src/work/deba/list_graph.h
author deba
Wed, 14 Jul 2004 10:05:31 +0000
changeset 700 236117f60eee
parent 695 887c551fb0aa
child 701 c03e073b8394
permissions -rw-r--r--
*** empty log message ***
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// -*- mode:C++ -*-
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#ifndef HUGO_LIST_GRAPH_H
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#define HUGO_LIST_GRAPH_H
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///\ingroup graphs
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///\file
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///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
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#include <vector>
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#include <climits>
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#include "invalid.h"
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#include "vector_map_factory.h"
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#include "map_registry.h"
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#include "map_defines.h"
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namespace hugo {
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/// \addtogroup graphs
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/// @{
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  ///A list graph class.
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  ///This is a simple and fast erasable graph implementation.
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  ///
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  ///It conforms to the graph interface documented under
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  ///the description of \ref GraphSkeleton.
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  ///\sa \ref GraphSkeleton.
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  class ListGraph {
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    //Nodes are double linked.
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    //The free nodes are only single linked using the "next" field.
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    struct NodeT 
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    {
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      int first_in,first_out;
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      int prev, next;
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      //      NodeT() {}
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    };
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    //Edges are double linked.
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    //The free edges are only single linked using the "next_in" field.
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    struct EdgeT 
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    {
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      int head, tail;
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      int prev_in, prev_out;
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      int next_in, next_out;
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      //FIXME: is this necessary?
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      //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {}  
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    };
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    std::vector<NodeT> nodes;
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    //The first node
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    int first_node;
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    //The first free node
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    int first_free_node;
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    std::vector<EdgeT> edges;
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    //The first free edge
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    int first_free_edge;
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  protected:
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  public:
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    class Node;
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    class Edge;
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    typedef ListGraph Graph;
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  public:
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    class NodeIt;
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    class EdgeIt;
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    class OutEdgeIt;
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    class InEdgeIt;
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    CREATE_MAP_REGISTRIES;
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    CREATE_MAPS(VectorMapFactory);
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  public:
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    ListGraph() : nodes(), first_node(-1),
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		  first_free_node(-1), edges(), first_free_edge(-1) {}
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    ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node),
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				     first_free_node(_g.first_free_node),
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				     edges(_g.edges),
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				     first_free_edge(_g.first_free_edge) {}
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    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
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    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
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    ///Set the expected number of edges
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    ///With this function, it is possible to set the expected number of edges.
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    ///The use of this fasten the building of the graph and makes
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    ///it possible to avoid the superfluous memory allocation.
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    void reserveEdge(int n) { edges.reserve(n); };
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    ///\bug This function does something different than
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    ///its name would suggests...
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    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
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    ///\bug This function does something different than
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    ///its name would suggests...
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    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
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    Node tail(Edge e) const { return edges[e.n].tail; }
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    Node head(Edge e) const { return edges[e.n].head; }
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    Node aNode(OutEdgeIt e) const { return edges[e.n].tail; }
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    Node aNode(InEdgeIt e) const { return edges[e.n].head; }
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    Node bNode(OutEdgeIt e) const { return edges[e.n].head; }
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    Node bNode(InEdgeIt e) const { return edges[e.n].tail; }
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    NodeIt& first(NodeIt& v) const { 
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      v=NodeIt(*this); return v; }
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    EdgeIt& first(EdgeIt& e) const { 
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      e=EdgeIt(*this); return e; }
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    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
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      e=OutEdgeIt(*this,v); return e; }
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    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
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      e=InEdgeIt(*this,v); return e; }
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//     template< typename It >
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//     It first() const { It e; first(e); return e; }
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//     template< typename It >
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//     It first(Node v) const { It e; first(e,v); return e; }
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    bool valid(Edge e) const { return e.n!=-1; }
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    bool valid(Node n) const { return n.n!=-1; }
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    void setInvalid(Edge &e) { e.n=-1; }
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    void setInvalid(Node &n) { n.n=-1; }
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    template <typename It> It getNext(It it) const
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    { It tmp(it); return next(tmp); }
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    NodeIt& next(NodeIt& it) const { 
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      it.n=nodes[it.n].next; 
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      return it; 
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    }
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    OutEdgeIt& next(OutEdgeIt& it) const
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    { it.n=edges[it.n].next_out; return it; }
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    InEdgeIt& next(InEdgeIt& it) const
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    { it.n=edges[it.n].next_in; return it; }
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    EdgeIt& next(EdgeIt& it) const {
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      if(edges[it.n].next_in!=-1) { 
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	it.n=edges[it.n].next_in;
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      }
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      else {
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	int n;
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	for(n=nodes[edges[it.n].head].next;
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	    n!=-1 && nodes[n].first_in == -1;
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	    n = nodes[n].next) ;
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	it.n = (n==-1)?-1:nodes[n].first_in;
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      }
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      return it;
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    }
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    int id(Node v) const { return v.n; }
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    int id(Edge e) const { return e.n; }
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    /// Adds a new node to the graph.
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    /// \todo It adds the nodes in a reversed order.
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    /// (i.e. the lastly added node becomes the first.)
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    Node addNode() {
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      int n;
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      if(first_free_node==-1)
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	{
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	  n = nodes.size();
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	  nodes.push_back(NodeT());
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	}
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      else {
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	n = first_free_node;
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	first_free_node = nodes[n].next;
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      }
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      nodes[n].next = first_node;
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      if(first_node != -1) nodes[first_node].prev = n;
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      first_node = n;
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      nodes[n].prev = -1;
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      nodes[n].first_in = nodes[n].first_out = -1;
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      Node nn; nn.n=n;
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      //Update dynamic maps
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      node_maps.add(nn);
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      return nn;
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    }
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    Edge addEdge(Node u, Node v) {
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      int n;
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      if(first_free_edge==-1)
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	{
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	  n = edges.size();
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	  edges.push_back(EdgeT());
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	}
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      else {
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	n = first_free_edge;
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	first_free_edge = edges[n].next_in;
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      }
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      edges[n].tail = u.n; edges[n].head = v.n;
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      edges[n].next_out = nodes[u.n].first_out;
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      if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
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      edges[n].next_in = nodes[v.n].first_in;
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      if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
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      edges[n].prev_in = edges[n].prev_out = -1;
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      nodes[u.n].first_out = nodes[v.n].first_in = n;
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      Edge e; e.n=n;
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      //Update dynamic maps
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      edge_maps.add(e);
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      return e;
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    }
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  private:
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    void eraseEdge(int n) {
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      if(edges[n].next_in!=-1)
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	edges[edges[n].next_in].prev_in = edges[n].prev_in;
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      if(edges[n].prev_in!=-1)
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	edges[edges[n].prev_in].next_in = edges[n].next_in;
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      else nodes[edges[n].head].first_in = edges[n].next_in;
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      if(edges[n].next_out!=-1)
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	edges[edges[n].next_out].prev_out = edges[n].prev_out;
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      if(edges[n].prev_out!=-1)
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	edges[edges[n].prev_out].next_out = edges[n].next_out;
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      else nodes[edges[n].tail].first_out = edges[n].next_out;
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      edges[n].next_in = first_free_edge;
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      first_free_edge = n;      
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      //Update dynamic maps
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      Edge e; e.n=n;
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    }
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  public:
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    void erase(Node nn) {
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      int n=nn.n;
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      int m;
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      while((m=nodes[n].first_in)!=-1) eraseEdge(m);
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      while((m=nodes[n].first_out)!=-1) eraseEdge(m);
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      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
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      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
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      else first_node = nodes[n].next;
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      nodes[n].next = first_free_node;
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      first_free_node = n;
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      //Update dynamic maps
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      node_maps.erase(nn);
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     }
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    void erase(Edge e) { 
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      edge_maps.erase(e);
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      eraseEdge(e.n); 
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    }
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    ///\bug Dynamic maps must be updated!
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    ///
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    void clear() {
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      nodes.clear();edges.clear();
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      first_node=first_free_node=first_free_edge=-1;
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    }
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    class Node {
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      friend class ListGraph;
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      template <typename T> friend class NodeMap;
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      friend class Edge;
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      friend class OutEdgeIt;
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      friend class InEdgeIt;
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      friend class SymEdge;
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    protected:
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      int n;
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      friend int ListGraph::id(Node v) const; 
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      Node(int nn) {n=nn;}
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    public:
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      Node() {}
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      Node (Invalid) { n=-1; }
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      bool operator==(const Node i) const {return n==i.n;}
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      bool operator!=(const Node i) const {return n!=i.n;}
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      bool operator<(const Node i) const {return n<i.n;}
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    };
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    class NodeIt : public Node {
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      friend class ListGraph;
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    public:
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      NodeIt() : Node() { }
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      NodeIt(Invalid i) : Node(i) { }
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      NodeIt(const ListGraph& G) : Node(G.first_node) { }
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      ///\todo Undocumented conversion Node -\> NodeIt.
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      NodeIt(const ListGraph& G, const Node &n) : Node(n) { }
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    };
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    class Edge {
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      friend class ListGraph;
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      template <typename T> friend class EdgeMap;
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      //template <typename T> friend class SymListGraph::SymEdgeMap;      
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      //friend Edge SymListGraph::opposite(Edge) const;
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      friend class Node;
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      friend class NodeIt;
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    protected:
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      int n;
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      friend int ListGraph::id(Edge e) const;
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      Edge(int nn) {n=nn;}
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    public:
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      Edge() { }
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      Edge (Invalid) { n=-1; }
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      bool operator==(const Edge i) const {return n==i.n;}
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      bool operator!=(const Edge i) const {return n!=i.n;}
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      bool operator<(const Edge i) const {return n<i.n;}
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      ///\bug This is a workaround until somebody tells me how to
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      ///make class \c SymListGraph::SymEdgeMap friend of Edge
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      int &idref() {return n;}
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      const int &idref() const {return n;}
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    };
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    class EdgeIt : public Edge {
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      friend class ListGraph;
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    public:
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      EdgeIt(const ListGraph& G) : Edge() {
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      	int m;
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	for(m=G.first_node;
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	    m!=-1 && G.nodes[m].first_in == -1; m = G.nodes[m].next);
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	n = (m==-1)?-1:G.nodes[m].first_in;
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      }
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      EdgeIt (Invalid i) : Edge(i) { }
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      EdgeIt() : Edge() { }
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      ///\bug This is a workaround until somebody tells me how to
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      ///make class \c SymListGraph::SymEdgeMap friend of Edge
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      int &idref() {return n;}
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    };
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    class OutEdgeIt : public Edge {
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      friend class ListGraph;
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    public: 
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      OutEdgeIt() : Edge() { }
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      OutEdgeIt (Invalid i) : Edge(i) { }
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      OutEdgeIt(const ListGraph& G,const Node v)
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	: Edge(G.nodes[v.n].first_out) {}
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    };
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    class InEdgeIt : public Edge {
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      friend class ListGraph;
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    public: 
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      InEdgeIt() : Edge() { }
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      InEdgeIt (Invalid i) : Edge(i) { }
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      InEdgeIt(const ListGraph& G,Node v) :Edge(G.nodes[v.n].first_in) {}
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    };
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  };
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  ///Graph for bidirectional edges.
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  ///The purpose of this graph structure is to handle graphs
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  ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
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  ///of oppositely directed edges.
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  ///There is a new edge map type called
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  ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
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  ///that complements this
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  ///feature by
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  ///storing shared values for the edge pairs. The usual
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  ///\ref GraphSkeleton::EdgeMap "EdgeMap"
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  ///can be used
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  ///as well.
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  ///
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  ///The oppositely directed edge can also be obtained easily
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  ///using \ref opposite.
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  ///
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  ///Here erase(Edge) deletes a pair of edges.
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  ///
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  ///\todo this date structure need some reconsiderations. Maybe it
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  ///should be implemented independently from ListGraph.
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  };
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  ///A graph class containing only nodes.
alpar@400
   402
alpar@401
   403
  ///This class implements a graph structure without edges.
alpar@401
   404
  ///The most useful application of this class is to be the node set of an
alpar@401
   405
  ///\ref EdgeSet class.
alpar@400
   406
  ///
alpar@400
   407
  ///It conforms to the graph interface documented under
alpar@401
   408
  ///the description of \ref GraphSkeleton with the exception that you cannot
alpar@401
   409
  ///add (or delete) edges. The usual edge iterators are exists, but they are
alpar@401
   410
  ///always \ref INVALID.
alpar@401
   411
  ///\sa \ref GraphSkeleton
alpar@508
   412
  ///\sa \ref EdgeSet
alpar@400
   413
  class NodeSet {
alpar@400
   414
alpar@400
   415
    //Nodes are double linked.
alpar@400
   416
    //The free nodes are only single linked using the "next" field.
alpar@400
   417
    struct NodeT 
alpar@400
   418
    {
alpar@400
   419
      int first_in,first_out;
alpar@400
   420
      int prev, next;
alpar@400
   421
      //      NodeT() {}
alpar@400
   422
    };
alpar@400
   423
alpar@400
   424
    std::vector<NodeT> nodes;
alpar@400
   425
    //The first node
alpar@400
   426
    int first_node;
alpar@400
   427
    //The first free node
alpar@400
   428
    int first_free_node;
alpar@400
   429
    
