[379] | 1 | /* -*- mode: C++; indent-tabs-mode: nil; -*- |
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| 2 | * |
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| 3 | * This file is a part of LEMON, a generic C++ optimization library. |
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| 4 | * |
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[440] | 5 | * Copyright (C) 2003-2009 |
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[379] | 6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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| 7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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| 8 | * |
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| 9 | * Permission to use, modify and distribute this software is granted |
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| 10 | * provided that this copyright notice appears in all copies. For |
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| 11 | * precise terms see the accompanying LICENSE file. |
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| 12 | * |
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| 13 | * This software is provided "AS IS" with no warranty of any kind, |
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| 14 | * express or implied, and with no claim as to its suitability for any |
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| 15 | * purpose. |
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| 16 | * |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef LEMON_ELEVATOR_H |
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| 20 | #define LEMON_ELEVATOR_H |
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| 21 | |
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| 22 | ///\ingroup auxdat |
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| 23 | ///\file |
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| 24 | ///\brief Elevator class |
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| 25 | /// |
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| 26 | ///Elevator class implements an efficient data structure |
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| 27 | ///for labeling items in push-relabel type algorithms. |
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| 28 | /// |
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| 29 | |
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[519] | 30 | #include <lemon/core.h> |
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[383] | 31 | #include <lemon/bits/traits.h> |
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| 32 | |
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[379] | 33 | namespace lemon { |
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| 34 | |
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| 35 | ///Class for handling "labels" in push-relabel type algorithms. |
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| 36 | |
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| 37 | ///A class for handling "labels" in push-relabel type algorithms. |
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| 38 | /// |
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| 39 | ///\ingroup auxdat |
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| 40 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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| 41 | ///to the edges or nodes of a graph, manipulate and query them through |
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| 42 | ///operations typically arising in "push-relabel" type algorithms. |
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| 43 | /// |
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| 44 | ///Each item is either \em active or not, and you can also choose a |
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| 45 | ///highest level active item. |
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| 46 | /// |
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| 47 | ///\sa LinkedElevator |
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| 48 | /// |
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[559] | 49 | ///\param GR Type of the underlying graph. |
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| 50 | ///\param Item Type of the items the data is assigned to (\c GR::Node, |
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| 51 | ///\c GR::Arc or \c GR::Edge). |
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| 52 | template<class GR, class Item> |
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[379] | 53 | class Elevator |
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| 54 | { |
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| 55 | public: |
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| 56 | |
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| 57 | typedef Item Key; |
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| 58 | typedef int Value; |
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| 59 | |
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| 60 | private: |
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| 61 | |
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[381] | 62 | typedef Item *Vit; |
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[559] | 63 | typedef typename ItemSetTraits<GR,Item>::template Map<Vit>::Type VitMap; |
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| 64 | typedef typename ItemSetTraits<GR,Item>::template Map<int>::Type IntMap; |
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[379] | 65 | |
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[559] | 66 | const GR &_g; |
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[379] | 67 | int _max_level; |
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| 68 | int _item_num; |
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| 69 | VitMap _where; |
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| 70 | IntMap _level; |
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| 71 | std::vector<Item> _items; |
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| 72 | std::vector<Vit> _first; |
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| 73 | std::vector<Vit> _last_active; |
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| 74 | |
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| 75 | int _highest_active; |
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| 76 | |
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| 77 | void copy(Item i, Vit p) |
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| 78 | { |
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[581] | 79 | _where[*p=i] = p; |
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[379] | 80 | } |
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| 81 | void copy(Vit s, Vit p) |
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| 82 | { |
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| 83 | if(s!=p) |
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| 84 | { |
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| 85 | Item i=*s; |
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| 86 | *p=i; |
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[581] | 87 | _where[i] = p; |
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[379] | 88 | } |
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| 89 | } |
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| 90 | void swap(Vit i, Vit j) |
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| 91 | { |
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| 92 | Item ti=*i; |
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| 93 | Vit ct = _where[ti]; |
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[581] | 94 | _where[ti] = _where[*i=*j]; |
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| 95 | _where[*j] = ct; |
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[379] | 96 | *j=ti; |
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| 97 | } |
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| 98 | |
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| 99 | public: |
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| 100 | |
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| 101 | ///Constructor with given maximum level. |
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| 102 | |
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| 103 | ///Constructor with given maximum level. |
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| 104 | /// |
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[383] | 105 | ///\param graph The underlying graph. |
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| 106 | ///\param max_level The maximum allowed level. |
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| 107 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
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[559] | 108 | Elevator(const GR &graph,int max_level) : |
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[383] | 109 | _g(graph), |
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[379] | 110 | _max_level(max_level), |
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| 111 | _item_num(_max_level), |
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[383] | 112 | _where(graph), |
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| 113 | _level(graph,0), |
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[379] | 114 | _items(_max_level), |
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| 115 | _first(_max_level+2), |
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| 116 | _last_active(_max_level+2), |
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| 117 | _highest_active(-1) {} |
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| 118 | ///Constructor. |
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| 119 | |
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| 120 | ///Constructor. |
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| 121 | /// |
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[383] | 122 | ///\param graph The underlying graph. |
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| 123 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
