lemon/list_graph.h
author ladanyi
Wed, 15 Jun 2005 11:01:55 +0000
changeset 1495 71676735a6ef
parent 1457 be025fc1b13d
child 1546 3fcb8ae9cea1
permissions -rw-r--r--
removed dependencies
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/* -*- C++ -*-
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 * lemon/list_graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_LIST_GRAPH_H
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#define LEMON_LIST_GRAPH_H
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///\ingroup graphs
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///\file
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///\brief ListGraph, SymListGraph classes.
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#include <lemon/bits/erasable_graph_extender.h>
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#include <lemon/bits/clearable_graph_extender.h>
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#include <lemon/bits/extendable_graph_extender.h>
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#include <lemon/bits/iterable_graph_extender.h>
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#include <lemon/bits/alteration_notifier.h>
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#include <lemon/bits/default_map.h>
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#include <lemon/bits/undir_graph_extender.h>
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#include <list>
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namespace lemon {
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  class ListGraphBase {
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  protected:
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    struct NodeT {
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      int first_in, first_out;
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      int prev, next;
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    };
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    struct EdgeT {
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      int target, source;
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      int prev_in, prev_out;
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      int next_in, next_out;
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    };
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    std::vector<NodeT> nodes;
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    int first_node;
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    int first_free_node;
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    std::vector<EdgeT> edges;
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    int first_free_edge;
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  public:
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    typedef ListGraphBase Graph;
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    class Node {
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      friend class ListGraphBase;
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    protected:
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      int id;
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      Node(int pid) { id = pid;}
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    public:
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      Node() {}
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      Node (Invalid) { id = -1; }
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      bool operator==(const Node& node) const {return id == node.id;}
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      bool operator!=(const Node& node) const {return id != node.id;}
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      bool operator<(const Node& node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class ListGraphBase;
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    protected:
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      int id;
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      Edge(int pid) { id = pid;}
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    public:
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      Edge() {}
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge& edge) const {return id == edge.id;}
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      bool operator!=(const Edge& edge) const {return id != edge.id;}
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      bool operator<(const Edge& edge) const {return id < edge.id;}
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    };
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    ListGraphBase()
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      : nodes(), first_node(-1),
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	first_free_node(-1), edges(), first_free_edge(-1) {}
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxId(Node = INVALID) const { return nodes.size()-1; } 
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxId(Edge = INVALID) const { return edges.size()-1; }
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    Node source(Edge e) const { return edges[e.id].source; }
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    Node target(Edge e) const { return edges[e.id].target; }
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    void first(Node& node) const { 
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      node.id = first_node;
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    }
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    void next(Node& node) const {
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      node.id = nodes[node.id].next;
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    }
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    void first(Edge& e) const { 
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      int n;
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      for(n = first_node; 
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	  n!=-1 && nodes[n].first_in == -1; 
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	  n = nodes[n].next);
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      e.id = (n == -1) ? -1 : nodes[n].first_in;
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    }
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    void next(Edge& edge) const {
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      if (edges[edge.id].next_in != -1) {
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	edge.id = edges[edge.id].next_in;
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      } else {
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	int n;
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	for(n = nodes[edges[edge.id].target].next;
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	  n!=-1 && nodes[n].first_in == -1; 
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	  n = nodes[n].next);
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	edge.id = (n == -1) ? -1 : nodes[n].first_in;
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      }      
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    }
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    void firstOut(Edge &e, const Node& v) const {
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      e.id = nodes[v.id].first_out;
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    }
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    void nextOut(Edge &e) const {
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      e.id=edges[e.id].next_out;
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    }
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    void firstIn(Edge &e, const Node& v) const {
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      e.id = nodes[v.id].first_in;
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    }
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    void nextIn(Edge &e) const {
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      e.id=edges[e.id].next_in;
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    }
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    static int id(Node v) { return v.id; }
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    static int id(Edge e) { return e.id; }
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    static Node fromId(int id, Node) { return Node(id);}
