Location: LEMON/LEMON-official/lemon/bfs.h

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/* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2008
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_BFS_H
#define LEMON_BFS_H
///\ingroup search
///\file
///\brief Bfs algorithm.
#include <lemon/list_graph.h>
#include <lemon/graph_utils.h>
#include <lemon/bits/path_dump.h>
#include <lemon/bits/invalid.h>
#include <lemon/error.h>
#include <lemon/maps.h>
namespace lemon {
///Default traits class of Bfs class.
///Default traits class of Bfs class.
///\tparam GR Digraph type.
template<class GR>
struct BfsDefaultTraits
{
///The digraph type the algorithm runs on.
typedef GR Digraph;
///\brief The type of the map that stores the last
///arcs of the shortest paths.
///
///The type of the map that stores the last
///arcs of the shortest paths.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///
typedef typename Digraph::template NodeMap<typename GR::Arc> PredMap;
///Instantiates a PredMap.
///This function instantiates a \ref PredMap.
///\param G is the digraph, to which we would like to define the PredMap.
///\todo The digraph alone may be insufficient to initialize
static PredMap *createPredMap(const GR &G)
{
return new PredMap(G);
}
///The type of the map that indicates which nodes are processed.
///The type of the map that indicates which nodes are processed.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///\todo named parameter to set this type, function to read and write.
typedef NullMap<typename Digraph::Node,bool> ProcessedMap;
///Instantiates a ProcessedMap.
///This function instantiates a \ref ProcessedMap.
///\param g is the digraph, to which
///we would like to define the \ref ProcessedMap
#ifdef DOXYGEN
static ProcessedMap *createProcessedMap(const GR &g)
#else
static ProcessedMap *createProcessedMap(const GR &)
#endif
{
return new ProcessedMap();
}
///The type of the map that indicates which nodes are reached.
///The type of the map that indicates which nodes are reached.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///\todo named parameter to set this type, function to read and write.
typedef typename Digraph::template NodeMap<bool> ReachedMap;
///Instantiates a ReachedMap.
///This function instantiates a \ref ReachedMap.
///\param G is the digraph, to which
///we would like to define the \ref ReachedMap.
static ReachedMap *createReachedMap(const GR &G)
{
return new ReachedMap(G);
}
///The type of the map that stores the dists of the nodes.
///The type of the map that stores the dists of the nodes.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///
typedef typename Digraph::template NodeMap<int> DistMap;
///Instantiates a DistMap.
///This function instantiates a \ref DistMap.
///\param G is the digraph, to which we would like to define the \ref DistMap
static DistMap *createDistMap(const GR &G)
{
return new DistMap(G);
}
};
///%BFS algorithm class.
///\ingroup search
///This class provides an efficient implementation of the %BFS algorithm.
///
///\tparam GR The digraph type the algorithm runs on. The default value is
///\ref ListDigraph. The value of GR is not used directly by Bfs, it
///is only passed to \ref BfsDefaultTraits.
///\tparam TR Traits class to set various data types used by the algorithm.
///The default traits class is
///\ref BfsDefaultTraits "BfsDefaultTraits<GR>".
///See \ref BfsDefaultTraits for the documentation of
///a Bfs traits class.
#ifdef DOXYGEN
template <typename GR,
typename TR>
#else
template <typename GR=ListDigraph,
typename TR=BfsDefaultTraits<GR> >
#endif
class Bfs {
public:
/**
* \brief \ref Exception for uninitialized parameters.
*
* This error represents problems in the initialization
* of the parameters of the algorithms.
*/
class UninitializedParameter : public lemon::UninitializedParameter {
public:
virtual const char* what() const throw() {
return "lemon::Bfs::UninitializedParameter";
}
};
typedef TR Traits;
///The type of the underlying digraph.
typedef typename TR::Digraph Digraph;
///\brief The type of the map that stores the last
///arcs of the shortest paths.
typedef typename TR::PredMap PredMap;
///The type of the map indicating which nodes are reached.
typedef typename TR::ReachedMap ReachedMap;
///The type of the map indicating which nodes are processed.
typedef typename TR::ProcessedMap ProcessedMap;
///The type of the map that stores the dists of the nodes.
typedef typename TR::DistMap DistMap;
private:
typedef typename Digraph::Node Node;
typedef typename Digraph::NodeIt NodeIt;
typedef typename Digraph::Arc Arc;
typedef typename Digraph::OutArcIt OutArcIt;
/// Pointer to the underlying digraph.
const Digraph *G;
///Pointer to the map of predecessors arcs.
PredMap *_pred;
///Indicates if \ref _pred is locally allocated (\c true) or not.
bool local_pred;
///Pointer to the map of distances.
DistMap *_dist;
///Indicates if \ref _dist is locally allocated (\c true) or not.
bool local_dist;
///Pointer to the map of reached status of the nodes.
ReachedMap *_reached;
///Indicates if \ref _reached is locally allocated (\c true) or not.
bool local_reached;
///Pointer to the map of processed status of the nodes.
ProcessedMap *_processed;
///Indicates if \ref _processed is locally allocated (\c true) or not.
bool local_processed;
std::vector<typename Digraph::Node> _queue;
int _queue_head,_queue_tail,_queue_next_dist;
int _curr_dist;
///Creates the maps if necessary.
