/* -*- mode: C++; indent-tabs-mode: nil; -*-
  * This file is a part of LEMON, a generic C++ optimization library.
  * Copyright (C) 2003-2009
  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
  * (Egervary Research Group on Combinatorial Optimization, EGRES).
  * Permission to use, modify and distribute this software is granted
  * provided that this copyright notice appears in all copies. For
  * precise terms see the accompanying LICENSE file.
  * This software is provided "AS IS" with no warranty of any kind,
  * express or implied, and with no claim as to its suitability for any
 #ifndef LEMON_RADIX_HEAP_H
 #define LEMON_RADIX_HEAP_H
 ///\brief Radix heap implementation.
   /// \brief Radix heap data structure.
   /// This class implements the \e radix \e heap data structure.
   /// It practically conforms to the \ref concepts::Heap "heap concept",
   /// but it has some limitations due its special implementation.
   /// The type of the priorities must be \c int and the priority of an
   /// item cannot be decreased under the priority of the last removed item.
   /// \tparam IM A read-writable item map with \c int values, used
   /// internally to handle the cross references.
     /// Type of the item-int map.
     /// Type of the priorities.
     /// Type of the items stored in the heap.
     typedef typename ItemIntMap::Key Item;
     /// \brief Exception thrown by RadixHeap.
     /// This exception is thrown when an item is inserted into a
     /// RadixHeap with a priority smaller than the last erased one.
     class PriorityUnderflowError : public Exception {
       virtual const char* what() const throw() {
         return "lemon::RadixHeap::PriorityUnderflowError";
     /// \brief Type to represent the states of the items.
     /// Each item has a state associated to it. It can be "in heap",
     /// "pre-heap" or "post-heap". The latter two are indifferent from the
     /// heap's point of view, but may be useful to the user.
     /// The item-int map must be initialized in such way that it assigns
     /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
       PRE_HEAP = -1,  ///< = -1.
       POST_HEAP = -2  ///< = -2.
       RadixItem(Item _item, int _prio) : item(_item), prio(_prio) {}
       RadixBox(int _min, int _size) : first(-1), min(_min), size(_size) {}
     std::vector<RadixItem> _data;
     std::vector<RadixBox> _boxes;
     /// \param map A map that assigns \c int values to the items.
     /// It is used internally to handle the cross references.
     /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
     /// \param minimum The initial minimum value of the heap.
     /// \param capacity The initial capacity of the heap.
     RadixHeap(ItemIntMap &map, int minimum = 0, int capacity = 0)
       _boxes.push_back(RadixBox(minimum, 1));
       _boxes.push_back(RadixBox(minimum + 1, 1));
       while (lower(_boxes.size() - 1, capacity + minimum - 1)) {
     /// \brief The number of items stored in the heap.
     /// This function returns the number of items stored in the heap.
     int size() const { return _data.size(); }
     /// \brief Check if the heap is empty.
     /// This function returns \c true if the heap is empty.
     bool empty() const { return _data.empty(); }
     /// \brief Make the heap empty.
     /// This functon makes the heap empty.
     /// It does not change the cross reference map. If you want to reuse
     /// a heap that is not surely empty, you should first clear it and
     /// then you should set the cross reference map to \c PRE_HEAP
     /// \param minimum The minimum value of the heap.
     /// \param capacity The capacity of the heap.
     void clear(int minimum = 0, int capacity = 0) {
       _data.clear(); _boxes.clear();
       _boxes.push_back(RadixBox(minimum, 1));
       _boxes.push_back(RadixBox(minimum + 1, 1));
       while (lower(_boxes.size() - 1, capacity + minimum - 1)) {
     bool upper(int box, Prio pr) {
       return pr < _boxes[box].min;
     bool lower(int box, Prio pr) {
       return pr >= _boxes[box].min + _boxes[box].size;
     // Remove item from the box list
       if (_data[index].prev >= 0) {
         _data[_data[index].prev].next = _data[index].next;
         _boxes[_data[index].box].first = _data[index].next;
       if (_data[index].next >= 0) {
         _data[_data[index].next].prev = _data[index].prev;
     // Insert item into the box list
     void insert(int box, int index) {
       if (_boxes[box].first == -1) {
         _boxes[box].first = index;
         _data[index].next = _data[index].prev = -1;
         _data[index].next = _boxes[box].first;
         _data[_boxes[box].first].prev = index;
         _boxes[box].first = index;
     // Add a new box to the box list
       int min = _boxes.back().min + _boxes.back().size;
       int bs = 2 * _boxes.back().size;
       _boxes.push_back(RadixBox(min, bs));
     // Move an item up into the proper box.