alpar@400
   430
  protected:
alpar@400
   431
    
alpar@400
   432
    template <typename Key> class DynMapBase
alpar@400
   433
    {
alpar@400
   434
    protected:
alpar@400
   435
      const NodeSet* G; 
alpar@400
   436
    public:
alpar@515
   437
      virtual void add(const Key k) = 0;
alpar@515
   438
      virtual void erase(const Key k) = 0;
alpar@400
   439
      DynMapBase(const NodeSet &_G) : G(&_G) {}
alpar@400
   440
      virtual ~DynMapBase() {}
alpar@400
   441
      friend class NodeSet;
alpar@400
   442
    };
alpar@400
   443
    
alpar@400
   444
  public:
alpar@400
   445
    template <typename T> class EdgeMap;
alpar@400
   446
    template <typename T> class NodeMap;
alpar@400
   447
    
alpar@400
   448
    class Node;
alpar@400
   449
    class Edge;
alpar@400
   450
alpar@400
   451
    //  protected:
alpar@400
   452
    // HELPME:
alpar@400
   453
  protected:
alpar@400
   454
    ///\bug It must be public because of SymEdgeMap.
alpar@400
   455
    ///
alpar@400
   456
    mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
alpar@400
   457
    //mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
alpar@400
   458
    
alpar@400
   459
  public:
alpar@400
   460
alpar@400
   461
    class NodeIt;
alpar@400
   462
    class EdgeIt;
alpar@400
   463
    class OutEdgeIt;
alpar@400
   464
    class InEdgeIt;
alpar@400
   465
    