///\todo Better memory allocation (instead of new).
void create_maps()
{
if(!_pred) {
local_pred = true;
_pred = Traits::createPredMap(*G);
}
if(!_dist) {
local_dist = true;
_dist = Traits::createDistMap(*G);
}
if(!_reached) {
local_reached = true;
_reached = Traits::createReachedMap(*G);
}
if(!_processed) {
local_processed = true;
_processed = Traits::createProcessedMap(*G);
}
}
protected:
Bfs() {}
public:
typedef Bfs Create;
///\name Named template parameters
///@{
template <class T>
struct DefPredMapTraits : public Traits {
typedef T PredMap;
static PredMap *createPredMap(const Digraph &)
{
throw UninitializedParameter();
}
};
///\brief \ref named-templ-param "Named parameter" for setting
///PredMap type
///
///\ref named-templ-param "Named parameter" for setting PredMap type
///
template <class T>
struct DefPredMap : public Bfs< Digraph, DefPredMapTraits<T> > {
typedef Bfs< Digraph, DefPredMapTraits<T> > Create;
};
template <class T>
struct DefDistMapTraits : public Traits {
typedef T DistMap;
static DistMap *createDistMap(const Digraph &)
{
throw UninitializedParameter();
}
};
///\brief \ref named-templ-param "Named parameter" for setting
///DistMap type
///
///\ref named-templ-param "Named parameter" for setting DistMap type
///
template <class T>
struct DefDistMap : public Bfs< Digraph, DefDistMapTraits<T> > {
typedef Bfs< Digraph, DefDistMapTraits<T> > Create;
};
template <class T>
struct DefReachedMapTraits : public Traits {
typedef T ReachedMap;
static ReachedMap *createReachedMap(const Digraph &)
{
throw UninitializedParameter();
}
};
///\brief \ref named-templ-param "Named parameter" for setting
///ReachedMap type
///
///\ref named-templ-param "Named parameter" for setting ReachedMap type
///
template <class T>
struct DefReachedMap : public Bfs< Digraph, DefReachedMapTraits<T> > {
typedef Bfs< Digraph, DefReachedMapTraits<T> > Create;
};
template <class T>
struct DefProcessedMapTraits : public Traits {
typedef T ProcessedMap;
static ProcessedMap *createProcessedMap(const Digraph &)
{
throw UninitializedParameter();
}
};
///\brief \ref named-templ-param "Named parameter" for setting
///ProcessedMap type
///
///\ref named-templ-param "Named parameter" for setting ProcessedMap type
///
template <class T>
struct DefProcessedMap : public Bfs< Digraph, DefProcessedMapTraits<T> > {
typedef Bfs< Digraph, DefProcessedMapTraits<T> > Create;
};
struct DefDigraphProcessedMapTraits : public Traits {
typedef typename Digraph::template NodeMap<bool> ProcessedMap;
static ProcessedMap *createProcessedMap(const Digraph &G)
{
return new ProcessedMap(G);
}
};
///\brief \ref named-templ-param "Named parameter"
///for setting the ProcessedMap type to be Digraph::NodeMap<bool>.
///
///\ref named-templ-param "Named parameter"
///for setting the ProcessedMap type to be Digraph::NodeMap<bool>.
///If you don't set it explicitly, it will be automatically allocated.
template <class T>
struct DefProcessedMapToBeDefaultMap :
public Bfs< Digraph, DefDigraphProcessedMapTraits> {
typedef Bfs< Digraph, DefDigraphProcessedMapTraits> Create;
};
///@}
public:
///Constructor.
///\param _G the digraph the algorithm will run on.
///
Bfs(const Digraph& _G) :
G(&_G),
_pred(NULL), local_pred(false),
_dist(NULL), local_dist(false),
_reached(NULL), local_reached(false),
_processed(NULL), local_processed(false)
{ }
///Destructor.
~Bfs()
{
if(local_pred) delete _pred;
if(local_dist) delete _dist;
if(local_reached) delete _reached;
if(local_processed) delete _processed;
}
///Sets the map storing the predecessor arcs.
///Sets the map storing the predecessor arcs.
///If you don't use this function before calling \ref run(),
///it will allocate one. The destructor deallocates this
///automatically allocated map, of course.
///\return <tt> (*this) </tt>
Bfs &predMap(PredMap &m)
{
if(local_pred) {
delete _pred;
local_pred=false;
}
_pred = &m;
return *this;
}
///Sets the map indicating the reached nodes.
///Sets the map indicating the reached nodes.
///If you don't use this function before calling \ref run(),
///it will allocate one. The destructor deallocates this
///automatically allocated map, of course.
///\return <tt> (*this) </tt>
Bfs &reachedMap(ReachedMap &m)
{
if(local_reached) {
delete _reached;
local_reached=false;
}
_reached = &m;
return *this;
}
///Sets the map indicating the processed nodes.
///Sets the map indicating the processed nodes.
///If you don't use this function before calling \ref run(),
///it will allocate one. The destructor deallocates this
///automatically allocated map, of course.
///\return <tt> (*this) </tt>
Bfs &processedMap(ProcessedMap &m)
{
if(local_processed) {
delete _processed;
local_processed=false;
}
_processed = &m;
return *this;
}
///Sets the map storing the distances calculated by the algorithm.
///Sets the map storing the distances calculated by the algorithm.
///If you don't use this function before calling \ref run(),
///it will allocate one. The destructor deallocates this
///automatically allocated map, of course.
///\return <tt> (*this) </tt>
Bfs &distMap(DistMap &m)
{
if(local_dist) {
delete _dist;
local_dist=false;
}
_dist = &m;
return *this;
}
public:
///\name Execution control
///The simplest way to execute the algorithm is to use
///one of the member functions called \c run(...).