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[379] | 124 | ///where \c max_level is equal to the number of labeled items in the graph. |
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[559] | 125 | Elevator(const GR &graph) : |
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[383] | 126 | _g(graph), |
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[559] | 127 | _max_level(countItems<GR, Item>(graph)), |
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[379] | 128 | _item_num(_max_level), |
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[383] | 129 | _where(graph), |
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| 130 | _level(graph,0), |
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[379] | 131 | _items(_max_level), |
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| 132 | _first(_max_level+2), |
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| 133 | _last_active(_max_level+2), |
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| 134 | _highest_active(-1) |
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| 135 | { |
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| 136 | } |
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| 137 | |
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| 138 | ///Activate item \c i. |
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| 139 | |
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| 140 | ///Activate item \c i. |
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| 141 | ///\pre Item \c i shouldn't be active before. |
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| 142 | void activate(Item i) |
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| 143 | { |
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| 144 | const int l=_level[i]; |
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| 145 | swap(_where[i],++_last_active[l]); |
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| 146 | if(l>_highest_active) _highest_active=l; |
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| 147 | } |
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| 148 | |
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| 149 | ///Deactivate item \c i. |
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| 150 | |
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| 151 | ///Deactivate item \c i. |
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| 152 | ///\pre Item \c i must be active before. |
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| 153 | void deactivate(Item i) |
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| 154 | { |
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| 155 | swap(_where[i],_last_active[_level[i]]--); |
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| 156 | while(_highest_active>=0 && |
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| 157 | _last_active[_highest_active]<_first[_highest_active]) |
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| 158 | _highest_active--; |
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| 159 | } |
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| 160 | |
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| 161 | ///Query whether item \c i is active |
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| 162 | bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; } |
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| 163 | |
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| 164 | ///Return the level of item \c i. |
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| 165 | int operator[](Item i) const { return _level[i]; } |
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| 166 | |
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| 167 | ///Return the number of items on level \c l. |
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| 168 | int onLevel(int l) const |
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| 169 | { |
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| 170 | return _first[l+1]-_first[l]; |
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| 171 | } |
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[383] | 172 | ///Return true if level \c l is empty. |
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[379] | 173 | bool emptyLevel(int l) const |
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| 174 | { |
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| 175 | return _first[l+1]-_first[l]==0; |
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| 176 | } |
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| 177 | ///Return the number of items above level \c l. |
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| 178 | int aboveLevel(int l) const |
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| 179 | { |
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| 180 | return _first[_max_level+1]-_first[l+1]; |
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| 181 | } |
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| 182 | ///Return the number of active items on level \c l. |
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| 183 | int activesOnLevel(int l) const |
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| 184 | { |
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| 185 | return _last_active[l]-_first[l]+1; |
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| 186 | } |
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[383] | 187 | ///Return true if there is no active item on level \c l. |
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[379] | 188 | bool activeFree(int l) const |
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| 189 | { |
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| 190 | return _last_active[l]<_first[l]; |
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| 191 | } |
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| 192 | ///Return the maximum allowed level. |
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| 193 | int maxLevel() const |
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| 194 | { |
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| 195 | return _max_level; |
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| 196 | } |
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| 197 | |
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| 198 | ///\name Highest Active Item |
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| 199 | ///Functions for working with the highest level |
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| 200 | ///active item. |
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| 201 | |
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| 202 | ///@{ |
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| 203 | |
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| 204 | ///Return a highest level active item. |
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| 205 | |
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[383] | 206 | ///Return a highest level active item or INVALID if there is no active |
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[379] | 207 | ///item. |
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| 208 | Item highestActive() const |
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| 209 | { |
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| 210 | return _highest_active>=0?*_last_active[_highest_active]:INVALID; |
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| 211 | } |
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| 212 | |
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[383] | 213 | ///Return the highest active level. |
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[379] | 214 | |
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[383] | 215 | ///Return the level of the highest active item or -1 if there is no active |
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[379] | 216 | ///item. |
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| 217 | int highestActiveLevel() const |
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| 218 | { |
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| 219 | return _highest_active; |
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| 220 | } |
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| 221 | |
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| 222 | ///Lift the highest active item by one. |
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| 223 | |
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| 224 | ///Lift the item returned by highestActive() by one. |
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| 225 | /// |
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| 226 | void liftHighestActive() |
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| 227 | { |
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[382] | 228 | Item it = *_last_active[_highest_active]; |
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[581] | 229 | ++_level[it]; |
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[379] | 230 | swap(_last_active[_highest_active]--,_last_active[_highest_active+1]); |
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| 231 | --_first[++_highest_active]; |
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| 232 | } |
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| 233 | |
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[383] | 234 | ///Lift the highest active item to the given level. |
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[379] | 235 | |
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| 236 | ///Lift the item returned by highestActive() to level \c new_level. |
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| 237 | /// |
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| 238 | ///\warning \c new_level must be strictly higher |
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| 239 | ///than the current level. |
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| 240 | /// |
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| 241 | void liftHighestActive(int new_level) |
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| 242 | { |
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| 243 | const Item li = *_last_active[_highest_active]; |
