/* -*- mode: C++; indent-tabs-mode: nil; -*-
  * This file is a part of LEMON, a generic C++ optimization library.
  * Copyright (C) 2003-2009
  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
  * (Egervary Research Group on Combinatorial Optimization, EGRES).
  * Permission to use, modify and distribute this software is granted
  * provided that this copyright notice appears in all copies. For
  * precise terms see the accompanying LICENSE file.
  * This software is provided "AS IS" with no warranty of any kind,
  * express or implied, and with no claim as to its suitability for any
 ///\brief Binary heap implementation.
   /// \brief Binary heap data structure.
   /// This class implements the \e binary \e heap data structure.
   /// It fully conforms to the \ref concepts::Heap "heap concept".
   /// \tparam PR Type of the priorities of the items.
   /// \tparam IM A read-writable item map with \c int values, used
   /// internally to handle the cross references.
   /// \tparam CMP A functor class for comparing the priorities.
   /// The default is \c std::less<PR>.
   template <typename PR, typename IM, typename CMP>
   template <typename PR, typename IM, typename CMP = std::less<PR> >
     /// Type of the item-int map.
     /// Type of the priorities.
     /// Type of the items stored in the heap.
     typedef typename ItemIntMap::Key Item;
     /// Type of the item-priority pairs.
     typedef std::pair<Item,Prio> Pair;
     /// Functor type for comparing the priorities.
     /// \brief Type to represent the states of the items.
     /// Each item has a state associated to it. It can be "in heap",
     /// "pre-heap" or "post-heap". The latter two are indifferent from the
     /// heap's point of view, but may be useful to the user.
     /// The item-int map must be initialized in such way that it assigns
     /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
       PRE_HEAP = -1,  ///< = -1.
       POST_HEAP = -2  ///< = -2.
     /// \param map A map that assigns \c int values to the items.
     /// It is used internally to handle the cross references.
     /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
     explicit BinHeap(ItemIntMap &map) : _iim(map) {}
     /// \param map A map that assigns \c int values to the items.
     /// It is used internally to handle the cross references.
     /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
     /// \param comp The function object used for comparing the priorities.
     BinHeap(ItemIntMap &map, const Compare &comp)
       : _iim(map), _comp(comp) {}
     /// \brief The number of items stored in the heap.
     /// This function returns the number of items stored in the heap.
     int size() const { return _data.size(); }
     /// \brief Check if the heap is empty.
     /// This function returns \c true if the heap is empty.
     bool empty() const { return _data.empty(); }
     /// \brief Make the heap empty.
     /// This functon makes the heap empty.
     /// It does not change the cross reference map. If you want to reuse
     /// a heap that is not surely empty, you should first clear it and
     /// then you should set the cross reference map to \c PRE_HEAP
     static int parent(int i) { return (i-1)/2; }
     static int secondChild(int i) { return 2*i+2; }
     bool less(const Pair &p1, const Pair &p2) const {
       return _comp(p1.second, p2.second);
     int bubbleUp(int hole, Pair p) {
       while( hole>0 && less(p,_data[par]) ) {
     int bubbleDown(int hole, Pair p, int length) {
       int child = secondChild(hole);
         if( less(_data[child-1], _data[child]) ) {
         if( !less(_data[child], p) )
         move(_data[child], hole);
         child = secondChild(hole);
       if( child<length && less(_data[child], p) ) {
         move(_data[child], hole);
     void move(const Pair &p, int i) {
     /// \brief Insert a pair of item and priority into the heap.
     /// This function inserts \c p.first to the heap with priority
     /// \param p The pair to insert.
     /// \pre \c p.first must not be stored in the heap.
     void push(const Pair &p) {
     /// \brief Insert an item into the heap with the given priority.
     /// This function inserts the given item into the heap with the
     /// \param i The item to insert.
     /// \param p The priority of the item.
     /// \pre \e i must not be stored in the heap.
     void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
     /// \brief Return the item having minimum priority.
     /// This function returns the item having minimum priority.
     /// \pre The heap must be non-empty.
     /// \brief The minimum priority.
     /// This function returns the minimum priority.
     /// \pre The heap must be non-empty.
     /// \brief Remove the item having minimum priority.
     /// This function removes the item having minimum priority.
     /// \pre The heap must be non-empty.
       _iim.set(_data[0].first, POST_HEAP);
         bubbleDown(0, _data[n], n);
     /// \brief Remove the given item from the heap.
     /// This function removes the given item from the heap if it is
     /// \param i The item to delete.
     /// \pre \e i must be in the heap.
     void erase(const Item &i) {
       _iim.set(_data[h].first, POST_HEAP);
         if ( bubbleUp(h, _data[n]) == h) {
           bubbleDown(h, _data[n], n);
     /// \brief The priority of the given item.
     /// This function returns the priority of the given item.
     /// \pre \e i must be in the heap.
     Prio operator[](const Item &i) const {
       return _data[idx].second;
     /// \brief Set the priority of an item or insert it, if it is
     /// not stored in the heap.
     /// This method sets the priority of the given item if it is
     /// already stored in the heap. Otherwise it inserts the given
     /// item into the heap with the given priority.
     /// \param p The priority.
     void set(const Item &i, const Prio &p) {
       else if( _comp(p, _data[idx].second) ) {
         bubbleUp(idx, Pair(i,p));
         bubbleDown(idx, Pair(i,p), _data.size());
     /// \brief Decrease the priority of an item to the given value.
     /// This function decreases the priority of an item to the given value.
     /// \param p The priority.
     /// \pre \e i must be stored in the heap with priority at least \e p.
     void decrease(const Item &i, const Prio &p) {
       bubbleUp(idx, Pair(i,p));
     /// \brief Increase the priority of an item to the given value.
     /// This function increases the priority of an item to the given value.
     /// \param p The priority.
     /// \pre \e i must be stored in the heap with priority at most \e p.
     void increase(const Item &i, const Prio &p) {
       bubbleDown(idx, Pair(i,p), _data.size());
     /// \brief Return the state of an item.
     /// This method returns \c PRE_HEAP if the given item has never
     /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
     /// and \c POST_HEAP otherwise.
     /// In the latter case it is possible that the item will get back
     State state(const Item &i) const {
     /// \brief Set the state of an item in the heap.
     /// This function sets the state of the given item in the heap.
     /// It can be used to manually clear the heap when it is important
     /// to achive better time complexity.
     /// \param st The state. It should not be \c IN_HEAP.
     void state(const Item& i, State st) {
         if (state(i) == IN_HEAP) {
     /// \brief Replace an item in the heap.
     /// This function replaces item \c i with item \c j.
     /// Item \c i must be in the heap, while \c j must be out of the heap.
     /// After calling this method, item \c i will be out of the
     /// heap and \c j will be in the heap with the same prioriority
     /// as item \c i had before.
     void replace(const Item& i, const Item& j) {
 #endif // LEMON_BIN_HEAP_H