///\n
///If you need more control on the execution,
///first you must call \ref init(), then you can add several source nodes
///with \ref addSource().
///Finally \ref start() will perform the actual path
///computation.
///@{
///\brief Initializes the internal data structures.
///
///Initializes the internal data structures.
///
void init()
{
create_maps();
_queue.resize(countNodes(*G));
_queue_head=_queue_tail=0;
_curr_dist=1;
for ( NodeIt u(*G) ; u!=INVALID ; ++u ) {
_pred->set(u,INVALID);
_reached->set(u,false);
_processed->set(u,false);
}
}
///Adds a new source node.
///Adds a new source node to the set of nodes to be processed.
///
void addSource(Node s)
{
if(!(*_reached)[s])
{
_reached->set(s,true);
_pred->set(s,INVALID);
_dist->set(s,0);
_queue[_queue_head++]=s;
_queue_next_dist=_queue_head;
}
}
///Processes the next node.
///Processes the next node.
///
///\return The processed node.
///
///\warning The queue must not be empty!
Node processNextNode()
{
if(_queue_tail==_queue_next_dist) {
_curr_dist++;
_queue_next_dist=_queue_head;
}
Node n=_queue[_queue_tail++];
_processed->set(n,true);
Node m;
for(OutArcIt e(*G,n);e!=INVALID;++e)
if(!(*_reached)[m=G->target(e)]) {
_queue[_queue_head++]=m;
_reached->set(m,true);
_pred->set(m,e);
_dist->set(m,_curr_dist);
}
return n;
}
///Processes the next node.
///Processes the next node. And checks that the given target node
///is reached. If the target node is reachable from the processed
///node then the reached parameter will be set true. The reached
///parameter should be initially false.
///
///\param target The target node.
///\retval reach Indicates that the target node is reached.
///\return The processed node.
///
///\warning The queue must not be empty!
Node processNextNode(Node target, bool& reach)
{
if(_queue_tail==_queue_next_dist) {
_curr_dist++;
_queue_next_dist=_queue_head;
}
Node n=_queue[_queue_tail++];
_processed->set(n,true);
Node m;
for(OutArcIt e(*G,n);e!=INVALID;++e)
if(!(*_reached)[m=G->target(e)]) {
_queue[_queue_head++]=m;
_reached->set(m,true);
_pred->set(m,e);
_dist->set(m,_curr_dist);
reach = reach || (target == m);
}
return n;
}
///Processes the next node.
///Processes the next node. And checks that at least one of
///reached node has true value in the \c nm node map. If one node
///with true value is reachable from the processed node then the
///rnode parameter will be set to the first of such nodes.
///
///\param nm The node map of possible targets.
///\retval rnode The reached target node.
///\return The processed node.
///
///\warning The queue must not be empty!
template<class NM>
Node processNextNode(const NM& nm, Node& rnode)
{
if(_queue_tail==_queue_next_dist) {
_curr_dist++;
_queue_next_dist=_queue_head;
}
Node n=_queue[_queue_tail++];
_processed->set(n,true);
Node m;
for(OutArcIt e(*G,n);e!=INVALID;++e)
if(!(*_reached)[m=G->target(e)]) {
_queue[_queue_head++]=m;
_reached->set(m,true);
_pred->set(m,e);
_dist->set(m,_curr_dist);
if (nm[m] && rnode == INVALID) rnode = m;
}
return n;
}
///Next node to be processed.
///Next node to be processed.
///
///\return The next node to be processed or INVALID if the queue is
/// empty.
Node nextNode()
{
return _queue_tail<_queue_head?_queue[_queue_tail]:INVALID;
}
///\brief Returns \c false if there are nodes
///to be processed in the queue
///
///Returns \c false if there are nodes
///to be processed in the queue
bool emptyQueue() { return _queue_tail==_queue_head; }
///Returns the number of the nodes to be processed.
///Returns the number of the nodes to be processed in the queue.
int queueSize() { return _queue_head-_queue_tail; }
///Executes the algorithm.
///Executes the algorithm.
///
///\pre init() must be called and at least one node should be added
///with addSource() before using this function.
///
///This method runs the %BFS algorithm from the root node(s)
///in order to
///compute the
///shortest path to each node. The algorithm computes
///- The shortest path tree.
///- The distance of each node from the root(s).
void start()
{
while ( !emptyQueue() ) processNextNode();
}
///Executes the algorithm until \c dest is reached.
///Executes the algorithm until \c dest is reached.
///
///\pre init() must be called and at least one node should be added
///with addSource() before using this function.
///
///This method runs the %BFS algorithm from the root node(s)
///in order to compute the shortest path to \c dest.
///The algorithm computes
///- The shortest path to \c dest.
///- The distance of \c dest from the root(s).
void start(Node dest)
{
bool reach = false;
while ( !emptyQueue() && !reach ) processNextNode(dest, reach);
}
///Executes the algorithm until a condition is met.
///Executes the algorithm until a condition is met.
///
///\pre init() must be called and at least one node should be added
///with addSource() before using this function.
///
///\param nm must be a bool (or convertible) node map. The
///algorithm will stop when it reaches a node \c v with
/// <tt>nm[v]</tt> true.
///
///\return The reached node \c v with <tt>nm[v]</tt> true or
///\c INVALID if no such node was found.
template<class NM>
Node start(const NM &nm)
{
Node rnode = INVALID;
while ( !emptyQueue() && rnode == INVALID ) {
processNextNode(nm, rnode);
}
return rnode;
}
///Runs %BFS algorithm from node \c s.