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| 244 | |
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| 245 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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| 246 | for(int l=_highest_active+1;l<new_level;l++) |
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| 247 | { |
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| 248 | copy(--_first[l+1],_first[l]); |
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| 249 | --_last_active[l]; |
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| 250 | } |
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| 251 | copy(li,_first[new_level]); |
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[581] | 252 | _level[li] = new_level; |
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[379] | 253 | _highest_active=new_level; |
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| 254 | } |
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| 255 | |
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[383] | 256 | ///Lift the highest active item to the top level. |
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[379] | 257 | |
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| 258 | ///Lift the item returned by highestActive() to the top level and |
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[383] | 259 | ///deactivate it. |
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[379] | 260 | void liftHighestActiveToTop() |
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| 261 | { |
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| 262 | const Item li = *_last_active[_highest_active]; |
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| 263 | |
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| 264 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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| 265 | for(int l=_highest_active+1;l<_max_level;l++) |
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| 266 | { |
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| 267 | copy(--_first[l+1],_first[l]); |
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| 268 | --_last_active[l]; |
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| 269 | } |
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| 270 | copy(li,_first[_max_level]); |
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| 271 | --_last_active[_max_level]; |
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[581] | 272 | _level[li] = _max_level; |
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[379] | 273 | |
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| 274 | while(_highest_active>=0 && |
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| 275 | _last_active[_highest_active]<_first[_highest_active]) |
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| 276 | _highest_active--; |
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| 277 | } |
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| 278 | |
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| 279 | ///@} |
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| 280 | |
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| 281 | ///\name Active Item on Certain Level |
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| 282 | ///Functions for working with the active items. |
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| 283 | |
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| 284 | ///@{ |
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| 285 | |
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[383] | 286 | ///Return an active item on level \c l. |
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[379] | 287 | |
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[383] | 288 | ///Return an active item on level \c l or \ref INVALID if there is no such |
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[379] | 289 | ///an item. (\c l must be from the range [0...\c max_level]. |
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| 290 | Item activeOn(int l) const |
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| 291 | { |
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| 292 | return _last_active[l]>=_first[l]?*_last_active[l]:INVALID; |
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| 293 | } |
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| 294 | |
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[383] | 295 | ///Lift the active item returned by \c activeOn(level) by one. |
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[379] | 296 | |
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[383] | 297 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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[379] | 298 | ///by one. |
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| 299 | Item liftActiveOn(int level) |
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| 300 | { |
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[382] | 301 | Item it =*_last_active[level]; |
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[581] | 302 | ++_level[it]; |
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[379] | 303 | swap(_last_active[level]--, --_first[level+1]); |
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| 304 | if (level+1>_highest_active) ++_highest_active; |
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| 305 | } |
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| 306 | |
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[383] | 307 | ///Lift the active item returned by \c activeOn(level) to the given level. |
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[379] | 308 | |
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[383] | 309 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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[379] | 310 | ///to the given level. |
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| 311 | void liftActiveOn(int level, int new_level) |
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| 312 | { |
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| 313 | const Item ai = *_last_active[level]; |
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| 314 | |
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| 315 | copy(--_first[level+1], _last_active[level]--); |
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| 316 | for(int l=level+1;l<new_level;l++) |
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| 317 | { |
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| 318 | copy(_last_active[l],_first[l]); |
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| 319 | copy(--_first[l+1], _last_active[l]--); |
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| 320 | } |
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| 321 | copy(ai,_first[new_level]); |
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[581] | 322 | _level[ai] = new_level; |
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[379] | 323 | if (new_level>_highest_active) _highest_active=new_level; |
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| 324 | } |
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| 325 | |
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[383] | 326 | ///Lift the active item returned by \c activeOn(level) to the top level. |
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[379] | 327 | |
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[383] | 328 | ///Lift the active item returned by \ref activeOn() "activeOn(level)" |
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| 329 | ///to the top level and deactivate it. |
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[379] | 330 | void liftActiveToTop(int level) |
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| 331 | { |
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| 332 | const Item ai = *_last_active[level]; |
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| 333 | |
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| 334 | copy(--_first[level+1],_last_active[level]--); |
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| 335 | for(int l=level+1;l<_max_level;l++) |
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| 336 | { |
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| 337 | copy(_last_active[l],_first[l]); |
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| 338 | copy(--_first[l+1], _last_active[l]--); |
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| 339 | } |
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| 340 | copy(ai,_first[_max_level]); |
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| 341 | --_last_active[_max_level]; |
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[581] | 342 | _level[ai] = _max_level; |
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[379] | 343 | |
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| 344 | if (_highest_active==level) { |
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| 345 | while(_highest_active>=0 && |
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| 346 | _last_active[_highest_active]<_first[_highest_active]) |
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| 347 | _highest_active--; |
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| 348 | } |
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| 349 | } |
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| 350 | |
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| 351 | ///@} |
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| 352 | |
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| 353 | ///Lift an active item to a higher level. |
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| 354 | |
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| 355 | ///Lift an active item to a higher level. |
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| 356 | ///\param i The item to be lifted. It must be active. |
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| 357 | ///\param new_level The new level of \c i. It must be strictly higher |
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| 358 | ///than the current level. |
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| 359 | /// |