alpar@400
   466
    template <typename T> class NodeMap;
alpar@400
   467
    template <typename T> class EdgeMap;
alpar@400
   468
    
alpar@400
   469
  public:
alpar@400
   470
alpar@408
   471
    ///Default constructor
alpar@400
   472
    NodeSet() : nodes(), first_node(-1),
alpar@400
   473
		  first_free_node(-1) {}
alpar@408
   474
    ///Copy constructor
alpar@400
   475
    NodeSet(const NodeSet &_g) : nodes(_g.nodes), first_node(_g.first_node),
alpar@400
   476
				     first_free_node(_g.first_free_node) {}
alpar@400
   477
    
alpar@400
   478
    ~NodeSet()
alpar@400
   479
    {
alpar@400
   480
      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
alpar@400
   481
	  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
alpar@400
   482
      //for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
alpar@400
   483
      //	  i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
alpar@400
   484
    }
alpar@400
   485
alpar@400
   486
    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
alpar@400
   487
    int edgeNum() const { return 0; }  //FIXME: What is this?
alpar@400
   488
alpar@400
   489
    ///\bug This function does something different than
alpar@400
   490
    ///its name would suggests...
alpar@400
   491
    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
alpar@400
   492
    ///\bug This function does something different than
alpar@400
   493
    ///its name would suggests...
alpar@400
   494
    int maxEdgeId() const { return 0; }  //FIXME: What is this?
alpar@400
   495
alpar@400
   496
    Node tail(Edge e) const { return INVALID; }
alpar@400
   497
    Node head(Edge e) const { return INVALID; }
alpar@400
   498
alpar@400
   499
    Node aNode(OutEdgeIt e) const { return INVALID; }
alpar@400
   500
    Node aNode(InEdgeIt e) const { return INVALID; }
alpar@400
   501
alpar@400
   502
    Node bNode(OutEdgeIt e) const { return INVALID; }
alpar@400
   503
    Node bNode(InEdgeIt e) const { return INVALID; }
alpar@400
   504
alpar@400
   505
    NodeIt& first(NodeIt& v) const { 
alpar@400
   506
      v=NodeIt(*this); return v; }
alpar@400
   507
    EdgeIt& first(EdgeIt& e) const { 
alpar@400
   508
      e=EdgeIt(*this); return e; }
alpar@400
   509
    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
alpar@400
   510
      e=OutEdgeIt(*this,v); return e; }
alpar@400
   511
    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
alpar@400
   512
      e=InEdgeIt(*this,v); return e; }
alpar@400
   513
alpar@400
   514
//     template< typename It >
alpar@400
   515
//     It first() const { It e; first(e); return e; }
alpar@400
   516
alpar@400
   517
//     template< typename It >
alpar@400
   518
//     It first(Node v) const { It e; first(e,v); return e; }
alpar@400
   519
alpar@400
   520
    bool valid(Edge e) const { return false; }
alpar@400
   521
    bool valid(Node n) const { return n.n!=-1; }
alpar@400
   522
    
alpar@400
   523
    void setInvalid(Edge &e) { }
alpar@400
   524
    void setInvalid(Node &n) { n.n=-1; }
alpar@400
   525
    
alpar@400
   526
    template <typename It> It getNext(It it) const
alpar@400
   527
    { It tmp(it); return next(tmp); }
alpar@400
   528
alpar@400
   529
    NodeIt& next(NodeIt& it) const { 
alpar@400
   530
      it.n=nodes[it.n].next; 
alpar@400
   531
      return it; 
alpar@400
   532
    }
alpar@400
   533
    OutEdgeIt& next(OutEdgeIt& it) const { return it; }
alpar@400
   534
    InEdgeIt& next(InEdgeIt& it) const { return it; }
alpar@400
   535
    EdgeIt& next(EdgeIt& it) const { return it; }
alpar@400
   536
alpar@400
   537
    int id(Node v) const { return v.n; }
alpar@400
   538
    int id(Edge e) const { return -1; }
alpar@400
   539
alpar@400
   540
    /// Adds a new node to the graph.
alpar@400
   541
alpar@400
   542
    /// \todo It adds the nodes in a reversed order.
alpar@400
   543
    /// (i.e. the lastly added node becomes the first.)
alpar@400
   544
    Node addNode() {
alpar@400
   545
      int n;
alpar@400
   546
      
alpar@400
   547
      if(first_free_node==-1)
alpar@400
   548
	{
alpar@400
   549
	  n = nodes.size();
alpar@400
   550
	  nodes.push_back(NodeT());
alpar@400
   551
	}
alpar@400
   552
      else {
alpar@400
   553
	n = first_free_node;
alpar@400
   554
	first_free_node = nodes[n].next;
alpar@400
   555
      }
alpar@400
   556
      
alpar@400
   557
      nodes[n].next = first_node;
alpar@400
   558
      if(first_node != -1) nodes[first_node].prev = n;
alpar@400
   559
      first_node = n;
alpar@400
   560
      nodes[n].prev = -1;
alpar@400
   561
      
alpar@400
   562
      nodes[n].first_in = nodes[n].first_out = -1;
alpar@400
   563
      
alpar@400
   564
      Node nn; nn.n=n;
alpar@400
   565
alpar@400
   566
      //Update dynamic maps
alpar@400
   567
      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
alpar@400
   568
	  i!=dyn_node_maps.end(); ++i) (**i).add(nn);
alpar@400
   569
alpar@400
   570
      return nn;
alpar@400
   571
    }
alpar@400
   572
    
alpar@400
   573
    void erase(Node nn) {
alpar@400
   574
      int n=nn.n;
alpar@400
   575
      
alpar@400
   576
      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
alpar@400
   577
      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
alpar@400
   578
      else first_node = nodes[n].next;
alpar@400
   579
      
alpar@400
   580
      nodes[n].next = first_free_node;
alpar@400
   581
      first_free_node = n;
alpar@400
   582
alpar@400
   583
      //Update dynamic maps
alpar@400
   584
      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
alpar@400
   585
	  i!=dyn_node_maps.end(); ++i) (**i).erase(nn);
alpar@400
   586
    }
alpar@400
   587
    
alpar@400
   588
    ///\bug Dynamic maps must be updated!
alpar@400
   589
    ///
alpar@400
   590
    void clear() {
alpar@400
   591
      nodes.clear();
alpar@400
   592
      first_node = first_free_node = -1;
alpar@400
   593
    }
alpar@400
   594
alpar@400
   595
    class Node {
alpar@400
   596
      friend class NodeSet;
alpar@400
   597
      template <typename T> friend class NodeMap;
alpar@400
   598
      
alpar@400
   599
      friend class Edge;
alpar@400
   600
      friend class OutEdgeIt;
alpar@400
   601
      friend class InEdgeIt;
alpar@400
   602
alpar@400
   603
    protected:
alpar@400
   604
      int n;
alpar@400
   605
      friend int NodeSet::id(Node v) const; 
alpar@400
   606
      Node(int nn) {n=nn;}
alpar@400
   607
    public:
alpar@400
   608
      Node() {}
alpar@400
   609
      Node (Invalid i) { n=-1; }
alpar@400
   610
      bool operator==(const Node i) const {return n==i.n;}
alpar@400
   611
      bool operator!=(const Node i) const {return n!=i.n;}
alpar@400
   612
      bool operator<(const Node i) const {return n<i.n;}
alpar@400
   613
    };
alpar@400
   614
    