///This method runs the %BFS algorithm from a root node \c s
///in order to
///compute the
///shortest path to each node. The algorithm computes
///- The shortest path tree.
///- The distance of each node from the root.
///
///\note b.run(s) is just a shortcut of the following code.
///\code
/// b.init();
/// b.addSource(s);
/// b.start();
///\endcode
void run(Node s) {
init();
addSource(s);
start();
}
///Finds the shortest path between \c s and \c t.
///Finds the shortest path between \c s and \c t.
///
///\return The length of the shortest s---t path if there exists one,
///0 otherwise.
///\note Apart from the return value, b.run(s) is
///just a shortcut of the following code.
///\code
/// b.init();
/// b.addSource(s);
/// b.start(t);
///\endcode
int run(Node s,Node t) {
init();
addSource(s);
start(t);
return reached(t) ? _curr_dist : 0;
}
///@}
///\name Query Functions
///The result of the %BFS algorithm can be obtained using these
///functions.\n
///Before the use of these functions,
///either run() or start() must be calleb.
///@{
typedef PredMapPath<Digraph, PredMap> Path;
///Gives back the shortest path.
///Gives back the shortest path.
///\pre The \c t should be reachable from the source.
Path path(Node t)
{
return Path(*G, *_pred, t);
}
///The distance of a node from the root(s).
///Returns the distance of a node from the root(s).
///\pre \ref run() must be called before using this function.
///\warning If node \c v in unreachable from the root(s) the return value
///of this function is undefined.
int dist(Node v) const { return (*_dist)[v]; }
///Returns the 'previous arc' of the shortest path tree.
///For a node \c v it returns the 'previous arc'
///of the shortest path tree,
///i.e. it returns the last arc of a shortest path from the root(s) to \c
///v. It is \ref INVALID
///if \c v is unreachable from the root(s) or \c v is a root. The
///shortest path tree used here is equal to the shortest path tree used in
///\ref predNode().
///\pre Either \ref run() or \ref start() must be called before using
///this function.
Arc predArc(Node v) const { return (*_pred)[v];}
///Returns the 'previous node' of the shortest path tree.
///For a node \c v it returns the 'previous node'
///of the shortest path tree,
///i.e. it returns the last but one node from a shortest path from the
///root(a) to \c /v.
///It is INVALID if \c v is unreachable from the root(s) or
///if \c v itself a root.
///The shortest path tree used here is equal to the shortest path
///tree used in \ref predArc().
///\pre Either \ref run() or \ref start() must be called before
///using this function.
Node predNode(Node v) const { return (*_pred)[v]==INVALID ? INVALID:
G->source((*_pred)[v]); }
///Returns a reference to the NodeMap of distances.
///Returns a reference to the NodeMap of distances.
///\pre Either \ref run() or \ref init() must
///be called before using this function.
const DistMap &distMap() const { return *_dist;}
///Returns a reference to the shortest path tree map.
///Returns a reference to the NodeMap of the arcs of the
///shortest path tree.
///\pre Either \ref run() or \ref init()
///must be called before using this function.
const PredMap &predMap() const { return *_pred;}
///Checks if a node is reachable from the root.
///Returns \c true if \c v is reachable from the root.
///\warning The source nodes are indicated as unreached.
///\pre Either \ref run() or \ref start()
///must be called before using this function.
///
bool reached(Node v) { return (*_reached)[v]; }
///@}
};
///Default traits class of Bfs function.
///Default traits class of Bfs function.
///\tparam GR Digraph type.
template<class GR>
struct BfsWizardDefaultTraits
{
///The digraph type the algorithm runs on.
typedef GR Digraph;
///\brief The type of the map that stores the last
///arcs of the shortest paths.
///
///The type of the map that stores the last
///arcs of the shortest paths.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///
typedef NullMap<typename Digraph::Node,typename GR::Arc> PredMap;
///Instantiates a PredMap.
///This function instantiates a \ref PredMap.
///\param g is the digraph, to which we would like to define the PredMap.
///\todo The digraph alone may be insufficient to initialize
#ifdef DOXYGEN
static PredMap *createPredMap(const GR &g)
#else
static PredMap *createPredMap(const GR &)
#endif
{
return new PredMap();
}
///The type of the map that indicates which nodes are processed.
///The type of the map that indicates which nodes are processed.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///\todo named parameter to set this type, function to read and write.
typedef NullMap<typename Digraph::Node,bool> ProcessedMap;
///Instantiates a ProcessedMap.
///This function instantiates a \ref ProcessedMap.
///\param g is the digraph, to which
///we would like to define the \ref ProcessedMap
#ifdef DOXYGEN
static ProcessedMap *createProcessedMap(const GR &g)
#else
static ProcessedMap *createProcessedMap(const GR &)
#endif
{
return new ProcessedMap();
}
///The type of the map that indicates which nodes are reached.
///The type of the map that indicates which nodes are reached.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///\todo named parameter to set this type, function to read and write.
typedef typename Digraph::template NodeMap<bool> ReachedMap;
///Instantiates a ReachedMap.
///This function instantiates a \ref ReachedMap.
///\param G is the digraph, to which
///we would like to define the \ref ReachedMap.
static ReachedMap *createReachedMap(const GR &G)
{
return new ReachedMap(G);
}
///The type of the map that stores the dists of the nodes.
///The type of the map that stores the dists of the nodes.
///It must meet the \ref concepts::WriteMap "WriteMap" concept.
