... | ... |
@@ -371,38 +371,37 @@ |
371 | 371 |
copy(_last_active[lo],w); |
372 | 372 |
copy(--_first[lo+1],_last_active[lo]--); |
373 | 373 |
for(int l=lo+1;l<new_level;l++) |
374 | 374 |
{ |
375 | 375 |
copy(_last_active[l],_first[l]); |
376 | 376 |
copy(--_first[l+1],_last_active[l]--); |
377 | 377 |
} |
378 | 378 |
copy(i,_first[new_level]); |
379 | 379 |
_level[i]=new_level; |
380 | 380 |
if(new_level>_highest_active) _highest_active=new_level; |
381 | 381 |
} |
382 | 382 |
|
383 |
/// |
|
383 |
///Move an inactive item to the top but one level (in a dirty way). |
|
384 | 384 |
|
385 |
///Mark the node as it did not reach the max level. It sets the |
|
386 |
///level to the under the max level value. The node will be never |
|
387 |
///more activated because the push operation from the maximum |
|
388 |
///level is forbidden in the push-relabel algorithms. The node |
|
389 |
///should be lifted previously to the top level. |
|
390 |
void markToBottom(Item i) { |
|
385 |
///This function moves an inactive item to the top but one level. |
|
386 |
///It makes the underlying datastructure corrupt, so use is only if |
|
387 |
///you really know what it is for. |
|
388 |
///\pre The item is on the top level. |
|
389 |
void dirtyTopButOne(Item i) { |
|
391 | 390 |
_level[i] = _max_level - 1; |
392 | 391 |
} |
393 | 392 |
|
394 |
///Lift all |
|
393 |
///Lift all items on and above a level to the top (and deactivate them). |
|
395 | 394 |
|
396 |
///This function lifts all |
|
395 |
///This function lifts all items on and above level \c l to \c |
|
397 | 396 |
///maxLevel(), and also deactivates them. |
398 | 397 |
void liftToTop(int l) |
399 | 398 |
{ |
400 | 399 |
const Vit f=_first[l]; |
401 | 400 |
const Vit tl=_first[_max_level]; |
402 | 401 |
for(Vit i=f;i!=tl;++i) |
403 | 402 |
_level[*i]=_max_level; |
404 | 403 |
for(int i=l;i<=_max_level;i++) |
405 | 404 |
{ |
406 | 405 |
_first[i]=f; |
407 | 406 |
_last_active[i]=f-1; |
408 | 407 |
} |
... | ... |
@@ -740,25 +739,25 @@ |
740 | 739 |
_prev.set(i, INVALID); |
741 | 740 |
_next.set(i, INVALID); |
742 | 741 |
} else { |
743 | 742 |
_prev.set(_first[_highest_active], i); |
744 | 743 |
_next.set(i, _first[_highest_active]); |
745 | 744 |
_first[_highest_active] = i; |
746 | 745 |
} |
747 | 746 |
} |
748 | 747 |
|
749 | 748 |
///Lift the highest active to top. |
750 | 749 |
|
751 | 750 |
///Lift the item returned by highestActive() to the top level and |
752 |
///deactivates the |
|
751 |
///deactivates the item. |
|
753 | 752 |
/// |
754 | 753 |
void liftHighestActiveToTop() { |
755 | 754 |
Item i = _first[_highest_active]; |
756 | 755 |
_level.set(i, _max_level); |
757 | 756 |
if (_next[i] != INVALID) { |
758 | 757 |
_prev.set(_next[i], INVALID); |
759 | 758 |
_first[_highest_active] = _next[i]; |
760 | 759 |
} else { |
761 | 760 |
_first[_highest_active] = INVALID; |
762 | 761 |
_last[_highest_active] = INVALID; |
763 | 762 |
} |
764 | 763 |
while (_highest_active >= 0 && activeFree(_highest_active)) |
... | ... |
@@ -888,38 +887,37 @@ |
888 | 887 |
_prev.set(i, INVALID); |
889 | 888 |
_next.set(i, INVALID); |
890 | 889 |
} else { |
891 | 890 |
_prev.set(_first[new_level], i); |
892 | 891 |
_next.set(i, _first[new_level]); |
893 | 892 |
_first[new_level] = i; |
894 | 893 |
} |
895 | 894 |
if (_highest_active < new_level) { |
896 | 895 |
_highest_active = new_level; |
897 | 896 |
} |
898 | 897 |
} |
899 | 898 |
|
900 |
/// |
|
899 |
///Move an inactive item to the top but one level (in a dirty way). |
|
901 | 900 |
|
902 |
///Mark the node as it did not reach the max level. It sets the |
|
903 |
///level to the under the max level value. The node will be never |
|
904 |
///more activated because the push operation from the maximum |
|
905 |
///level is forbidden in the push-relabel algorithms. The node |
|
906 |
///should be lifted previously to the top level. |
|
907 |
void markToBottom(Item i) { |
|
901 |
///This function moves an inactive item to the top but one level. |
|
902 |
///It makes the underlying datastructure corrupt, so use is only if |
|
903 |
///you really know what it is for. |
|
904 |
///\pre The item is on the top level. |
|
905 |
void dirtyTopButOne(Item i) { |
|
908 | 906 |
_level.set(i, _max_level - 1); |
909 | 907 |
} |
910 | 908 |
|
911 |
///Lift all |
|
909 |
///Lift all items on and above a level to the top (and deactivate them). |
|
912 | 910 |
|
913 |
///This function lifts all |
|
911 |
///This function lifts all items on and above level \c l to \c |
|
914 | 912 |
///maxLevel(), and also deactivates them. |
915 | 913 |
void liftToTop(int l) { |
916 | 914 |
for (int i = l + 1; _first[i] != INVALID; ++i) { |
917 | 915 |
Item n = _first[i]; |
918 | 916 |
while (n != INVALID) { |
919 | 917 |
_level.set(n, _max_level); |
920 | 918 |
n = _next[n]; |
921 | 919 |
} |
922 | 920 |
_first[i] = INVALID; |
923 | 921 |
_last[i] = INVALID; |
924 | 922 |
} |
925 | 923 |
if (_highest_active > l - 1) { |
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