Location: LEMON/LEMON-official/lemon/fib_heap.h

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deba@inf.elte.hu
Port remaining heaps from SVN -r 3509 (#50) - FibHeap - RadixHeap - BucketHeap - SimpleBucketHeap
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2009
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_FIB_HEAP_H
#define LEMON_FIB_HEAP_H
///\file
///\ingroup auxdat
///\brief Fibonacci Heap implementation.
#include <vector>
#include <functional>
#include <lemon/math.h>
namespace lemon {
/// \ingroup auxdat
///
///\brief Fibonacci Heap.
///
///This class implements the \e Fibonacci \e heap data structure. A \e heap
///is a data structure for storing items with specified values called \e
///priorities in such a way that finding the item with minimum priority is
///efficient. \c Compare specifies the ordering of the priorities. In a heap
///one can change the priority of an item, add or erase an item, etc.
///
///The methods \ref increase and \ref erase are not efficient in a Fibonacci
///heap. In case of many calls to these operations, it is better to use a
///\ref BinHeap "binary heap".
///
///\param _Prio Type of the priority of the items.
///\param _ItemIntMap A read and writable Item int map, used internally
///to handle the cross references.
///\param _Compare A class for the ordering of the priorities. The
///default is \c std::less<_Prio>.
///
///\sa BinHeap
///\sa Dijkstra
#ifdef DOXYGEN
template <typename _Prio,
typename _ItemIntMap,
typename _Compare>
#else
template <typename _Prio,
typename _ItemIntMap,
typename _Compare = std::less<_Prio> >
#endif
class FibHeap {
public:
///\e
typedef _ItemIntMap ItemIntMap;
///\e
typedef _Prio Prio;
///\e
typedef typename ItemIntMap::Key Item;
///\e
typedef std::pair<Item,Prio> Pair;
///\e
typedef _Compare Compare;
private:
class store;
std::vector<store> container;
int minimum;
ItemIntMap &iimap;
Compare comp;
int num_items;
public:
///Status of the nodes
enum State {
///The node is in the heap
IN_HEAP = 0,
///The node has never been in the heap
PRE_HEAP = -1,
///The node was in the heap but it got out of it
POST_HEAP = -2
};
/// \brief The constructor
///
/// \c _iimap should be given to the constructor, since it is
/// used internally to handle the cross references.
explicit FibHeap(ItemIntMap &_iimap)
: minimum(0), iimap(_iimap), num_items() {}
/// \brief The constructor
///
/// \c _iimap should be given to the constructor, since it is used
/// internally to handle the cross references. \c _comp is an
/// object for ordering of the priorities.
FibHeap(ItemIntMap &_iimap, const Compare &_comp)
: minimum(0), iimap(_iimap), comp(_comp), num_items() {}
/// \brief The number of items stored in the heap.
///
/// Returns the number of items stored in the heap.
int size() const { return num_items; }
/// \brief Checks if the heap stores no items.
///
/// Returns \c true if and only if the heap stores no items.
bool empty() const { return num_items==0; }
/// \brief Make empty this heap.
///
/// Make empty this heap. It does not change the cross reference
/// map. If you want to reuse a heap what is not surely empty you
/// should first clear the heap and after that you should set the
/// cross reference map for each item to \c PRE_HEAP.
void clear() {
container.clear(); minimum = 0; num_items = 0;
}
/// \brief \c item gets to the heap with priority \c value independently
/// if \c item was already there.
///
/// This method calls \ref push(\c item, \c value) if \c item is not
/// stored in the heap and it calls \ref decrease(\c item, \c value) or
/// \ref increase(\c item, \c value) otherwise.
void set (const Item& item, const Prio& value) {
int i=iimap[item];
if ( i >= 0 && container[i].in ) {
if ( comp(value, container[i].prio) ) decrease(item, value);
if ( comp(container[i].prio, value) ) increase(item, value);
} else push(item, value);
}
/// \brief Adds \c item to the heap with priority \c value.
