const {
if( ! e.forward ) {
Node n = Parent::target(e);
Parent::nextIn(e);
if( Edge(e) == INVALID ) {
Parent::firstOut(e, n);
e.forward = true;
}
}
else {
Parent::nextOut(e);
}
}
void firstIn(Arc &e, const Node &n) const {
Parent::firstOut(e,n);
if( Edge(e) != INVALID ) {
e.forward = false;
}
else {
Parent::firstIn(e,n);
e.forward = true;
}
}
void nextIn(Arc &e) const {
if( ! e.forward ) {
Node n = Parent::source(e);
Parent::nextOut(e);
if( Edge(e) == INVALID ) {
Parent::firstIn(e, n);
e.forward = true;
}
}
else {
Parent::nextIn(e);
}
}
void firstInc(Edge &e, bool &d, const Node &n) const {
d = true;
Parent::firstOut(e, n);
if (e != INVALID) return;
d = false;
Parent::firstIn(e, n);
}
void nextInc(Edge &e, bool &d) const {
if (d) {
Node s = Parent::source(e);
Parent::nextOut(e);
if (e != INVALID) return;
d = false;
Parent::firstIn(e, s);
} else {
Parent::nextIn(e);
}
}
Node nodeFromId(int ix) const {
return Parent::nodeFromId(ix);
}
Arc arcFromId(int ix) const {
return direct(Parent::arcFromId(ix >> 1), bool(ix & 1));
}
Edge edgeFromId(int ix) const {
return Parent::arcFromId(ix);
}
int id(const Node &n) const {
return Parent::id(n);
}
int id(const Edge &e) const {
return Parent::id(e);
}
int id(const Arc &e) const {
return 2 * Parent::id(e) + int(e.forward);
}
int maxNodeId() const {
return Parent::maxNodeId();
}
int maxArcId() const {
return 2 * Parent::maxArcId() + 1;
}
int maxEdgeId() const {
return Parent::maxArcId();
}
int arcNum() const {
return 2 * Parent::arcNum();
}
int edgeNum() const {
return Parent::arcNum();
}
Arc findArc(Node s, Node t, Arc p = INVALID) const {
if (p == INVALID) {
Edge arc = Parent::findArc(s, t);
if (arc != INVALID) return direct(arc, true);
arc = Parent::findArc(t, s);
if (arc != INVALID) return direct(arc, false);
} else if (direction(p)) {
Edge arc = Parent::findArc(s, t, p);
if (arc != INVALID) return direct(arc, true);
arc = Parent::findArc(t, s);
if (arc != INVALID) return direct(arc, false);
} else {
Edge arc = Parent::findArc(t, s, p);
if (arc != INVALID) return direct(arc, false);
}
return INVALID;
}
Edge findEdge(Node s, Node t, Edge p = INVALID) const {
if (s != t) {
if (p == INVALID) {
Edge arc = Parent::findArc(s, t);
if (arc != INVALID) return arc;
arc = Parent::findArc(t, s);
if (arc != INVALID) return arc;
} else if (Parent::s(p) == s) {
Edge arc = Parent::findArc(s, t, p);
if (arc != INVALID) return arc;
arc = Parent::findArc(t, s);
if (arc != INVALID) return arc;
} else {
Edge arc = Parent::findArc(t, s, p);
if (arc != INVALID) return arc;
}
} else {
return Parent::findArc(s, t, p);
}
return INVALID;
}
};
template <typename Base>
class BidirBpGraphExtender : public Base {
typedef Base Parent;
public:
typedef BidirBpGraphExtender Digraph;
typedef typename Parent::Node Node;
typedef typename Parent::Edge Edge;
using Parent::first;
using Parent::next;
using Parent::id;
class Red : public Node {
friend class BidirBpGraphExtender;
public:
Red() {}
Red(const Node& node) : Node(node) {
LEMON_DEBUG(Parent::red(node) || node == INVALID,
typename Parent::NodeSetError());
}
Red& operator=(const Node& node) {
LEMON_DEBUG(Parent::red(node) || node == INVALID,
typename Parent::NodeSetError());
Node::operator=(node);
return *this;
}
Red(Invalid) : Node(INVALID) {}
Red& operator=(Invalid) {
Node::operator=(INVALID);
return *this;
}
};
void first(Red& node) const {
Parent::firstRed(static_cast<Node&>(node));
}
void next(Red& node) const {
Parent::nextRed(static_cast<Node&>(node));