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    static Edge fromId(int id, Edge) { return Edge(id);}
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    /// Adds a new node to the graph.
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    /// \warning It adds the new node to the front of the list.
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    /// (i.e. the lastly added node becomes the first.)
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    Node addNode() {     
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      int n;
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      if(first_free_node==-1) {
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	n = nodes.size();
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	nodes.push_back(NodeT());
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      } else {
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	n = first_free_node;
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	first_free_node = nodes[n].next;
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      }
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      nodes[n].next = first_node;
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      if(first_node != -1) nodes[first_node].prev = n;
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      first_node = n;
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      nodes[n].prev = -1;
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      nodes[n].first_in = nodes[n].first_out = -1;
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      return Node(n);
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    }
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    Edge addEdge(Node u, Node v) {
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      int n;      
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      if (first_free_edge == -1) {
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	n = edges.size();
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	edges.push_back(EdgeT());
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      } else {
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	n = first_free_edge;
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	first_free_edge = edges[n].next_in;
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      }
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      edges[n].source = u.id; 
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      edges[n].target = v.id;
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      edges[n].next_out = nodes[u.id].first_out;
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      if(nodes[u.id].first_out != -1) {
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	edges[nodes[u.id].first_out].prev_out = n;
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      }
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      edges[n].next_in = nodes[v.id].first_in;
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      if(nodes[v.id].first_in != -1) {
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	edges[nodes[v.id].first_in].prev_in = n;
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      }
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      edges[n].prev_in = edges[n].prev_out = -1;
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      nodes[u.id].first_out = nodes[v.id].first_in = n;
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      return Edge(n);
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    }
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    void erase(const Node& node) {
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      int n = node.id;
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      if(nodes[n].next != -1) {
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	nodes[nodes[n].next].prev = nodes[n].prev;
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      }
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      if(nodes[n].prev != -1) {
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	nodes[nodes[n].prev].next = nodes[n].next;
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      } else {
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	first_node = nodes[n].next;
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      }
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      nodes[n].next = first_free_node;
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      first_free_node = n;
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    }
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    void erase(const Edge& edge) {
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      int n = edge.id;
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      if(edges[n].next_in!=-1) {
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	edges[edges[n].next_in].prev_in = edges[n].prev_in;
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      }
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      if(edges[n].prev_in!=-1) {
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	edges[edges[n].prev_in].next_in = edges[n].next_in;
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      } else {
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	nodes[edges[n].target].first_in = edges[n].next_in;
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      }
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      if(edges[n].next_out!=-1) {
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	edges[edges[n].next_out].prev_out = edges[n].prev_out;
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      } 
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      if(edges[n].prev_out!=-1) {
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	edges[edges[n].prev_out].next_out = edges[n].next_out;
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      } else {
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	nodes[edges[n].source].first_out = edges[n].next_out;
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      }
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      edges[n].next_in = first_free_edge;
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      first_free_edge = n;      
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    }
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    void clear() {
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      edges.clear();
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      nodes.clear();
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      first_node = first_free_node = first_free_edge = -1;
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    }
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  protected:
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    void _moveTarget(Edge e, Node n) 
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    {
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      if(edges[e.id].next_in != -1)
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	edges[edges[e.id].next_in].prev_in = edges[e.id].prev_in;
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      if(edges[e.id].prev_in != -1)
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	edges[edges[e.id].prev_in].next_in = edges[e.id].next_in;
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      else nodes[edges[e.id].target].first_in = edges[e.id].next_in;
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      edges[e.id].target = n.id;
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      edges[e.id].prev_in = -1;
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      edges[e.id].next_in = nodes[n.id].first_in;
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      nodes[n.id].first_in = e.id;
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    }
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    void _moveSource(Edge e, Node n) 
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    {
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      if(edges[e.id].next_out != -1)
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	edges[edges[e.id].next_out].prev_out = edges[e.id].prev_out;
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      if(edges[e.id].prev_out != -1)
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	edges[edges[e.id].prev_out].next_out = edges[e.id].next_out;