///
typedef NullMap<typename Digraph::Node,int> DistMap;
///Instantiates a DistMap.
///This function instantiates a \ref DistMap.
///\param g is the digraph, to which we would like to define the \ref DistMap
#ifdef DOXYGEN
static DistMap *createDistMap(const GR &g)
#else
static DistMap *createDistMap(const GR &)
#endif
{
return new DistMap();
}
};
/// Default traits used by \ref BfsWizard
/// To make it easier to use Bfs algorithm
///we have created a wizard class.
/// This \ref BfsWizard class needs default traits,
///as well as the \ref Bfs class.
/// The \ref BfsWizardBase is a class to be the default traits of the
/// \ref BfsWizard class.
template<class GR>
class BfsWizardBase : public BfsWizardDefaultTraits<GR>
{
typedef BfsWizardDefaultTraits<GR> Base;
protected:
/// Type of the nodes in the digraph.
typedef typename Base::Digraph::Node Node;
/// Pointer to the underlying digraph.
void *_g;
///Pointer to the map of reached nodes.
void *_reached;
///Pointer to the map of processed nodes.
void *_processed;
///Pointer to the map of predecessors arcs.
void *_pred;
///Pointer to the map of distances.
void *_dist;
///Pointer to the source node.
Node _source;
public:
/// Constructor.
/// This constructor does not require parameters, therefore it initiates
/// all of the attributes to default values (0, INVALID).
BfsWizardBase() : _g(0), _reached(0), _processed(0), _pred(0),
_dist(0), _source(INVALID) {}
/// Constructor.
/// This constructor requires some parameters,
/// listed in the parameters list.
/// Others are initiated to 0.
/// \param g is the initial value of \ref _g
/// \param s is the initial value of \ref _source
BfsWizardBase(const GR &g, Node s=INVALID) :
_g(reinterpret_cast<void*>(const_cast<GR*>(&g))),
_reached(0), _processed(0), _pred(0), _dist(0), _source(s) {}
};
/// A class to make the usage of Bfs algorithm easier
/// This class is created to make it easier to use Bfs algorithm.
/// It uses the functions and features of the plain \ref Bfs,
/// but it is much simpler to use it.
///
/// Simplicity means that the way to change the types defined
/// in the traits class is based on functions that returns the new class
/// and not on templatable built-in classes.
/// When using the plain \ref Bfs
/// the new class with the modified type comes from
/// the original class by using the ::
/// operator. In the case of \ref BfsWizard only
/// a function have to be called and it will
/// return the needed class.
///
/// It does not have own \ref run method. When its \ref run method is called
/// it initiates a plain \ref Bfs class, and calls the \ref Bfs::run
/// method of it.
template<class TR>
class BfsWizard : public TR
{
typedef TR Base;
///The type of the underlying digraph.
typedef typename TR::Digraph Digraph;
//\e
typedef typename Digraph::Node Node;
//\e
typedef typename Digraph::NodeIt NodeIt;
//\e
typedef typename Digraph::Arc Arc;
//\e
typedef typename Digraph::OutArcIt OutArcIt;
///\brief The type of the map that stores
///the reached nodes
typedef typename TR::ReachedMap ReachedMap;
///\brief The type of the map that stores
///the processed nodes
typedef typename TR::ProcessedMap ProcessedMap;
///\brief The type of the map that stores the last
///arcs of the shortest paths.
typedef typename TR::PredMap PredMap;
///The type of the map that stores the dists of the nodes.
typedef typename TR::DistMap DistMap;
public:
/// Constructor.
BfsWizard() : TR() {}
/// Constructor that requires parameters.
/// Constructor that requires parameters.
/// These parameters will be the default values for the traits class.
BfsWizard(const Digraph &g, Node s=INVALID) :
TR(g,s) {}
///Copy constructor
BfsWizard(const TR &b) : TR(b) {}
~BfsWizard() {}
///Runs Bfs algorithm from a given node.
///Runs Bfs algorithm from a given node.
///The node can be given by the \ref source function.
void run()
{
if(Base::_source==INVALID) throw UninitializedParameter();
Bfs<Digraph,TR> alg(*reinterpret_cast<const Digraph*>(Base::_g));
if(Base::_reached)
alg.reachedMap(*reinterpret_cast<ReachedMap*>(Base::_reached));
if(Base::_processed)
alg.processedMap(*reinterpret_cast<ProcessedMap*>(Base::_processed));
if(Base::_pred)
alg.predMap(*reinterpret_cast<PredMap*>(Base::_pred));
if(Base::_dist)
alg.distMap(*reinterpret_cast<DistMap*>(Base::_dist));
alg.run(Base::_source);
}
///Runs Bfs algorithm from the given node.
///Runs Bfs algorithm from the given node.