alpar@400
   615
    class NodeIt : public Node {
alpar@400
   616
      friend class NodeSet;
alpar@400
   617
    public:
alpar@579
   618
      NodeIt() : Node() { }
alpar@579
   619
      NodeIt(Invalid i) : Node(i) { }
alpar@400
   620
      NodeIt(const NodeSet& G) : Node(G.first_node) { }
alpar@579
   621
      ///\todo Undocumented conversion Node -\> NodeIt.
alpar@579
   622
      NodeIt(const NodeSet& G, const Node &n) : Node(n) { }
alpar@579
   623
alpar@400
   624
    };
alpar@400
   625
alpar@400
   626
    class Edge {
alpar@400
   627
      //friend class NodeSet;
alpar@400
   628
      //template <typename T> friend class EdgeMap;
alpar@400
   629
alpar@400
   630
      //template <typename T> friend class SymNodeSet::SymEdgeMap;      
alpar@400
   631
      //friend Edge SymNodeSet::opposite(Edge) const;
alpar@400
   632
      
alpar@400
   633
      //      friend class Node;
alpar@400
   634
      //      friend class NodeIt;
alpar@400
   635
    protected:
alpar@400
   636
      //friend int NodeSet::id(Edge e) const;
alpar@400
   637
      //      Edge(int nn) {}
alpar@400
   638
    public:
alpar@400
   639
      Edge() { }
alpar@400
   640
      Edge (Invalid) { }
alpar@400
   641
      bool operator==(const Edge i) const {return true;}
alpar@400
   642
      bool operator!=(const Edge i) const {return false;}
alpar@400
   643
      bool operator<(const Edge i) const {return false;}
alpar@400
   644
      ///\bug This is a workaround until somebody tells me how to
alpar@400
   645
      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
alpar@400
   646
      //      int idref() {return -1;}
alpar@400
   647
      //      int idref() const {return -1;}
alpar@400
   648
    };
alpar@400
   649
    
alpar@400
   650
    class EdgeIt : public Edge {
alpar@400
   651
      //friend class NodeSet;
alpar@400
   652
    public:
alpar@400
   653
      EdgeIt(const NodeSet& G) : Edge() { }
alpar@400
   654
      EdgeIt (Invalid i) : Edge(i) { }
alpar@400
   655
      EdgeIt() : Edge() { }
alpar@400
   656
      ///\bug This is a workaround until somebody tells me how to
alpar@400
   657
      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
alpar@400
   658
      //      int idref() {return -1;}
alpar@400
   659
    };
alpar@400
   660
    
alpar@400
   661
    class OutEdgeIt : public Edge {
alpar@400
   662
      friend class NodeSet;
alpar@400
   663
    public: 
alpar@400
   664
      OutEdgeIt() : Edge() { }
alpar@400
   665
      OutEdgeIt (Invalid i) : Edge(i) { }
alpar@400
   666
      OutEdgeIt(const NodeSet& G,const Node v)	: Edge() {}
alpar@400
   667
    };
alpar@400
   668
    
alpar@400
   669
    class InEdgeIt : public Edge {
alpar@400
   670
      friend class NodeSet;
alpar@400
   671
    public: 
alpar@400
   672
      InEdgeIt() : Edge() { }
alpar@400
   673
      InEdgeIt (Invalid i) : Edge(i) { }
alpar@400
   674
      InEdgeIt(const NodeSet& G,Node v) :Edge() {}
alpar@400
   675
    };
alpar@400
   676
alpar@400
   677
    template <typename T> class NodeMap : public DynMapBase<Node>
alpar@400
   678
    {
alpar@400
   679
      std::vector<T> container;
alpar@400
   680
alpar@400
   681
    public:
alpar@400
   682
      typedef T ValueType;
alpar@400
   683
      typedef Node KeyType;
alpar@400
   684
alpar@400
   685
      NodeMap(const NodeSet &_G) :
alpar@400
   686
	DynMapBase<Node>(_G), container(_G.maxNodeId())
alpar@400
   687
      {
alpar@400
   688
	G->dyn_node_maps.push_back(this);
alpar@400
   689
      }
alpar@400
   690
      NodeMap(const NodeSet &_G,const T &t) :
alpar@400
   691
	DynMapBase<Node>(_G), container(_G.maxNodeId(),t)
alpar@400
   692
      {
alpar@400
   693
	G->dyn_node_maps.push_back(this);
alpar@400
   694
      }
alpar@400
   695
      
alpar@400
   696
      NodeMap(const NodeMap<T> &m) :
alpar@400
   697
 	DynMapBase<Node>(*m.G), container(m.container)
alpar@400
   698
      {
alpar@400
   699
 	G->dyn_node_maps.push_back(this);
alpar@400
   700
      }
alpar@400
   701
alpar@400
   702
      template<typename TT> friend class NodeMap;
alpar@400
   703
 
alpar@400
   704
      ///\todo It can copy between different types.
alpar@400
   705
      ///
alpar@400
   706
      template<typename TT> NodeMap(const NodeMap<TT> &m) :
alpar@590
   707
	DynMapBase<Node>(*m.G), container(m.container.size())
alpar@400
   708
      {
alpar@400
   709
	G->dyn_node_maps.push_back(this);
alpar@400
   710
	typename std::vector<TT>::const_iterator i;
alpar@400
   711
	for(typename std::vector<TT>::const_iterator i=m.container.begin();
alpar@400
   712
	    i!=m.container.end();
alpar@400
   713
	    i++)
alpar@400
   714
	  container.push_back(*i);
alpar@400
   715
      }
alpar@400
   716
      ~NodeMap()
alpar@400
   717
      {
alpar@400
   718
	if(G) {
alpar@400
   719
	  std::vector<DynMapBase<Node>* >::iterator i;
alpar@400
   720
	  for(i=G->dyn_node_maps.begin();
alpar@400
   721
	      i!=G->dyn_node_maps.end() && *i!=this; ++i) ;
alpar@400
   722
	  //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow...
alpar@400
   723
	  //A better way to do that: (Is this really important?)
alpar@400
   724
	  if(*i==this) {
alpar@400
   725
	    *i=G->dyn_node_maps.back();
alpar@400
   726
	    G->dyn_node_maps.pop_back();
alpar@400
   727
	  }
alpar@400
   728
	}
alpar@400
   729
      }
alpar@400
   730
alpar@400
   731
      void add(const Node k) 
alpar@400
   732
      {
alpar@400
   733
	if(k.n>=int(container.size())) container.resize(k.n+1);
alpar@400
   734
      }
alpar@400
   735
alpar@400
   736
      void erase(const Node) { }
alpar@400
   737
      
alpar@400
   738
      void set(Node n, T a) { container[n.n]=a; }
alpar@400
   739
      //'T& operator[](Node n)' would be wrong here
alpar@400
   740
      typename std::vector<T>::reference
alpar@400
   741
      operator[](Node n) { return container[n.n]; }
alpar@400
   742
      //'const T& operator[](Node n)' would be wrong here
alpar@400
   743
      typename std::vector<T>::const_reference 
alpar@400
   744
      operator[](Node n) const { return container[n.n]; }
alpar@400
   745
alpar@400
   746
      ///\warning There is no safety check at all!
alpar@400
   747
      ///Using operator = between maps attached to different graph may
alpar@400
   748
      ///cause serious problem.
alpar@400
   749
      ///\todo Is this really so?
alpar@400
   750
      ///\todo It can copy between different types.
alpar@400
   751
      const NodeMap<T>& operator=(const NodeMap<T> &m)
alpar@400
   752
      {
alpar@400
   753
	container = m.container;
alpar@400
   754
	return *this;
alpar@400
   755
      }
alpar@400
   756
      template<typename TT>
alpar@400
   757
      const NodeMap<T>& operator=(const NodeMap<TT> &m)
alpar@400
   758
      {
alpar@531
   759
	std::copy(m.container.begin(), m.container.end(), container.begin());
alpar@400
   760
	return *this;
alpar@400
   761
      }
alpar@400
   762
      