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      else nodes[edges[e.id].source].first_out = edges[e.id].next_out;
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      edges[e.id].source = n.id;
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      edges[e.id].prev_out = -1;
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      edges[e.id].next_out = nodes[n.id].first_out;
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      nodes[n.id].first_out = e.id;
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    }
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  };
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  typedef AlterableGraphExtender<ListGraphBase> AlterableListGraphBase;
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  typedef IterableGraphExtender<AlterableListGraphBase> IterableListGraphBase;
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  typedef DefaultMappableGraphExtender<IterableListGraphBase> MappableListGraphBase;
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  typedef ExtendableGraphExtender<MappableListGraphBase> ExtendableListGraphBase;
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  typedef ClearableGraphExtender<ExtendableListGraphBase> ClearableListGraphBase;
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  typedef ErasableGraphExtender<ClearableListGraphBase> ErasableListGraphBase;
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/// \addtogroup graphs
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/// @{
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  ///A list graph class.
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  ///This is a simple and fast erasable graph implementation.
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  ///
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  ///It addition that it conforms to the
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  ///\ref concept::ErasableGraph "ErasableGraph" concept,
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  ///it also provides several additional useful extra functionalities.
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  ///\sa concept::ErasableGraph.
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  class ListGraph : public ErasableListGraphBase 
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  {
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  public:
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    /// Moves the target of \c e to \c n
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    /// Moves the target of \c e to \c n
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    ///
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    ///\note The <tt>Edge</tt>'s and <tt>OutEdge</tt>'s
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    ///referencing the moved edge remain
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    ///valid. However <tt>InEdge</tt>'s are invalidated.
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    void moveTarget(Edge e, Node n) { _moveTarget(e,n); }
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    /// Moves the source of \c e to \c n
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    /// Moves the source of \c e to \c n
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    ///
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    ///\note The <tt>Edge</tt>'s and <tt>InEdge</tt>'s
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    ///referencing the moved edge remain
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    ///valid. However <tt>OutEdge</tt>'s are invalidated.
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    void moveSource(Edge e, Node n) { _moveSource(e,n); }
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    /// Invert the direction of an edge.
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    ///\note The <tt>Edge</tt>'s
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    ///referencing the moved edge remain
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    ///valid. However <tt>OutEdge</tt>'s  and <tt>InEdge</tt>'s are invalidated.
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    void reverseEdge(Edge e) {
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      Node t=target(e);
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      _moveTarget(e,source(e));
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      _moveSource(e,t);
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    }
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    ///Using this it possible to avoid the superfluous memory allocation.
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    ///Using this it possible to avoid the superfluous memory allocation.
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    ///\todo more docs...
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    void reserveEdge(int n) { edges.reserve(n); };
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    ///Contract two nodes.
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    ///This function contracts two nodes.
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    ///
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    ///Node \p b will be removed but instead of deleting
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    ///its neighboring edges, they will be joined to \p a.
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    ///The last parameter \p r controls whether to remove loops. \c true
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    ///means that loops will be removed.
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    ///
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    ///\note The <tt>Edge</tt>s
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    ///referencing a moved edge remain
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    ///valid. However <tt>InEdge</tt>'s and <tt>OutEdge</tt>'s
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    ///may be invalidated.
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    void contract(Node a,Node b,bool r=true) 
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    {
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      for(OutEdgeIt e(*this,b);e!=INVALID;) {
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	OutEdgeIt f=e;
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	++f;
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   379
	if(r && target(e)==a) erase(e);
athos@1184
   380
	else moveSource(e,a);
alpar@1010
   381
	e=f;
alpar@1010
   382
      }
alpar@1010
   383
      for(InEdgeIt e(*this,b);e!=INVALID;) {
alpar@1010
   384
	InEdgeIt f=e;
alpar@1010
   385
	++f;
alpar@1010
   386
	if(r && source(e)==a) erase(e);
athos@1184
   387
	else moveTarget(e,a);
alpar@1010
   388
	e=f;
alpar@1010
   389
      }
alpar@1010
   390
      erase(b);
alpar@1010
   391
    }
alpar@1011
   392
alpar@1281
   393
    ///Split a node.
alpar@1011
   394
alpar@1284
   395
    ///This function splits a node. First a new node is added to the graph,
alpar@1284
   396
    ///then the source of each outgoing edge of \c n is moved to this new node.
alpar@1281
   397
    ///If \c connect is \c true (this is the default value), then a new edge
alpar@1281
   398
    ///from \c n to the newly created node is also added.
alpar@1281
   399
    ///\return The newly created node.
alpar@1281
   400
    ///
alpar@1281
   401
    ///\note The <tt>Edge</tt>s
alpar@1281
   402
    ///referencing a moved edge remain
alpar@1281
   403
    ///valid. However <tt>InEdge</tt>'s and <tt>OutEdge</tt>'s
alpar@1281
   404
    ///may be invalidated.
alpar@1284
   405
    ///\warning This functionality cannot be used together with the SnapShot
alpar@1284
   406
    ///feature.
alpar@1281
   407
    ///\todo It could be implemented in a bit faster way.
alpar@1281
   408
    Node split(Node n, bool connect = true) 
alpar@1281
   409
    {
alpar@1281
   410
      Node b = addNode();
alpar@1281
   411
      for(OutEdgeIt e(*this,n);e!=INVALID;) {
alpar@1281
   412
 	OutEdgeIt f=e;
alpar@1281
   413
	++f;
alpar@1281
   414
	moveSource(e,b);
alpar@1281
   415
	e=f;
alpar@1281
   416
      }
alpar@1281
   417
      if(connect) addEdge(n,b);
alpar@1281
   418
      return b;
alpar@1281
   419
    }
alpar@1281
   420
      