///\param s is the given source.
void run(Node s)
{
Base::_source=s;
run();
}
template<class T>
struct DefPredMapBase : public Base {
typedef T PredMap;
static PredMap *createPredMap(const Digraph &) { return 0; };
DefPredMapBase(const TR &b) : TR(b) {}
};
///\brief \ref named-templ-param "Named parameter"
///function for setting PredMap
///
/// \ref named-templ-param "Named parameter"
///function for setting PredMap
///
template<class T>
BfsWizard<DefPredMapBase<T> > predMap(const T &t)
{
Base::_pred=reinterpret_cast<void*>(const_cast<T*>(&t));
return BfsWizard<DefPredMapBase<T> >(*this);
}
template<class T>
struct DefReachedMapBase : public Base {
typedef T ReachedMap;
static ReachedMap *createReachedMap(const Digraph &) { return 0; };
DefReachedMapBase(const TR &b) : TR(b) {}
};
///\brief \ref named-templ-param "Named parameter"
///function for setting ReachedMap
///
/// \ref named-templ-param "Named parameter"
///function for setting ReachedMap
///
template<class T>
BfsWizard<DefReachedMapBase<T> > reachedMap(const T &t)
{
Base::_reached=reinterpret_cast<void*>(const_cast<T*>(&t));
return BfsWizard<DefReachedMapBase<T> >(*this);
}
template<class T>
struct DefProcessedMapBase : public Base {
typedef T ProcessedMap;
static ProcessedMap *createProcessedMap(const Digraph &) { return 0; };
DefProcessedMapBase(const TR &b) : TR(b) {}
};
///\brief \ref named-templ-param "Named parameter"
///function for setting ProcessedMap
///
/// \ref named-templ-param "Named parameter"
///function for setting ProcessedMap
///
template<class T>
BfsWizard<DefProcessedMapBase<T> > processedMap(const T &t)
{
Base::_processed=reinterpret_cast<void*>(const_cast<T*>(&t));
return BfsWizard<DefProcessedMapBase<T> >(*this);
}
template<class T>
struct DefDistMapBase : public Base {
typedef T DistMap;
static DistMap *createDistMap(const Digraph &) { return 0; };
DefDistMapBase(const TR &b) : TR(b) {}
};
///\brief \ref named-templ-param "Named parameter"
///function for setting DistMap type
///
/// \ref named-templ-param "Named parameter"
///function for setting DistMap type
///
template<class T>
BfsWizard<DefDistMapBase<T> > distMap(const T &t)
{
Base::_dist=reinterpret_cast<void*>(const_cast<T*>(&t));
return BfsWizard<DefDistMapBase<T> >(*this);
}
/// Sets the source node, from which the Bfs algorithm runs.
/// Sets the source node, from which the Bfs algorithm runs.
/// \param s is the source node.
BfsWizard<TR> &source(Node s)
{
Base::_source=s;
return *this;
}
};
///Function type interface for Bfs algorithm.
/// \ingroup search
///Function type interface for Bfs algorithm.
///
///This function also has several
///\ref named-templ-func-param "named parameters",
///they are declared as the members of class \ref BfsWizard.
///The following
///example shows how to use these parameters.
///\code
/// bfs(g,source).predMap(preds).run();
///\endcode
///\warning Don't forget to put the \ref BfsWizard::run() "run()"
///to the end of the parameter list.
///\sa BfsWizard
///\sa Bfs
template<class GR>
BfsWizard<BfsWizardBase<GR> >
bfs(const GR &g,typename GR::Node s=INVALID)
{
return BfsWizard<BfsWizardBase<GR> >(g,s);
}
#ifdef DOXYGEN
/// \brief Visitor class for bfs.
///
/// This class defines the interface of the BfsVisit events, and
/// it could be the base of a real Visitor class.
template <typename _Digraph>
struct BfsVisitor {
typedef _Digraph Digraph;
typedef typename Digraph::Arc Arc;
typedef typename Digraph::Node Node;
/// \brief Called when the arc reach a node.
///
/// It is called when the bfs find an arc which target is not
/// reached yet.
void discover(const Arc& arc) {}
/// \brief Called when the node reached first time.
///
/// It is Called when the node reached first time.
void reach(const Node& node) {}
/// \brief Called when the arc examined but target of the arc
/// already discovered.
///
/// It called when the arc examined but the target of the arc
/// already discovered.
void examine(const Arc& arc) {}
/// \brief Called for the source node of the bfs.
///
/// It is called for the source node of the bfs.
void start(const Node& node) {}
/// \brief Called when the node processed.
///
/// It is Called when the node processed.
void process(const Node& node) {}
};
#else
template <typename _Digraph>
struct BfsVisitor {
typedef _Digraph Digraph;
typedef typename Digraph::Arc Arc;
typedef typename Digraph::Node Node;
void discover(const Arc&) {}
void reach(const Node&) {}
void examine(const Arc&) {}
void start(const Node&) {}
void process(const Node&) {}
template <typename _Visitor>
struct Constraints {
void constraints() {
Arc arc;
Node node;
visitor.discover(arc);
visitor.reach(node);
visitor.examine(arc);
visitor.start(node);
visitor.process(node);
}
_Visitor& visitor;
};
};
#endif
/// \brief Default traits class of BfsVisit class.
///
/// Default traits class of BfsVisit class.
/// \tparam _Digraph Digraph type.
template<class _Digraph>
struct BfsVisitDefaultTraits {
/// \brief The digraph type the algorithm runs on.
typedef _Digraph Digraph;
/// \brief The type of the map that indicates which nodes are reached.
///
/// The type of the map that indicates which nodes are reached.
/// It must meet the \ref concepts::WriteMap "WriteMap" concept.
/// \todo named parameter to set this type, function to read and write.
typedef typename Digraph::template NodeMap<bool> ReachedMap;
/// \brief Instantiates a ReachedMap.
///
/// This function instantiates a \ref ReachedMap.
/// \param digraph is the digraph, to which
/// we would like to define the \ref ReachedMap.
static ReachedMap *createReachedMap(const Digraph &digraph) {
return new ReachedMap(digraph);
}
};
/// \ingroup search
///
/// \brief %BFS Visit algorithm class.
