Location: LEMON/LEMON-main/lemon/lp_skeleton.cc

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kpeter (Peter Kovacs)
Support real types + numerical stability fix in NS (#254) - Real types are supported by appropriate inicialization. - A feature of the XTI spanning tree structure is removed to ensure numerical stability (could cause problems using integer types). The node potentials are updated always on the lower subtree, in order to prevent overflow problems. The former method isn't notably faster during to our tests.
/* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2008
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#include <lemon/lp_skeleton.h>
///\file
///\brief A skeleton file to implement LP solver interfaces
namespace lemon {
int SkeletonSolverBase::_addCol()
{
return ++col_num;
}
int SkeletonSolverBase::_addRow()
{
return ++row_num;
}
void SkeletonSolverBase::_eraseCol(int) {}
void SkeletonSolverBase::_eraseRow(int) {}
void SkeletonSolverBase::_getColName(int, std::string &) const {}
void SkeletonSolverBase::_setColName(int, const std::string &) {}
int SkeletonSolverBase::_colByName(const std::string&) const { return -1; }
void SkeletonSolverBase::_getRowName(int, std::string &) const {}
void SkeletonSolverBase::_setRowName(int, const std::string &) {}
int SkeletonSolverBase::_rowByName(const std::string&) const { return -1; }
void SkeletonSolverBase::_setRowCoeffs(int, ExprIterator, ExprIterator) {}
void SkeletonSolverBase::_getRowCoeffs(int, InsertIterator) const {}
void SkeletonSolverBase::_setColCoeffs(int, ExprIterator, ExprIterator) {}
void SkeletonSolverBase::_getColCoeffs(int, InsertIterator) const {}
void SkeletonSolverBase::_setCoeff(int, int, Value) {}
SkeletonSolverBase::Value SkeletonSolverBase::_getCoeff(int, int) const
{ return 0; }
void SkeletonSolverBase::_setColLowerBound(int, Value) {}
SkeletonSolverBase::Value SkeletonSolverBase::_getColLowerBound(int) const
{ return 0; }
void SkeletonSolverBase::_setColUpperBound(int, Value) {}
SkeletonSolverBase::Value SkeletonSolverBase::_getColUpperBound(int) const
{ return 0; }
void SkeletonSolverBase::_setRowLowerBound(int, Value) {}
SkeletonSolverBase::Value SkeletonSolverBase::_getRowLowerBound(int) const
{ return 0; }
void SkeletonSolverBase::_setRowUpperBound(int, Value) {}
SkeletonSolverBase::Value SkeletonSolverBase::_getRowUpperBound(int) const
{ return 0; }
void SkeletonSolverBase::_setObjCoeffs(ExprIterator, ExprIterator) {}
void SkeletonSolverBase::_getObjCoeffs(InsertIterator) const {};
void SkeletonSolverBase::_setObjCoeff(int, Value) {}
SkeletonSolverBase::Value SkeletonSolverBase::_getObjCoeff(int) const
{ return 0; }
void SkeletonSolverBase::_setSense(Sense) {}
SkeletonSolverBase::Sense SkeletonSolverBase::_getSense() const
{ return MIN; }
void SkeletonSolverBase::_clear() {
row_num = col_num = 0;
}
LpSkeleton::SolveExitStatus LpSkeleton::_solve() { return SOLVED; }
LpSkeleton::Value LpSkeleton::_getPrimal(int) const { return 0; }
LpSkeleton::Value LpSkeleton::_getDual(int) const { return 0; }
LpSkeleton::Value LpSkeleton::_getPrimalValue() const { return 0; }
LpSkeleton::Value LpSkeleton::_getPrimalRay(int) const { return 0; }
LpSkeleton::Value LpSkeleton::_getDualRay(int) const { return 0; }
LpSkeleton::ProblemType LpSkeleton::_getPrimalType() const
{ return UNDEFINED; }
LpSkeleton::ProblemType LpSkeleton::_getDualType() const
{ return UNDEFINED; }
LpSkeleton::VarStatus LpSkeleton::_getColStatus(int) const
{ return BASIC; }
LpSkeleton::VarStatus LpSkeleton::_getRowStatus(int) const
{ return BASIC; }
LpSkeleton* LpSkeleton::_newSolver() const
{ return static_cast<LpSkeleton*>(0); }
LpSkeleton* LpSkeleton::_cloneSolver() const
{ return static_cast<LpSkeleton*>(0); }
const char* LpSkeleton::_solverName() const { return "LpSkeleton"; }
MipSkeleton::SolveExitStatus MipSkeleton::_solve()
{ return SOLVED; }
MipSkeleton::Value MipSkeleton::_getSol(int) const { return 0; }
MipSkeleton::Value MipSkeleton::_getSolValue() const { return 0; }
MipSkeleton::ProblemType MipSkeleton::_getType() const
{ return UNDEFINED; }
MipSkeleton* MipSkeleton::_newSolver() const
{ return static_cast<MipSkeleton*>(0); }
MipSkeleton* MipSkeleton::_cloneSolver() const
{ return static_cast<MipSkeleton*>(0); }
const char* MipSkeleton::_solverName() const { return "MipSkeleton"; }
} //namespace lemon