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| 360 | void lift(Item i, int new_level) |
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| 361 | { |
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| 362 | const int lo = _level[i]; |
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| 363 | const Vit w = _where[i]; |
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| 364 | |
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| 365 | copy(_last_active[lo],w); |
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| 366 | copy(--_first[lo+1],_last_active[lo]--); |
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| 367 | for(int l=lo+1;l<new_level;l++) |
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| 368 | { |
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| 369 | copy(_last_active[l],_first[l]); |
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| 370 | copy(--_first[l+1],_last_active[l]--); |
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| 371 | } |
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| 372 | copy(i,_first[new_level]); |
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[581] | 373 | _level[i] = new_level; |
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[379] | 374 | if(new_level>_highest_active) _highest_active=new_level; |
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| 375 | } |
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| 376 | |
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[380] | 377 | ///Move an inactive item to the top but one level (in a dirty way). |
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[379] | 378 | |
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[383] | 379 | ///This function moves an inactive item from the top level to the top |
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| 380 | ///but one level (in a dirty way). |
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| 381 | ///\warning It makes the underlying datastructure corrupt, so use it |
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| 382 | ///only if you really know what it is for. |
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[380] | 383 | ///\pre The item is on the top level. |
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| 384 | void dirtyTopButOne(Item i) { |
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[581] | 385 | _level[i] = _max_level - 1; |
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[379] | 386 | } |
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| 387 | |
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[383] | 388 | ///Lift all items on and above the given level to the top level. |
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[379] | 389 | |
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[383] | 390 | ///This function lifts all items on and above level \c l to the top |
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| 391 | ///level and deactivates them. |
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[379] | 392 | void liftToTop(int l) |
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| 393 | { |
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| 394 | const Vit f=_first[l]; |
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| 395 | const Vit tl=_first[_max_level]; |
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| 396 | for(Vit i=f;i!=tl;++i) |
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[581] | 397 | _level[*i] = _max_level; |
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[379] | 398 | for(int i=l;i<=_max_level;i++) |
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| 399 | { |
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| 400 | _first[i]=f; |
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| 401 | _last_active[i]=f-1; |
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| 402 | } |
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| 403 | for(_highest_active=l-1; |
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| 404 | _highest_active>=0 && |
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| 405 | _last_active[_highest_active]<_first[_highest_active]; |
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| 406 | _highest_active--) ; |
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| 407 | } |
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| 408 | |
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| 409 | private: |
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| 410 | int _init_lev; |
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| 411 | Vit _init_num; |
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| 412 | |
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| 413 | public: |
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| 414 | |
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| 415 | ///\name Initialization |
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[383] | 416 | ///Using these functions you can initialize the levels of the items. |
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[379] | 417 | ///\n |
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[383] | 418 | ///The initialization must be started with calling \c initStart(). |
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| 419 | ///Then the items should be listed level by level starting with the |
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| 420 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
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| 421 | ///Finally \c initFinish() must be called. |
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| 422 | ///The items not listed are put on the highest level. |
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[379] | 423 | ///@{ |
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| 424 | |
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| 425 | ///Start the initialization process. |
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| 426 | void initStart() |
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| 427 | { |
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| 428 | _init_lev=0; |
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[381] | 429 | _init_num=&_items[0]; |
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| 430 | _first[0]=&_items[0]; |
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| 431 | _last_active[0]=&_items[0]-1; |
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| 432 | Vit n=&_items[0]; |
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[559] | 433 | for(typename ItemSetTraits<GR,Item>::ItemIt i(_g);i!=INVALID;++i) |
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[379] | 434 | { |
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| 435 | *n=i; |
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[581] | 436 | _where[i] = n; |
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| 437 | _level[i] = _max_level; |
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[379] | 438 | ++n; |
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| 439 | } |
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| 440 | } |
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| 441 | |
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| 442 | ///Add an item to the current level. |
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| 443 | void initAddItem(Item i) |
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| 444 | { |
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[382] | 445 | swap(_where[i],_init_num); |
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[581] | 446 | _level[i] = _init_lev; |
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[379] | 447 | ++_init_num; |
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| 448 | } |
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| 449 | |
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| 450 | ///Start a new level. |
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| 451 | |
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| 452 | ///Start a new level. |
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| 453 | ///It shouldn't be used before the items on level 0 are listed. |
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| 454 | void initNewLevel() |
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| 455 | { |
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| 456 | _init_lev++; |
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| 457 | _first[_init_lev]=_init_num; |
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| 458 | _last_active[_init_lev]=_init_num-1; |
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| 459 | } |
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| 460 | |
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| 461 | ///Finalize the initialization process. |
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| 462 | void initFinish() |
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| 463 | { |
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| 464 | for(_init_lev++;_init_lev<=_max_level;_init_lev++) |
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| 465 | { |
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| 466 | _first[_init_lev]=_init_num; |
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| 467 | _last_active[_init_lev]=_init_num-1; |
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| 468 | } |
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[381] | 469 | _first[_max_level+1]=&_items[0]+_item_num; |
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| 470 | _last_active[_max_level+1]=&_items[0]+_item_num-1; |
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[379] | 471 | _highest_active = -1; |
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| 472 | } |
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| 473 | |
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| 474 | ///@} |
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| 475 | |
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| 476 | }; |
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| 477 | |
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| 478 | ///Class for handling "labels" in push-relabel type algorithms. |
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| 479 | |