///
/// This class provides an efficient implementation of the %BFS algorithm
/// with visitor interface.
///
/// The %BfsVisit class provides an alternative interface to the Bfs
/// class. It works with callback mechanism, the BfsVisit object calls
/// on every bfs event the \c Visitor class member functions.
///
/// \tparam _Digraph The digraph type the algorithm runs on. The default value is
/// \ref ListDigraph. The value of _Digraph is not used directly by Bfs, it
/// is only passed to \ref BfsDefaultTraits.
/// \tparam _Visitor The Visitor object for the algorithm. The
/// \ref BfsVisitor "BfsVisitor<_Digraph>" is an empty Visitor which
/// does not observe the Bfs events. If you want to observe the bfs
/// events you should implement your own Visitor class.
/// \tparam _Traits Traits class to set various data types used by the
/// algorithm. The default traits class is
/// \ref BfsVisitDefaultTraits "BfsVisitDefaultTraits<_Digraph>".
/// See \ref BfsVisitDefaultTraits for the documentation of
/// a Bfs visit traits class.
#ifdef DOXYGEN
template <typename _Digraph, typename _Visitor, typename _Traits>
#else
template <typename _Digraph = ListDigraph,
typename _Visitor = BfsVisitor<_Digraph>,
typename _Traits = BfsDefaultTraits<_Digraph> >
#endif
class BfsVisit {
public:
/// \brief \ref Exception for uninitialized parameters.
///
/// This error represents problems in the initialization
/// of the parameters of the algorithms.
class UninitializedParameter : public lemon::UninitializedParameter {
public:
virtual const char* what() const throw()
{
return "lemon::BfsVisit::UninitializedParameter";
}
};
typedef _Traits Traits;
typedef typename Traits::Digraph Digraph;
typedef _Visitor Visitor;
///The type of the map indicating which nodes are reached.
typedef typename Traits::ReachedMap ReachedMap;
private:
typedef typename Digraph::Node Node;
typedef typename Digraph::NodeIt NodeIt;
typedef typename Digraph::Arc Arc;
typedef typename Digraph::OutArcIt OutArcIt;
/// Pointer to the underlying digraph.
const Digraph *_digraph;
/// Pointer to the visitor object.
Visitor *_visitor;
///Pointer to the map of reached status of the nodes.
ReachedMap *_reached;
///Indicates if \ref _reached is locally allocated (\c true) or not.
bool local_reached;
std::vector<typename Digraph::Node> _list;
int _list_front, _list_back;
/// \brief Creates the maps if necessary.
///
/// Creates the maps if necessary.
void create_maps() {
if(!_reached) {
local_reached = true;
_reached = Traits::createReachedMap(*_digraph);
}
}
protected:
BfsVisit() {}
public:
typedef BfsVisit Create;
/// \name Named template parameters
///@{
template <class T>
struct DefReachedMapTraits : public Traits {
typedef T ReachedMap;
static ReachedMap *createReachedMap(const Digraph &digraph) {
throw UninitializedParameter();
}
};
/// \brief \ref named-templ-param "Named parameter" for setting
/// ReachedMap type
///
/// \ref named-templ-param "Named parameter" for setting ReachedMap type
template <class T>
struct DefReachedMap : public BfsVisit< Digraph, Visitor,
DefReachedMapTraits<T> > {
typedef BfsVisit< Digraph, Visitor, DefReachedMapTraits<T> > Create;
};
///@}
public:
/// \brief Constructor.
///
/// Constructor.
///
/// \param digraph the digraph the algorithm will run on.
/// \param visitor The visitor of the algorithm.
///
BfsVisit(const Digraph& digraph, Visitor& visitor)
: _digraph(&digraph), _visitor(&visitor),
_reached(0), local_reached(false) {}
/// \brief Destructor.
///
/// Destructor.
~BfsVisit() {
if(local_reached) delete _reached;
}
/// \brief Sets the map indicating if a node is reached.
///
/// Sets the map indicating if a node is reached.
/// If you don't use this function before calling \ref run(),
/// it will allocate one. The destuctor deallocates this
/// automatically allocated map, of course.
/// \return <tt> (*this) </tt>
BfsVisit &reachedMap(ReachedMap &m) {
if(local_reached) {
delete _reached;
local_reached = false;
}
_reached = &m;
return *this;
}
public:
/// \name Execution control
/// The simplest way to execute the algorithm is to use
/// one of the member functions called \c run(...).
/// \n
/// If you need more control on the execution,
/// first you must call \ref init(), then you can adda source node
/// with \ref addSource().
/// Finally \ref start() will perform the actual path
/// computation.
/// @{
/// \brief Initializes the internal data structures.
///
/// Initializes the internal data structures.
///
void init() {
create_maps();
_list.resize(countNodes(*_digraph));
_list_front = _list_back = -1;
for (NodeIt u(*_digraph) ; u != INVALID ; ++u) {
_reached->set(u, false);
}
}
/// \brief Adds a new source node.
///
/// Adds a new source node to the set of nodes to be processed.
void addSource(Node s) {
if(!(*_reached)[s]) {
_reached->set(s,true);
_visitor->start(s);
_visitor->reach(s);
_list[++_list_back] = s;
}
}
/// \brief Processes the next node.
///
/// Processes the next node.
///
/// \return The processed node.
///
/// \pre The queue must not be empty!