     void bubbleUp(int index) {
       if (!lower(_data[index].box, _data[index].prio)) return;
       int box = findUp(_data[index].box, _data[index].prio);
     // Find up the proper box for the item with the given priority
     int findUp(int start, int pr) {
       while (lower(start, pr)) {
         if (++start == int(_boxes.size())) {
     // Move an item down into the proper box
     void bubbleDown(int index) {
       if (!upper(_data[index].box, _data[index].prio)) return;
       int box = findDown(_data[index].box, _data[index].prio);
     // Find down the proper box for the item with the given priority
     int findDown(int start, int pr) {
       while (upper(start, pr)) {
         if (--start < 0) throw PriorityUnderflowError();
     // Find the first non-empty box
       while (_boxes[first].first == -1) ++first;
     // Gives back the minimum priority of the given box
       int min = _data[_boxes[box].first].prio;
       for (int k = _boxes[box].first; k != -1; k = _data[k].next) {
         if (_data[k].prio < min) min = _data[k].prio;
     // Rearrange the items of the heap and make the first box non-empty
       for (int i = 0; i <= box; ++i) {
       int curr = _boxes[box].first, next;
     void relocateLast(int index) {
       if (index != int(_data.size()) - 1) {
         _data[index] = _data.back();
         if (_data[index].prev != -1) {
           _data[_data[index].prev].next = index;
           _boxes[_data[index].box].first = index;
         if (_data[index].next != -1) {
           _data[_data[index].next].prev = index;
         _iim[_data[index].item] = index;
     /// \brief Insert an item into the heap with the given priority.
     /// This function inserts the given item into the heap with the
     /// \param i The item to insert.
     /// \param p The priority of the item.
     /// \pre \e i must not be stored in the heap.
     /// \warning This method may throw an \c UnderFlowPriorityException.
     void push(const Item &i, const Prio &p) {
       _data.push_back(RadixItem(i, p));
       while (lower(_boxes.size() - 1, p)) {
       int box = findDown(_boxes.size() - 1, p);
     /// \brief Return the item having minimum priority.
     /// This function returns the item having minimum priority.
     /// \pre The heap must be non-empty.
       const_cast<RadixHeap<ItemIntMap>&>(*this).moveDown();
       return _data[_boxes[0].first].item;
     /// \brief The minimum priority.
     /// This function returns the minimum priority.
     /// \pre The heap must be non-empty.
       const_cast<RadixHeap<ItemIntMap>&>(*this).moveDown();
       return _data[_boxes[0].first].prio;
     /// \brief Remove the item having minimum priority.
     /// This function removes the item having minimum priority.
     /// \pre The heap must be non-empty.
       int index = _boxes[0].first;
       _iim[_data[index].item] = POST_HEAP;
     /// \brief Remove the given item from the heap.
     /// This function removes the given item from the heap if it is
     /// \param i The item to delete.
     /// \pre \e i must be in the heap.
     void erase(const Item &i) {
     /// \brief The priority of the given item.
     /// This function returns the priority of the given item.
     /// \pre \e i must be in the heap.
     Prio operator[](const Item &i) const {
     /// \brief Set the priority of an item or insert it, if it is
     /// not stored in the heap.
     /// This method sets the priority of the given item if it is
     /// already stored in the heap. Otherwise it inserts the given
     /// item into the heap with the given priority.
     /// \param p The priority.
     /// \pre \e i must be in the heap.
     /// \warning This method may throw an \c UnderFlowPriorityException.
     void set(const Item &i, const Prio &p) {
       else if( p >= _data[idx].prio ) {
     /// \brief Decrease the priority of an item to the given value.
     /// This function decreases the priority of an item to the given value.
     /// \param p The priority.
     /// \pre \e i must be stored in the heap with priority at least \e p.
     /// \warning This method may throw an \c UnderFlowPriorityException.
     void decrease(const Item &i, const Prio &p) {
     /// \brief Increase the priority of an item to the given value.
     /// This function increases the priority of an item to the given value.
     /// \param p The priority.
     /// \pre \e i must be stored in the heap with priority at most \e p.
     void increase(const Item &i, const Prio &p) {
     /// \brief Return the state of an item.
     /// This method returns \c PRE_HEAP if the given item has never
     /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
     /// and \c POST_HEAP otherwise.
     /// In the latter case it is possible that the item will get back
     State state(const Item &i) const {
     /// \brief Set the state of an item in the heap.
     /// This function sets the state of the given item in the heap.
     /// It can be used to manually clear the heap when it is important
     /// to achive better time complexity.
     /// \param st The state. It should not be \c IN_HEAP.
     void state(const Item& i, State st) {
         if (state(i) == IN_HEAP) {
 #endif // LEMON_RADIX_HEAP_H