lemon/concept/graph.h
author deba
Wed, 28 Jun 2006 15:06:24 +0000
changeset 2111 ea1fa1bc3f6d
parent 2090 923f69c38d55
child 2117 96efb4fa0736
permissions -rw-r--r--
Removing concepts for extendable and erasable graphs
Renaming StaticGraph to Graph
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_CONCEPT_GRAPH_H
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#define LEMON_CONCEPT_GRAPH_H
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///\ingroup graph_concepts
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///\file
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///\brief Declaration of Graph.
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#include <lemon/bits/invalid.h>
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#include <lemon/bits/utility.h>
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#include <lemon/concept/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/graph_component.h>
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namespace lemon {
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  namespace concept {
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    /**************** The full-featured graph concepts ****************/
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    // \brief Modular static graph class.
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    //     
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    // It should be the same as the \c Graph class.
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    class _Graph 
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      :  virtual public BaseGraphComponent,
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         public IterableGraphComponent, public MappableGraphComponent {
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    public:
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      typedef BaseGraphComponent::Node Node;
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      typedef BaseGraphComponent::Edge Edge;
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      template <typename _Graph>
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      struct Constraints {
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        void constraints() {
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          checkConcept<IterableGraphComponent, _Graph>();
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          checkConcept<MappableGraphComponent, _Graph>();
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        }
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      };
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    };
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    /// \addtogroup graph_concepts
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    /// @{
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    /// An empty graph class.
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    /// This class provides all the common features of a graph structure,
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    /// however completely without implementations and real data structures
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    /// behind the interface.
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    /// All graph algorithms should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// It can be used for checking the interface compatibility,
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    /// or it can serve as a skeleton of a new graph structure.
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    /// 
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    /// Also, you will find here the full documentation of a certain graph
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    /// feature, the documentation of a real graph imlementation
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    /// like @ref ListGraph or
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    /// @ref SmartGraph will just refer to this structure.
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    ///
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    /// \todo A pages describing the concept of concept description would
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    /// be nice.
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    class Graph {
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    public:
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      ///\e
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      /// Defalult constructor.
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      /// Defalult constructor.
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      ///
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      Graph() { }
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      /// The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Node) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const Graph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const Graph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the edge iterators.
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      /// The base type of the edge iterators.
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      ///
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      class Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Edge n)
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        ///
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        bool operator!=(Edge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Edge) const { return false; }
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      };
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      /// This iterator goes trough the outgoing edges of a node.
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      /// This iterator goes trough the \e outgoing edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      ///\code
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      /// int count=0;
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      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class OutEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        OutEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        OutEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first outgoing edge.
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        /// This constructor sets the iterator to the first outgoing edge of
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        /// the node.
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        OutEdgeIt(const Graph&, const Node&) { }
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        /// Edge -> OutEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator.
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	/// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        OutEdgeIt(const Graph&, const Edge&) { }
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        ///Next outgoing edge
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        /// Assign the iterator to the next 
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        /// outgoing edge of the corresponding node.
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        OutEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the incoming edges of a node.
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      /// This iterator goes trough the \e incoming edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      ///\code
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      /// int count=0;
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      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class InEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        InEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        InEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to first incoming edge.
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        /// This constructor set the iterator to the first incoming edge of
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        /// the node.
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        InEdgeIt(const Graph&, const Node&) { }
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        /// Edge -> InEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        InEdgeIt(const Graph&, const Edge&) { }
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        /// Next incoming edge
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        /// Assign the iterator to the next inedge of the corresponding node.
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        ///
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        InEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      ///\code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class EdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        EdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        EdgeIt(const EdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        EdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first edge.
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        /// This constructor sets the iterator to the first edge of \c g.
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        ///@param g the graph
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        EdgeIt(const Graph& g) { ignore_unused_variable_warning(g); }
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        /// Edge -> EdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        EdgeIt(const Graph&, const Edge&) { } 
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        ///Next edge
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        /// Assign the iterator to the next edge.
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        EdgeIt& operator++() { return *this; }
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      };
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      ///Gives back the target node of an edge.
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      ///Gives back the target node of an edge.
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      ///
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      Node target(Edge) const { return INVALID; }
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      ///Gives back the source node of an edge.
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      ///Gives back the source node of an edge.
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      ///
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      Node source(Edge) const { return INVALID; }
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      void first(Node&) const {}
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      void next(Node&) const {}
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      void first(Edge&) const {}
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      void next(Edge&) const {}
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      void firstIn(Edge&, const Node&) const {}
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      void nextIn(Edge&) const {}
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      void firstOut(Edge&, const Node&) const {}
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      void nextOut(Edge&) const {}
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      /// \brief The base node of the iterator.
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      ///
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      /// Gives back the base node of the iterator.
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      /// It is always the target of the pointed edge.
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      Node baseNode(const InEdgeIt&) const { return INVALID; }
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      /// \brief The running node of the iterator.
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      ///
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      /// Gives back the running node of the iterator.
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      /// It is always the source of the pointed edge.
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      Node runningNode(const InEdgeIt&) const { return INVALID; }
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      /// \brief The base node of the iterator.
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      ///
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      /// Gives back the base node of the iterator.
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      /// It is always the source of the pointed edge.
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      Node baseNode(const OutEdgeIt&) const { return INVALID; }
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      /// \brief The running node of the iterator.
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      ///
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      /// Gives back the running node of the iterator.
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      /// It is always the target of the pointed edge.
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      Node runningNode(const OutEdgeIt&) const { return INVALID; }
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      /// \brief The opposite node on the given edge.
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      ///
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      /// Gives back the opposite node on the given edge.
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      Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
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      /// \brief Read write map of the nodes to type \c T.
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      /// 
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      /// ReadWrite map of the nodes to type \c T.
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      /// \sa Reference
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      /// \warning Making maps that can handle bool type (NodeMap<bool>)
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      /// needs some extra attention!
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      /// \todo Wrong documentation
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      template<class T> 
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      class NodeMap : public ReadWriteMap< Node, T >
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      {
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      public:
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        ///\e
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        NodeMap(const Graph&) { }
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        ///\e
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        NodeMap(const Graph&, T) { }
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        ///Copy constructor
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        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
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        ///Assignment operator
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        NodeMap& operator=(const NodeMap&) { return *this; }
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        // \todo fix this concept
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      };
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      /// \brief Read write map of the edges to type \c T.
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      ///
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      /// Reference map of the edges to type \c T.
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      /// \sa Reference
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      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
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      /// needs some extra attention!
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      /// \todo Wrong documentation
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      template<class T> 
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      class EdgeMap : public ReadWriteMap<Edge,T>
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      {
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      public:
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        ///\e
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        EdgeMap(const Graph&) { }
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        ///\e
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        EdgeMap(const Graph&, T) { }
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        ///Copy constructor
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        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
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        ///Assignment operator
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        EdgeMap& operator=(const EdgeMap&) { return *this; }
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        // \todo fix this concept    
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      };
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      template <typename RGraph>
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      struct Constraints : public _Graph::Constraints<RGraph> {};
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    };
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    // @}
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  } //namespace concept  
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} //namespace lemon
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#endif // LEMON_CONCEPT_GRAPH_H