Named parameter for setting ProcessedMap
type to be Digraph::NodeMap<bool>
. If you don't set it explicitly, it will be automatically allocated.
#include <lemon/bfs.h>
Additional Inherited Members | |
Public Types inherited from Bfs< Digraph, SetStandardProcessedMapTraits > | |
typedef SetStandardProcessedMapTraits::Digraph | Digraph |
The type of the digraph the algorithm runs on. | |
typedef SetStandardProcessedMapTraits::PredMap | PredMap |
The type of the map that stores the predecessor arcs of the shortest paths. | |
typedef SetStandardProcessedMapTraits::DistMap | DistMap |
The type of the map that stores the distances of the nodes. | |
typedef SetStandardProcessedMapTraits::ReachedMap | ReachedMap |
The type of the map that indicates which nodes are reached. | |
typedef SetStandardProcessedMapTraits::ProcessedMap | ProcessedMap |
The type of the map that indicates which nodes are processed. | |
typedef PredMapPath< Digraph, PredMap > | Path |
The type of the paths. | |
typedef SetStandardProcessedMapTraits | Traits |
The traits class of the algorithm. | |
Public Member Functions inherited from Bfs< Digraph, SetStandardProcessedMapTraits > | |
Bfs (const Digraph &g) | |
Constructor. More... | |
~Bfs () | |
Destructor. | |
Bfs & | predMap (PredMap &m) |
Sets the map that stores the predecessor arcs. More... | |
Bfs & | reachedMap (ReachedMap &m) |
Sets the map that indicates which nodes are reached. More... | |
Bfs & | processedMap (ProcessedMap &m) |
Sets the map that indicates which nodes are processed. More... | |
Bfs & | distMap (DistMap &m) |
Sets the map that stores the distances of the nodes. More... | |
const PredMap & | predMap () const |
Returns a const reference to the node map that stores the predecessor arcs. More... | |
const DistMap & | distMap () const |
Returns a const reference to the node map that stores the distances of the nodes. More... | |
Path | path (Node t) const |
The shortest path to the given node. More... | |
int | dist (Node v) const |
The distance of the given node from the root(s). More... | |
Arc | predArc (Node v) const |
Returns the 'previous arc' of the shortest path tree for the given node. More... | |
Node | predNode (Node v) const |
Returns the 'previous node' of the shortest path tree for the given node. More... | |
bool | reached (Node v) const |
Checks if the given node is reached from the root(s). More... | |
void | init () |
Initializes the internal data structures. More... | |
void | addSource (Node s) |
Adds a new source node. More... | |
Node | processNextNode () |
Processes the next node. More... | |
Node | processNextNode (Node target, bool &reach) |
Processes the next node. More... | |
Node | processNextNode (const NM &nm, Node &rnode) |
Processes the next node. More... | |
Node | nextNode () const |
The next node to be processed. More... | |
bool | emptyQueue () const |
Returns false if there are nodes to be processed. More... | |
int | queueSize () const |
Returns the number of the nodes to be processed. More... | |
void | start () |
Executes the algorithm. More... | |
void | start (Node t) |
Executes the algorithm until the given target node is reached. More... | |
Node | start (const NodeBoolMap &nm) |
Executes the algorithm until a condition is met. More... | |
void | run (Node s) |
Runs the algorithm from the given source node. More... | |
bool | run (Node s, Node t) |
Finds the shortest path between s and t . More... | |
void | run () |
Runs the algorithm to visit all nodes in the digraph. More... | |