The complexity of the algorithm is O(n + e).
The type of the length is determined by the Value of the length map.
_Graph | The graph type the algorithm runs on. The default value is ListGraph. The value of _Graph is not used directly by DagShortestPath, it is only passed to DagShortestPathDefaultTraits. | |
_LengthMap | This read-only EdgeMap determines the lengths of the edges. The default map type is Graph::EdgeMap<int>. The value of _LengthMap is not used directly by DagShortestPath, it is only passed to DagShortestPathDefaultTraits. | |
_Traits | Traits class to set various data types used by the algorithm. The default traits class is DagShortestPathDefaultTraits<_Graph,_LengthMap>. See DagShortestPathDefaultTraits for the documentation of a DagShortestPath traits class. |
#include <lemon/dag_shortest_path.h>
Query Functions | |
The result of the DagShortestPath algorithm can be obtained using these functions. Before the use of these functions, either run() or start() must be called. | |
typedef PredMapPath< Graph, PredMap > | Path |
Path | path (Node t) |
Gives back the shortest path. | |
Value | dist (Node v) const |
The distance of a node from the root. | |
Edge | predEdge (Node v) const |
Returns the 'previous edge' of the shortest path tree. | |
Node | predNode (Node v) const |
Returns the 'previous node' of the shortest path tree. | |
const DistMap & | distMap () const |
Returns a reference to the NodeMap of distances. | |
const PredMap & | predMap () const |
Returns a reference to the shortest path tree map. | |
bool | reached (Node v) |
Checks if a node is reachable from the root. | |
Classes | |
struct | DefDistMap |
struct | DefOperationTraits |
struct | DefPredMap |
Named parameter for setting PredMap type Named parameter for setting PredMap type More... | |
class | UninitializedParameter |
Exception for uninitialized parameters. More... | |
Public Types | |
typedef _Traits::Graph | Graph |
The type of the underlying graph. | |
typedef _Traits::LengthMap::Value | Value |
The type of the length of the edges. | |
typedef _Traits::LengthMap | LengthMap |
The type of the map that stores the edge lengths. | |
typedef _Traits::PredMap | PredMap |
The type of the map that stores the last edges of the shortest paths. | |
typedef _Traits::DistMap | DistMap |
The type of the map that stores the dists of the nodes. | |
typedef _Traits::OperationTraits | OperationTraits |
The operation traits. | |
typedef Graph::template NodeMap< Value > | WeightMap |
The Node weight map. | |
Public Member Functions | |
DagShortestPath (const Graph &_graph, const LengthMap &_length) | |
Constructor. | |
DagShortestPath (const Graph &_graph, const WeightMap &_length) | |
Constructor with node weight map. | |
~DagShortestPath () | |
Destructor. | |
DagShortestPath & | lengthMap (const LengthMap &m) |
Sets the length map. | |
DagShortestPath & | predMap (PredMap &m) |
Sets the map storing the predecessor edges. | |
DagShortestPath & | distMap (DistMap &m) |
Sets the map storing the distances calculated by the algorithm. | |
Execution control | |
The simplest way to execute the algorithm is to use one of the member functions called run (...) If you need more control on the execution, first you must call init(...), then you can add several source nodes with addSource(). Finally start() will perform the actual path computation. Some functions have an alternative form (checkedInit(...), checkedRun(...)) which also verifies if the graph given in the constructor is a dag. | |
void | init (const Value value=OperationTraits::infinity()) |
void | init (const typename Graph::template NodeMap< int > &node_order, const Value value=OperationTraits::infinity()) |
void | init (const std::vector< Node > &node_order, const Value value=OperationTraits::infinity()) |
bool | checkedInit (const Value value=OperationTraits::infinity()) |
Initializes the internal data structures. It also checks if the graph is dag. | |
bool | checkedInit (const typename Graph::template NodeMap< int > &node_order, const Value value=OperationTraits::infinity()) |
Initializes the internal data structures with a given topological sort (NodeMap). It also checks if the graph is dag. | |
bool | checkedInit (const std::vector< Node > &node_order, const Value value=OperationTraits::infinity()) |
Initializes the internal data structures with a given topological sort (std::vector). It also checks if the graph is dag. | |
void | addSource (Node source, Value dst=OperationTraits::zero()) |
Adds a new source node. | |
Node | processNextNode () |
Executes one step from the dag shortest path algorithm. | |
bool | emptyQueue () |
Returns false if there are nodes to be processed in the queue. | |
int | queueSize () |
Returns the number of the nodes to be processed. | |
void | start () |
Executes the algorithm. | |
void | run (Node s) |
Runs DagShortestPath algorithm from node s . | |
bool | checkedRun (Node s) |
Runs DagShortestPath algorithm from node s . It also checks if the graph is a dag. | |
Private Member Functions | |
void | create_maps () |
Creates the maps if necessary. | |
Private Attributes | |
const Graph * | graph |
Pointer to the underlying graph. | |
const LengthMap * | length |
Pointer to the length map. | |
PredMap * | _pred |
Pointer to the map of predecessors edges. | |
bool | local_pred |
Indicates if _pred is locally allocated (true ) or not. | |
DistMap * | _dist |
Pointer to the map of distances. | |
bool | local_dist |
Indicates if _dist is locally allocated (true ) or not. | |
unsigned int | _process_step |
Process step counter. |
DagShortestPath | ( | const Graph & | _graph, | |
const LengthMap & | _length | |||
) | [inline] |
_graph | the graph the algorithm will run on. | |
_length | the length map used by the algorithm. |
DagShortestPath | ( | const Graph & | _graph, | |
const WeightMap & | _length | |||
) | [inline] |
_graph | the graph the algorithm will run on. | |
_length | the length map used by the algorithm. The NodeMap _length will be used as the weight map. Each edge will have the weight of its target node. |
DagShortestPath& lengthMap | ( | const LengthMap & | m | ) | [inline] |
Sets the length map.