alpar@400
   763
      void update() {}    //Useless for Dynamic Maps
alpar@400
   764
      void update(T a) {}  //Useless for Dynamic Maps
alpar@400
   765
    };
alpar@400
   766
    
alpar@400
   767
    template <typename T> class EdgeMap
alpar@400
   768
    {
alpar@400
   769
    public:
alpar@400
   770
      typedef T ValueType;
alpar@400
   771
      typedef Edge KeyType;
alpar@400
   772
alpar@400
   773
      EdgeMap(const NodeSet &) { }
alpar@400
   774
      EdgeMap(const NodeSet &,const T &) { }
alpar@400
   775
      EdgeMap(const EdgeMap<T> &) { }
alpar@400
   776
      //      template<typename TT> friend class EdgeMap;
alpar@400
   777
alpar@400
   778
      ///\todo It can copy between different types.
alpar@400
   779
      ///
alpar@400
   780
      template<typename TT> EdgeMap(const EdgeMap<TT> &) { }
alpar@400
   781
      ~EdgeMap() { }
alpar@400
   782
alpar@400
   783
      void add(const Edge  ) { }
alpar@400
   784
      void erase(const Edge) { }
alpar@400
   785
      
alpar@400
   786
      void set(Edge, T) { }
alpar@400
   787
      //T get(Edge n) const { return container[n.n]; }
alpar@400
   788
      ValueType &operator[](Edge) { return *((T*)(NULL)); }
alpar@400
   789
      const ValueType &operator[](Edge) const { return *((T*)(NULL)); }
alpar@400
   790
alpar@400
   791
      const EdgeMap<T>& operator=(const EdgeMap<T> &) { return *this; }
alpar@400
   792
    
alpar@400
   793
      template<typename TT>
alpar@400
   794
      const EdgeMap<T>& operator=(const EdgeMap<TT> &m) { return *this; }
alpar@400
   795
      
alpar@400
   796
      void update() {}
alpar@400
   797
      void update(T a) {}
alpar@400
   798
    };
alpar@400
   799
  };
alpar@400
   800
alpar@400
   801
alpar@400
   802
alpar@401
   803
  ///Graph structure using a node set of another graph.
alpar@401
   804
alpar@401
   805
  ///This structure can be used to establish another graph over a node set
alpar@401
   806
  /// of an existing one. The node iterator will go through the nodes of the
alpar@401
   807
  /// original graph, and the NodeMap's of both graphs will convert to
alpar@401
   808
  /// each other.
alpar@401
   809
  ///
alpar@404
   810
  ///\warning Adding or deleting nodes from the graph is not safe if an
alpar@404
   811
  ///\ref EdgeSet is currently attached to it!
alpar@404
   812
  ///
alpar@404
   813
  ///\todo Make it possible to add/delete edges from the base graph
alpar@404
   814
  ///(and from \ref EdgeSet, as well)
alpar@404
   815
  ///
alpar@401
   816
  ///\param GG The type of the graph which shares its node set with this class.
alpar@401
   817
  ///Its interface must conform with \ref GraphSkeleton.
alpar@400
   818
  ///
alpar@400
   819
  ///It conforms to the graph interface documented under
alpar@400
   820
  ///the description of \ref GraphSkeleton.
alpar@400
   821
  ///\sa \ref GraphSkeleton.
alpar@401
   822
  ///\sa \ref NodeSet.
alpar@400
   823
  template<typename GG>
alpar@400
   824
  class EdgeSet {
alpar@400
   825
alpar@400
   826
    typedef GG NodeGraphType;
alpar@400
   827
alpar@400
   828
    NodeGraphType &G;
alpar@400
   829
alpar@515
   830
  public:
alpar@400
   831
    class Node;
alpar@531
   832
    int id(Node v) const; 
alpar@531
   833
alpar@531
   834
    class Node : public NodeGraphType::Node {
alpar@531
   835
      friend class EdgeSet;
alpar@531
   836
      //      template <typename T> friend class NodeMap;
alpar@531
   837
      
alpar@531
   838
      friend class Edge;
alpar@531
   839
      friend class OutEdgeIt;
alpar@531
   840
      friend class InEdgeIt;
alpar@531
   841
      friend class SymEdge;
alpar@531
   842
alpar@531
   843
    public:
alpar@531
   844
      friend int EdgeSet::id(Node v) const; 
alpar@531
   845
      //      Node(int nn) {n=nn;}
alpar@531
   846
    public:
alpar@531
   847
      Node() : NodeGraphType::Node() {}
alpar@531
   848
      Node (Invalid i) : NodeGraphType::Node(i) {}
alpar@531
   849
      Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
alpar@531
   850
    };
alpar@531
   851
    
alpar@531
   852
    class NodeIt : public NodeGraphType::NodeIt {
alpar@531
   853
      friend class EdgeSet;
alpar@531
   854
    public:
alpar@531
   855
      NodeIt() : NodeGraphType::NodeIt() { }
alpar@531
   856
      NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
alpar@531
   857
      NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
alpar@531
   858
      NodeIt(const typename NodeGraphType::NodeIt &n)
alpar@531
   859
	: NodeGraphType::NodeIt(n) {}
alpar@579
   860
      ///\todo Undocumented conversion Node -\> NodeIt.
alpar@579
   861
      NodeIt(const EdgeSet& _G, const Node &n)
alpar@579
   862
	: NodeGraphType::NodeIt(_G.G,n) { }
alpar@579
   863
alpar@531
   864
      operator Node() { return Node(*this);}
alpar@531
   865
    };
alpar@515
   866
alpar@515
   867
  private:
alpar@400
   868
    //Edges are double linked.
alpar@400
   869
    //The free edges are only single linked using the "next_in" field.
alpar@400
   870
    struct NodeT 
alpar@400
   871
    {
alpar@400
   872
      int first_in,first_out;
alpar@400
   873
      NodeT() : first_in(-1), first_out(-1) { }
alpar@400
   874
    };
alpar@400
   875
alpar@400
   876
    struct EdgeT 
alpar@400
   877
    {
alpar@400
   878
      Node head, tail;
alpar@400
   879
      int prev_in, prev_out;
alpar@400
   880
      int next_in, next_out;
alpar@400
   881
    };
alpar@400
   882
alpar@400
   883
    
alpar@515
   884
    typename NodeGraphType::template NodeMap<NodeT> nodes;
alpar@400
   885
    
alpar@400
   886
    std::vector<EdgeT> edges;
alpar@400
   887
    //The first free edge
alpar@400
   888
    int first_free_edge;
alpar@400
   889
    