alpar@1011
   421
    ///Class to make a snapshot of the graph and to restrore to it later.
alpar@1011
   422
alpar@1011
   423
    ///Class to make a snapshot of the graph and to restrore to it later.
alpar@1011
   424
    ///
alpar@1011
   425
    ///The newly added nodes and edges can be removed using the
alpar@1011
   426
    ///restore() function.
alpar@1011
   427
    ///
alpar@1011
   428
    ///\warning Edge and node deletions cannot be restored.
alpar@1011
   429
    ///\warning SnapShots cannot be nested.
alpar@1035
   430
    ///\todo \c SnapShot or \c Snapshot?
deba@1039
   431
    class SnapShot : protected AlterationNotifier<Node>::ObserverBase,
deba@1039
   432
		     protected AlterationNotifier<Edge>::ObserverBase
alpar@1011
   433
    {
alpar@1011
   434
      protected:
alpar@1011
   435
      
alpar@1011
   436
      ListGraph *g;
alpar@1011
   437
      std::list<Node> added_nodes;
alpar@1011
   438
      std::list<Edge> added_edges;
alpar@1011
   439
      
alpar@1011
   440
      bool active;
alpar@1011
   441
      virtual void add(const Node& n) {
alpar@1011
   442
	added_nodes.push_back(n);
alpar@1011
   443
      };
alpar@1011
   444
      ///\bug Exception...
alpar@1011
   445
      ///
alpar@1011
   446
      virtual void erase(const Node&) 
alpar@1011
   447
      {
alpar@1011
   448
	exit(1);
alpar@1011
   449
      }
alpar@1011
   450
      virtual void add(const Edge& n) {
alpar@1011
   451
	added_edges.push_back(n);
alpar@1011
   452
      };
alpar@1011
   453
      ///\bug Exception...
alpar@1011
   454
      ///
alpar@1011
   455
      virtual void erase(const Edge&) 
alpar@1011
   456
      {
alpar@1011
   457
	exit(1);
alpar@1011
   458
      }
alpar@1011
   459
alpar@1457
   460
      ///\bug What is this used for?
alpar@1457
   461
      ///
alpar@1457
   462
      virtual void build() {}
alpar@1457
   463
      ///\bug What is this used for?
alpar@1457
   464
      ///
alpar@1457
   465
      virtual void clear() {}
alpar@1457
   466
alpar@1011
   467
      void regist(ListGraph &_g) {
alpar@1011
   468
	g=&_g;
deba@1039
   469
	AlterationNotifier<Node>::ObserverBase::
deba@1040
   470
	  attach(g->getNotifier(Node()));
deba@1039
   471
	AlterationNotifier<Edge>::ObserverBase::
deba@1040
   472
	  attach(g->getNotifier(Edge()));
alpar@1011
   473
      }
alpar@1011
   474
            
alpar@1011
   475
      void deregist() {
deba@1039
   476
	AlterationNotifier<Node>::ObserverBase::
alpar@1011
   477
	  detach();
deba@1039
   478
	AlterationNotifier<Edge>::ObserverBase::
alpar@1011
   479
	  detach();
alpar@1011
   480
	g=0;
alpar@1011
   481
      }
alpar@1011
   482
            
alpar@1011
   483
    public:
alpar@1011
   484
      ///Default constructur.
alpar@1011
   485
      
alpar@1011
   486
      ///Default constructur.
alpar@1011
   487
      ///To actually make a snapshot you must call save().
alpar@1011
   488
      ///
alpar@1011
   489
      SnapShot() : g(0) {}
alpar@1011
   490
      ///Constructor that immediately makes a snapshot.
alpar@1011
   491
      