///
/// Adds \c item to the heap with priority \c value.
/// \pre \c item must not be stored in the heap.
void push (const Item& item, const Prio& value) {
int i=iimap[item];
if ( i < 0 ) {
int s=container.size();
iimap.set( item, s );
store st;
st.name=item;
container.push_back(st);
i=s;
} else {
container[i].parent=container[i].child=-1;
container[i].degree=0;
container[i].in=true;
container[i].marked=false;
}
if ( num_items ) {
container[container[minimum].right_neighbor].left_neighbor=i;
container[i].right_neighbor=container[minimum].right_neighbor;
container[minimum].right_neighbor=i;
container[i].left_neighbor=minimum;
if ( comp( value, container[minimum].prio) ) minimum=i;
} else {
container[i].right_neighbor=container[i].left_neighbor=i;
minimum=i;
}
container[i].prio=value;
++num_items;
}
/// \brief Returns the item with minimum priority relative to \c Compare.
///
/// This method returns the item with minimum priority relative to \c
/// Compare.
/// \pre The heap must be nonempty.
Item top() const { return container[minimum].name; }
/// \brief Returns the minimum priority relative to \c Compare.
///
/// It returns the minimum priority relative to \c Compare.
/// \pre The heap must be nonempty.
const Prio& prio() const { return container[minimum].prio; }
/// \brief Returns the priority of \c item.
///
/// It returns the priority of \c item.
/// \pre \c item must be in the heap.
const Prio& operator[](const Item& item) const {
return container[iimap[item]].prio;
}
/// \brief Deletes the item with minimum priority relative to \c Compare.
///
/// This method deletes the item with minimum priority relative to \c
/// Compare from the heap.
/// \pre The heap must be non-empty.
void pop() {
/*The first case is that there are only one root.*/
if ( container[minimum].left_neighbor==minimum ) {
container[minimum].in=false;
if ( container[minimum].degree!=0 ) {
makeroot(container[minimum].child);
minimum=container[minimum].child;
balance();
}
} else {
int right=container[minimum].right_neighbor;
unlace(minimum);
container[minimum].in=false;
if ( container[minimum].degree > 0 ) {
int left=container[minimum].left_neighbor;
int child=container[minimum].child;
int last_child=container[child].left_neighbor;
makeroot(child);
container[left].right_neighbor=child;
container[child].left_neighbor=left;
container[right].left_neighbor=last_child;
container[last_child].right_neighbor=right;
}
minimum=right;
balance();
} // the case where there are more roots
--num_items;
}
/// \brief Deletes \c item from the heap.
///
/// This method deletes \c item from the heap, if \c item was already
/// stored in the heap. It is quite inefficient in Fibonacci heaps.
void erase (const Item& item) {
int i=iimap[item];
if ( i >= 0 && container[i].in ) {
if ( container[i].parent!=-1 ) {
int p=container[i].parent;
cut(i,p);
cascade(p);
}
minimum=i; //As if its prio would be -infinity
pop();
}
}
/// \brief Decreases the priority of \c item to \c value.
///
/// This method decreases the priority of \c item to \c value.
/// \pre \c item must be stored in the heap with priority at least \c
/// value relative to \c Compare.
void decrease (Item item, const Prio& value) {
int i=iimap[item];
container[i].prio=value;
int p=container[i].parent;
if ( p!=-1 && comp(value, container[p].prio) ) {
cut(i,p);
cascade(p);
}
if ( comp(value, container[minimum].prio) ) minimum=i;
}
/// \brief Increases the priority of \c item to \c value.
///
/// This method sets the priority of \c item to \c value. Though
/// there is no precondition on the priority of \c item, this
/// method should be used only if it is indeed necessary to increase
/// (relative to \c Compare) the priority of \c item, because this
/// method is inefficient.
void increase (Item item, const Prio& value) {
erase(item);
push(item, value);
}
/// \brief Returns if \c item is in, has already been in, or has never
/// been in the heap.
