Location: LEMON/LEMON-main/lemon/counter.h

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deba@inf.elte.hu
Simplified implementation of bucket heaps (#50)
/* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2009
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_COUNTER_H
#define LEMON_COUNTER_H
#include <string>
#include <iostream>
///\ingroup timecount
///\file
///\brief Tools for counting steps and events
namespace lemon
{
template<class P> class _NoSubCounter;
template<class P>
class _SubCounter
{
P &_parent;
std::string _title;
std::ostream &_os;
int count;
public:
typedef _SubCounter<_SubCounter<P> > SubCounter;
typedef _NoSubCounter<_SubCounter<P> > NoSubCounter;
_SubCounter(P &parent)
: _parent(parent), _title(), _os(std::cerr), count(0) {}
_SubCounter(P &parent,std::string title,std::ostream &os=std::cerr)
: _parent(parent), _title(title), _os(os), count(0) {}
_SubCounter(P &parent,const char *title,std::ostream &os=std::cerr)
: _parent(parent), _title(title), _os(os), count(0) {}
~_SubCounter() {
_os << _title << count <<std::endl;
_parent+=count;
}
_SubCounter &operator++() { count++; return *this;}
int operator++(int) { return count++; }
_SubCounter &operator--() { count--; return *this;}
int operator--(int) { return count--; }
_SubCounter &operator+=(int c) { count+=c; return *this;}
_SubCounter &operator-=(int c) { count-=c; return *this;}
operator int() {return count;}
};
template<class P>
class _NoSubCounter
{
P &_parent;
public:
typedef _NoSubCounter<_NoSubCounter<P> > SubCounter;
typedef _NoSubCounter<_NoSubCounter<P> > NoSubCounter;
_NoSubCounter(P &parent) :_parent(parent) {}
_NoSubCounter(P &parent,std::string,std::ostream &)
:_parent(parent) {}
_NoSubCounter(P &parent,std::string)
:_parent(parent) {}
_NoSubCounter(P &parent,const char *,std::ostream &)
:_parent(parent) {}
_NoSubCounter(P &parent,const char *)
:_parent(parent) {}
~_NoSubCounter() {}
_NoSubCounter &operator++() { ++_parent; return *this;}
int operator++(int) { _parent++; return 0;}
_NoSubCounter &operator--() { --_parent; return *this;}
int operator--(int) { _parent--; return 0;}
_NoSubCounter &operator+=(int c) { _parent+=c; return *this;}
_NoSubCounter &operator-=(int c) { _parent-=c; return *this;}
operator int() {return 0;}
};
/// \addtogroup timecount
/// @{
/// A counter class
/// This class makes it easier to count certain events (e.g. for debug
/// reasons).
/// You can increment or decrement the counter using \c operator++,
/// \c operator--, \c operator+= and \c operator-=. You can also
/// define subcounters for the different phases of the algorithm or
/// for different types of operations.
/// A report containing the given title and the value of the counter
/// is automatically printed on destruction.
///
/// The following example shows the usage of counters and subcounters.
/// \code
/// // Bubble sort
/// std::vector<T> v;
/// ...
/// Counter op("Operations: ");
/// Counter::SubCounter as(op, "Assignments: ");
/// Counter::SubCounter co(op, "Comparisons: ");
/// for (int i = v.size()-1; i > 0; --i) {
/// for (int j = 0; j < i; ++j) {
/// if (v[j] > v[j+1]) {
/// T tmp = v[j];
/// v[j] = v[j+1];
/// v[j+1] = tmp;
/// as += 3; // three assignments
/// }
/// ++co; // one comparison
/// }
/// }
/// \endcode
///
/// This code prints out something like that:
/// \code
/// Comparisons: 45
/// Assignments: 57
/// Operations: 102
/// \endcode
///
/// \sa NoCounter
class Counter
{
std::string _title;
std::ostream &_os;
int count;
public:
/// SubCounter class
/// This class can be used to setup subcounters for a \ref Counter
/// to have finer reports. A subcounter provides exactly the same
/// operations as the main \ref Counter, but it also increments and
/// decrements the value of its parent.
/// Subcounters can also have subcounters.
///
/// The parent counter must be given as the first parameter of the
/// constructor. Apart from that a title and an \c ostream object
/// can also be given just like for the main \ref Counter.
///
/// A report containing the given title and the value of the
/// subcounter is automatically printed on destruction. If you
/// would like to turn off this report, use \ref NoSubCounter
/// instead.
///
/// \sa NoSubCounter
typedef _SubCounter<Counter> SubCounter;
/// SubCounter class without printing report on destruction
/// This class can be used to setup subcounters for a \ref Counter.
/// It is the same as \ref SubCounter but it does not print report
/// on destruction. (It modifies the value of its parent, so 'No'
/// only means 'do not print'.)
///
/// Replacing \ref SubCounter "SubCounter"s with \ref NoSubCounter
/// "NoSubCounter"s makes it possible to turn off reporting
/// subcounter values without actually removing the definitions
/// and the increment or decrement operators.
///
/// \sa SubCounter
typedef _NoSubCounter<Counter> NoSubCounter;
/// Constructor.
Counter() : _title(), _os(std::cerr), count(0) {}
/// Constructor.
Counter(std::string title,std::ostream &os=std::cerr)
: _title(title), _os(os), count(0) {}
/// Constructor.
Counter(const char *title,std::ostream &os=std::cerr)
: _title(title), _os(os), count(0) {}
/// Destructor. Prints the given title and the value of the counter.
~Counter() {
_os << _title << count <<std::endl;
}
///\e
Counter &operator++() { count++; return *this;}
///\e
int operator++(int) { return count++;}
///\e
Counter &operator--() { count--; return *this;}
///\e
int operator--(int) { return count--;}
///\e
Counter &operator+=(int c) { count+=c; return *this;}
///\e
Counter &operator-=(int c) { count-=c; return *this;}
/// Resets the counter to the given value.
/// Resets the counter to the given value.
/// \note This function does not reset the values of
/// \ref SubCounter "SubCounter"s but it resets \ref NoSubCounter
/// "NoSubCounter"s along with the main counter.
void reset(int c=0) {count=c;}
/// Returns the value of the counter.
operator int() {return count;}
};
/// 'Do nothing' version of Counter.
/// This class can be used in the same way as \ref Counter however it
/// does not count at all and does not print report on destruction.
///
/// Replacing a \ref Counter with a \ref NoCounter makes it possible
/// to turn off all counting and reporting (SubCounters should also
/// be replaced with NoSubCounters), so it does not affect the
/// efficiency of the program at all.
///
/// \sa Counter
class NoCounter
{
public:
typedef _NoSubCounter<NoCounter> SubCounter;
typedef _NoSubCounter<NoCounter> NoSubCounter;
NoCounter() {}
NoCounter(std::string,std::ostream &) {}
NoCounter(const char *,std::ostream &) {}
NoCounter(std::string) {}
NoCounter(const char *) {}
NoCounter &operator++() { return *this; }
int operator++(int) { return 0; }
NoCounter &operator--() { return *this; }
int operator--(int) { return 0; }
NoCounter &operator+=(int) { return *this;}
NoCounter &operator-=(int) { return *this;}
void reset(int) {}
void reset() {}
operator int() {return 0;}
};
///@}
}
#endif