}
int id(const Red& node) const {
return Parent::redId(node);
}
class Blue : public Node {
friend class BidirBpGraphExtender;
public:
Blue() {}
Blue(const Node& node) : Node(node) {
LEMON_DEBUG(Parent::blue(node) || node == INVALID,
typename Parent::NodeSetError());
}
Blue& operator=(const Node& node) {
LEMON_DEBUG(Parent::blue(node) || node == INVALID,
typename Parent::NodeSetError());
Node::operator=(node);
return *this;
}
Blue(Invalid) : Node(INVALID) {}
Blue& operator=(Invalid) {
Node::operator=(INVALID);
return *this;
}
};
void first(Blue& node) const {
Parent::firstBlue(static_cast<Node&>(node));
}
void next(Blue& node) const {
Parent::nextBlue(static_cast<Node&>(node));
}
int id(const Blue& node) const {
return Parent::redId(node);
}
Node source(const Edge& arc) const {
return red(arc);
}
Node target(const Edge& arc) const {
return blue(arc);
}
void firstInc(Edge& arc, bool& dir, const Node& node) const {
if (Parent::red(node)) {
Parent::firstFromRed(arc, node);
dir = true;
} else {
Parent::firstFromBlue(arc, node);
dir = static_cast<Edge&>(arc) == INVALID;
}
}
void nextInc(Edge& arc, bool& dir) const {
if (dir) {
Parent::nextFromRed(arc);
} else {
Parent::nextFromBlue(arc);
if (arc == INVALID) dir = true;
}
}
class Arc : public Edge {
friend class BidirBpGraphExtender;
protected:
bool forward;
Arc(const Edge& arc, bool _forward)
: Edge(arc), forward(_forward) {}
public:
Arc() {}
Arc (Invalid) : Edge(INVALID), forward(true) {}
bool operator==(const Arc& i) const {
return Edge::operator==(i) && forward == i.forward;
}
bool operator!=(const Arc& i) const {
return Edge::operator!=(i) || forward != i.forward;
}
bool operator<(const Arc& i) const {
return Edge::operator<(i) ||
(!(i.forward<forward) && Edge(*this)<Edge(i));
}
};
void first(Arc& arc) const {
Parent::first(static_cast<Edge&>(arc));
arc.forward = true;
}
void next(Arc& arc) const {
if (!arc.forward) {
Parent::next(static_cast<Edge&>(arc));
}
arc.forward = !arc.forward;
}
void firstOut(Arc& arc, const Node& node) const {
if (Parent::red(node)) {
Parent::firstFromRed(arc, node);
arc.forward = true;
} else {
Parent::firstFromBlue(arc, node);
arc.forward = static_cast<Edge&>(arc) == INVALID;
}
}
void nextOut(Arc& arc) const {
if (arc.forward) {
Parent::nextFromRed(arc);
} else {
Parent::nextFromBlue(arc);
arc.forward = static_cast<Edge&>(arc) == INVALID;
}
}
void firstIn(Arc& arc, const Node& node) const {
if (Parent::blue(node)) {
Parent::firstFromBlue(arc, node);
arc.forward = true;
} else {
Parent::firstFromRed(arc, node);
arc.forward = static_cast<Edge&>(arc) == INVALID;
}
}
void nextIn(Arc& arc) const {
if (arc.forward) {
Parent::nextFromBlue(arc);
} else {
Parent::nextFromRed(arc);
arc.forward = static_cast<Edge&>(arc) == INVALID;
}
}
Node source(const Arc& arc) const {
return arc.forward ? Parent::red(arc) : Parent::blue(arc);
}
Node target(const Arc& arc) const {
return arc.forward ? Parent::blue(arc) : Parent::red(arc);
}
int id(const Arc& arc) const {
return (Parent::id(static_cast<const Edge&>(arc)) << 1) +
(arc.forward ? 0 : 1);
}
Arc arcFromId(int ix) const {
return Arc(Parent::fromEdgeId(ix >> 1), (ix & 1) == 0);
}
int maxArcId() const {
return (Parent::maxEdgeId() << 1) + 1;
}
bool direction(const Arc& arc) const {
return arc.forward;
}
Arc direct(const Edge& arc, bool dir) const {
return Arc(arc, dir);
}
int arcNum() const {
return 2 * Parent::edgeNum();
}
int edgeNum() const {
return Parent::edgeNum();
}
};
}
#endif