src/work/deba/list_graph.h
author deba
Wed, 14 Jul 2004 10:06:27 +0000
changeset 701 c03e073b8394
parent 698 625de6f1e766
child 702 4207f82a1778
permissions -rw-r--r--
(none)
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// -*- mode:C++ -*-
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#ifndef HUGO_LIST_GRAPH_H
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#define HUGO_LIST_GRAPH_H
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///\ingroup graphs
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///\file
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///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
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#include <vector>
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#include <climits>
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#include "invalid.h"
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#include "vector_map_factory.h"
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#include "map_registry.h"
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#include "map_defines.h"
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namespace hugo {
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/// \addtogroup graphs
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/// @{
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  ///A list graph class.
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  ///This is a simple and fast erasable graph implementation.
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  ///
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  ///It conforms to the graph interface documented under
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  ///the description of \ref GraphSkeleton.
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  ///\sa \ref GraphSkeleton.
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  class ListGraph {
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    //Nodes are double linked.
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    //The free nodes are only single linked using the "next" field.
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    struct NodeT 
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    {
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      int first_in,first_out;
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      int prev, next;
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      //      NodeT() {}
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    };
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    //Edges are double linked.
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    //The free edges are only single linked using the "next_in" field.
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    struct EdgeT 
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    {
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      int head, tail;
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      int prev_in, prev_out;
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      int next_in, next_out;
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      //FIXME: is this necessary?
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      //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {}  
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    };
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    std::vector<NodeT> nodes;
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    //The first node
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    int first_node;
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    //The first free node
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    int first_free_node;
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    std::vector<EdgeT> edges;
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    //The first free edge
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    int first_free_edge;
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  protected:
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  public:
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    class Node;
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    class Edge;
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    typedef ListGraph Graph;
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  public:
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    class NodeIt;
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    class EdgeIt;
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    class OutEdgeIt;
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    class InEdgeIt;
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    CREATE_MAP_REGISTRIES;
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    CREATE_MAPS(VectorMapFactory);
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  public:
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    ListGraph() : nodes(), first_node(-1),
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		  first_free_node(-1), edges(), first_free_edge(-1) {}
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    ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node),
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				     first_free_node(_g.first_free_node),
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				     edges(_g.edges),
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				     first_free_edge(_g.first_free_edge) {}
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    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
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    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
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    ///Set the expected number of edges
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    ///With this function, it is possible to set the expected number of edges.
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    ///The use of this fasten the building of the graph and makes
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    ///it possible to avoid the superfluous memory allocation.
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    void reserveEdge(int n) { edges.reserve(n); };
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    ///\bug This function does something different than
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    ///its name would suggests...
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    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
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    ///\bug This function does something different than
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    ///its name would suggests...
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    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
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    Node tail(Edge e) const { return edges[e.n].tail; }
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    Node head(Edge e) const { return edges[e.n].head; }
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    Node aNode(OutEdgeIt e) const { return edges[e.n].tail; }
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    Node aNode(InEdgeIt e) const { return edges[e.n].head; }
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    Node bNode(OutEdgeIt e) const { return edges[e.n].head; }
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    Node bNode(InEdgeIt e) const { return edges[e.n].tail; }
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    NodeIt& first(NodeIt& v) const { 
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      v=NodeIt(*this); return v; }
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    EdgeIt& first(EdgeIt& e) const { 
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      e=EdgeIt(*this); return e; }
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    OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
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      e=OutEdgeIt(*this,v); return e; }
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    InEdgeIt& first(InEdgeIt& e, const Node v) const { 
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      e=InEdgeIt(*this,v); return e; }
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//     template< typename It >
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//     It first() const { It e; first(e); return e; }
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//     template< typename It >
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//     It first(Node v) const { It e; first(e,v); return e; }
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    bool valid(Edge e) const { return e.n!=-1; }
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    bool valid(Node n) const { return n.n!=-1; }
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    void setInvalid(Edge &e) { e.n=-1; }
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    void setInvalid(Node &n) { n.n=-1; }
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    template <typename It> It getNext(It it) const
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    { It tmp(it); return next(tmp); }
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    NodeIt& next(NodeIt& it) const { 
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      it.n=nodes[it.n].next; 
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      return it; 
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    }
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    OutEdgeIt& next(OutEdgeIt& it) const
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    { it.n=edges[it.n].next_out; return it; }
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    InEdgeIt& next(InEdgeIt& it) const
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    { it.n=edges[it.n].next_in; return it; }
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    EdgeIt& next(EdgeIt& it) const {
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      if(edges[it.n].next_in!=-1) { 
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	it.n=edges[it.n].next_in;
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      }
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      else {
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	int n;
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	for(n=nodes[edges[it.n].head].next;
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	    n!=-1 && nodes[n].first_in == -1;
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	    n = nodes[n].next) ;
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	it.n = (n==-1)?-1:nodes[n].first_in;
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      }
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      return it;
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    }
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    int id(Node v) const { return v.n; }
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    int id(Edge e) const { return e.n; }
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    /// Adds a new node to the graph.