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| 480 | ///A class for handling "labels" in push-relabel type algorithms. |
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| 481 | /// |
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| 482 | ///\ingroup auxdat |
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| 483 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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| 484 | ///to the edges or nodes of a graph, manipulate and query them through |
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| 485 | ///operations typically arising in "push-relabel" type algorithms. |
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| 486 | /// |
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| 487 | ///Each item is either \em active or not, and you can also choose a |
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| 488 | ///highest level active item. |
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| 489 | /// |
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| 490 | ///\sa Elevator |
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| 491 | /// |
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[559] | 492 | ///\param GR Type of the underlying graph. |
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| 493 | ///\param Item Type of the items the data is assigned to (\c GR::Node, |
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| 494 | ///\c GR::Arc or \c GR::Edge). |
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| 495 | template <class GR, class Item> |
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[379] | 496 | class LinkedElevator { |
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| 497 | public: |
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| 498 | |
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| 499 | typedef Item Key; |
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| 500 | typedef int Value; |
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| 501 | |
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| 502 | private: |
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| 503 | |
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[559] | 504 | typedef typename ItemSetTraits<GR,Item>:: |
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[379] | 505 | template Map<Item>::Type ItemMap; |
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[559] | 506 | typedef typename ItemSetTraits<GR,Item>:: |
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[379] | 507 | template Map<int>::Type IntMap; |
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[559] | 508 | typedef typename ItemSetTraits<GR,Item>:: |
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[379] | 509 | template Map<bool>::Type BoolMap; |
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| 510 | |
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[559] | 511 | const GR &_graph; |
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[379] | 512 | int _max_level; |
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| 513 | int _item_num; |
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| 514 | std::vector<Item> _first, _last; |
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| 515 | ItemMap _prev, _next; |
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| 516 | int _highest_active; |
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| 517 | IntMap _level; |
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| 518 | BoolMap _active; |
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| 519 | |
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| 520 | public: |
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| 521 | ///Constructor with given maximum level. |
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| 522 | |
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| 523 | ///Constructor with given maximum level. |
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| 524 | /// |
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[383] | 525 | ///\param graph The underlying graph. |
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| 526 | ///\param max_level The maximum allowed level. |
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| 527 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>. |
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[559] | 528 | LinkedElevator(const GR& graph, int max_level) |
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[379] | 529 | : _graph(graph), _max_level(max_level), _item_num(_max_level), |
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| 530 | _first(_max_level + 1), _last(_max_level + 1), |
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| 531 | _prev(graph), _next(graph), |
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| 532 | _highest_active(-1), _level(graph), _active(graph) {} |
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| 533 | |
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| 534 | ///Constructor. |
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| 535 | |
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| 536 | ///Constructor. |
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| 537 | /// |
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[383] | 538 | ///\param graph The underlying graph. |
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| 539 | ///Set the range of the possible labels to <tt>[0..max_level]</tt>, |
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[379] | 540 | ///where \c max_level is equal to the number of labeled items in the graph. |
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[559] | 541 | LinkedElevator(const GR& graph) |
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| 542 | : _graph(graph), _max_level(countItems<GR, Item>(graph)), |
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[379] | 543 | _item_num(_max_level), |
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| 544 | _first(_max_level + 1), _last(_max_level + 1), |
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| 545 | _prev(graph, INVALID), _next(graph, INVALID), |
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| 546 | _highest_active(-1), _level(graph), _active(graph) {} |
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| 547 | |
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| 548 | |
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| 549 | ///Activate item \c i. |
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| 550 | |
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| 551 | ///Activate item \c i. |
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| 552 | ///\pre Item \c i shouldn't be active before. |
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| 553 | void activate(Item i) { |
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[581] | 554 | _active[i] = true; |
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[379] | 555 | |
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| 556 | int level = _level[i]; |
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| 557 | if (level > _highest_active) { |
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| 558 | _highest_active = level; |
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| 559 | } |
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| 560 | |
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| 561 | if (_prev[i] == INVALID || _active[_prev[i]]) return; |
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| 562 | //unlace |
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[581] | 563 | _next[_prev[i]] = _next[i]; |
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[379] | 564 | if (_next[i] != INVALID) { |
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[581] | 565 | _prev[_next[i]] = _prev[i]; |
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[379] | 566 | } else { |
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| 567 | _last[level] = _prev[i]; |
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| 568 | } |
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| 569 | //lace |
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[581] | 570 | _next[i] = _first[level]; |
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| 571 | _prev[_first[level]] = i; |
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| 572 | _prev[i] = INVALID; |
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[379] | 573 | _first[level] = i; |
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| 574 | |
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| 575 | } |
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| 576 | |
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| 577 | ///Deactivate item \c i. |
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| 578 | |
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| 579 | ///Deactivate item \c i. |
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| 580 | ///\pre Item \c i must be active before. |
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| 581 | void deactivate(Item i) { |
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[581] | 582 | _active[i] = false; |
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[379] | 583 | int level = _level[i]; |
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| 584 | |
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| 585 | if (_next[i] == INVALID || !_active[_next[i]]) |
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| 586 | goto find_highest_level; |
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| 587 | |
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| 588 | //unlace |
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[581] | 589 | _prev[_next[i]] = _prev[i]; |
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[379] | 590 | if (_prev[i] != INVALID) { |
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[581] | 591 | _next[_prev[i]] = _next[i]; |
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[379] | 592 | } else { |
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| 593 | _first[_level[i]] = _next[i]; |
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| 594 | } |
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| 595 | //lace |
