Location: LEMON/LEMON-main/lemon/color.h

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Seeding from file source or from pid and time (ticket #19)
/* -*- C++ -*-
*
* This file is a part of LEMON, a generic C++ optimization library
*
* Copyright (C) 2003-2008
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_COLOR_H
#define LEMON_COLOR_H
#include<vector>
#include<lemon/math.h>
#include<lemon/maps.h>
///\ingroup misc
///\file
///\brief Tools to manage RGB colors.
namespace lemon {
/// \addtogroup misc
/// @{
///Data structure representing RGB colors.
///Data structure representing RGB colors.
class Color
{
double _r,_g,_b;
public:
///Default constructor
Color() {}
///Constructor
Color(double r,double g,double b) :_r(r),_g(g),_b(b) {};
///Set the red component
double & red() {return _r;}
///Return the red component
const double & red() const {return _r;}
///Set the green component
double & green() {return _g;}
///Return the green component
const double & green() const {return _g;}
///Set the blue component
double & blue() {return _b;}
///Return the blue component
const double & blue() const {return _b;}
///Set the color components
void set(double r,double g,double b) { _r=r;_g=g;_b=b; };
};
/// White color constant
extern const Color WHITE;
/// Black color constant
extern const Color BLACK;
/// Red color constant
extern const Color RED;
/// Green color constant
extern const Color GREEN;
/// Blue color constant
extern const Color BLUE;
/// Yellow color constant
extern const Color YELLOW;
/// Magenta color constant
extern const Color MAGENTA;
/// Cyan color constant
extern const Color CYAN;
/// Grey color constant
extern const Color GREY;
/// Dark red color constant
extern const Color DARK_RED;
/// Dark green color constant
extern const Color DARK_GREEN;
/// Drak blue color constant
extern const Color DARK_BLUE;
/// Dark yellow color constant
extern const Color DARK_YELLOW;
/// Dark magenta color constant
extern const Color DARK_MAGENTA;
/// Dark cyan color constant
extern const Color DARK_CYAN;
///Map <tt>int</tt>s to different \ref Color "Color"s
///This map assigns one of the predefined \ref Color "Color"s to
///each <tt>int</tt>. It is possible to change the colors as well as
///their number. The integer range is cyclically mapped to the
///provided set of colors.
///
///This is a true \ref concepts::ReferenceMap "reference map", so
///you can also change the actual colors.
class Palette : public MapBase<int,Color>
{
std::vector<Color> colors;
public:
///Constructor
///Constructor
///\param have_white indicates whether white is amongst the
///provided initial colors (\c true) or not (\c false). If it is true,
///white will be assigned to \c 0.
///\param num the number of the allocated colors. If it is \c -1,
///the default color configuration is set up (26 color plus optionaly the
///white). If \c num is less then 26/27 then the default color
///list is cut. Otherwise the color list is filled repeatedly with
///the default color list. (The colors can be changed later on.)
Palette(bool have_white=false,int num=-1)
{
if (num==0) return;
do {
if(have_white) colors.push_back(Color(1,1,1));
colors.push_back(Color(0,0,0));
colors.push_back(Color(1,0,0));
colors.push_back(Color(0,1,0));
colors.push_back(Color(0,0,1));
colors.push_back(Color(1,1,0));
colors.push_back(Color(1,0,1));
colors.push_back(Color(0,1,1));
colors.push_back(Color(.5,0,0));
colors.push_back(Color(0,.5,0));
colors.push_back(Color(0,0,.5));
colors.push_back(Color(.5,.5,0));
colors.push_back(Color(.5,0,.5));
colors.push_back(Color(0,.5,.5));
colors.push_back(Color(.5,.5,.5));
colors.push_back(Color(1,.5,.5));
colors.push_back(Color(.5,1,.5));
colors.push_back(Color(.5,.5,1));
colors.push_back(Color(1,1,.5));
colors.push_back(Color(1,.5,1));
colors.push_back(Color(.5,1,1));
colors.push_back(Color(1,.5,0));
colors.push_back(Color(.5,1,0));
colors.push_back(Color(1,0,.5));
colors.push_back(Color(0,1,.5));
colors.push_back(Color(0,.5,1));
colors.push_back(Color(.5,0,1));
} while(int(colors.size())<num);
// colors.push_back(Color(1,1,1));
if(num>=0) colors.resize(num);
}
///\e
Color &operator[](int i)
{
return colors[i%colors.size()];
}
///\e
const Color &operator[](int i) const
{
return colors[i%colors.size()];
}
///\e
void set(int i,const Color &c)
{
colors[i%colors.size()]=c;
}
///Add a new color to the end of the color list.
void add(const Color &c)
{
colors.push_back(c);
}
///Sets the number of the exiting colors.
void resize(int s) { colors.resize(s);}
///Returns the number of the existing colors.
int size() const { return int(colors.size());}
};
///Returns a visibly distinct \ref Color
///Returns a \ref Color which is as different from the given parameter
///as it is possible.
inline Color distantColor(const Color &c)
{
return Color(c.red()<.5?1:0,c.green()<.5?1:0,c.blue()<.5?1:0);
}
///Returns black for light colors and white for the dark ones.
///Returns black for light colors and white for the dark ones.
inline Color distantBW(const Color &c){
return (.2125*c.red()+.7154*c.green()+.0721*c.blue())<.5 ? WHITE : BLACK;
}
/// @}
} //END OF NAMESPACE LEMON
#endif // LEMON_COLOR_H