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    /// \todo It adds the nodes in a reversed order.
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    /// (i.e. the lastly added node becomes the first.)
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    Node addNode() {
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      int n;
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      if(first_free_node==-1)
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	{
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	  n = nodes.size();
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	  nodes.push_back(NodeT());
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	}
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      else {
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	n = first_free_node;
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	first_free_node = nodes[n].next;
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      }
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      nodes[n].next = first_node;
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      if(first_node != -1) nodes[first_node].prev = n;
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      first_node = n;
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      nodes[n].prev = -1;
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      nodes[n].first_in = nodes[n].first_out = -1;
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      Node nn; nn.n=n;
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      //Update dynamic maps
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      node_maps.add(nn);
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      return nn;
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    }
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    Edge addEdge(Node u, Node v) {
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      int n;
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      if(first_free_edge==-1)
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	{
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	  n = edges.size();
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	  edges.push_back(EdgeT());
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	}
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      else {
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	n = first_free_edge;
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	first_free_edge = edges[n].next_in;
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      }
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      edges[n].tail = u.n; edges[n].head = v.n;
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      edges[n].next_out = nodes[u.n].first_out;
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      if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
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      edges[n].next_in = nodes[v.n].first_in;
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      if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
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      edges[n].prev_in = edges[n].prev_out = -1;
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      nodes[u.n].first_out = nodes[v.n].first_in = n;
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      Edge e; e.n=n;
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      //Update dynamic maps
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      edge_maps.add(e);
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      return e;
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    }
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  private:
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    void eraseEdge(int n) {
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      if(edges[n].next_in!=-1)
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	edges[edges[n].next_in].prev_in = edges[n].prev_in;
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      if(edges[n].prev_in!=-1)
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	edges[edges[n].prev_in].next_in = edges[n].next_in;
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      else nodes[edges[n].head].first_in = edges[n].next_in;
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      if(edges[n].next_out!=-1)
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	edges[edges[n].next_out].prev_out = edges[n].prev_out;
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      if(edges[n].prev_out!=-1)
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	edges[edges[n].prev_out].next_out = edges[n].next_out;
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      else nodes[edges[n].tail].first_out = edges[n].next_out;
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      edges[n].next_in = first_free_edge;
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      first_free_edge = n;      
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      //Update dynamic maps
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      Edge e; e.n=n;
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    }
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  public:
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    void erase(Node nn) {
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      int n=nn.n;
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      int m;
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      while((m=nodes[n].first_in)!=-1) eraseEdge(m);
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      while((m=nodes[n].first_out)!=-1) eraseEdge(m);
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      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
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      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
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      else first_node = nodes[n].next;
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      nodes[n].next = first_free_node;
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      first_free_node = n;
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      //Update dynamic maps
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      node_maps.erase(nn);
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     }
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    void erase(Edge e) { 
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      edge_maps.erase(e);
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      eraseEdge(e.n); 
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    }
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    ///\bug Dynamic maps must be updated!