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[581] | 596 | _prev[i] = _last[level]; |
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| 597 | _next[_last[level]] = i; |
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| 598 | _next[i] = INVALID; |
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[379] | 599 | _last[level] = i; |
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| 600 | |
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| 601 | find_highest_level: |
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| 602 | if (level == _highest_active) { |
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| 603 | while (_highest_active >= 0 && activeFree(_highest_active)) |
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| 604 | --_highest_active; |
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| 605 | } |
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| 606 | } |
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| 607 | |
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| 608 | ///Query whether item \c i is active |
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| 609 | bool active(Item i) const { return _active[i]; } |
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| 610 | |
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| 611 | ///Return the level of item \c i. |
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| 612 | int operator[](Item i) const { return _level[i]; } |
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| 613 | |
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| 614 | ///Return the number of items on level \c l. |
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| 615 | int onLevel(int l) const { |
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| 616 | int num = 0; |
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| 617 | Item n = _first[l]; |
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| 618 | while (n != INVALID) { |
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| 619 | ++num; |
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| 620 | n = _next[n]; |
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| 621 | } |
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| 622 | return num; |
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| 623 | } |
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| 624 | |
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| 625 | ///Return true if the level is empty. |
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| 626 | bool emptyLevel(int l) const { |
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| 627 | return _first[l] == INVALID; |
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| 628 | } |
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| 629 | |
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| 630 | ///Return the number of items above level \c l. |
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| 631 | int aboveLevel(int l) const { |
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| 632 | int num = 0; |
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| 633 | for (int level = l + 1; level < _max_level; ++level) |
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| 634 | num += onLevel(level); |
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| 635 | return num; |
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| 636 | } |
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| 637 | |
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| 638 | ///Return the number of active items on level \c l. |
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| 639 | int activesOnLevel(int l) const { |
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| 640 | int num = 0; |
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| 641 | Item n = _first[l]; |
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| 642 | while (n != INVALID && _active[n]) { |
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| 643 | ++num; |
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| 644 | n = _next[n]; |
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| 645 | } |
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| 646 | return num; |
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| 647 | } |
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| 648 | |
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[383] | 649 | ///Return true if there is no active item on level \c l. |
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[379] | 650 | bool activeFree(int l) const { |
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| 651 | return _first[l] == INVALID || !_active[_first[l]]; |
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| 652 | } |
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| 653 | |
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| 654 | ///Return the maximum allowed level. |
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| 655 | int maxLevel() const { |
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| 656 | return _max_level; |
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| 657 | } |
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| 658 | |
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| 659 | ///\name Highest Active Item |
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| 660 | ///Functions for working with the highest level |
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| 661 | ///active item. |
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| 662 | |
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| 663 | ///@{ |
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| 664 | |
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| 665 | ///Return a highest level active item. |
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| 666 | |
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[383] | 667 | ///Return a highest level active item or INVALID if there is no active |
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| 668 | ///item. |
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[379] | 669 | Item highestActive() const { |
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| 670 | return _highest_active >= 0 ? _first[_highest_active] : INVALID; |
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| 671 | } |
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| 672 | |
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[383] | 673 | ///Return the highest active level. |
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[379] | 674 | |
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[383] | 675 | ///Return the level of the highest active item or -1 if there is no active |
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| 676 | ///item. |
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[379] | 677 | int highestActiveLevel() const { |
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| 678 | return _highest_active; |
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| 679 | } |
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| 680 | |
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| 681 | ///Lift the highest active item by one. |
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| 682 | |
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| 683 | ///Lift the item returned by highestActive() by one. |
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| 684 | /// |
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| 685 | void liftHighestActive() { |
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| 686 | Item i = _first[_highest_active]; |
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| 687 | if (_next[i] != INVALID) { |
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[581] | 688 | _prev[_next[i]] = INVALID; |
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[379] | 689 | _first[_highest_active] = _next[i]; |
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| 690 | } else { |
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| 691 | _first[_highest_active] = INVALID; |
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| 692 | _last[_highest_active] = INVALID; |
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| 693 | } |
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[581] | 694 | _level[i] = ++_highest_active; |
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[379] | 695 | if (_first[_highest_active] == INVALID) { |
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| 696 | _first[_highest_active] = i; |
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| 697 | _last[_highest_active] = i; |
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[581] | 698 | _prev[i] = INVALID; |
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| 699 | _next[i] = INVALID; |
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[379] | 700 | } else { |
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[581] | 701 | _prev[_first[_highest_active]] = i; |
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| 702 | _next[i] = _first[_highest_active]; |
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[379] | 703 | _first[_highest_active] = i; |
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| 704 | } |
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| 705 | } |
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| 706 | |
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[383] | 707 | ///Lift the highest active item to the given level. |
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[379] | 708 | |
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| 709 | ///Lift the item returned by highestActive() to level \c new_level. |
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| 710 | /// |
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| 711 | ///\warning \c new_level must be strictly higher |
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| 712 | ///than the current level. |
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| 713 | /// |
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| 714 | void liftHighestActive(int new_level) { |
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| 715 | Item i = _first[_highest_active]; |