alpar@400
   890
  protected:
alpar@400
   891
    
alpar@400
   892
    template <typename Key> class DynMapBase
alpar@400
   893
    {
alpar@400
   894
    protected:
alpar@400
   895
      const EdgeSet* G; 
alpar@400
   896
    public:
alpar@515
   897
      virtual void add(const Key k) = 0;
alpar@515
   898
      virtual void erase(const Key k) = 0;
alpar@400
   899
      DynMapBase(const EdgeSet &_G) : G(&_G) {}
alpar@400
   900
      virtual ~DynMapBase() {}
alpar@400
   901
      friend class EdgeSet;
alpar@400
   902
    };
alpar@400
   903
    
alpar@400
   904
  public:
alpar@400
   905
    //template <typename T> class NodeMap;
alpar@400
   906
    template <typename T> class EdgeMap;
alpar@400
   907
    
alpar@400
   908
    class Node;
alpar@400
   909
    class Edge;
alpar@400
   910
alpar@400
   911
    //  protected:
alpar@400
   912
    // HELPME:
alpar@400
   913
  protected:
alpar@400
   914
    // mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
alpar@400
   915
    ///\bug It must be public because of SymEdgeMap.
alpar@400
   916
    ///
alpar@400
   917
    mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
alpar@400
   918
    
alpar@400
   919
  public:
alpar@400
   920
alpar@400
   921
    class NodeIt;
alpar@400
   922
    class EdgeIt;
alpar@400
   923
    class OutEdgeIt;
alpar@400
   924
    class InEdgeIt;
alpar@400
   925
    
alpar@400
   926
    template <typename T> class NodeMap;
alpar@400
   927
    template <typename T> class EdgeMap;
alpar@400
   928
    
alpar@400
   929
  public:
alpar@400
   930
alpar@408
   931
    ///Constructor
alpar@408
   932
    
alpar@408
   933
    ///Construates a new graph based on the nodeset of an existing one.
alpar@408
   934
    ///\param _G the base graph.
alpar@408
   935
    ///\todo It looks like a copy constructor, but it isn't.
alpar@401
   936
    EdgeSet(NodeGraphType &_G) : G(_G),
alpar@401
   937
				 nodes(_G), edges(),
alpar@401
   938
				 first_free_edge(-1) { }
alpar@408
   939
    ///Copy constructor
alpar@408
   940
alpar@408
   941
    ///Makes a copy of an EdgeSet.
alpar@408
   942
    ///It will be based on the same graph.
alpar@400
   943
    EdgeSet(const EdgeSet &_g) : G(_g.G), nodes(_g.G), edges(_g.edges),
alpar@401
   944
				 first_free_edge(_g.first_free_edge) { }
alpar@400
   945
    
alpar@400
   946
    ~EdgeSet()
alpar@400
   947
    {
alpar@400
   948
      // for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
alpar@400
   949
      //  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
alpar@400
   950
      for(typename std::vector<DynMapBase<Edge> * >::iterator
alpar@400
   951
	    i=dyn_edge_maps.begin();
alpar@400
   952
	  i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
alpar@400
   953
    }
alpar@400
   954
alpar@400
   955
    int nodeNum() const { return G.nodeNum(); }  //FIXME: What is this?
alpar@400
   956
    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
alpar@400
   957
alpar@400
   958
    ///\bug This function does something different than
alpar@400
   959
    ///its name would suggests...
alpar@400
   960
    int maxNodeId() const { return G.maxNodeId(); }  //FIXME: What is this?
alpar@400
   961
    ///\bug This function does something different than
alpar@400
   962
    ///its name would suggests...
alpar@400
   963
    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
alpar@400
   964
alpar@400
   965
    Node tail(Edge e) const { return edges[e.n].tail; }
alpar@400
   966
    Node head(Edge e) const { return edges[e.n].head; }
alpar@400
   967
alpar@400
   968
    Node aNode(OutEdgeIt e) const { return edges[e.n].tail; }
alpar@400
   969
    Node aNode(InEdgeIt e) const { return edges[e.n].head; }
alpar@400
   970
alpar@400
   971
    Node bNode(OutEdgeIt e) const { return edges[e.n].head; }
alpar@400
   972
    Node bNode(InEdgeIt e) const { return edges[e.n].tail; }
alpar@400
   973
alpar@400
   974
    NodeIt& first(NodeIt& v) const { 
alpar@400
   975
      v=NodeIt(*this); return v; }
alpar@400
   976
    EdgeIt& first(EdgeIt& e) const { 
alpar@400
   977
      e=EdgeIt(*this); return e; }
alpar@400
   978
    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
alpar@400
   979
      e=OutEdgeIt(*this,v); return e; }
alpar@400
   980
    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
alpar@400
   981
      e=InEdgeIt(*this,v); return e; }
alpar@400
   982
alpar@400
   983
//     template< typename It >
alpar@400
   984
//     It first() const { It e; first(e); return e; }
alpar@400
   985
alpar@400
   986
//     template< typename It >
alpar@400
   987
//     It first(Node v) const { It e; first(e,v); return e; }
alpar@400
   988
alpar@400
   989
    bool valid(Edge e) const { return e.n!=-1; }
alpar@400
   990
    bool valid(Node n) const { return G.valid(n); }
alpar@400
   991
    
alpar@400
   992
    void setInvalid(Edge &e) { e.n=-1; }
alpar@400
   993
    void setInvalid(Node &n) { G.setInvalid(n); }
alpar@400
   994
    
alpar@400
   995
    template <typename It> It getNext(It it) const
alpar@400
   996
    { It tmp(it); return next(tmp); }
alpar@400
   997
alpar@400
   998
    NodeIt& next(NodeIt& it) const { G.next(it); return it; }
alpar@400
   999
    OutEdgeIt& next(OutEdgeIt& it) const
alpar@400
  1000
    { it.n=edges[it.n].next_out; return it; }
alpar@400
  1001
    InEdgeIt& next(InEdgeIt& it) const
alpar@400
  1002
    { it.n=edges[it.n].next_in; return it; }
alpar@400
  1003
    EdgeIt& next(EdgeIt& it) const {
alpar@400
  1004
      if(edges[it.n].next_in!=-1) { 
alpar@400
  1005
	it.n=edges[it.n].next_in;
alpar@400
  1006
      }
alpar@400
  1007
      else {
alpar@579
  1008
	NodeIt n(*this,edges[it.n].head);
alpar@579
  1009
	for(n=next(n);
alpar@503
  1010
	    valid(n) && nodes[n].first_in == -1;
alpar@503
  1011
	    next(n)) ;
alpar@503
  1012
	it.n = (valid(n))?-1:nodes[n].first_in;
alpar@400
  1013
      }
alpar@400
  1014
      return it;
alpar@400
  1015
    }
alpar@400
  1016
alpar@400
  1017
    int id(Edge e) const { return e.n; }
alpar@400
  1018
alpar@400
  1019
    /// Adds a new node to the graph.
alpar@579
  1020
    Node addNode() { return G.addNode(); }
alpar@400
  1021
    
alpar@400
  1022
    Edge addEdge(Node u, Node v) {
alpar@400
  1023
      int n;
alpar@400
  1024
      
alpar@400
  1025
      if(first_free_edge==-1)
alpar@400
  1026
	{
alpar@400
  1027
	  n = edges.size();
alpar@400
  1028
	  edges.push_back(EdgeT());
alpar@400
  1029
	}
alpar@400
  1030
      else {
alpar@400
  1031
	n = first_free_edge;
alpar@400
  1032
	first_free_edge = edges[n].next_in;
alpar@400
  1033
      }
alpar@400
  1034
      
