Location: LEMON/LEMON-official/lemon/concepts/heap.h

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/* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2009
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
///\ingroup concept
///\file
///\brief The concept of heaps.
#ifndef LEMON_CONCEPTS_HEAP_H
#define LEMON_CONCEPTS_HEAP_H
#include <lemon/core.h>
#include <lemon/concept_check.h>
namespace lemon {
namespace concepts {
/// \addtogroup concept
/// @{
/// \brief The heap concept.
///
/// Concept class describing the main interface of heaps. A \e heap
/// is a data structure for storing items with specified values called
/// \e priorities in such a way that finding the item with minimum
/// priority is efficient. In a heap one can change the priority of an
/// item, add or erase an item, etc.
///
/// \tparam PR Type of the priority of the items.
/// \tparam IM A read and writable item map with int values, used
/// internally to handle the cross references.
/// \tparam Comp A functor class for the ordering of the priorities.
/// The default is \c std::less<PR>.
#ifdef DOXYGEN
template <typename PR, typename IM, typename Comp = std::less<PR> >
#else
template <typename PR, typename IM>
#endif
class Heap {
public:
/// Type of the item-int map.
typedef IM ItemIntMap;
/// Type of the priorities.
typedef PR Prio;
/// Type of the items stored in the heap.
typedef typename ItemIntMap::Key Item;
/// \brief Type to represent the states of the items.
///
/// Each item has a state associated to it. It can be "in heap",
/// "pre heap" or "post heap". The later two are indifferent
/// from the point of view of the heap, but may be useful for
/// the user.
///
/// The item-int map must be initialized in such way that it assigns
/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
enum State {
IN_HEAP = 0, ///< = 0. The "in heap" state constant.
PRE_HEAP = -1, ///< = -1. The "pre heap" state constant.
POST_HEAP = -2 ///< = -2. The "post heap" state constant.
};
/// \brief The constructor.
///
/// The constructor.
/// \param map A map that assigns \c int values to keys of type
/// \c Item. It is used internally by the heap implementations to
/// handle the cross references. The assigned value must be
/// \c PRE_HEAP (<tt>-1</tt>) for every item.
explicit Heap(ItemIntMap &map) {}
/// \brief The number of items stored in the heap.
///
/// Returns the number of items stored in the heap.
int size() const { return 0; }
/// \brief Checks if the heap is empty.
///
/// Returns \c true if the heap is empty.
bool empty() const { return false; }
/// \brief Makes the heap empty.
///
/// Makes the heap empty.
void clear();
/// \brief Inserts an item into the heap with the given priority.
///
/// Inserts the given item into the heap with the given priority.
/// \param i The item to insert.
/// \param p The priority of the item.
void push(const Item &i, const Prio &p) {}
/// \brief Returns the item having minimum priority.
///
/// Returns the item having minimum priority.
/// \pre The heap must be non-empty.
Item top() const {}
/// \brief The minimum priority.
///
/// Returns the minimum priority.
/// \pre The heap must be non-empty.
Prio prio() const {}
/// \brief Removes the item having minimum priority.
///
/// Removes the item having minimum priority.
/// \pre The heap must be non-empty.
void pop() {}
/// \brief Removes an item from the heap.
///
/// Removes the given item from the heap if it is already stored.
/// \param i The item to delete.
void erase(const Item &i) {}
/// \brief The priority of an item.
///
/// Returns the priority of the given item.
/// \param i The item.
/// \pre \c i must be in the heap.
Prio operator[](const Item &i) const {}
/// \brief Sets the priority of an item or inserts it, if it is
/// not stored in the heap.
///
/// This method sets the priority of the given item if it is
/// already stored in the heap.
/// Otherwise it inserts the given item with the given priority.
///
/// \param i The item.
/// \param p The priority.
void set(const Item &i, const Prio &p) {}
/// \brief Decreases the priority of an item to the given value.
///
/// Decreases the priority of an item to the given value.
/// \param i The item.
/// \param p The priority.
/// \pre \c i must be stored in the heap with priority at least \c p.
void decrease(const Item &i, const Prio &p) {}
/// \brief Increases the priority of an item to the given value.
///
/// Increases the priority of an item to the given value.
/// \param i The item.
/// \param p The priority.
/// \pre \c i must be stored in the heap with priority at most \c p.
void increase(const Item &i, const Prio &p) {}
/// \brief Returns if an item is in, has already been in, or has
/// never been in the heap.
///
/// This method returns \c PRE_HEAP if the given item has never
/// been in the heap, \c IN_HEAP if it is in the heap at the moment,
/// and \c POST_HEAP otherwise.
/// In the latter case it is possible that the item will get back
/// to the heap again.
/// \param i The item.
State state(const Item &i) const {}
/// \brief Sets the state of an item in the heap.
///
/// Sets the state of the given item in the heap. It can be used
/// to manually clear the heap when it is important to achive the
/// better time complexity.
/// \param i The item.
/// \param st The state. It should not be \c IN_HEAP.
void state(const Item& i, State st) {}
template <typename _Heap>
struct Constraints {
public:
void constraints() {
typedef typename _Heap::Item OwnItem;
typedef typename _Heap::Prio OwnPrio;
typedef typename _Heap::State OwnState;
Item item;
Prio prio;
item=Item();
prio=Prio();
ignore_unused_variable_warning(item);
ignore_unused_variable_warning(prio);
OwnItem own_item;
OwnPrio own_prio;
OwnState own_state;
own_item=Item();
own_prio=Prio();
ignore_unused_variable_warning(own_item);
ignore_unused_variable_warning(own_prio);
ignore_unused_variable_warning(own_state);
_Heap heap1(map);
_Heap heap2 = heap1;
ignore_unused_variable_warning(heap1);
ignore_unused_variable_warning(heap2);
int s = heap.size();
ignore_unused_variable_warning(s);
bool e = heap.empty();
ignore_unused_variable_warning(e);
prio = heap.prio();
item = heap.top();
prio = heap[item];
own_prio = heap.prio();
own_item = heap.top();
own_prio = heap[own_item];
heap.push(item, prio);
heap.push(own_item, own_prio);
heap.pop();
heap.set(item, prio);
heap.decrease(item, prio);
heap.increase(item, prio);
heap.set(own_item, own_prio);
heap.decrease(own_item, own_prio);
heap.increase(own_item, own_prio);
heap.erase(item);
heap.erase(own_item);
heap.clear();
own_state = heap.state(own_item);
heap.state(own_item, own_state);
own_state = _Heap::PRE_HEAP;
own_state = _Heap::IN_HEAP;
own_state = _Heap::POST_HEAP;
}
_Heap& heap;
ItemIntMap& map;
};
};
/// @}
} // namespace lemon
}
#endif