Node processNextNode() {
Node n = _list[++_list_front];
_visitor->process(n);
Arc e;
for (_digraph->firstOut(e, n); e != INVALID; _digraph->nextOut(e)) {
Node m = _digraph->target(e);
if (!(*_reached)[m]) {
_visitor->discover(e);
_visitor->reach(m);
_reached->set(m, true);
_list[++_list_back] = m;
} else {
_visitor->examine(e);
}
}
return n;
}
/// \brief Processes the next node.
///
/// Processes the next node. And checks that the given target node
/// is reached. If the target node is reachable from the processed
/// node then the reached parameter will be set true. The reached
/// parameter should be initially false.
///
/// \param target The target node.
/// \retval reach Indicates that the target node is reached.
/// \return The processed node.
///
/// \warning The queue must not be empty!
Node processNextNode(Node target, bool& reach) {
Node n = _list[++_list_front];
_visitor->process(n);
Arc e;
for (_digraph->firstOut(e, n); e != INVALID; _digraph->nextOut(e)) {
Node m = _digraph->target(e);
if (!(*_reached)[m]) {
_visitor->discover(e);
_visitor->reach(m);
_reached->set(m, true);
_list[++_list_back] = m;
reach = reach || (target == m);
} else {
_visitor->examine(e);
}
}
return n;
}
/// \brief Processes the next node.
///
/// Processes the next node. And checks that at least one of
/// reached node has true value in the \c nm node map. If one node
/// with true value is reachable from the processed node then the
/// rnode parameter will be set to the first of such nodes.
///
/// \param nm The node map of possible targets.
/// \retval rnode The reached target node.
/// \return The processed node.
///
/// \warning The queue must not be empty!
template <typename NM>
Node processNextNode(const NM& nm, Node& rnode) {
Node n = _list[++_list_front];
_visitor->process(n);
Arc e;
for (_digraph->firstOut(e, n); e != INVALID; _digraph->nextOut(e)) {
Node m = _digraph->target(e);
if (!(*_reached)[m]) {
_visitor->discover(e);
_visitor->reach(m);
_reached->set(m, true);
_list[++_list_back] = m;
if (nm[m] && rnode == INVALID) rnode = m;
} else {
_visitor->examine(e);
}
}
return n;
}
/// \brief Next node to be processed.
///
/// Next node to be processed.
///
/// \return The next node to be processed or INVALID if the stack is
/// empty.
Node nextNode() {
return _list_front != _list_back ? _list[_list_front + 1] : INVALID;
}
/// \brief Returns \c false if there are nodes
/// to be processed in the queue
///
/// Returns \c false if there are nodes
/// to be processed in the queue
bool emptyQueue() { return _list_front == _list_back; }
/// \brief Returns the number of the nodes to be processed.
///
/// Returns the number of the nodes to be processed in the queue.
int queueSize() { return _list_back - _list_front; }
/// \brief Executes the algorithm.
///
/// Executes the algorithm.
///
/// \pre init() must be called and at least one node should be added
/// with addSource() before using this function.
void start() {
while ( !emptyQueue() ) processNextNode();
}
/// \brief Executes the algorithm until \c dest is reached.
///
/// Executes the algorithm until \c dest is reached.
///
/// \pre init() must be called and at least one node should be added
/// with addSource() before using this function.
void start(Node dest) {
bool reach = false;
while ( !emptyQueue() && !reach ) processNextNode(dest, reach);
}
/// \brief Executes the algorithm until a condition is met.
///
/// Executes the algorithm until a condition is met.
///
/// \pre init() must be called and at least one node should be added
/// with addSource() before using this function.
///
///\param nm must be a bool (or convertible) node map. The
///algorithm will stop when it reaches a node \c v with
/// <tt>nm[v]</tt> true.
///
///\return The reached node \c v with <tt>nm[v]</tt> true or
///\c INVALID if no such node was found.
template <typename NM>
Node start(const NM &nm) {
Node rnode = INVALID;
while ( !emptyQueue() && rnode == INVALID ) {
processNextNode(nm, rnode);
}
return rnode;
}
/// \brief Runs %BFSVisit algorithm from node \c s.
///
/// This method runs the %BFS algorithm from a root node \c s.
/// \note b.run(s) is just a shortcut of the following code.
///\code
/// b.init();
/// b.addSource(s);
/// b.start();
///\endcode
void run(Node s) {
init();
addSource(s);
start();
}
/// \brief Runs %BFSVisit algorithm to visit all nodes in the digraph.
///
/// This method runs the %BFS algorithm in order to
/// compute the %BFS path to each node. The algorithm computes
/// - The %BFS tree.
/// - The distance of each node from the root in the %BFS tree.
///
///\note b.run() is just a shortcut of the following code.
///\code
/// b.init();
/// for (NodeIt it(digraph); it != INVALID; ++it) {
/// if (!b.reached(it)) {
/// b.addSource(it);
/// b.start();
/// }
/// }
///\endcode
void run() {
init();
for (NodeIt it(*_digraph); it != INVALID; ++it) {
if (!reached(it)) {
addSource(it);
start();
}
}
}
///@}
/// \name Query Functions
/// The result of the %BFS algorithm can be obtained using these
/// functions.\n
/// Before the use of these functions,
/// either run() or start() must be called.
///@{
/// \brief Checks if a node is reachable from the root.
///
/// Returns \c true if \c v is reachable from the root(s).
/// \warning The source nodes are inditated as unreachable.
/// \pre Either \ref run() or \ref start()
/// must be called before using this function.
///
bool reached(Node v) { return (*_reached)[v]; }
///@}
};
} //END OF NAMESPACE LEMON
#endif