(*this) DagShortestPath& predMap | ( | PredMap & | m | ) | [inline] |
Sets the map storing the predecessor edges. If you don't use this function before calling run(), it will allocate one. The destuctor deallocates this automatically allocated map, of course.
(*this) DagShortestPath& distMap | ( | DistMap & | m | ) | [inline] |
Sets the map storing the distances calculated by the algorithm. If you don't use this function before calling run(), it will allocate one. The destuctor deallocates this automatically allocated map, of course.
(*this) void init | ( | const Value | value = OperationTraits::infinity() |
) | [inline] |
Initializes the internal data structures.
void init | ( | const typename Graph::template NodeMap< int > & | node_order, | |
const Value | value = OperationTraits::infinity() | |||
) | [inline] |
Initializes the internal data structures with a given topological sort (NodeMap).
void init | ( | const std::vector< Node > & | node_order, | |
const Value | value = OperationTraits::infinity() | |||
) | [inline] |
Initializes the internal data structures with a given topological sort (std::vector).
bool checkedInit | ( | const Value | value = OperationTraits::infinity() |
) | [inline] |
Initializes the internal data structures. It also checks if the graph is dag.
bool checkedInit | ( | const typename Graph::template NodeMap< int > & | node_order, | |
const Value | value = OperationTraits::infinity() | |||
) | [inline] |
Initializes the internal data structures with a given topological sort (NodeMap). It also checks if the graph is dag.
bool checkedInit | ( | const std::vector< Node > & | node_order, | |
const Value | value = OperationTraits::infinity() | |||
) | [inline] |
Initializes the internal data structures with a given topological sort (std::vector). It also checks if the graph is dag.
void addSource | ( | Node | source, | |
Value | dst = OperationTraits::zero() | |||
) | [inline] |
The optional second parameter is the initial distance of the node. It just sets the distance of the node to the given value.
Node processNextNode | ( | ) | [inline] |
If the algoritm calculated the distances in the previous step strictly for all at most k length paths then it will calculate the distances strictly for all at most k + 1 length paths. With k iteration this function calculates the at most k length paths.
bool emptyQueue | ( | ) | [inline] |
Returns false
if there are nodes to be processed in the queue
int queueSize | ( | ) | [inline] |
Returns the number of the nodes to be processed in the queue.
void start | ( | ) | [inline] |
void run | ( | Node | s | ) | [inline] |
This method runs the DagShortestPath algorithm from a root node s
in order to compute the shortest path to each node. The algorithm computes
d.init(); d.addSource(s); d.start();
bool checkedRun | ( | Node | s | ) | [inline] |
This method runs the DagShortestPath algorithm from a root node s
in order to compute the shortest path to each node. The algorithm computes
Path path | ( | Node | t | ) | [inline] |
Gives back the shortest path.
t
should be reachable from the source. Value dist | ( | Node | v | ) | const [inline] |
Returns the distance of a node from the root.
v
in unreachable from the root the return value of this funcion is undefined. Edge predEdge | ( | Node | v | ) | const [inline] |
For a node v
it returns the 'previous edge' of the shortest path tree, i.e. it returns the last edge of a shortest path from the root to v
. It is INVALID if v
is unreachable from the root or if v=s
. The shortest path tree used here is equal to the shortest path tree used in predNode().
Node predNode | ( | Node | v | ) | const [inline] |
For a node v
it returns the 'previous node' of the shortest path tree, i.e. it returns the last but one node from a shortest path from the root to /v
. It is INVALID if v
is unreachable from the root or if v=s
. The shortest path tree used here is equal to the shortest path tree used in predEdge().
const DistMap& distMap | ( | ) | const [inline] |
Returns a reference to the NodeMap of distances.
const PredMap& predMap | ( | ) | const [inline] |
Returns a reference to the NodeMap of the edges of the shortest path tree.
bool reached | ( | Node | v | ) | [inline] |
Returns true
if v
is reachable from the root.