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    ///
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    void clear() {
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      nodes.clear();edges.clear();
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      first_node=first_free_node=first_free_edge=-1;
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    }
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    class Node {
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      friend class ListGraph;
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      template <typename T> friend class NodeMap;
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      friend class Edge;
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      friend class OutEdgeIt;
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      friend class InEdgeIt;
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      friend class SymEdge;
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    protected:
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      int n;
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      friend int ListGraph::id(Node v) const; 
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      Node(int nn) {n=nn;}
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    public:
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      Node() {}
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      Node (Invalid) { n=-1; }
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      bool operator==(const Node i) const {return n==i.n;}
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      bool operator!=(const Node i) const {return n!=i.n;}
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      bool operator<(const Node i) const {return n<i.n;}
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    };
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    class NodeIt : public Node {
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      friend class ListGraph;
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    public:
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      NodeIt() : Node() { }
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      NodeIt(Invalid i) : Node(i) { }
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      NodeIt(const ListGraph& G) : Node(G.first_node) { }
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      ///\todo Undocumented conversion Node -\> NodeIt.
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      NodeIt(const ListGraph& G, const Node &n) : Node(n) { }
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    };
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    class Edge {
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      friend class ListGraph;
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      template <typename T> friend class EdgeMap;
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      //template <typename T> friend class SymListGraph::SymEdgeMap;      
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      //friend Edge SymListGraph::opposite(Edge) const;
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      friend class Node;
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      friend class NodeIt;
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    protected:
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      int n;
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      friend int ListGraph::id(Edge e) const;
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      Edge(int nn) {n=nn;}
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    public:
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      Edge() { }
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      Edge (Invalid) { n=-1; }
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      bool operator==(const Edge i) const {return n==i.n;}
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      bool operator!=(const Edge i) const {return n!=i.n;}
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      bool operator<(const Edge i) const {return n<i.n;}
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      ///\bug This is a workaround until somebody tells me how to
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      ///make class \c SymListGraph::SymEdgeMap friend of Edge
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      int &idref() {return n;}
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      const int &idref() const {return n;}
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    };
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    class EdgeIt : public Edge {
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      friend class ListGraph;
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    public:
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      EdgeIt(const ListGraph& G) : Edge() {
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      	int m;
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	for(m=G.first_node;
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	    m!=-1 && G.nodes[m].first_in == -1; m = G.nodes[m].next);
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	n = (m==-1)?-1:G.nodes[m].first_in;
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      }
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      EdgeIt (Invalid i) : Edge(i) { }
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      EdgeIt() : Edge() { }
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      ///\bug This is a workaround until somebody tells me how to
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      ///make class \c SymListGraph::SymEdgeMap friend of Edge
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      int &idref() {return n;}
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    };
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    class OutEdgeIt : public Edge {
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      friend class ListGraph;
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    public: 
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      OutEdgeIt() : Edge() { }
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      OutEdgeIt (Invalid i) : Edge(i) { }
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      OutEdgeIt(const ListGraph& G,const Node v)
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	: Edge(G.nodes[v.n].first_out) {}
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    };
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    class InEdgeIt : public Edge {
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      friend class ListGraph;
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    public: 
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      InEdgeIt() : Edge() { }
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      InEdgeIt (Invalid i) : Edge(i) { }
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      InEdgeIt(const ListGraph& G,Node v) :Edge(G.nodes[v.n].first_in) {}
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    };
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  };
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  ///Graph for bidirectional edges.
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  ///The purpose of this graph structure is to handle graphs
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  ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
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  ///of oppositely directed edges.
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  ///There is a new edge map type called
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  ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
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  ///that complements this
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  ///feature by
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  ///storing shared values for the edge pairs. The usual
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  ///\ref GraphSkeleton::EdgeMap "EdgeMap"
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  ///can be used
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  ///as well.
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  ///
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  ///The oppositely directed edge can also be obtained easily
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  ///using \ref opposite.
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  ///
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  ///Here erase(Edge) deletes a pair of edges.
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  ///
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  ///\todo this date structure need some reconsiderations. Maybe it
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  ///should be implemented independently from ListGraph.
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}
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#endif //HUGO_LIST_GRAPH_H