///
/// This method returns PRE_HEAP if \c item has never been in the
/// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
/// otherwise. In the latter case it is possible that \c item will
/// get back to the heap again.
State state(const Item &item) const {
int i=iimap[item];
if( i>=0 ) {
if ( container[i].in ) i=0;
else i=-2;
}
return State(i);
}
/// \brief Sets the state of the \c item in the heap.
///
/// Sets the state of the \c item in the heap. It can be used to
/// manually clear the heap when it is important to achive the
/// better time complexity.
/// \param i The item.
/// \param st The state. It should not be \c IN_HEAP.
void state(const Item& i, State st) {
switch (st) {
case POST_HEAP:
case PRE_HEAP:
if (state(i) == IN_HEAP) {
erase(i);
}
iimap[i] = st;
break;
case IN_HEAP:
break;
}
}
private:
void balance() {
int maxdeg=int( std::floor( 2.08*log(double(container.size()))))+1;
std::vector<int> A(maxdeg,-1);
/*
*Recall that now minimum does not point to the minimum prio element.
*We set minimum to this during balance().
*/
int anchor=container[minimum].left_neighbor;
int next=minimum;
bool end=false;
do {
int active=next;
if ( anchor==active ) end=true;
int d=container[active].degree;
next=container[active].right_neighbor;
while (A[d]!=-1) {
if( comp(container[active].prio, container[A[d]].prio) ) {
fuse(active,A[d]);
} else {
fuse(A[d],active);
active=A[d];
}
A[d]=-1;
++d;
}
A[d]=active;
} while ( !end );
while ( container[minimum].parent >=0 )
minimum=container[minimum].parent;
int s=minimum;
int m=minimum;
do {
if ( comp(container[s].prio, container[minimum].prio) ) minimum=s;
s=container[s].right_neighbor;
} while ( s != m );
}
void makeroot(int c) {
int s=c;
do {
container[s].parent=-1;
s=container[s].right_neighbor;
} while ( s != c );
}
void cut(int a, int b) {
/*
*Replacing a from the children of b.
*/
--container[b].degree;
if ( container[b].degree !=0 ) {
int child=container[b].child;
if ( child==a )
container[b].child=container[child].right_neighbor;
unlace(a);
}
/*Lacing a to the roots.*/
int right=container[minimum].right_neighbor;
container[minimum].right_neighbor=a;
container[a].left_neighbor=minimum;
container[a].right_neighbor=right;
container[right].left_neighbor=a;
container[a].parent=-1;
container[a].marked=false;
}
void cascade(int a) {
if ( container[a].parent!=-1 ) {
int p=container[a].parent;
if ( container[a].marked==false ) container[a].marked=true;
else {
cut(a,p);
cascade(p);
}
}
}
void fuse(int a, int b) {
unlace(b);
/*Lacing b under a.*/
container[b].parent=a;
if (container[a].degree==0) {
container[b].left_neighbor=b;
container[b].right_neighbor=b;
container[a].child=b;
} else {
int child=container[a].child;
int last_child=container[child].left_neighbor;
container[child].left_neighbor=b;
container[b].right_neighbor=child;
container[last_child].right_neighbor=b;
container[b].left_neighbor=last_child;
}
++container[a].degree;
container[b].marked=false;
}
/*
*It is invoked only if a has siblings.
*/
void unlace(int a) {
int leftn=container[a].left_neighbor;
int rightn=container[a].right_neighbor;
container[leftn].right_neighbor=rightn;
container[rightn].left_neighbor=leftn;
}
class store {
friend class FibHeap;
Item name;
int parent;
int left_neighbor;
int right_neighbor;
int child;
int degree;
bool marked;
bool in;
Prio prio;
store() : parent(-1), child(-1), degree(), marked(false), in(true) {}
};
};
} //namespace lemon
#endif //LEMON_FIB_HEAP_H