alpar@401
  1035
      edges[n].tail = u; edges[n].head = v;
alpar@400
  1036
alpar@401
  1037
      edges[n].next_out = nodes[u].first_out;
alpar@401
  1038
      if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
alpar@401
  1039
      edges[n].next_in = nodes[v].first_in;
alpar@401
  1040
      if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
alpar@400
  1041
      edges[n].prev_in = edges[n].prev_out = -1;
alpar@400
  1042
	
alpar@401
  1043
      nodes[u].first_out = nodes[v].first_in = n;
alpar@400
  1044
alpar@400
  1045
      Edge e; e.n=n;
alpar@400
  1046
alpar@400
  1047
      //Update dynamic maps
alpar@400
  1048
      for(typename std::vector<DynMapBase<Edge> * >::iterator
alpar@400
  1049
	    i=dyn_edge_maps.begin();
alpar@400
  1050
	  i!=dyn_edge_maps.end(); ++i) (**i).add(e);
alpar@400
  1051
alpar@400
  1052
      return e;
alpar@400
  1053
    }
alpar@400
  1054
alpar@400
  1055
  private:
alpar@400
  1056
    void eraseEdge(int n) {
alpar@400
  1057
      
alpar@400
  1058
      if(edges[n].next_in!=-1)
alpar@400
  1059
	edges[edges[n].next_in].prev_in = edges[n].prev_in;
alpar@400
  1060
      if(edges[n].prev_in!=-1)
alpar@400
  1061
	edges[edges[n].prev_in].next_in = edges[n].next_in;
alpar@400
  1062
      else nodes[edges[n].head].first_in = edges[n].next_in;
alpar@400
  1063
      
alpar@400
  1064
      if(edges[n].next_out!=-1)
alpar@400
  1065
	edges[edges[n].next_out].prev_out = edges[n].prev_out;
alpar@400
  1066
      if(edges[n].prev_out!=-1)
alpar@400
  1067
	edges[edges[n].prev_out].next_out = edges[n].next_out;
alpar@400
  1068
      else nodes[edges[n].tail].first_out = edges[n].next_out;
alpar@400
  1069
      
alpar@400
  1070
      edges[n].next_in = first_free_edge;
alpar@400
  1071
      first_free_edge = -1;      
alpar@400
  1072
alpar@400
  1073
      //Update dynamic maps
alpar@400
  1074
      Edge e; e.n=n;
alpar@400
  1075
      for(typename std::vector<DynMapBase<Edge> * >::iterator
alpar@400
  1076
	    i=dyn_edge_maps.begin();
alpar@400
  1077
	  i!=dyn_edge_maps.end(); ++i) (**i).erase(e);
alpar@400
  1078
    }
alpar@400
  1079
      
alpar@400
  1080
  public:
alpar@400
  1081
alpar@400
  1082
//     void erase(Node nn) {
alpar@400
  1083
//       int n=nn.n;
alpar@400
  1084
//       int m;
alpar@400
  1085
//       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
alpar@400
  1086
//       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
alpar@400
  1087
//     }
alpar@400
  1088
    
alpar@400
  1089
    void erase(Edge e) { eraseEdge(e.n); }
alpar@400
  1090
alpar@579
  1091
    ///Clear all edges. (Doesn't clear the nodes!)
alpar@579
  1092
    void clear() {
alpar@579
  1093
      edges.clear();
alpar@579
  1094
      first_free_edge=-1;
alpar@579
  1095
    }
alpar@579
  1096
alpar@579
  1097
alpar@400
  1098
//     //\bug Dynamic maps must be updated!
alpar@400
  1099
//     //
alpar@400
  1100
//     void clear() {
alpar@400
  1101
//       nodes.clear();edges.clear();
alpar@400
  1102
//       first_node=first_free_node=first_free_edge=-1;
alpar@400
  1103
//     }
alpar@400
  1104
alpar@579
  1105
  public:
alpar@579
  1106
    template <typename T> class EdgeMap;
alpar@579
  1107
    
alpar@579
  1108
    ///
alpar@400
  1109
    class Edge {
alpar@579
  1110
    public:
alpar@400
  1111
      friend class EdgeSet;
alpar@400
  1112
      template <typename T> friend class EdgeMap;
alpar@400
  1113
alpar@400
  1114
      friend class Node;
alpar@400
  1115
      friend class NodeIt;
alpar@579
  1116
    public:
alpar@579
  1117
      ///\bug It shoud be at least protected
alpar@579
  1118
      ///
alpar@579
  1119
      int n;
alpar@400
  1120
    protected:
alpar@400
  1121
      friend int EdgeSet::id(Edge e) const;
alpar@400
  1122
alpar@400
  1123
      Edge(int nn) {n=nn;}
alpar@400
  1124
    public:
alpar@400
  1125
      Edge() { }
alpar@400
  1126
      Edge (Invalid) { n=-1; }
alpar@400
  1127
      bool operator==(const Edge i) const {return n==i.n;}
alpar@400
  1128
      bool operator!=(const Edge i) const {return n!=i.n;}
alpar@400
  1129
      bool operator<(const Edge i) const {return n<i.n;}
alpar@400
  1130
      ///\bug This is a workaround until somebody tells me how to
alpar@400
  1131
      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
alpar@400
  1132
      int &idref() {return n;}
alpar@400
  1133
      const int &idref() const {return n;}
alpar@400
  1134
    };
alpar@400
  1135
    
alpar@400
  1136
    class EdgeIt : public Edge {
alpar@400
  1137
      friend class EdgeSet;
alpar@579
  1138
      template <typename T> friend class EdgeMap;
alpar@579
  1139
    
alpar@579
  1140
      
alpar@400
  1141
    public:
alpar@400
  1142
      EdgeIt(const EdgeSet& G) : Edge() {
alpar@503
  1143
	//      	typename NodeGraphType::Node m;
alpar@503
  1144
        NodeIt m;
alpar@400
  1145
	for(G.first(m);
alpar@503
  1146
	    G.valid(m) && G.nodes[m].first_in == -1;  G.next(m));
alpar@515
  1147
	//AJJAJ! This is a non sense!!!!!!!
alpar@515
  1148
	this->n = G.valid(m)?-1:G.nodes[m].first_in;
alpar@400
  1149
      }
alpar@400
  1150
      EdgeIt (Invalid i) : Edge(i) { }
alpar@400
  1151
      EdgeIt() : Edge() { }
alpar@400
  1152
      ///\bug This is a workaround until somebody tells me how to
alpar@400
  1153
      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
alpar@515
  1154
      int &idref() {return this->n;}
alpar@400
  1155
    };
alpar@400
  1156
    
alpar@400
  1157
    class OutEdgeIt : public Edge {
alpar@400
  1158
      friend class EdgeSet;
alpar@400
  1159
    public: 
alpar@400
  1160
      OutEdgeIt() : Edge() { }
alpar@400
  1161
      OutEdgeIt (Invalid i) : Edge(i) { }
alpar@400
  1162
alpar@579
  1163
      OutEdgeIt(const EdgeSet& G,const Node v) : Edge(G.nodes[v].first_out) { }
alpar@400
  1164
    };
alpar@400
  1165
    
