/* -*- mode: C++; indent-tabs-mode: nil; -*-
  * This file is a part of LEMON, a generic C++ optimization library.
  * Copyright (C) 2003-2009
  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
  * (Egervary Research Group on Combinatorial Optimization, EGRES).
  * Permission to use, modify and distribute this software is granted
  * provided that this copyright notice appears in all copies. For
  * precise terms see the accompanying LICENSE file.
  * This software is provided "AS IS" with no warranty of any kind,
  * express or implied, and with no claim as to its suitability for any
 #ifndef LEMON_CONCEPTS_HEAP_H
 #define LEMON_CONCEPTS_HEAP_H
 ///\brief The concept of heaps.
 #include <lemon/concept_check.h>
     /// \brief The heap concept.
     /// This concept class describes the main interface of heaps.
     /// The various \ref heaps "heap structures" are efficient
     /// implementations of the abstract data type \e priority \e queue.
     /// They store items with specified values called \e priorities
     /// in such a way that finding and removing the item with minimum
     /// priority are efficient. The basic operations are adding and
     /// erasing items, changing the priority of an item, etc.
     /// Heaps are crucial in several algorithms, such as Dijkstra and Prim.
     /// Any class that conforms to this concept can be used easily in such
     /// \tparam PR Type of the priorities of the items.
     /// \tparam IM A read-writable item map with \c int values, used
     /// internally to handle the cross references.
     /// \tparam CMP A functor class for comparing the priorities.
     /// The default is \c std::less<PR>.
     template <typename PR, typename IM, typename CMP>
     template <typename PR, typename IM, typename CMP = std::less<PR> >
       /// Type of the item-int map.
       /// Type of the priorities.
       /// Type of the items stored in the heap.
       typedef typename ItemIntMap::Key Item;
       /// \brief Type to represent the states of the items.
       /// Each item has a state associated to it. It can be "in heap",
       /// "pre-heap" or "post-heap". The latter two are indifferent from the
       /// heap's point of view, but may be useful to the user.
       /// The item-int map must be initialized in such way that it assigns
       /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
         IN_HEAP = 0,    ///< = 0. The "in heap" state constant.
         PRE_HEAP = -1,  ///< = -1. The "pre-heap" state constant.
         POST_HEAP = -2  ///< = -2. The "post-heap" state constant.
       /// \param map A map that assigns \c int values to keys of type
       /// \c Item. It is used internally by the heap implementations to
       /// handle the cross references. The assigned value must be
       /// \c PRE_HEAP (<tt>-1</tt>) for each item.
       explicit Heap(ItemIntMap &map) {}
       /// \param map A map that assigns \c int values to keys of type
       /// \c Item. It is used internally by the heap implementations to
       /// handle the cross references. The assigned value must be
       /// \c PRE_HEAP (<tt>-1</tt>) for each item.
       /// \param comp The function object used for comparing the priorities.
       explicit Heap(ItemIntMap &map, const CMP &comp) {}
       /// \brief The number of items stored in the heap.
       /// This function returns the number of items stored in the heap.
       int size() const { return 0; }
       /// \brief Check if the heap is empty.
       /// This function returns \c true if the heap is empty.
       bool empty() const { return false; }
       /// \brief Make the heap empty.
       /// This functon makes the heap empty.
       /// It does not change the cross reference map. If you want to reuse
       /// a heap that is not surely empty, you should first clear it and
       /// then you should set the cross reference map to \c PRE_HEAP
       /// \brief Insert an item into the heap with the given priority.
       /// This function inserts the given item into the heap with the
       /// \param i The item to insert.
       /// \param p The priority of the item.
       /// \pre \e i must not be stored in the heap.
       void push(const Item &i, const Prio &p) {}
       /// \brief Return the item having minimum priority.
       /// This function returns the item having minimum priority.
       /// \pre The heap must be non-empty.
       /// \brief The minimum priority.
       /// This function returns the minimum priority.
       /// \pre The heap must be non-empty.
       /// \brief Remove the item having minimum priority.
       /// This function removes the item having minimum priority.
       /// \pre The heap must be non-empty.
       /// \brief Remove the given item from the heap.
       /// This function removes the given item from the heap if it is
       /// \param i The item to delete.
       /// \pre \e i must be in the heap.
       void erase(const Item &i) {}
       /// \brief The priority of the given item.
       /// This function returns the priority of the given item.
       /// \pre \e i must be in the heap.
       Prio operator[](const Item &i) const {}
       /// \brief Set the priority of an item or insert it, if it is
       /// not stored in the heap.
       /// This method sets the priority of the given item if it is
       /// already stored in the heap. Otherwise it inserts the given
       /// item into the heap with the given priority.
       /// \param p The priority.
       void set(const Item &i, const Prio &p) {}
       /// \brief Decrease the priority of an item to the given value.
       /// This function decreases the priority of an item to the given value.
       /// \param p The priority.
       /// \pre \e i must be stored in the heap with priority at least \e p.
       void decrease(const Item &i, const Prio &p) {}
       /// \brief Increase the priority of an item to the given value.
       /// This function increases the priority of an item to the given value.
       /// \param p The priority.
       /// \pre \e i must be stored in the heap with priority at most \e p.
       void increase(const Item &i, const Prio &p) {}
       /// \brief Return the state of an item.
       /// This method returns \c PRE_HEAP if the given item has never
       /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
       /// and \c POST_HEAP otherwise.
       /// In the latter case it is possible that the item will get back
       State state(const Item &i) const {}
       /// \brief Set the state of an item in the heap.
       /// This function sets the state of the given item in the heap.
       /// It can be used to manually clear the heap when it is important
       /// to achive better time complexity.
       /// \param st The state. It should not be \c IN_HEAP.
       void state(const Item& i, State st) {}
       template <typename _Heap>
           typedef typename _Heap::Item OwnItem;
           typedef typename _Heap::Prio OwnPrio;
           typedef typename _Heap::State OwnState;
           ignore_unused_variable_warning(item);
           ignore_unused_variable_warning(prio);
           ignore_unused_variable_warning(own_item);
           ignore_unused_variable_warning(own_prio);
           ignore_unused_variable_warning(own_state);
           ignore_unused_variable_warning(heap1);
           ignore_unused_variable_warning(heap2);
           ignore_unused_variable_warning(s);
           ignore_unused_variable_warning(e);
           own_prio = heap[own_item];
           heap.push(own_item, own_prio);
           heap.decrease(item, prio);
           heap.increase(item, prio);
           heap.set(own_item, own_prio);
           heap.decrease(own_item, own_prio);
           heap.increase(own_item, own_prio);
           own_state = heap.state(own_item);
           heap.state(own_item, own_state);
           own_state = _Heap::PRE_HEAP;
           own_state = _Heap::IN_HEAP;
           own_state = _Heap::POST_HEAP;