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| 716 | if (_next[i] != INVALID) { |
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[581] | 717 | _prev[_next[i]] = INVALID; |
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[379] | 718 | _first[_highest_active] = _next[i]; |
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| 719 | } else { |
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| 720 | _first[_highest_active] = INVALID; |
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| 721 | _last[_highest_active] = INVALID; |
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| 722 | } |
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[581] | 723 | _level[i] = _highest_active = new_level; |
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[379] | 724 | if (_first[_highest_active] == INVALID) { |
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| 725 | _first[_highest_active] = _last[_highest_active] = i; |
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[581] | 726 | _prev[i] = INVALID; |
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| 727 | _next[i] = INVALID; |
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[379] | 728 | } else { |
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[581] | 729 | _prev[_first[_highest_active]] = i; |
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| 730 | _next[i] = _first[_highest_active]; |
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[379] | 731 | _first[_highest_active] = i; |
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| 732 | } |
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| 733 | } |
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| 734 | |
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[383] | 735 | ///Lift the highest active item to the top level. |
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[379] | 736 | |
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| 737 | ///Lift the item returned by highestActive() to the top level and |
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[383] | 738 | ///deactivate it. |
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[379] | 739 | void liftHighestActiveToTop() { |
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| 740 | Item i = _first[_highest_active]; |
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[581] | 741 | _level[i] = _max_level; |
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[379] | 742 | if (_next[i] != INVALID) { |
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[581] | 743 | _prev[_next[i]] = INVALID; |
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[379] | 744 | _first[_highest_active] = _next[i]; |
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| 745 | } else { |
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| 746 | _first[_highest_active] = INVALID; |
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| 747 | _last[_highest_active] = INVALID; |
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| 748 | } |
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| 749 | while (_highest_active >= 0 && activeFree(_highest_active)) |
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| 750 | --_highest_active; |
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| 751 | } |
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| 752 | |
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| 753 | ///@} |
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| 754 | |
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| 755 | ///\name Active Item on Certain Level |
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| 756 | ///Functions for working with the active items. |
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| 757 | |
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| 758 | ///@{ |
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| 759 | |
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[383] | 760 | ///Return an active item on level \c l. |
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[379] | 761 | |
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[383] | 762 | ///Return an active item on level \c l or \ref INVALID if there is no such |
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[379] | 763 | ///an item. (\c l must be from the range [0...\c max_level]. |
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| 764 | Item activeOn(int l) const |
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| 765 | { |
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| 766 | return _active[_first[l]] ? _first[l] : INVALID; |
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| 767 | } |
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| 768 | |
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[383] | 769 | ///Lift the active item returned by \c activeOn(l) by one. |
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[379] | 770 | |
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[383] | 771 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
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[379] | 772 | ///by one. |
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| 773 | Item liftActiveOn(int l) |
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| 774 | { |
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| 775 | Item i = _first[l]; |
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| 776 | if (_next[i] != INVALID) { |
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[581] | 777 | _prev[_next[i]] = INVALID; |
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[379] | 778 | _first[l] = _next[i]; |
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| 779 | } else { |
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| 780 | _first[l] = INVALID; |
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| 781 | _last[l] = INVALID; |
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| 782 | } |
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[581] | 783 | _level[i] = ++l; |
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[379] | 784 | if (_first[l] == INVALID) { |
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| 785 | _first[l] = _last[l] = i; |
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[581] | 786 | _prev[i] = INVALID; |
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| 787 | _next[i] = INVALID; |
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[379] | 788 | } else { |
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[581] | 789 | _prev[_first[l]] = i; |
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| 790 | _next[i] = _first[l]; |
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[379] | 791 | _first[l] = i; |
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| 792 | } |
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| 793 | if (_highest_active < l) { |
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| 794 | _highest_active = l; |
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| 795 | } |
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| 796 | } |
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| 797 | |
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[383] | 798 | ///Lift the active item returned by \c activeOn(l) to the given level. |
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| 799 | |
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| 800 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
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| 801 | ///to the given level. |
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[379] | 802 | void liftActiveOn(int l, int new_level) |
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| 803 | { |
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| 804 | Item i = _first[l]; |
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| 805 | if (_next[i] != INVALID) { |
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[581] | 806 | _prev[_next[i]] = INVALID; |
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[379] | 807 | _first[l] = _next[i]; |
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| 808 | } else { |
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| 809 | _first[l] = INVALID; |
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| 810 | _last[l] = INVALID; |
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| 811 | } |
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[581] | 812 | _level[i] = l = new_level; |
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[379] | 813 | if (_first[l] == INVALID) { |
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| 814 | _first[l] = _last[l] = i; |
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[581] | 815 | _prev[i] = INVALID; |
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| 816 | _next[i] = INVALID; |
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[379] | 817 | } else { |
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[581] | 818 | _prev[_first[l]] = i; |
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| 819 | _next[i] = _first[l]; |
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[379] | 820 | _first[l] = i; |
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| 821 | } |
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| 822 | if (_highest_active < l) { |
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| 823 | _highest_active = l; |
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| 824 | } |
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| 825 | } |
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| 826 | |
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[383] | 827 | ///Lift the active item returned by \c activeOn(l) to the top level. |
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[379] | 828 | |
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[383] | 829 | ///Lift the active item returned by \ref activeOn() "activeOn(l)" |
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| 830 | ///to the top level and deactivate it. |
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[379] | 831 | void liftActiveToTop(int l) |
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| 832 | { |
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| 833 | Item i = _first[l]; |