alpar@400
  1166
    class InEdgeIt : public Edge {
alpar@400
  1167
      friend class EdgeSet;
alpar@400
  1168
    public: 
alpar@400
  1169
      InEdgeIt() : Edge() { }
alpar@400
  1170
      InEdgeIt (Invalid i) : Edge(i) { }
alpar@579
  1171
      InEdgeIt(const EdgeSet& G,Node v) :Edge(G.nodes[v].first_in) { }
alpar@400
  1172
    };
alpar@400
  1173
alpar@515
  1174
    template <typename T> class NodeMap : 
alpar@515
  1175
      public NodeGraphType::template NodeMap<T>
alpar@400
  1176
    {
alpar@579
  1177
      //This is a must, the constructors need it.
alpar@579
  1178
      typedef typename NodeGraphType::template NodeMap<T> ParentNodeMap;
alpar@400
  1179
    public:
alpar@579
  1180
      NodeMap(const EdgeSet &_G) : ParentNodeMap(_G.G) { }
alpar@579
  1181
      NodeMap(const EdgeSet &_G,const T &t) : ParentNodeMap(_G.G,t) { }
alpar@400
  1182
      //It is unnecessary
alpar@515
  1183
      NodeMap(const typename NodeGraphType::template NodeMap<T> &m) :
alpar@579
  1184
	ParentNodeMap(m) { }
alpar@400
  1185
alpar@400
  1186
      ///\todo It can copy between different types.
alpar@400
  1187
      ///
alpar@401
  1188
      template<typename TT>
alpar@515
  1189
      NodeMap(const typename NodeGraphType::template NodeMap<TT> &m)
alpar@579
  1190
	: ParentNodeMap(m) { }
alpar@400
  1191
    };
alpar@400
  1192
    
alpar@579
  1193
    ///
alpar@400
  1194
    template <typename T> class EdgeMap : public DynMapBase<Edge>
alpar@400
  1195
    {
alpar@579
  1196
    protected:
alpar@579
  1197
    public:
alpar@579
  1198
      ///\bug It should be at least protected
alpar@579
  1199
      ///
alpar@400
  1200
      std::vector<T> container;
alpar@400
  1201
alpar@400
  1202
    public:
alpar@400
  1203
      typedef T ValueType;
alpar@400
  1204
      typedef Edge KeyType;
alpar@400
  1205
alpar@400
  1206
      EdgeMap(const EdgeSet &_G) :
alpar@400
  1207
	DynMapBase<Edge>(_G), container(_G.maxEdgeId())
alpar@400
  1208
      {
alpar@400
  1209
	//FIXME: What if there are empty Id's?
alpar@400
  1210
	//FIXME: Can I use 'this' in a constructor?
alpar@400
  1211
	G->dyn_edge_maps.push_back(this);
alpar@400
  1212
      }
alpar@400
  1213
      EdgeMap(const EdgeSet &_G,const T &t) :
alpar@400
  1214
	DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t)
alpar@400
  1215
      {
alpar@400
  1216
	G->dyn_edge_maps.push_back(this);
alpar@400
  1217
      } 
alpar@400
  1218
      EdgeMap(const EdgeMap<T> &m) :
alpar@400
  1219
 	DynMapBase<Edge>(*m.G), container(m.container)
alpar@400
  1220
      {
alpar@503
  1221
 	G->dyn_edge_maps.push_back(this);
alpar@400
  1222
      }
alpar@400
  1223
alpar@400
  1224
      template<typename TT> friend class EdgeMap;
alpar@400
  1225
alpar@400
  1226
      ///\todo It can copy between different types.
alpar@400
  1227
      ///
alpar@400
  1228
      template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
alpar@590
  1229
	DynMapBase<Edge>(*m.G), container(m.container.size())
alpar@400
  1230
      {
alpar@503
  1231
	G->dyn_edge_maps.push_back(this);
alpar@400
  1232
	typename std::vector<TT>::const_iterator i;
alpar@400
  1233
	for(typename std::vector<TT>::const_iterator i=m.container.begin();
alpar@400
  1234
	    i!=m.container.end();
alpar@400
  1235
	    i++)
alpar@400
  1236
	  container.push_back(*i);
alpar@400
  1237
      }
alpar@400
  1238
      ~EdgeMap()
alpar@400
  1239
      {
alpar@400
  1240
	if(G) {
alpar@400
  1241
	  typename std::vector<DynMapBase<Edge>* >::iterator i;
alpar@400
  1242
	  for(i=G->dyn_edge_maps.begin();
alpar@400
  1243
	      i!=G->dyn_edge_maps.end() && *i!=this; ++i) ;
alpar@400
  1244
	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
alpar@400
  1245
	  //A better way to do that: (Is this really important?)
alpar@400
  1246
	  if(*i==this) {
alpar@400
  1247
	    *i=G->dyn_edge_maps.back();
alpar@400
  1248
	    G->dyn_edge_maps.pop_back();
alpar@400
  1249
	  }
alpar@400
  1250
	}
alpar@400
  1251
      }
alpar@400
  1252
      
alpar@400
  1253
      void add(const Edge k) 
alpar@400
  1254
      {
alpar@400
  1255
	if(k.n>=int(container.size())) container.resize(k.n+1);
alpar@400
  1256
      }
alpar@400
  1257
      void erase(const Edge) { }
alpar@400
  1258
      
alpar@579
  1259
      ///\bug This doesn't work. Why?
alpar@579
  1260
      ///      void set(Edge n, T a) { container[n.n]=a; }
alpar@579
  1261
      void set(Edge n, T a) { container[G->id(n)]=a; }
alpar@400
  1262
      //T get(Edge n) const { return container[n.n]; }
alpar@400
  1263
      typename std::vector<T>::reference
alpar@579
  1264
      ///\bug This doesn't work. Why?
alpar@579
  1265
      ///      operator[](Edge n) { return container[n.n]; }
alpar@579
  1266
      operator[](Edge n) { return container[G->id(n)]; }
alpar@400
  1267
      typename std::vector<T>::const_reference
alpar@579
  1268
      ///\bug This doesn't work. Why?
alpar@579
  1269
      ///      operator[](Edge n) const { return container[n.n]; }
alpar@579
  1270
      operator[](Edge n) const { return container[G->id(n)]; }
alpar@400
  1271
alpar@400
  1272
      ///\warning There is no safety check at all!
alpar@400
  1273
      ///Using operator = between maps attached to different graph may
alpar@400
  1274
      ///cause serious problem.
alpar@400
  1275
      ///\todo Is this really so?
alpar@400
  1276
      ///\todo It can copy between different types.
alpar@400
  1277
      const EdgeMap<T>& operator=(const EdgeMap<T> &m)
alpar@400
  1278
      {
alpar@400
  1279
	container = m.container;
alpar@400
  1280
	return *this;
alpar@400
  1281
      }
alpar@579
  1282
      
alpar@579
  1283
      template<typename TT> friend class EdgeMap;
alpar@579
  1284
alpar@400
  1285
      template<typename TT>
alpar@400
  1286
      const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
alpar@400
  1287
      {
alpar@531
  1288
	std::copy(m.container.begin(), m.container.end(), container.begin());
alpar@400
  1289
	return *this;
alpar@400
  1290
      }
alpar@400
  1291
      
alpar@400
  1292
      void update() {}    //Useless for DynMaps
alpar@400
  1293
      void update(T a) {}  //Useless for DynMaps
alpar@400
  1294
    };
alpar@400
  1295
alpar@400
  1296
  };
alpar@406
  1297
alpar@579
  1298
  template<typename GG>
alpar@579
  1299
  inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
alpar@531
  1300
alpar@406
  1301
/// @}  
alpar@406
  1302
alpar@395
  1303
} //namespace hugo
alpar@395
  1304
alpar@405
  1305
#endif //HUGO_LIST_GRAPH_H