_ItemIntMap | A read and writable Item int map, used internally to handle the cross references. | |
minimize | If the given parameter is true then the heap gives back the lowest priority. |
#include <lemon/bucket_heap.h>
Public Types | |
enum | State |
Type to represent the items states. More... | |
typedef _ItemIntMap::Key | Item |
| |
typedef int | Prio |
| |
typedef std::pair< Item, Prio > | Pair |
| |
typedef _ItemIntMap | ItemIntMap |
| |
Public Member Functions | |
BucketHeap (ItemIntMap &_index) | |
The constructor. | |
int | size () const |
Returns the number of items stored in the heap. | |
bool | empty () const |
Checks if the heap stores no items. | |
void | clear () |
Make empty this heap. | |
void | push (const Pair &p) |
Insert a pair of item and priority into the heap. | |
void | push (const Item &i, const Prio &p) |
Insert an item into the heap with the given priority. | |
Item | top () const |
Returns the item with minimum priority. | |
Prio | prio () const |
Returns the minimum priority. | |
void | pop () |
Deletes the item with minimum priority. | |
void | erase (const Item &i) |
Deletes i from the heap. | |
Prio | operator[] (const Item &i) const |
Returns the priority of i . | |
void | set (const Item &i, const Prio &p) |
i gets to the heap with priority p independently if i was already there. | |
void | decrease (const Item &i, const Prio &p) |
Decreases the priority of i to p . | |
void | increase (const Item &i, const Prio &p) |
Increases the priority of i to p . | |
State | state (const Item &i) const |
Returns if item is in, has already been in, or has never been in the heap. | |
void | state (const Item &i, State st) |
Sets the state of the item in the heap. |
enum State |
Each Item element have a state associated to it. It may be "in heap", "pre heap" or "post heap". The latter two are indifferent from the heap's point of view, but may be useful to the user.
The ItemIntMap should be initialized in such way that it maps PRE_HEAP (-1) to any element to be put in the heap...
BucketHeap | ( | ItemIntMap & | _index | ) | [inline, explicit] |
The constructor.
_index | should be given to the constructor, since it is used internally to handle the cross references. The value of the map should be PRE_HEAP (-1) for each element. |
int size | ( | ) | const [inline] |
The number of items stored in the heap.
bool empty | ( | ) | const [inline] |
Returns true
if and only if the heap stores no items.
void clear | ( | ) | [inline] |
Make empty this heap. It does not change the cross reference map. If you want to reuse a heap what is not surely empty you should first clear the heap and after that you should set the cross reference map for each item to PRE_HEAP
.
void push | ( | const Pair & | p | ) | [inline] |
Adds p.first
to the heap with priority p.second
.
p | The pair to insert. |
Adds i
to the heap with priority p
.
i | The item to insert. | |
p | The priority of the item. |
Item top | ( | ) | const [inline] |
This method returns the item with minimum priority.
Prio prio | ( | ) | const [inline] |
It returns the minimum priority.
void pop | ( | ) | [inline] |
This method deletes the item with minimum priority from the heap.
void erase | ( | const Item & | i | ) | [inline] |
This method deletes item i
from the heap, if i
was already stored in the heap.
i | The item to erase. |
This function returns the priority of item i
.
i
must be in the heap. i | The item. |
This method calls push(i
, p
) if i
is not stored in the heap and sets the priority of i
to p
otherwise.
i | The item. | |
p | The priority. |
This method decreases the priority of item i
to p
.
i
must be stored in the heap with priority at least p
relative to Compare
. i | The item. | |
p | The priority. |
This method sets the priority of item i
to p
.
i
must be stored in the heap with priority at most p
relative to Compare
. i | The item. | |
p | The priority. |
This method returns PRE_HEAP if item
has never been in the heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP otherwise. In the latter case it is possible that item
will get back to the heap again.
i | The item. |
Sets the state of the item
in the heap. It can be used to manually clear the heap when it is important to achive the better time complexity.
i | The item. | |
st | The state. It should not be IN_HEAP . |