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| 834 | if (_next[i] != INVALID) { |
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[581] | 835 | _prev[_next[i]] = INVALID; |
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[379] | 836 | _first[l] = _next[i]; |
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| 837 | } else { |
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| 838 | _first[l] = INVALID; |
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| 839 | _last[l] = INVALID; |
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| 840 | } |
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[581] | 841 | _level[i] = _max_level; |
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[379] | 842 | if (l == _highest_active) { |
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| 843 | while (_highest_active >= 0 && activeFree(_highest_active)) |
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| 844 | --_highest_active; |
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| 845 | } |
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| 846 | } |
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| 847 | |
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| 848 | ///@} |
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| 849 | |
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| 850 | /// \brief Lift an active item to a higher level. |
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| 851 | /// |
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| 852 | /// Lift an active item to a higher level. |
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| 853 | /// \param i The item to be lifted. It must be active. |
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| 854 | /// \param new_level The new level of \c i. It must be strictly higher |
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| 855 | /// than the current level. |
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| 856 | /// |
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| 857 | void lift(Item i, int new_level) { |
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| 858 | if (_next[i] != INVALID) { |
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[581] | 859 | _prev[_next[i]] = _prev[i]; |
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[379] | 860 | } else { |
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| 861 | _last[new_level] = _prev[i]; |
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| 862 | } |
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| 863 | if (_prev[i] != INVALID) { |
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[581] | 864 | _next[_prev[i]] = _next[i]; |
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[379] | 865 | } else { |
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| 866 | _first[new_level] = _next[i]; |
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| 867 | } |
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[581] | 868 | _level[i] = new_level; |
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[379] | 869 | if (_first[new_level] == INVALID) { |
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| 870 | _first[new_level] = _last[new_level] = i; |
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[581] | 871 | _prev[i] = INVALID; |
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| 872 | _next[i] = INVALID; |
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[379] | 873 | } else { |
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[581] | 874 | _prev[_first[new_level]] = i; |
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| 875 | _next[i] = _first[new_level]; |
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[379] | 876 | _first[new_level] = i; |
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| 877 | } |
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| 878 | if (_highest_active < new_level) { |
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| 879 | _highest_active = new_level; |
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| 880 | } |
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| 881 | } |
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| 882 | |
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[380] | 883 | ///Move an inactive item to the top but one level (in a dirty way). |
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[379] | 884 | |
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[383] | 885 | ///This function moves an inactive item from the top level to the top |
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| 886 | ///but one level (in a dirty way). |
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| 887 | ///\warning It makes the underlying datastructure corrupt, so use it |
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| 888 | ///only if you really know what it is for. |
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[380] | 889 | ///\pre The item is on the top level. |
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| 890 | void dirtyTopButOne(Item i) { |
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[581] | 891 | _level[i] = _max_level - 1; |
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[379] | 892 | } |
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| 893 | |
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[383] | 894 | ///Lift all items on and above the given level to the top level. |
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[379] | 895 | |
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[383] | 896 | ///This function lifts all items on and above level \c l to the top |
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| 897 | ///level and deactivates them. |
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[379] | 898 | void liftToTop(int l) { |
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| 899 | for (int i = l + 1; _first[i] != INVALID; ++i) { |
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| 900 | Item n = _first[i]; |
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| 901 | while (n != INVALID) { |
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[581] | 902 | _level[n] = _max_level; |
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[379] | 903 | n = _next[n]; |
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| 904 | } |
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| 905 | _first[i] = INVALID; |
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| 906 | _last[i] = INVALID; |
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| 907 | } |
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| 908 | if (_highest_active > l - 1) { |
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| 909 | _highest_active = l - 1; |
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| 910 | while (_highest_active >= 0 && activeFree(_highest_active)) |
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| 911 | --_highest_active; |
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| 912 | } |
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| 913 | } |
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| 914 | |
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| 915 | private: |
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| 916 | |
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| 917 | int _init_level; |
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| 918 | |
---|
| 919 | public: |
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| 920 | |
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| 921 | ///\name Initialization |
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[383] | 922 | ///Using these functions you can initialize the levels of the items. |
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[379] | 923 | ///\n |
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[383] | 924 | ///The initialization must be started with calling \c initStart(). |
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| 925 | ///Then the items should be listed level by level starting with the |
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| 926 | ///lowest one (level 0) using \c initAddItem() and \c initNewLevel(). |
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| 927 | ///Finally \c initFinish() must be called. |
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| 928 | ///The items not listed are put on the highest level. |
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[379] | 929 | ///@{ |
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| 930 | |
---|
| 931 | ///Start the initialization process. |
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| 932 | void initStart() { |
---|
| 933 | |
---|
| 934 | for (int i = 0; i <= _max_level; ++i) { |
---|
| 935 | _first[i] = _last[i] = INVALID; |
---|
| 936 | } |
---|
| 937 | _init_level = 0; |
---|
[559] | 938 | for(typename ItemSetTraits<GR,Item>::ItemIt i(_graph); |
---|
[379] | 939 | i != INVALID; ++i) { |
---|
[581] | 940 | _level[i] = _max_level; |
---|
| 941 | _active[i] = false; |
---|
[379] | 942 | } |
---|
| 943 | } |
---|
| 944 | |
---|
| 945 | ///Add an item to the current level. |
---|
| 946 | void initAddItem(Item i) { |
---|
[581] | 947 | _level[i] = _init_level; |
---|
[379] | 948 | if (_last[_init_level] == INVALID) { |
---|
| 949 | _first[_init_level] = i; |
---|
| 950 | _last[_init_level] = i; |
---|
[581] | 951 | _prev[i] = INVALID; |
---|
| 952 | _next[i] = INVALID; |
---|
[379] | 953 | } else { |
---|
[581] | 954 | _prev[i] = _last[_init_level]; |
---|
| 955 | _next[i] = INVALID; |
---|
| 956 | _next[_last[_init_level]] = i; |
---|
[379] | 957 | _last[_init_level] = i; |
---|
| 958 | } |
---|
| 959 | } |
---|
| 960 | |
---|
| 961 | ///Start a new level. |
---|
| 962 | |
---|
| 963 | ///Start a new level. |
---|
| 964 | ///It shouldn't be used before the items on level 0 are listed. |
---|
| 965 | void initNewLevel() { |
---|
| 966 | ++_init_level; |
---|
| 967 | } |
---|
| 968 | |
---|
| 969 | ///Finalize the initialization process. |
---|
| 970 | void initFinish() { |
---|
| 971 | _highest_active = -1; |
---|
| 972 | } |
---|
| 973 | |
---|
| 974 | ///@} |
---|
| 975 | |
---|
| 976 | }; |
---|
| 977 | |
---|
| 978 | |
---|
| 979 | } //END OF NAMESPACE LEMON |
---|
| 980 | |
---|
| 981 | #endif |
---|
| 982 | |
---|