alpar@1011
   492
      ///This constructor immediately makes a snapshot of the graph.
alpar@1011
   493
      ///\param _g The graph we make a snapshot of.
alpar@1011
   494
      SnapShot(ListGraph &_g) {
alpar@1011
   495
	regist(_g);
alpar@1011
   496
      }
alpar@1011
   497
      ///\bug Is it necessary?
alpar@1011
   498
      ///
alpar@1011
   499
      ~SnapShot() 
alpar@1011
   500
      {
alpar@1011
   501
	if(g) deregist();
alpar@1011
   502
      }
alpar@1011
   503
      
alpar@1011
   504
      ///Make a snapshot.
alpar@1011
   505
alpar@1011
   506
      ///Make a snapshot of the graph.
alpar@1011
   507
      ///
alpar@1011
   508
      ///This function can be called more than once. In case of a repeated
alpar@1011
   509
      ///call, the previous snapshot gets lost.
alpar@1011
   510
      ///\param _g The graph we make the snapshot of.
alpar@1011
   511
      void save(ListGraph &_g) 
alpar@1011
   512
      {
alpar@1011
   513
	if(g!=&_g) {
alpar@1011
   514
	  if(g) deregist();
alpar@1011
   515
	  regist(_g);
alpar@1011
   516
	}
alpar@1011
   517
	added_nodes.clear();
alpar@1011
   518
	added_edges.clear();
alpar@1011
   519
      }
alpar@1011
   520
      
alpar@1011
   521
    ///Undo the changes until the last snapshot.
alpar@1011
   522
alpar@1011
   523
    ///Undo the changes until last snapshot created by save().
alpar@1011
   524
    ///
alpar@1011
   525
    ///\todo This function might be called undo().
alpar@1011
   526
      void restore() {
alpar@1457
   527
	ListGraph &old_g=*g;
alpar@1011
   528
	deregist();
alpar@1011
   529
	while(!added_edges.empty()) {
alpar@1457
   530
	  old_g.erase(added_edges.front());
alpar@1011
   531
	  added_edges.pop_front();
alpar@1011
   532
	}
alpar@1011
   533
 	while(!added_nodes.empty()) {
alpar@1457
   534
	  old_g.erase(added_nodes.front());
alpar@1011
   535
	  added_nodes.pop_front();
alpar@1011
   536
	}
alpar@1011
   537
      }
alpar@1011
   538
    };
alpar@1011
   539
    
alpar@949
   540
  };
klao@1034
   541
klao@1034
   542
klao@1034
   543
  /**************** Undirected List Graph ****************/
klao@1034
   544
klao@1034
   545
  typedef ErasableUndirGraphExtender<
klao@1034
   546
    ClearableUndirGraphExtender<
klao@1034
   547
    ExtendableUndirGraphExtender<
klao@1034
   548
    MappableUndirGraphExtender<
klao@1034
   549
    IterableUndirGraphExtender<
klao@1034
   550
    AlterableUndirGraphExtender<
klao@1034
   551
    UndirGraphExtender<ListGraphBase> > > > > > > ErasableUndirListGraphBase;
klao@1034
   552
alpar@1035
   553
  ///An undirected list graph class.
alpar@1035
   554
alpar@1035
   555
  ///This is a simple and fast erasable undirected graph implementation.
alpar@1035
   556
  ///
alpar@1035
   557
  ///It conforms to the
alpar@1035
   558
  ///\ref concept::UndirGraph "UndirGraph" concept.
alpar@1035
   559
  ///
alpar@1035
   560
  ///\sa concept::UndirGraph.
alpar@1035
   561
  ///
alpar@1161
   562
  ///\todo SnapShot, reverseEdge(), moveTarget(), moveSource(), contract()
alpar@1161
   563
  ///haven't been implemented yet.
alpar@1035
   564
  ///
klao@1034
   565
  class UndirListGraph : public ErasableUndirListGraphBase {
klao@1034
   566
  };
klao@1034
   567
alpar@949
   568
  
alpar@948
   569
  /// @}  
alpar@948
   570
} //namespace lemon
klao@946
   571
  
alpar@400
   572
klao@946
   573
#endif